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Fangoria

Garunim

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a part of Fangoria, by GamingGorman.

The remnants of a barbaric tribe.

RolePlayGateway holds sovereignty over Garunim, giving them the ability to make limited changes.

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Setting

Information on Garunim can be found on the introduction page.
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Garunim

The remnants of a barbaric tribe.

Minimap

Garunim is a part of Fangoria.

1 Places in Garunim:

2 Characters Here

Rethyn Ryilan [0] Master poisoner
Vasa Koss [0] Leader of the Bear's Maw Mercenary Company

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Setting

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Aurelius had been discharged from his nation's army several months previous with his pension; he was allowed to keep his armor and his weapons and granted a pack of equipment deemed "useful" and has simply been wandering the wide world in an attempt to find a place to settle down, maybe raise a family, and crack a few more skulls. Not necessarily in that order.

After so many years of the brutal pace set by the Myrmyliod Army it was a pleasant change for Aurelius.

Simply the fact that he could decide whether he wanted to go five miles one day or none at all was pleasure in itself. His newfound freedom was intoxicating and Aurelius planned to spend it to its fullest.

He no longer had to force thirty miles a day over blazing sands under a scorching sun just to maintain the borders of the kingdom. It was tiring work, as the bandits from his lands were exponentially more vicious than the ones he'd encountered in this new land, probably an effect of the environment in general, as it was only the most vicious would survive such a climate as the one found in Aurelius' home. That still left the various, squabbling city-states that surrounded the Myrmyliod Kingdom. Their armies had clashed so many times the reason for their fighting had been lost in time immemorial. The current reason was resources, Atheneka and Spartenius being the main competition this time. The ingenuity of Atheneka knew no bounds, creating hulking war machines that hurled rocks vast distances, exploding on impact, the resulting flaming shrapnel could decimate a regiment. Aurelius would know, he'd seen it happen. Spartenius dealt in men, taking babes from the cradle and creating war machines in their Trial of the Bloodforge. Deadly efficient and armed in the finest gear, they nearly matched Myrmiliod in war. However, they didn't; a clear-cut fact Aurelius simply knew.

But it was neither men nor machines that allowed Myrmiliod to dominate.

It was their ability to unite. The Myrmiliod stood together in the face of adversity. It was by this simple concept that gave their legions such cohesion on the field, having been compared to the simplistic drive of a blacksmith at a forge.
Atheneka's Council of Five Hundred could barely decide when to plant the harvest let alone raise the banners of war.
Spartenius' Six Kings would never agree, they have never done so in the past and will never do so in the future.

However that was all behind Aurelius now, as he tramped down a forest path in this area called "Garunim" by a local unsavory, he realized that this was the first time he'd seen so much green in one place. The forest was both claustrophobic and comforting at the same time, if that were possible. He felt like a child returned home to his parents, his father and mother recognizing their child anywhere but the same could not be said for him. It was different. He looked forward to testing local mettle.