"I find treasure with little trouble. Stepping out of someone's shadow? That is a bit tougher"
~
{ Main Hexcode || #a59818 \ Secondary Hexcode || #c56320]
~
{"Everybody Wants to Rule the World || Lorde}
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Full Name: Iris Fenil
Magic Name: Chessmaster
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Gender:Female
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Age: 23
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Duration at FoxTrot:-Eight Years
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Appearance
With an average build with little muscle to it, there isn't really that much stands out about this strategist. With a height around 5,6 there isn't really an intimidation factor about her at least physically. Her hair reaches just to her waist and seems to be constantly in some type of hairstyle to keep the excess length out of her face usually through the means of frilly ribbons. With surprisingly fair skin, it is clear she wasn't born in the sandy dunes of Ivalice and seems to be sunburned on the occasion much to her irritation. Aside from screaming foreigner with only her pale skin, there is something that could be eye catching in her eye color or her choice of attire. Her eyes are wine-colored shade that seem to vary in shades depending on the lighting.
Like all fellow members of her guild, she bares the insignia of her guild on her upper left arm in black ink. Despite her constantly empty wallet, it's clear that she enjoys the fruits of her labor. It isn't too surprising to see her wearing a few select pieces of jewelry ranging from large bangles around her wrists to multiple unique earrings. Some may call this excessive amount of accessories just asking for her to be pickpocketed or even robbed by some desperate low-life. Chances are said robber has a few jewels on them and would be willing to hand in over after getting thrashed by her chess pieces. The demonstration of wealth could also attract merchants toting rare goods that could be useful in the hands of the magic shop.
Then there is her trademark jacket made of soft dark cloth with thrashed-looking fur lining the hood. For anyone to wear such attire in the traditionally hot desert is considered to be a bit eccentric. Aside from the enjoyment of screwing people's heads, there is an actual purpose behind the jacket. It first and foremost serves as an excellent storage place her chess pieces, along with various jewels that she hasn't managed to lose. The second reason is it's sentimental value as her twin has the exact same jacket just in a ebony color. Said twin occasionally teases her for missing him on missions, which she does but will rarely admit it.
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Cunning and determined are two good traits to describe Iris truly benefiting of her magic talents. A strategy is always needed in any situation regardless of how dire the situation is. This is one distinct trait from her twin, who merely enjoys living in the heat of the moment and or pulling the wool over people's eyes by turning the tables. While her determination has led her to find vast hordes treasure beneath ancient crypts as well as a dizzying mindset that her ever increasing debt will be paid off the next job that comes her way. Unfortunately this headstrong attitude can make her a bit difficult to work with especially if she is willing to drag the unfortunate one across the dunes in a hurry to get to her pay day.
Optimism is another boon to her personality, that the day could only get better even if the present seems bleak. Much of this optimism comes in the form of sarcasm as a way to deal with her notoriously bad luck streak that seems to be getting worse as the years go by. Although this poor luck seems to only effect her everyday life given that she seems to have the easiest of time raiding the various crypts and tombs earing decent hauls of treasure all the time. However, in combat and in her daily routine she can be quite superstitious and will avoid any common bad luck traps, much to her despair it seems to follow her. It is especially troublesome in combat when even her lowest of chess pieces aren't up to par against a seemingly easy task. Her twin theorized this unlucky streak began when she first began taking on heavy debt from various merchants since the Guild started all for various magical artifacts, maps and 'sentimental' trinkets. If there is one thing she is impulsive about is her spending habits and should be kept away from the markets at all cost if without supervision. Chances are if let alone on her own, a full wallet of jewels will only carry scraps after an hour of shopping.
Town Reputation: There is a definite love-hate relationship between Iris and the city of Ivalice. Farmers and food merchants always welcome her business given that anyone heading out into the dunes needs to keep up their strength. While many of the shop owners selling exotic wares or her biggest weakness fine clothes and gems can be a bit short with her given the debt that she still has yet to pay up on. There have been a few charlatans in town who are less than pleased given her relation to her business savy brother, who has gleefully announced magical counterfeits.
The children of the town are both intrigued as she is a bit afraid of their antics as they remind her a bit too much of herself and her brother that age. While she hastily avoids any contact with children, her brother enjoys being fawned over by the younger generation and is eager to give tips and tell tales. Her favorite people to be around aside from her guild members are the occasionally rowdy bar crowd given that rumors and adventurers fill the bar to the brim. Not to mention any discreet blackmailing or exchange of information is nearly impossible to be heard by the wrong ears.
