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Rowan de Vries

"Good grief, what now? Can't a man get any peace around here?"

0 · 467 views · located in Sanctum City

a character in “Gatewatchers”, as played by Alle9009

Description

Image

Name:
Rowan de Vries

Nickname:
Roe, Whan, Grumpster

Age:
16 years old

Mana color:
red

Unique Trait:
The Hidden - For as long as he has mana, Rowan is able to conceal himself from four senses. Sight, sense, smell, sound - even his mana signature is hidden from others, almost as if he has an invisible cloak thrown over him. He's able to conceal others too, to a certain extent. He is not, however, able to conceal touch. It's invisibility, not shapeshifting. He'll still feel like a human no matter what the background looks like. Think a field that makes less easily noticeable at the same time, like Kido's (Kagerou project) Concealing Eye ability for example.

A more passive effect is that he is unable to be sensed by oracles - his future is essentially hidden from sight, but only during the activation of his unique trait. Furthermore, while he is covering mana signatures he is unable to use magic, as doing so would shatter the concealment. It'd be like hiding in the dark only to reveal himself by lighting up a fire. Speaking also increases risk of being found out.

Preferred Magic styles:
Rowan has dabbled in a lot of things, but sticks to these few branches. He is mostly proficient in Sonomancy, spirit summoning and magic manipulation.

Sonomancy - Ability to control sound. He tends to use this to make supersonic whistles that send people flying off their feet or an emotional booster for allies, demotivational effects for enemies. The epic battle music is just a perk.

Illusions - Rowan is able to make illusions. Gigantic horror monsters, a different face, even different clothes - with mana, Rowan is able to create complex illusions. However, this requires concentration, and the more complex the illusion the harder it can be to keep up.

Object/weapon creation - Rowan is able to make any object or weapon out of thin air, with the help of mana. This is more or less a necessity he had to learn for his spirit summoning abilities.

Water/ice magic - Ability to control water, any aspect of it.

telepathy - Rowan is capable of linking minds together. He's not capable of actually looking into people's deeper thoughts without permission, and any attempts to do so by force would result in him literally fighting his way into the person's subconscious, but he's capable of linking surface thoughts together, which results in a mental communicator of sorts.

Anti/amplification magic - Rowan can either amplify or nullify magic, a skill he learnt from his friend. Well, more like dispersion of magic really. It involves using the body as a medium to break down the mana in magic spells and release it into the air, much like how lightning is conducted through a lightning rod into the ground. It's pretty dangerous. First, it requires physical contact with the spell. Second, if things go wrong the backlash can be pretty huge, since it's like conducting lightning to the ground. Third, can take a bit out of the physical body because you're using your body as a conductor. Fourth, lose a bit of mana because you're using your mana to make the spell your own to disperse it, like how a infected cell affects other cells. And lastly, the more complex the spell the more time it'll take for a full dispersion - if he gets interrupted the spell will be weakened but still working.

As this application of magic is extremely dangerous, Rowan tends to keep this as an absolutely last minute resort. Amplification magic is more easier than nullification as it merely adds to the spell, channelling mana into the spell so that it increases in power, while nullification requires deconstructing the spell while making sure it doesn't blow up in your face.

Necromancy - Rowan is, in short, able to deal with the undead and the dead, although he mainly deals with spirits. He is able to summon spirits and other beings into the world by converting his own energy into spirit energy. If he has a contract with them he gains control over them for their summoned time, and mostly he uses objects for them to possess.

How this works is that Rowan is capable of using his mana to summon spirits into his realm. The spirits remain in an incorporeal form, unable to touch anything real, but able to answer questions. If they're powerful then they might be able to poltergeist. For them to become corporeal, an object is needed to form a core, which requires a contract with the one who summoned them so that they can use the summoner's mana as a point to link and bind them to the core. The contract also allows the spirit to share their energy with the summoner, and both spirit and summoner can use each other to get stronger. It should be noted that human beings are able to be used as a core.

