â"Who am I? What am I? Where am I going?
The more I understand, the more things I forget. I wonder... will I simply fade away?
...I don't want to disappear. I'm... scared."â
Umbri
âAgeâ
18, making her the youngest Umbri of all... Probably.
âSexualityâ
She doesn't really have much of a concept of sexuality, due to her lack of knowledge of the world and fear of other people. That might change depending on who she interacts with, and how they treat her. On a basic level, due to her knowledge of society coming almost solely from the stories she's glimpsed with her eyes, and those stories most predominantly featuring a heterosexual outlook on romance, she would probably be more attracted to men than to members of her own sex.
âAppearanceâ
For an Umbri, The Traveler's appearance is somewhat odd, due to her long, matted tail of hair being a shade of deep, raven black rather than the usual silver hue of her race. The reason for this is likely due to the shock of her powers first being used after a lifetime of neglect, causing a more drastic change to her body due to the overwhelming flow of information that was written and rewritten into her being than it otherwise would have. This does serve to mask her true nature to an extent, or at the very least to make it ambiguous to a casual observer.
Aside from this, her appearance is fairly normal for a member of her kind. Her skin is pale and soft, seldom scorched by the sun's searing rays, while her eyes, beneath the thick strips of brown cloth that conceal them, are a brilliant ruby red, seeming to glow with their own internal light due to the untapped power lurking within them. However, unlike most Umbri, who are quite old, The Traveler instead appears a mere youth, looking younger even than her 18 years would suggest. With round, vibrant cheeks that peek out from beneath the dangling folds of her veil, and full, pale pink lips hiding a set of surprisingly silvery teeth, from what can be seen of her face, she seems a maiden, fresh out of childhood and now come into her full, rose-like beauty.
Her body seems quite fragile, given the elongated thinness of her limbs, appearing elegant yet weak, like a porcelain doll. Possessing narrow shoulders, a gently curving, mature figure and a very thin waist, some might call her attractive, but others might say she looks starved. Both could be said to be true, to an extent.
Clashing with the maidenly appearance of her body, her attire instead seems more fit for a beggar than a woman. Consisting of several strips of black cloth wrapped and stitched in a haphazard manner into an overlapping "gown," of sorts, like a dress made of bandages, the overall cohesion of which varies at random as threads come undone, knots are tied, rags intersect and overlap, or come loose and flow free. With neither shoes nor stockings to cover her feet, and only a tattered, threadbare black mantle to help shield her from the wind, rain, and cold, she nevertheless possesses four seemingly random accessories that fail to match this ragged appearance completely, both worn around her bare neck. The first is a brass amulet hung from a matching chain, a featureless, seemingly pointless medallion recognizable as a simple charm worn for protection from harm, especially amongst Bellatores. The second, on the other hand, is an ornate metal collar, from the back of which dangle the last shards of a chain severed from its fastenings. This is matched by the latter two "accessories" - identical broken shackles worn on each ankle, the locks of which remain, but the bindings of which have been cut.
âPersonalityâ
A very innocent and childish individual, The Traveler suffers from a crippling fear of other people, as she knows very little about them, and most of the experiences she has had with others have only ended in pain. Consequently, she tries her best to avoid others, shying away from direct interactions and only conversing when she has to. This is reflected in her style of speaking, which is slow, quiet, generally broken by long pauses or an infrequent stutter, and always either extremely blunt, to the point of stating the obvious, or very circuitous when she's feeling reticent, dancing around major issues rather than confronting them directly. She's not very good at expressing her feelings, and consequently can sometimes end up saying the exact opposite of what she means, and sometimes comes off as sarcastic when in reality, that word is one of the most incorrect ways one could describe her. Very earnest and serious, she finds it hard to make a joke, let alone to intentionally mock someone or to twist the meanings of her words.
However, behind her quiet, distant exterior, The Traveler has a surprisingly different side to her, one that only shows itself rarely, when she forgets that she should be afraid. This is her truly childish self, taking delight in simple marvels she, in her isolation, has never yet beheld. The taste of good food, or the sound of a song, or perhaps an interesting story? Shown only to those she's come to trust, this energetic, innocent part of her holds in it a liveliness that is completely lacking in her cold exterior, yet is displayed as plainly as day in the company of any she comes to believe in.
Yet there is also a melancholy that lies beneath her indifferent attitude - hidden fears that she represses to hide her insecurities, and her lingering loneliness. Unable to connect to anything or anyone, she simply sinks within herself, watching people and things beyond her change and fade away. Above all else, she fears the fate she instinctively knows she will one day face: disappearing from the world under the weight of her own abilities, and fading into nothingness. With each time she opens her eyes, she learns more and more about the world, but she finds herself forgetting things she once held as obvious, and changing in ways she can't understand. It is only natural, then, that she fears above all else the collapse of herself, and desires someone to remember her, so as to give her some form of lasting tie to the fleeting world which she fears she will one day vanish from. Yet, due to her persecution as Umbri in her limited experience with fellow sentients, she is unable to even be remembered. Merely a nameless drifter, she can already see the end of her days, and has no way to escape from it - a fact which terrifies her. Her own fears of other people thereby force her to face her fear of death, driving her to push others away and eschew contact when in reality she wants nothing more than to reach out to people, even if she's hurt. A kind, desolate soul, she thus hides beneath her shell, alone for all time.