Magic
Magic Type: Holder-Chessmaster
Specialization:Strategy
Description: Like any strategist readying for combat, it's always important to figure out what resources are valuable. Said resources come in the form of seemingly normal chess pieces ranging from a multitude of pawns to a singular Queen. The only piece she has yet to add to her collection is her King piece as she hasn't managed to find the right magic to create the most suitable offensive piece. The chess pieces are kept in pockets of her trademark jacket as the glass pieces seem to heat under the touch of human like a tiny heartbeat. With a single command, the piece can drop down to the ground before vanishing in a flurry of smoke revealing the actual nature of the piece in it's place.
Spell List:
-The Pieces-
Pawn: The weakest of her pieces as each attack against the piece injuries their physical form so severely that the only way for the piece to remain in action is to regenerate using Iris's magic reserves which can result in fatigue if damage is being taken every few seconds. Thankfully the one benefit to being such as fragile piece is that the Pawn takes the form of a large sand hare with dangerous-looking feet. A single hoop is the hare's left ear that seems to act as a binding agent for it's physical form. Given it's average stature, it is quite fast on it's paws and bit difficult to hit with ranged attacks. While in close-combat, the hare's feet are dangerous weapons as it can use it's feet like hammer slamming into the target.
Rook: Her second piece in her arsenal that takes a hybrid form between a human and a jackel as the Rook's style has aggressive tactics in comparison to the Hare. It's physical form is that of a young man wearing only a long coat and pants with shaggy brown hair. His animalistic traits come in form of a mouth of sharp teeth, a fluffy tail and a pair of embarrassingly cute ears. Aside from the danger of his teeth, his main weapons are a pair of brass knuckles with canine teeth in the actual knuckle area. The combat style is like that of a brawler and unlike the Hare able to withstand attacks without relying on Iris's magic reserves. The problem with this is that this Piece can be quite arrogant and ill-tempered making him a bit rebellious which can be a wildcard in having to work with.
Knight: The Knight is her most mobile piece given that it takes the physical shape of a Camu. A magical experiment gone right as a daring mage wished for the perfect desert transport, with a fierce fighting spirit beneath the feathers. With a large hump on it's back strong for carrying supplies and for a single person transport. It's body is covered in ebony feathers down to it's oddly hooved feet. A dangerous-looking beak on it's face makes it a bit scary for anyone not used to these creatures. It's either that or the large single claw on it's hooves that make people weary as this creature can be dangerous if provoked.
Bishop: The stronghold of defense in her chess set as this piece was meant to protect to the end's of its limits as it takes the shape of a horse-sized tortoise followed by an equally impressive shell on it's back. It's reptile skin color matches the sand beneath it's feet making it ideal for hiding Iris. Now the particular shell on it's back is an ace in the hole if the target tries to put some force behind strikes on the shell. If provoked enough, the tortoise will emit a cloud of blazing hot steam that will cloak itself with it.
Queen: The final piece and one that is used as a last resort given this piece is particularly difficult to work with and has turned against Iris on a few select occasions. Even it's initial summoning is a gamble as it requires either the offering of a valuable item or a significant amount of magical energy compressed into a single drop of blood. Drain of magic results in Iris being unable to summon another piece if the Queen is first selected. After this summoning any further attempts to summon either pieces could result in Iris passing out from fatigue or at the best becoming completely immobilized. Yet, if successful in this initial step the physical form of this piece is a sight to behold.
Taking shape of a voluptuous woman covered in fine gems around her navel area and dressed in silk backless dress. One could even call her the ideal appearance of a Queen. Now if only, her attitude was one of a kind forgiving one as this summon can be quite vicious in battle and even turn on Iris. The danger of this piece is that her body is covered in venomous cobra which she easily manipulates like beloved pets. The largest of the trio of snake curls itself around her bare back and throat acting as a living shield if the need should arise. As a battle progresses, the beautiful Queen seems to become more serpentine starting with her iris down to her lower half which changes into that of a strong snake's body. Even her nails become deadly as venom seems just drip off each fingernail as her temper flares up.
King: ????????
-The Board-
Take the Board: Covers the surface of the area surrounding Iris allowing her pieces to form physically in a faster pace. She is able to summon without performing this spell beforehand but it can take a bit longer for the pieces to come out to play.
