Final Hour

Final Hour

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When will you reach your final hour? The fight for survival and sheer will. Not just another zombie RP. [MANY ROLES]

884 readers have visited Final Hour since SparxALot created it.

Introduction

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Then...
Years ago, news spread about a rapid developing virus that was taking over the lands as they knew it. With nothing but speculation and no real explanation to how it originated, and critical details sparse, many people dismissed the warning. But what they displayed on the news fell utterly short to the reality and reality hit hard.

In a matter of weeks, chaos consumed the world. There was bloodshed and massive waves of suicides since many couldn’t cope with the truth or they thought they were going mad - that it was a mental virus that they were infected with. The nightmare was at every village, town, city and home where the hordes of decay hunted the flesh of the living. Only the strong persevered.

Life continued in its own sick twisted way. The idea of salvation and innocence had been abandoned, and the living could no longer be trusted among each other. Everyone was doing what it took to survive, even killing their own if it was one less mouth to feed.

The survivors of Cheyenne, Wyoming were not the only living left. But they were the few that found enough distance between the virus, and strive in their beings to set-up camps from the state's trusted buildings. They created trade routes between them. They formed a new community, a safe haven for those who wanted to live. Together, the camps provided each other with safety, security, supplies and all manner of other things.

But of course problems arose, because safety was a notion only fools hung onto. Hoards started dwelling the routes and nearing the camps. It was deemed too risky, no man wanting to sacrifice the other, otherwise, being too keen to sacrifice the other, until the camps lost contact with each other.

Now...
ImageThe majority of the Earth's population are the infected. They are restless and feed. Just always feed with an insatiable appetite, and the state now knows there are different classes of the infected.

It's a challenging thing to want to live in these conditions but sometimes survival instinct can be greater than fear. Some survivors choose to remain in groups. Others prefer the company of their own shadow. Sometimes it's hard to tell if an outsider is friend or foe.

An organisation is moving in to Wyoming, trying to claim the surviving camps as their own and take authority.


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The origin is unknown. Perhaps scientist tried to play with life and death, manipulate matters they shouldn't have dared to touch. Perhaps it was airborne. Perhaps some darker unexplained force has put the end of the world nigh.

The infection is transmitted when a person or other living being is bitten by the undead. Their blood is not considered contagious, their saliva is. When contaminated a subject typically takes 12 -24 hours to change. The first few hours after being infected, the body experiences nausea, headaches, joint pain or stiffness, and an increased heart rate. [This stage makes it hard to distinguish other illnesses or if victim has been bitten.] The second stage entails a short fever that burns higher than usual. Few hours after the fever, cardiac arrest takes place, trauma to the brain occurs then blood flow, temperature and breathing plummet to almost nothing. The subject may be pronounced dead but in approximately an hour that follows, they awaken in a state of primitive savagery.

The undead do not sleep, and they do not tire. No matter the state of the body, the undead continue on with missing limbs and body parts. They do not feel pain. The only way to kill them is severe damage to the brain stem.


Classes
The virus has affected beings in different ways and survivors have identified "classes" of infected. All contain a contagious bite, but some are considered more lethal than others.
1. Zombies/Walkers: The normal walkers are considered slow and dumb, but are large in quantity and never alone.
2. Screechers: Are far more attuned to their senses including smell and sound. Will emit a shriek giving away your location to other nearby undead.
3. ______ : Able to run and are relatively agile. Runs on fours faster.
4.
5. Unencountered.

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Cheyenne State Capitol: The zombie hot spot rarely has a dull day. Fortunately, the most defensive camp has a weapons cache and has a high vantage point to defend the fortress. Though, food and water are in short supply.

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Leader [1/1] | Owen Parker | 35 | Chris Pratt |SparxALot | #d67e11

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Second [1/1] | Graham Liath | 38 | Tom Hardy | SparxALot | #653515

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Carer [1/3] | Kea Parker | 21 | Rosie Huntington-Whiteley | xNocturnax | #f64863
Carer [ /3]
Carer [ /3]

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Healer [ /2]
Healer [ /2]

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Hunter [ /4]
Hunter [ /4]
Hunter [ /4]
Hunter [ /4]

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Patrol [1/4] | Austin Pierce | 18 | Alex Høgh Andersen | LawfulAnon | #a93226
Patrol [ /4]
Patrol [ /4]
Patrol [ /4]


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Trader [ /2]
Trader [ /2]


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Medical Center: Blessed with a spacious building and plenty of medical supplies and equipment, this camp used to be popular in trade and heavily relied upon. The rat warren of corridors, windows and doors make it overly exposed.

