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Gods of Elements: On Our Own

Gods of Elements: On Our Own

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Continued stories of the abandoned characters. Stories of new and powerful sons and daughters of Venash. Dedicated RPers are welcomed to adopt or create and shape the characters to their liking.

3,186 readers have visited Gods of Elements: On Our Own since shadereen created it.

Introduction

The sons and daughters of Venash. They are prince and princesses of a the king of Pruwas which have lived for only hundreds years but his powers of shadow and darkness manipulation are non as any other has seen. He has bestowed five spheres of darkness, some containing powers while some containing mighty shadow creatures to aid his children in the conquering of Daughtris.

The summary of episode 1 and episode 2 can be found in the OOC's information board.

In this RP, I will be using the combination of T1 and my own rating system. Your attacks and defend are your own but the outcome of it will be determined and posted by the GM. For more explanation about this, ask me through the OOC.

Every NPC and the environment are controlled by the Manager which is shadereen. To manage the story, whenever I find your stories are illogical, unrealistic, and unsatisfactory, I will edit them as I see fit with my own words, even if you have spent many hours of your day to write it. If you scroll way down, you'll see more guides and rules. You'll also see beautiful pictures of how I imagine Daughtris to be.

For an easier source of information, please, ask noonshine, DA_SHADOW_PHOENIX, TRUE-ASSASSIN, and shadereen, through the OOC tab. We will try and answer your questions. There are also tons of information about Daughtris is the information board in the OOC.








THE CONTINENTS AND THE KINGDOMS OF DAUGHTRIS

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The continents in Daughtris

Avory

The capital of the continent of Avory is named Bright Port Metropolis, located beside the sea and is home to many kinds of races. Bright Port Metropolis is the largest trading city and owns the largest port in all of Daughtris. Almost everything can be found in the market place sold by merchants and travelers from every corner of the world.

The king of Avory, Judan, his queen, Xandra, and their daughter, Bella, lives in the castle which is located in the west side of the metropolis. As the rulers, they govern the continent.

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Pruwas

The sky in the continent of Pruwas is always grey. Rarely does the clouds part. Pruwas is inhabited by a lot of dark creatures because of this strange phenomenon. The capital of Pruwas is named Dark Wing Metropolis for how the metropolis seemed always to be shadowed by a gigantic dark wing. The castle of Pruwas is located in the middle of Dark Wing Metropolis and the king is Venash, an ancient king who lived longer than anyone in Daughtris. He has many sons and daughters from his many mistresses. In the center of Dark Wing Metropolis is the power plant, built on the largest energy pool in all of Daughtris. The power plant powers Dark Wing City’s advance machineries which were bought from Brunoma and Demotia, making it the most powerful metropolis compared to the others. The continent supplies many kind of energy filled objects and dark artifacts to every region which does not own their own vast supply of energy.

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Brunoma

The original population of the region of Brunoma are dwarves but as time pass, many more kind of races inhabits it, learning their ways of designing and producing machineries. The continent that Brunoma does business most with is their neighbour, Pruwas, as the metropolis is closer. The capital of Brunoma is named Boltcrusher after the dwarf founder of the metropolis. Boltcrusher has two sectors. One is above ground and another is in the grounds beneath which are called The Mines. Boltcrusher has lots of earth crafted artefacts, weapons, and machineries made from the bountiful materials and ores found and mined from the mines underground. The machineries made and produced in Boltcrusher is the best in all of Daughtris. The energy pool of Boltcrusher is located in The Mines. The power plant is combined with the machines factory which serves to produce power and manufacture machines both.


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Lightwake

The capital of Lightwake is called Ostwyn. It is located on one of Lightwake’s hovering island. The current ruler of Ostwyn is Kage, a half elf which inherited the throne by assassinating the last king. Most of the inhabitants of Lightwake are great in controlling mana, making up for the lack of energy pools on the hovering islands. The highest mountain in Daughtris is located in the centre of the continent of Lightwake. The goddess of ice’s altar can be found one top of one of the snowy mountains. A lot of wind, ice, lightning, and light enchanted artifacts as well as enchanted weapons and mana filled vials can be found in this continent. They supply these items to the world.