Checkmate: Requires the sacrifice of a piece, as it reverts back into a smoke cloud however it gives Iris a chance to summon another piece and or retreat from a fight if needed.
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History: Born in a mountain village just beyond the Dunes of the Ivalice by the name of Enie. It was a quiet enough childhood that was at least until she and her twin brother learned to walk and create havoc just to see how to get out sticky situation. Sometimes the delicate charm by Ivan was needed as he was the diplomatic one between the two, also the manipulator of a few select bits of gossip just to see what would happen next. While Iris was openly spiteful towards people, preferring to get even with them face to face instead of creating an elaborate scheme about it all. This distinct difference in tactics would become quite relevant once their magical talents became to blossom.
Both their parents were mages in their own right, although their magic was more suited for business as their mother had a magical sense for valuable artifacts. While their father could create maps out of thin air with incredible detail and could use the orbs of information as sources of light in even the darkest of caves. So the twins started young in their experimentation with magic, and managed to find their own unique type suited to them. Chess has always been a game to pass the time, and with the aid of a few magical artifacts and mistakes along the way, the Chess Pieces were created by thirteenth birthday. Ivan took the white pieces given their seemingly pure nature that could easily hide danger under illusions, deceit and flattery. While Iris chose the black pieces that seemed dangerous enough, but their rowdy natures made them a bit less submissive and harder to work with. Still, the duo made a fierce partnership as the memories of childhood were traded for young adulthood at the age of fifteen, the duo set off in search of two final pieces of their set. The Black King and the White Queen which had to be perfected from only priceless artifacts and the rarest of treasures.
So, where would one go in search of ancient and forgotten items? The desert seemed like the perfect place to start as the two hired themselves out as professional treasure hunters for cowardly merchants too afraid to enter in supposedly cursed tombs. Said curses may have existed as their luck began to run out as Ivan began suffering from exhaustion under the desert sun and Iris's 'eternal' debt began changing into bad luck with combat. So nearly broke with only a few Jewels to spare between the two, the duo stumbled into Ivalice and began a search for work. Few were willing the hire both at once and offers of single jobs were met with refusals. Eventually the kindly magic shop owner took pity on the pair and set them to work as assistants in his shop in exchange for food and shelter, Ivan took to the work right away with his charm swindling..*ahem* selling baubles to infatuated merchants and local girls alike.
Iris was less pleased about the work, mainly handling any unhappy customers through physical means if refunds were demanded. It wasn't how she had planned on spending her life stuck in a shop with items she knew she could never afford without the treasures of crypts. When the rumor of a Mage Guild beginning to form floated around her favored tavern at the of sixteen which was making side money at..she jumped at the chance. Soon the Guild formed under the name Foxtrot and she has never looked back since.
Family:-
Quinn Fenil- (Father-50) Her predecessor in raiding various ancient locations. She gets along with her father well enough, although her communication with him has been severely limited given that merchants can take quite some time to get to the village.
Maria Fenil (Mother-48) Iris is less close to her mother in comparison to her father. The strain is based from the long hours of archiving artifacts in the dusty attic of their house and having priceless information being written by hand instead of exploring some ruins. Ivan is closer and seems to have inherited his mother's sensitive nature to extreme temperatures and fondness for business.
Ivan Fenil (Brother-24)- Her fraternal twin, the elder of the two by only a mere six minutes. As with many twins, the duo are relatively close and as it is with any sibling, she can and does butt heads with him. Said problem could have been a prank gone wrong on Ivan's part and the resulting black eye delivered by a peeved Iris. Given his sensitive nature to the heat of the desert, it isn't too often to see him working out in the Dunes that is without Iris trying to smother him with water and or protective clothing from the heat. A borne merchant, his duties for the guild act as both a request board for jobs as well as sell/buy the various treasures the guild finds/steals or creates. Now with this alluring charm, it doesn't mean he is defenseless as he keeps his chess pieces at hand and has trounced more than a few troublemakers in his shop. The problem with this twin is that if he openly insults you to your face, chances are your goose is cooked.
Partnership:-*Veterans-Include your first impressions of your partner. If a Veteran/Veteran pair are there any quirks that drive you up the wall about your partner? How long have you been partners etc. For Newcomers*-Describe your ideal partner and the character you wish to partner with. This may or may not be taken into consideration.
Will be updated after character list is FINALIZED. [/b]