The object that the spirit uses for corporeality is known as a Core. This core is their link to the real world, and if the core is destroyed they are unable to remain their link to the real world, resulting in the spirit being sent back to the spirit realm. Damage the core without destroying it, and the spirit wavers in and out of reality until the core is fixed or exchanged with a new core. How many spirits there are, how many spirits he can control, and whether he can even control the spirit depends on Rowan's power and communication skills. Mostly power, but conversation does come in handy when dealing with a rampaging spirit.

There are a few differences between the supernatural. Zombies are merely the summoning of the dead, which means reviving dead bodies without a soul. They are merely puppets controlled by the caster's will. Ghosts are the spirits of the dead, someone who has unfinished business in the world or was summoned from the underrealm. They tend to be mostly human, and have many different reasons to stay on this Earth. Mostly jobs require sending them back to the underworld, but some tend to require calling those who are at peace back. They are transparent and unable to be touched (unless you have a phasing ability), although the core system allows them a way to become corporeal.Spirits, however, have always been there in the first place. They are not the souls of the dead. They are the unnatural, the ones from the myths and folktales you have heard from the old. Ayakashi, Deities, Elementals etc., these are the ones people refer to when they say Spirits. They can be found either on another realm or on the earth, and they have varying powers. Unlike ghosts, Spirits are not human, and have never been human.

The difference between how the Core system works for Ghosts and Spirits - Ghosts take the form of the offering while Spirits use the object as a contract or a summoning item that links the spirit with the caster. For example, if a ghost is summoned through a doll the ghost will take the shape of the doll, pretty much possessing it. It's still a doll. However, when a spirit is summoned with a doll the spirit possesses the doll and uses it to change its shape, forming itself into what it was with the core as a heart. It's no longer a doll, now its a spirit such as a dragon with a doll at its core.

Sideeffects of necromancy - sudden urge to eat meat depending on length of zombie summoning, easier chance of being haunted, higher chance of weird crap happening to the people around you and to yourself (cause spirits and ghosts tend to act up when they're mad or looking for attention sometimes), depression (Since you're dealing with the topic of death, which is pretty depressing).

He uses words, incantations, songs, sound. He also uses physical gestures like symbol drawing.

Strengths:
Agile, determined, fast learner, noticing details, disciplined, Stealth, strong mind, versatile

Weakness:
bad temper, stubborn enough to kill a mule, cares too much, guilt complex, lack of endurance (glass cannon), not fully versed in most of his abilities, finds it hard to talk to people without being brusque.

Eye colour and hair color:
Grey eyes that used to be hazel, but it changed with mana. Black shoulderlength hair kept up in a tidy high ponytail that used to be a deep brown, but when he came into mana his hair turned black. Or at least, that's what the rumors say. It's entirely possible that he just dyed it black himself in a fit of rebellion.

Personality:
A grumpy young man who looks as if he has never smiled in his life. A seemingly cynical outlook on life with a terrible temper and brash words, but a closer look reveals that he cares a lot more than he seems. Has a soft spot for his brother, Nathan.

Appearance:
Standing tall at 170cm, Rowan is a lean young man who could probably pass for a girl with the correct makeup and clothes. Fortunately for him, since he absolutely refuses to touch the stuff he's definitely masculine at first glance, although his features are a bit delicate. He shares only superficial similarities with his younger brother Nathan, which can make one wonder whether they really are brothers, if related at all - and they would be right to ask, as Rowan and Nathan are merely half brothers, born from the same mother.

Background:

Born to a mother that divorced her husband when Rowan was three, Rowan was brought into the de Vries family when he was four and promptly gained an older stepsister and a younger halfbrother. Nobody really knows what went on within that household, but life went on as per normal. Rowan got his Gatewatcher license, but if one were to look at his record they would find that most of it is classified, although some research would reveal that his close friend, Klaus, is in a coma, and that Rowan was the only one who came out intact from that mission.

So begins...

Rowan de Vries's Story