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Afukira

Afukira is the where most land beast-men came from. Many warriors that prefer using Ki inhabits the region. Lots of magnificent creatures live and can only be found in this region. The capital of Afukira is named Sandsummer. Some of the houses of the villages in Afukira are built in strangely shaped rocks that hang in the air. Afukira supplies many kind of animal meat to the other region in Daughtris.

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Clearwood

The capital of Clearwood is named Woodacre. There is a gigantic tree in the middle of the metropolis that serves as a power plant. The tree itself has great amount of energy that it collects from the earth and spread to the entire metropolis. There are also other smaller trees that function the same as the gigantic tree all over Clearwood. The continent of Clearwood has lots of water and light element crafted artifacts and weapons. The buildings are made of strong Mana imbued trees, enabling it to withstand attacks from hostile destructive creatures. Clearwood is the supplier of great quality fabric materials to all of Daughtris.

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Demotia

Demotia is the name of the island and the name of the metropolis built on it. The inhabitants of this island are mainly demons and other darker creatures but there are also some other non-dark creatures such as angels and fairies. Demotia has great machineries comparable to Brunoma's but it has a more stylish looks. Demotia is the metropolis to be celebrate. The metropolis concentrates more on entertainment and pleasure which is why it has countless high class night club lounges that are scattered throughout the metropolis. The streets are filled with thieves and assassins but the metropolis itself are governed by yakuzas. In Demotia, anyone can easily find fire, lightning and dark artifacts and weapons.

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Fishan

Coldhollow is the capital of the continent of Fishan. It is located deep under the sea. The inhabitants of Daughtris use submarines to go to Coldhollow and the other city and towns located under the sea. Coldhollow has countless tubes that serve as walkway or roads to the non-water breathers. Fishan main population are beast-men of the sea but other creatures also do inhabit it. Some of the inhabitants that can breathe underwater can swim to Coldhollow but it would take a long time and it would be dangerous for all the monsters lurking around. Coldhollow has bountiful lightning, water, and ice crafted artifacts and weapons can be found in Fishan.

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Bestia ruins

A long time ago, Bestia was once a high technology continent filled with powerful creatures. A few thousand years ago, it was destroyed and turned to ruins by a legendary dragon by the name of Bahamut. Today, the region is filled with dangerous beasts and monsters. This is where treasure hunters go to search for ancient powerful artifacts.

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Toggle Rules

- Be kind and patient. Don't ever be rude.

- No metagaming. If you describe your character as trusting and naive, you will not 'feel something off' for no reason when a different character is lying to them.

- No godmoding. Don't even put other players someplace without their permission: if someone only provides that they are walking down a road, PM them to ask what country they are in before having your characters meet. If you've had private agreements, let me know in the OOC or I might prematurely flip my shit.

- Grammar, spelling, punctuation: I will not demand perfection, but I am expecting it. Spell check, people. If you're not sure how a word is spelled, JFGI.

- There will be no time skips or time jumps because on episode 1 of Gods of Elements, there were some time skips that made the story disoriented. If you wish to time skip, please inform me and I shall work something out. Example of time skips are: A few hour later, A day later, etc... the passing of time in Daughtris will be determined by the quantity and length of posts made.

- Do not auto and control any NPC that aren't your underlings or subordinates. Every NPC in this RP is controlled by me. Do not suddenly create a new subordinate for yourself. I'll edit him or her out without regards of how hard you work on your post.


Guidelines

- Quality over quantity: no word minimum. If you can be concise while still maintaining a proper flow in the story, excellent. If you can write thousands of words without making other players feel left out, also excellent. If you want to write a chapter on how your character absentmindedly takes out an army, seduces a princess, then wrestles a dragon into submission, please proceed to the nearest exit. Remember, the NPC and monsters are played by the GM.

