Introduction

In the Outlying Capital, there is more of cold night than warm day. With 16 hours of night and 8 hours of daylight, the tone of the city is gloomy and mysterious. Mist often rolls in, wrapping around the old brick buildings. What lurks just beyond the shadows?
There are rare sightings of strange beings in black cloaks walking the streets around the 5th hour of night. It is said they are the dead walking, and one shouldn't get too close. People tend to...disappear by morning should they stay out after dark.
People who are looking for something, materialistic or not, often wind up at the Outlying Capital. When they yearn for that special something, crave it, need it, they will eventually find their place within the boundaries of this enigmatic city...
And they usually don't get to leave.
The Clock is ticking ever so quietly...
Will you find what you're looking for?
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View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Glass Heart, Clockwork Heart. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
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The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
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Fullscreen Chat » Create Topic » Glass Heart, Clockwork Heart: Out of Character
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Glass Heart, Clockwork Heart
by TheLoveDraw on Tue Oct 23, 2018 9:27 am
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on Tue Oct 23, 2018 9:27 am
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Glass Heart, Clockwork Heart
Most recent OOC posts in Glass Heart, Clockwork Heart
Glass Heart, Clockwork Heart
You may edit this first post as you see fit.