âLikesâ
- Food. She's actually an astonishingly big eater when she gets the chance, due to her deprived lifestyle. She especially loves sweets, but can seldom obtain them.
- Singing. As a hobby that doesn't require the use of her eyes or body, she developed a liking for it during her long captivity as a child due to her natural talent and its nessecity - see backstory - and since her release, has become quite apt at it, with a siren-like voice.
- Traveling. It should be obvious, given her "name," but she loves going new places, as it gives her a purpose, however brief. Better yet, one seldom meets other people on ill-used country roads, allowing her solitude and time for introspection.
- Naps. After a long journey, a nice, good rest, however rare, is one of the best things a wandering vagrant could ask for.
- Baths. She seldom gets the chance to have a long soak in warm water, and so appreciates the opportunity when it comes to her.
âDislikesâ
- Being trapped, restrained, or otherwise having her movements restricted. After escaping imprisonment, she's come to hold her freedom very dear, and hates being tied down.
- Being hungry. Having starved a great deal during her captivity, she loves food, and not having it troubles her greatly.
- Being mocked or insulted. Due to her innocent personality, she takes a great deal of the abuse she receives as an Umbri personally, and can't understand why people hate her so much. While naive, she's quite intelligent and reasonable, and can't understand why her life has turned out the way it has.
- The Talpas. She despises these more than anything else, and has a tendency to act rather unreasonable when confronted by one, oftentimes facing and attempting to exterminate it even if she gains nothing by it, and despite her own lack of combat ability.
âEquipmentâ
A simple staff made of black iron, with a small brazier at its head, allowing her to light dead leaves and twigs within it to serve as a torch to guide her way on the road. The sharp points surrounding this brazier also make an effective weapon, as they are both heavy enough to pack a punch when used as a bludgeon, and pointy enough to pierce flesh if thrust like a spear.
âAbilitiesâ
The Traveler lacks control over her abilities as an Umbri, her limited knowledge of the world and its properties restricting her from tampering with any major laws of reality. For example, she couldn't alter the effects of gravity to allow herself to fly, or change the heat of something by exciting its component matter, as she doesn't have an alchemist's grasp of natural laws and properties of the world. However, she's much better when it comes to concepts which have an easy-to-grasp basis in something, allowing her to freely manipulate the properties of objects she can see by making them more like other objects she observes. For example, she could throw a rock on a riverbank and give it the unrelenting force of that river's current, making it strike with the blunt force of a rapid cascade of water washing over the target. However, this ability has several limitations. Firstly, she must be able to clearly see the objects she's tampering with. So, for example, she could not add to the wind the sharpness of a naked blade when there is none present, since she cannot physically behold the wind, nor could she take the idea of sharpness without having a reference at hand. Secondly, the concepts she alters have to be physical in nature, or else abstracts she understands keenly, as she cannot analyze an abstract, as stated above with the "wind" example. So, for example, she could, in theory, add the concept of "love" to a person, but only if she herself completely understood the "love" in question, and only if the "love" was towards the same thing as the "love" she understood. For example, suppose she deeply cared for a puppy. She could make someone else share that same affection, since it is a feeling she is familiar with, and the target of the feeling is the same. She could not, however, use that feeling of affection to make someone care about her, nor could she give to someone a feeling which she does not herself empathize with or personally feel. Thirdly, she can only tamper with concepts to a limited extent. If she attempted to alter things with a great difference in magnitude, it would take her a great deal of time, and strain her eyes greatly. Attempting something such as giving a speck of dust the weight of a mountain would only result in erasing herself from existence. Consequently, her abilities are very limited in their utility, due to her need to analyze the ideas in question, grasp them fully, and then alter them. However, if she only uses the first step of her powers - analyzing the place of an object within the "story" of the world - she can grasp its nature with ease, a skill that is especially useful when confronting Talpas, as she can grasp their stories, and thus discern their weaknesses, even if she finds it difficult to exploit them herself.
When she uses her powers, a bright, ghostly blue glow appears both around her and the items she is manipulating, indicating to some extent her intentions, making it difficult for her to take anyone by surprise with her manipulations, and quite simple to prevent her from going through with her plans by simply obstructing her vision, since her powers work on a line of sight basis.
Belying her small frame and weak appearance, The Traveler actually possesses rather astonishing physical abilities, being incredibly flexible, agile, and quite unexpectedly strong. This is due to her replicating these ideas to the best of her ability from a certain Bellatore, from whom she also received her amulet and staff. Another replicated skill is her proficiency with this "weapon," which allows her to wield the staff with a great deal of skill, unexpected of one with such little combat experience.