- No Mary Sues: Not in character creation, and not in storytelling. If you are trying to make their character more important than those of others, or are unnaturally forcing people into a story arc centered on your character, see ya.

- Do not break character: story advancement is great, but not when it's forced. Collective writing is like romance. Keep it subtle, find the right moment. Don't make a grab for a lady's tits.

- Post frequency: once every 3-4 days is a good guideline. I do not intend to enforce this. It is fine to post once a week, but if you plan to do so, please try to avoid back-and-forth interaction with players that want to post daily.

- Writing format: write in past tense. Out of RP necessity, your narration will not be omniscient. Keep in mind what your character can reasonably have knowledge of. A first person perspective is allowed if you choose to use it – it can be more comfortable at times.

- OOC activity: please be active in the ooc chat. I don't require you to socialize or post every day, but interaction keeps roleplays alive, and it lets people know you're still here.


I am the GM and I am the Dungeon Master. I expect many battles and drama. I will conjure monsters along the journey and role play as them. I shall role play as every NPC so that nobody knows what is going to happen in the future, thus maintaining the suspense of not knowing what is going to happen.

You don’t need to type long and lots of paragraph. Imagine yourself as the characters and write on how you’d react and wait for someone else to post. If a character interacted or asked you something, respond to it. Just write what your character would do and say. Be your character. If you think that your character could only say "yes" or "no" in a post, just post it and then wait for someone else to post.

When your character enters a new area, I shall write what your character will see because the stage is already set.


It seems that people prefer to have teleportation and summoning abilities so I’ll allow it but there is going to be a rule for it.

The rules for teleportation and summoning in Daughtris:

Summoning and teleportation is considered controlling the time and space. To control that, you need to manipulate and combine all the elements into one. So in order to use that ability, a lot of energy or a rare item is required. Remember; using spells require mana, not Ki. If your characters are Ki user, he or she will have to use an energy or device of some sort.

You can only have your character teleported back to where he had placed a sigil in the past. To place a sigil, someone will have to travel to that place first. You can summon things and people to your side but in a battle; you need to have a success charge to be able to use that ability.

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Anyone wants to quit, tell me first, so I could plan a dramatic DEATH or leaving of your character... I prefer DEATH!! MUAHAHHAA~!! ... But I won't make it too sudden.


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You can be creative with your character sheet but please include the things in the list below.


Character sheets--

Appearance: -picture-
place an image of a realistic face if your character has human looks. I know most of you will disregard this but hopefully you'll listen. I want this RP to be realistic.

Name:

Race:

Age:

Gender:

Height:

Weight:

Hair:

Eyes:

Cloths and armor:

Please, write their personality and history down.

The Story So Far... Write a Post » as written by 5 authors

Setting

1 Characters Present

Character Portrait: Mund Clansbreath
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Mund, the towering warrior clad in chain-mail and bear skins stood on the front of the airship. He looked down at the north of Afukira pass under him. Snow began to fall and Mund felt more at home. A flash of orange and red passed through his memory as he saw the flames destroy his island. Mund held back tears as the ship stopped and began to hover over a small coastal town. Too high for the human eye to see. Mund felt like crying and letting out his emotions. "Damn you Guy." He cursed his brother instead. Mund felt a hand clasp his shoulder, he looked around to see a bull-beast-man. Rasbar was his first mate, his most loyal crew member. Mund couldn't help but smile seeing the face of the small boy he had rescued from slavery flash in Rasbar's face. He had been a slave on a farm and Mund had killed his "lord" and freed his people.

"It's time captain." Rasbar stated plainly.

