Name: Grym Zangretor
Age: 2500 to 3000 years of age (Give or take, Grym has trouble remembering how many years itâs been since his unlife began)
Race: Undead (Formerly: Cyth)
Gender: Male
Description: Few would be able to look beyond Grymâs most noticeable feature, namely, his decayed face. Although he wears a helmet, it does not cover the lower half of his face, which is a decayed, rotting and partially mummified mess, to the point it has become nigh impossible to discern what race he mightâve been before he turned undead. Considering his age, it could be much, much worse. Should someone look beyond this somewhat horrifying face, they would find a male figure of average length, standing at five feet and six inches, wearing an ornate armour and helmet made from a gold coloured material that has not been used in the creating of armour for at least a couple thousand years. From beneath his helmet comes long bone white locks of hair and around his shoulders hang the furs of some long extinct beast of myth. From beneath the chest plate flows a long robe, which might have been a beautiful jet-black colour once, but is now mostly discoloured and greyed from years off wear. At his side he carries a sword, seemingly older than even his armour, likewise made from a material not used in the creating of weaponry for at least a couple millennium if not more, judging from the fact it is made from some form of obsidian.
Yet, none of that, or even his rotten face would be his most noticeable feature if one would dare to look closer. His most noticeable feature would be his eyes, in a way of speaking. Although they have since withered down to nothing more than black pits, those empty sockets are deep with thousands of years of age, such are their depths that they might leave someone who stares in them reeling with temporal vertigo. Only when looking in his eyes, could someone realize how ancient Grym Zangretor truly is.
Abilities: Ancient Lich I Grym is an Ancient Lich and he has acquired magical power far beyond the means of even the Elves and the Fae in his many years of unlife.
Undead I As a moving corpse, Grym has long since lost the need for most common necessities of ordinary mortals. Food, fluids, breathing, or even a beating heart are all luxuries he can do without. It has also made him surprisingly hard to turn truly dead.
Master Necromancer I As an ancient Lich, Grym has had a long time to practice his dark arts and has become extremely proficient at raising the dead. No longer does he need actual corpses near him to resurrect the dead, it is merely more expedient and less draining to do so for him. Even corpses of long forgotten beasts and foul abominations of stitched together corpses can be revived by his dark magic.
Demonologist I Although Necromancy is his magic of choice, Grym has also dabbled in Demonology and even managed to bind several weaker demons to his will.
Phylactery I Like many Liches before him, Grym stored his soul in a Phylactery in order to obtain eternal life. It has made him truly immortal, for as long as it exists, his body will reform and recover at some point, although the extent of damage done to him can delay his recovery for long periods of time.
Weaknesses: Forgetful I His many, many years of life, have made Grym extremely forgetful, to the point he has trouble remembering his own name or exactly what age it is and occasionally even forgets how to work certain spells.
Insane I Hundreds upon hundreds of years of life have made Grym a little unstable at best and utterly insane at the worst of times and he has clearly lost touch with reality a long time ago.
Undead I As most of his creations and Grym himself are long dead, he has acquired a certain weakness to fire. Mostly in the way that both he and most of his creations are extremely flammable. His body is also extremely fragile and will fall apart if it takes a serious blow.
Weak I Although he carries a sword, Grym is very far removed from a warrior. He lacks physical strength and any skill with weaponry, to the point a child with a wooden sword could overcome him in these fields.
Phylactery I Like many Liches before him, Grym stored his soul in a Phylactery in order to obtain eternal life. Should it be destroyed, Grym will simply return to his natural state, which is a pile of dust by this point. For this very reason, he keeps his Phylactery hidden and everything about it secret. He is also incapable of travelling very far from the item, as he needs to be in close proximity to his soul in order to keep it ensnared within the Phylactery.
Personality: Grym has long since lost his original personality and has since become a fairly grim and nihilistic person. Yet, he is not without a jovial side. Although he has a dark and often cynical view on just about anything, he does seem to enjoy engaging in civilized discourse and could be considered quite polite and gregarious. But one could argue that is his only positive side. He has little love for the living, even less love for the world of Drevair as a whole and especially despises Elven kind, but, perhaps surprisingly, seems to have no qualms with individual Elves. He is also quite insane. His many, many, years of life have clearly worn away at him and he lacks a good grip on reality, often confusing the present with events or things from a thousand years ago.
But perhaps his most damning feature is his lust for power. Like many Liches of the Cyth before him, Grym travelled the path of the undead in order to claim eternal life for himself, all so he can finish the great war against the Elves. Now that he has it, he has set his sights on nothing short of ridding the world of all Elves and possibly world domination, he has yet to decide on that second one. Although it could be dismissed as the mad ravings of an demented and insane soul, his great power, unfathomable experience and the sudden emergence of gods have, in his opinion, given him a realistic chance at obtaining his goal. That said, he is not above working with Elves, or even associating with them. He might consider it his duty to eradicate them, that doesnât mean he canât be civil about it.
History/Bio: âShush, young one. Speak no more. The experiment will be finished soon, it is better not to move. If you are bored, allow me to entertain you with a story about my past. Ah yes, I remember it well. I was born⊠my, how long ago was it now? Some twenty or thirty centuries ago at least, I imagine. Not that it really matters, it was a long time ago. This world was different then. Not in any way that matters, of course. But different nonetheless. Less humans, for one. The Elves and the Fae got along better back then too. I was a young boy from a village thatâs gone now. I was happy. Or maybe I wasnât. I have trouble remembering those days. What matters is that one day we were attacked. By Elves, Iâm sure. They are always like that. We were attacked and my family murdered. As was most of my village.
As you might expect, it was quite an upsetting experience. I clearly remember tears and vows of vengeance. I wandered then, young boy alone in the world and all that. Only for some fifty or sixty years or so, although, for your kind I imagine that must seem like a long time. I met a man then, or a woman, or neither, I canât remember. But anyway, old and rotten he was. Yet somehow he spoke to me. He taught me the dark ways, the secrets that can be found in corpses. Quite an agreeable fellow looking back. If only I had known that he had planned to transfer his soul into my body. Ah well, you live, in a matter of speaking, and you learn.
Needless to say, I didnât forgive the man for his plan. I keep his soul in a jar now. Would you like to see it? âŠNo? Pity. Well, he did teach me many things. And the dead did hold secrets none of your kind could ever dare imagine. For example: did you know King Frederik wasnât murdered by his brother, like everyone thought, but his wife? âŠWhatâs that? âŠKing Frederikâs line ended nearly two hundred years ago when his great-great-great-grandson was overthrown? Oh my, heâll be most upset when he hears that. Well, Iâd love to tell you more, but it seems the experiment is about to run its course.
Donât worry though, itâll only hurt for a minute or so, give or take a few hours. And the afterlife is not as bad as the Triumvirateâs priests would have you believe. Iâve found it quite enjoyable so far.â