Role: The Eternity of Madness: Red Crystal Eyes of Terror, Villain 1.
Gender: Female
Nickname(s)/Alias(es):Maris, Marisenne the Bloody, Ange Noir.
Age: 25. Appears about 11 due to some side effects of her power.
Love Interest: None yet, and probably ever.
Appearance: Maris is a small, puny girl who no one would ever suspect of being a terrifying being of hatred and spite. Her hair is short, unkempt and blonde, kept neck length except in a single ponytail which runs almost down to her waist. Her skin is pale, and, if one looks closely, is criss-crossed with an uncountable number of scars, as though she was repeatedly cut apart and stitched back together. Her crimson eyes always hold a look of sadness, loneliness, and an unnervingly ever-present, unchanging lack of concern, as though she has lost the ability to empathize with other beings, no matter how much they have suffered. She frequently giggles and laughs at the most inappropriately somber things, and can sometimes be seen talking cheerfully to a being that doesn't seem to exist.
On a final note, when she manifests her powers, she sprouts two black crystalline rods painfully from her back, from which dangle various multicolored crystalline feathers. She uses these to launch attacks, and to fly.
Preferred Clothing: Marisenne's usual outfit consists of a soft crimson dress, lined with blue lace and collared with a small, cute bit of fur. The collar is tied with a bright yellow bow, and on her head is securely perched a dark blue bonnet. In addition to her red and navy blue skirt, she wears knee-high black stockings and a pair of fuzzy black boots. Her hands are clad in fingerless blue gloves.
Height: Five feet, one inch.
Weight: 107 Pounds.
Hair Color: Blonde.
Eye Color: Crimson.
Personality: Marisenne could be summed up in one word: insane. Put simply, she's schizophrenic, hyper-paranoid, sadistic, and has a phobia of just about everything. She has two main personalities, the first identifying itself as "Maris" or "Marisenne" and the second identifying itself as "Ange Noir," translating literally to "Black Angel."
Maris herself is actually a very kind, playful person. She is frightened of other people, and so generally hides alone, getting by as best she can. If someone should prove kind to her, she acts like a normal little girl, calling them her "friend" and asking them to play with her. However, she is generally too scared of other people to speak to them.
Ange, on the other hand, is an entirely different being. Created to cope with the trauma of the various experiments performed upon Marisenne, where Maris is afraid of people, Ange actively despises them, viewing all people as playthings. Should anyone ever scare Maris, Ange would murder them painfully upon the spot, and drink their blood. She keeps Maris in check by playing with and protecting her, and therefore is the true face of the individual known as Marisenne, hiding behind Maris as a sort of cutesy act to get close to people and kill them.
Oddities: I don't know, having two personalities? It would be easier to list what's not odd about Marisenne than what is. Most notable is her tendency to refer to herself in the third person and to end all of her sentences with "Ru~" and to run with her arms spread wide, so as to "look like the patron saint of suffering and sacrifice." Symbolism!
Likes: Playing, being alone, singing, punishing those who make her scared, the taste of blood, revenge.
Dislikes: People and things who scare her, which is just about everything.
Hobbies: Singing, swimming, playing various childish games, murder.
Fears/Phobia(s): People, loud noises, hot things, cold things, EVERYTHING.
Skills/Talents: Marisenne is almost completely unresponsive to pain, and much faster and stronger than she appears.
Preferred Weapon: Anything she wants. Could range from knives to the broken off leg of a table to anything created by magic.
Power(s): Physical and Metaphysical soul projection. She has the ability to project the raw energy of her existence both from her body and from her mind. The former takes the form of various crystals growing painfully out of her bone structure and through her skin, which can be fired as projectiles or made into armor or whatever else. She can channel pure soul energy through these, thereby giving them a somewhat explosive property. Generally, Maris keeps two crystalline rods decorated with various multicolored crystal shards protruding from her back. These "wings" can channel energy through them, creating a sort of jet effect and allowing her limited-control flight.