Mund threw back his hide cloak and revealed the chain mail armor he wore, it glinted in the moon light. "Prepare to descend!" Mund called. He heard some whirring from below deck. He strapped himself to a side rail and smiled. This was his favorite part. A siren sounded for a few minutes, then it sounded quickly three times. Then it started. The ship's boosters shut off. The ship began a fast, break neck, descent to the ground thousands of feet below. The wind from beneath threatened to rip off Mund's face. Mund let out a sort of joyful, yet crazy sounding laugh. Death was so possible it made Mund feel more alive than ever. Mund let go of the rail and let his straps keep him on the ship as his feet lifted off the deck. His cloak beat like a furry set of wings behind him. The ship's thrusters began again and the ship came to a slow stop only about thirty feet above the ground.

Mund grabbed a cord and attached his harness, he then jumped over the side of the ship like many other of his crew, beast men, humans, few elves all followed his order though action. The cords slowed their descent, when they reached the ground many of the towns people ran in terror. "Raiders! Save yourselves!" A woman shouted running in horror.

Mund removed his harness and looked around. He re-adjusted his helmet which had been slightly jostled during the descent. "Too the armory." Mund yelled out. His men automatically responded and began running towards what looked like a barracks. Mund followed. Few of the villagers resited, those that did were quickly dispatched by Mund's raiders, the crew only received minor cuts, noting major. A few stitches when they went back aboard, and good as new.

The crew reached the barracks and found the door barred from the inside. Mund put a look of distaste on his face. "How much blood will need to be spilled on this night? Surrender and we'll be on our way with some of your goods. Resist and die." Mund declared to the huge steel supported, wooden door. No answer. "Have it your way." Mund waved his men towards the door and they waved lights to the airship. The airship quickly lowered a battling ram. The men manned it and stood by the doors waiting for Mund's signal. "Last chance." Mund issued.

No answer.

Mund waved to the men and they began smashing the doors with the battling ram. The others waited with their axes, swords, hammers, and shields at the ready. Mund did the same standing in the middle of the crew. "Be ready for anything." Mund said, waiting.

Setting

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Character Portrait: Mund Clansbreath
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While the raiders were waiting for a respond, tunnels were quietly but quickly dug by mole beastmans from underground, connecting the interior of the barrack to the outside. A multiple points on the ground suddenly burst, spreading dusts everywhere; creating mists which meant to cloud the visions. Exit tunnels were made when the explosion occurred where a dozen soldiers spread and collapse the tunnels to prevent the enemies from getting in. They added a barrier as extra protection around them. The soldiers hid themselves around the town’s buildings, placing camouflaged remote triggered thunder bombs where they went. A couple of them shot arrows towards the raider’s airship’s wall with the use of bows to produce minimal sound. On the arrows were also remote triggered thunder bombs.

“You should know that we Afukirans are not cowards!” an exclamation from the air was heard. The leader of the soldiers used a spell to speak so not to reveal their locations. “We already have you surrounded and your airship under our mercy! Surrender yourselves and we will prosecute you according to the law!”

Setting

1 Characters Present

Character Portrait: Mund Clansbreath
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Mund laughed. The rest of the crew laughed. "We've fought off warriors of Venash!" Mund exclaimed. "You don't scare us." He said. He watched as the airship began to ascend higher to avoid projectiles. Mund looked around for Rasbar. When he found him, he came running. Rasbar was one of Mund's mages. He knew what to do.

"Action seventeen!" Mund yelled to the airship, Rasbars Magic amplifying his voice so it could be heard even hundreds of feet in the air in windy conditions. The airship started firing down bombs. The shells were filled with acid, made to corrode away walls, armor, and even mana barriers. Mund made sure he and his men were away from the building so they weren't hit with acid. It would easily burn through flesh, and eventually bone.

Setting

2 Characters Present

Character Portrait: [NPC] Bartender Character Portrait: Arkantos Thendgrays
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Arkantos looked forward, trying to ignore the endless rushes and jumps produced by the wheeled vehicle's engine.
What time was it? He couldn't tell, atleast three hours passed since he left the quarters. The road was rough: clearly the driver took a secondary road, a shortcut.