âStrengthsâ
Keenly analytical, her greatest advantage is her ability to understand almost anything she looks upon, making her sight, while limited, a great boon to any who might become her allies. Furthermore, her abilities have a great deal of utility outside of combat, allowing her to be of use in mundane scenarios as well as fantastic ones.
âWeaknessesâ
Very bad at communicating her feelings and desires, she isn't exactly an easy person to get along with until one earns her trust. Furthermore, she isn't much of a team player due to her fear of others, necessitating kind treatment and a great deal of patience, or else overwhelming force and cruelty to cow her into submission, if one wants her assistance. Due to her free-spirited nature, she isn't one who will accept slavery, however, thus making any attempts to coerce her a temporary solution at best.
She's also not a very good fighter when faced with opponents wielding magical powers, so although she can defend herself from mundane adversaries, she needs to be protected in some circumstances, making her a liability rather than an asset under the wrong conditions. And, although she has a tremendous stamina due to her constant travels, she isn't very resilient to injuries or pain, making her easily incapacitated.
âHomeâ
On the road. As is made obvious by her "name," The Traveler seldom remains in one place.
âRelationshipsâ
Essentially none. The only person yet to earn her trust died a long time ago, and she does not have any known relatives or friends.
âHistoryâ
The Traveler does not remember her parents, nor how she came to be captured. All she knows is that the first 14 years of her life were spent locked away, chained within the highest room of the highest tower of a long-ruined castle, guarded by a horrible Talpas dragon. The embodiment of the traditional tale of a maiden held captive by a mad beast, she was only saved from death by her songs, which amused the monster, lulling it to sleep each night when it came to devour her. And, while the dragon slept, a Bellatore knight would steal into the castle, bringing the imprisoned maiden food and water, slowly chiseling away at the weakest of the dragon's scales over the course of several years, until at last, the beast's hide was weakened. Then, on the next night, when the dragon had been lulled to sleep, enchanted by The Traveler's song, the knight came once more, and plunged his sword into the fracture in the monster's scales, piercing its heart. However, the dragon did not die immediately, and, in its dying throes, it struck the knight with its mighty talons and gravely wounded him. As his dying act, he freed the imprisoned maiden from her shackles, and then passed on.
The Traveler, indebted to the man who had sacrificed himself to save her, asked of him one question before he breathed his last.
"Why? Why give your life for that of a person you do not know?"
"Why do any good or just thing?" The knight replied with a smile. "One should not need a reason to do what is right."
Awestruck by the man's resolve, The Traveler wished nothing more than to save him. Desperate, she opened her eyes for the first time in her life. In that moment, she understood everything about the knight: a former thief, shamed and exiled by his people, and forced to wander far from the comforts of home that his kind held so dear. Taking on the identity of a nameless knight, he had wished to do one last good deed before finding his resting place, and hearing the song of the despairing prisoner, had vowed to save her, no matter what the cost. In the end, he had his wish, and The Traveler was free.
But despite her knowledge, she found that she could do nothing to change his fate. Even as she attempted to give some of her overflowing life and vitality to him, he perished. So, as a final thanks to honor the man who had saved her, The Traveler took on his identity as a nameless wanderer, heeding his last words as her personal code. Her hair grew dark and matted, like the man's own, and his strength became her own. Taking his amulet - a last token by which to remember the homeland that had forsaken him, the staff by which he had lit his way, and the mantle he had worn on his travels, she ventured forth into the world without a map to guide her or any knowledge of where she was going. She simply wandered, from place to place, doing whatever she could to earn her daily bread, even thought she was hated as he had been. The stars above were the roof over her head, and the road was her home. This was her life. But was this all that she would ever be? Only time would tell, for her tale had not yet reached its conclusion...
âCras Numquam Scire - "Tomorrow is Never to be Known"â
In the sky, the moon is whispering
Though her voice is far too soft to hear
And the tides she moves so gently
Are her vanishing thoughts
And the stars are arcane witnesses
Writing songs that only gods can sing
But from them there flows a river
Bringing knowledge down to Earth
How can I hope to reach the firmament,
Stretching wide as my time moves swiftly?
Is it arrogance or futility?
Shall these words rot into the soil of a dead world?
Even so, I shall continue on
Without reason, I shall raise my voice
May it echo in the heavens
Bringing light to one more dawn
In the sky, the moon is whispering
Though her voice is far too soft to hear
And the tides she moves so gently
Are her vanishing thoughts
And the stars are arcane witnesses
Writing songs that only gods can sing
But from them there flows a river
Bringing knowledge down to Earth
When the darkness finally answered me
Laughing mockingly at my folly
I reached out into the emptiness
And I grasped at the wisdom swept up in the cruel wind
Oh despair, now come and cleanse my flesh
Make these dreams of anguish fade away
In the pale glow of twilight
I shall walk towards the dawn...
Psst. Also, Slender Man!