The latter power takes the form of her projecting her own existence into the minds of other people, namely through her eyes. This ability is in constant use, as she has no idea how to control it. Should anyone look into her eyes, they would fall under its effects. Unless she wills it to work faster, the effects are generally rather slow in manifestation. However, should she become afraid, angry, or even enthusiastic, these effects would be exacerbated. These effects are, namely, the inducement of insanity. This starts as random and somewhat terrifying hallucinations, ranging from objects not appearing where they actually are to a false sensation of blood pouring from the ceiling, or the victim of the power committing some terrible act, such as murder or suicide. None of these illusions have any physical effect, but they appear perfectly real, and, should contact with Maris be prolonged, will actually last about an hour after leaving her presence. Eventually, if someone stays long enough, traits of Maris' personality will be forced upon their own temporarily, such as a desire to kill, the disembodied voice of Ange speaking in their heads, and, most of all, an insatiable craving for blood. Those with strong wills and a great deal of emotion are much more resilient to this power than other people, so, for example, the six chosen would experience the least noticeable effect, whereas someone in despair would succumb easily. Should Maris ever receive proper care and training, this might eventually turn into a more controllable ability, such as illusions.
These powers also have several side effects. Due to her constant projection of her mind onto those of other people, Maris can hear some of the thoughts of those around her. Due to her constant projection of her soul through her body, she stopped aging physically, remaining stuck at the physical age of 11. Should she ever manage to reign in her powers, she would probably age somewhat almost instantly. On a final note, her injuries heal with unnatural speed, which is good, as if they didn't, her crystals would have caused her to die of blood loss long before now.
Maris replenishes her powers through resting. Ange replenishes her powers by drinking Human blood and consuming her victims' soul energies, adding them to her own and increasing her strength.
Abilities: Generally, Maris' fighting/murder style consists of mass barrages of crystals, with more focus on evasion and constant offensives than defense or strategy. Using raw emotion to fuel her maddening eyes, she breaks her enemies' focus by giving them terrifying and mind-boggling hallucinations whilst simultaneously uncovering the strategies they intend to use against her and countering accordingly. Once her opponent has been beaten into submission, she rips them apart without mercy using close-quarters crystalmancy.
Personal History: Maris doesn't remember much of her actual childhood. She had parents once, a poor mother and father who worked their hardest to survive and rather hated their unwanted child for being an extra mouth to feed. When they fell on hard times, coincidentally around the time she discovered that she could hear other people's thoughts and sprout crystals from her body. Her parents, exasperated with the freakish leech on their income they had birthed and raised, handed her over to a government research group for experimentation in exchange for monetary compensation. She was a wonderfully intriguing test subject, thought to hold inside her pitiful form the secrets to immortality and to the old technologies that had birthed the crystals suspending the island. She was cut open, and crystals extracted from her screaming, writhing body, and experimented upon in countless other ways. Her daily life had become a hellish nightmare of madness and agony, and her fears, hatred, and burning desire for revenge caused her powers to change and grow out of control. This also caused the creation of Ange, a ruthless killer who was the "perfect protector and friend" Marisenne had so longed for. Ange played with her, talked to her, protected her, and empowered her. Most importantly, however, Ange offered release. If Maris would just surrender herself to the madness overflowing from inside, she would be able to play alone forever. Marisenne accepted the madness gladly, for she had finally had enough.
Without warning, Marisenne broke free from her bonds, causing the research facility which had been her prison for decades of agony to be burned down whilst she strode through its halls, painting them in the blood of her tormentors and drinking whatever she didn't use as gruesome dye for herself. Bathing in a shower of gore, Marisenne fled the prison, leaving behind her no survivors whatsoever and gallons of spilled blood. Now, she does whatever it takes to survive, living on scraps and whatever blood she can drink as a beverage, be it sucked from the writhing forms of victimized rats or from the shriveling throats of Human victims. As it is, she's little different from the monsters plaguing the land.
When the six "Heroes" made their appearance, Ange was infuriated. Why was it that they were hailed as saviors and heroes when she had been tortured and treated like little more than a lab rat? Convincing Maris to follow her schemes, Ange set out on a quest of revenge, plotting to murder every last one of those unfair heroes and drink their blood to see if she might add their power to her own by sucking out their soul energy.
Theme Song 1: Bad Apple! - Touhou OST
Theme Song 2: Light Yagami's Theme - Death Note OST
Other: Nothing that I can think of.