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John Adavahr

I will do what is right!

0 · 505 views · located in The Inn

a character in “Fantasim Land”, as played by blueluckster

Description

Name: John Adavahr

Physical Description: 21 year old human male. 5'11" with brown hair blue eyes. Sturdy and strong, his well toned body weighs about 190lbs., his once handsome face now marred by a simple straight scar that goes from the top of the left eyebrow to the opposite cheek.

Personality: Serious and obviously always thinking. If there is something you need done right, he's the guy you'd pick. Not always the best with people, John tends to work best alone.

Equipment: John tends to always wear a full suit of medium armor with no helmet covered by a brown robe. He mostly uses a hand and a half sword kept at his waist. On his belt he carries several small daggers as well as his pouch of gold and a few useful items. 3 healing vials, 1 sleeping vial, and 1 vial of poison. He carries a small pack on his back with some simple camping supplies and other necessities.

Abilities: Excellent at hand to hand and weapon combat. Proficient in strategy of battle tactic and warfare often out-thinking even some of the most shifty enemies. Knight training to be resistant to mind reading and torture as well as many other aspects that would keep one alive.



Background:
John Adavahr is a young man who always tends to attempt to do the right thing. Nephew to the leader of the resistance that took out the old queen, John is now family-less. He never had any part in the resistance, but his family had been very vocal in their hate of the recent monarch. In the last five years he had been away, training in a nearby country to be a knight. Not quite the top of his class in the academy, John had many instructors that believed he wasn't ready to go out on his own. Unfortunately for them he excelled in combat and topped the charts in strategic warfare so he was pushed through and became a knight of the sword. Coming back to Fantasim Land, John knew something was different. It wasn't long before John knew the cause and began forming a plan on what to do about it.

So begins...

John Adavahr's Story

Setting

Characters Present

Character Portrait: John Adavahr
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    by blueluckster

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It had hardly been half a day since John had returned to the city. After what he heard happened to his family all he could do as he walked around the city was look over his shoulder and attempt to stay away from the guards. The armor and cloak he wore would allow him to avoid showing everyone exactly who he was but it wouldn’t keep him safe if they found out. His uncle was the leader of the resistance and it was very recently that him, along with the rest of John’s family were slaughtered by the queen’s men. From the sound of it his uncle had found a way to kill the current tyrannical queen however the Adavahr family paid a horrendous price. From everything he could find out he was the last survivor of the Adavahr name. He wondered what he should do now.

As he used stealth to get around the city, he looked around for any large groupings of guards that would cause him too much trouble. John could take a couple guards but if they called for backup he would be overwhelmed quickly. In truth he wasn’t even sure the guards knew to look for him, but it was better for him to be careful then locked up or worse. He looked down at his sword at his waist,
“I’ll die before I let them take me.” He said resolutely.
He wondered what to do next. As John continued down the street past the main plaza in the center of town he looked over his shoulder one last time to make sure he wasn’t being followed. To the best of his knowledge there was no one there. About twenty feet in front of him was an inn he had known since he was little. John debated whether it was a good idea to go in or if it would be too dangerous. It was beginning to turn dark out, and the tavern part was getting livelier. Due to how tired he was getting he shrugged off his suspicion. As he opened the large wooden door of the inn with a loud creak he could hear boisterous laughter of the patrons. He almost thought his entrance into the inn would make more of a commotion, but his fears were unfounded. He took a quick glance around the tavern and conveniently the front desk was near the door. He walked over to the innkeeper which was clearly preoccupied thumbing through a large leather-bound book. The man was a bit large with unkempt hair and a small pencil goatee. John cleared his throat to get the man’s attention.

“Ah-hmm.” John said as to get the man’s attention.
“Yes?” The man said without even looking up from the book.
“I’d like a room for the night.” He said putting ten gold coins on the table.
Without looking up the innkeeper took the coins and put them in a pouch behind the counter.
“Name?” He said.
Luckily, he had thought of a name to use before he attempted this transaction.
“John Lightheart.” He said without hesitation.
The innkeeper wrote something in his book and handed the knight a key.
“Room 13, up the stairs to the right. It’ll be on your left,” He said, finally looking at John.
John took the key and went straight to his room. He wasn’t sure if the innkeeper knew who he was but there wasn’t much he could do about it, he couldn’t go back home now. His house was still in tatters and his father’s blood still lay on the floor. He opened the door to room 13 and walked over to the oil lamp on the table. John lit the lamp and set it down, then went back to the door. He shut and locked the old wooden door, took his pack from over his shoulder and set it on the floor. John took off his sword belt and placed it in arms reach of the bed. He was so tired, and he would have a very dangerous thing he had to do tomorrow. As soon as his body hit the bed he passed out, not even caring enough to take his armor off.