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Leader [1/1] | Laralynne | 32 | Madeliene Mantock | TheCrimsonLady | #8b4513

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Carer [ /2]
Carer [ /2]

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Healer [1/4] | Kylie Clifford | 17 | Zoey Deutch | xNocturnax
Healer [ /4]
Healer [ /4]
Healer [ /4]

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Hunter [ /3]
Hunter [ /3]
Hunter [ /3]

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Patrol [ /3]
Patrol [ /3]
Patrol [ /3]
Patrol [4/4] | Killed

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Trader [ /1]


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Cheyenne Country Club:Food and water is just at the back door of this camp located by a big wooded area. However, it is the smallest building only able to host limited amount of people, and the trees surrounding it make for many blind spots.

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Leader [1/1] | Natalie Pierce | 31 | Amber Heard | LawfulAnon | #2ecc71

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Carer [ /3]
Carer [ /3]
Carer [ /3]

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Healers [ /2]
Healer [ /2]

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Hunter [1/3] | Melody Stryder | 29 | Kate Beckinsale | FeistyDeadlySins
Hunter [ /3]
Hunter [ /3]

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Patrol [ /2]
Patrol [ /2]

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Trader [ /3]
Trader [ /3]
Trader [ /3]


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Springhill Suites: Another large building able to hold survivors and provide them with water and power. While it may seem luxurious, it has few exits and entrances for a fast escape and is running low on weapons.

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Leader [0/1] |

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Carer [ /4]
Carer [ /4]
Carer [ /4]
Carer [ /4]

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Healer [ /2]
Healer [ /2]

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Hunter [ /2]
Hunter [ /2]

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Patrol [ /3]
Patrol [ /3]
Patrol [ /3]

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Trader [ /2]
Trader [ /2]


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Saddle Ridge Elementary: The secluded camp has one thing the others do not, and that’s fuel. Despite the many faults of the camp, Saddle Ridge and its occupants have always been able to hold their own.

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Leader [1/1] | Leonora Eckheart | 30 | Gal Gadot | xNocturnax | #580828

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Second Requested [ /1] |

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Carer [ /2]
Carer [ /2]

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Healer [ /2]
Healer [ /2]

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Hunter [ /3]
Hunter [ /3]
Hunter [ /3]

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Patrol [ /4]
Patrol [ /4]
Patrol [ /4]
Patrol [ /4]

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Grace Pierce | 10 | Kylie Rogers | LawfulAnon | #6c3483

Last Trader Deceased.


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Solos: By exile, choice, survival instinct, these solo artists have managed to trudge the treacherous ground of zombie land and survive alone for as long as they have. Where they have come from, what they know or don't know, is their story.
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Loner [1/3] | Brent Micheluzzi | 23 | Grant Gustin | SparxALot | #E3DB05
Loner [ 2/3] | Lolly | 24 | Madeliene Mantock | TheCrimsonLady | #000040
Loner [ 3/3] |Su-Yeoung |11 | Kim Soo-Ahn | TheCrimson Lady || #FF40BF


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ImageThis RP contains blood, violence and profanity. If you can't handle that, it's not the RP for you.
Executing the brain kills the virus host.
The dead, unless devoured, shot or stabbed in the brain, turn. Weakened immune systems are also susceptible to the virus.
Reserve in OOC/Discussion. Up to three roles at this time available per RPer. Provide your Face-claim, Role and Camp, Hex, Character Name , Age and if you're feeling super nice, a 225x225 image of them xD If you want to play a child just skip the role part.
Don't be afraid to idea generate. I've got a few rough plans that should tilt the characters worlds, but I'm going to need more.
The camps may have other cons than what is listed. You can get creative with it. Drama makes the RP go around after all.
Wanna have a long lost sibling residing in another camp? Cool. Wanna kill all your healers? Awesome! Honestly, have fun with this. There are so many ways to keep the tension rolling. I would advise communicating little plot twists with your camp or group / characters relevant.
Many roles will likely be NPC. That's fine. If you wanna create some drama and tension with that, I encourage you. Common civilians, travelers, the organisation officials are also NPC and can be jerks.
And just to make sure you’re up to speed, what are your chances of surviving a zombie apocalypse? Answer in the discussion with percentage.
Character sheets are yours to make and beautify. Along with basics (name, age, personality, history) you should add their strengths, weaknesses and fears.

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