"Now,tell me a lil' boy? Why you goin' to the Woaden station? Plannin' to go somewhere?" The driver noticed that Arkantos woke up.
"Uh? Oh,yes. I'm planning to go to Afukira" Arkantos said,trying to avoid the possible dialogue
"Afukira? Woah,doesn't seem to be the perfect place for a vacation!" He replied with his accent. Clearly,he isn't from Clearwood.

It happened few days ago when Arkantos realized that the time slowed down on him. Normality and tranquility returned in Clearwood. When was his last assignment? Somewhat like one week ago but in truth, it was just yesterday. Looking himself at the mirror, he noticed that the black scar that tainted his sleep last night started to become lighter. That scar, when Bahamut's breath blasted him while trying to blind the dragon. "It's absurb! You ARE absurb! No way we're beatin' that down!" The comments of the Clearwoodian soldiers stationed there. Well,it didn't went well, but that attempt allowed the others to blow fatal hits. Himself, he avenged himself scratching Bahamut's wings. No, scratching is too much of a big word. The promise he made to Belle, the princess of Avory. He need to respect that pact. He decided that he was going to departure. Intercepting that nomad party is actually going to be hard thing, but one day or another he had to start. The day was now. After packing the necessary and the excess, Arkantos met the quartermaster. A nice person, but a little rude. After Arkantos explained everything and the Quartermaster agreed, it was done: He asked for a transport for the Aviary station of Woaden where he will fly to the North of Daughtris: There he wanted to start a methodical search for the Group. After all, if things doesn't go like he wanted, he can help the locals and change places. The route...was simple: Clearwood-Afukira, Afukira-Brunoma, Brunoma-Fishan, Fishan-Demotia, Demotia-Bestia and then the long journey to Lightwake. Everything is ordered following a logic: from the most obvious to the most passive place.

"Anyway, who're you boy?" The driver restarted the dialogue
"Arkantos... Arkantos Thendgrays" He replied.
"Woah,greetings!" He replied."We shouldn't be far...five minutes more!"
"Thanks" Arkantos muttered.

When Arkantos touched the ground, it was a sunny day. Near the small control tower, there was a medium sized, but long and sharp craft. I suppose that's my ship Arkantos thought, while a tall figure dressed in blue with an eye patch walked toward him and raised a hand firmly forward towards Arkantos. Arkantos gladly shook it.

"Name's Cpt. Neil,pleasure to meet you,Thendgrays" The Captain said.
"The Honor is mine" Arkantos replied and after all the pleasantries, Arkantos joined Neil's crew as special guest.

The Ship looked bigger than it is: it has two floors,and it is armed to the teeth. Sounded much more of a Military transport... or maybe this Airship WAS military.
Neil calls it "Zephyr" and Zephyr is renowed for her speed.
While the Captain explained the capabilities of the Airship, Arkantos looked around, memorizing everything.
After the Captain showed Arkantos's cabin, he announced the time-table.

Setting

1 Characters Present

Character Portrait: Mund Clansbreath
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The airship ascended away quick enough that only a few arrows managed to attach itself on to it. Seeing the airship was too far away, the Afukiran's soldiers stopped wasting arrows.

"Action seventeen!" Mund yelled to the airship, Rasbars Magic amplifying his voice so it could be heard even hundreds of feet in the air in windy conditions. The airship started firing down bombs. The shells were filled with acid, made to corrode away walls, armor, and even mana barriers. Mund made sure he and his men were away from the building so they weren't hit with acid. It would easily burn through flesh, and eventually bone.

When the raider's airship shot blindly at the ground with its turrets through the sand mists, the bullets first hit the earth. The loud sound of the turrets warned the Afukirans. Reflexively, the ones in the open took shelter within the buildings. Slowly the bullets from the raider's airship's turrets corroded through the ceiling and walls. They will have to change hiding place soon. But for the time being, they were safe

Through the windows, the Afukirans soldiers redirected their aims towards Mund's exclamation voice. Their eyes could not see him properly in the sand mists but their ears could hear perfectly. This time, they were using impact bomb arrows which would explode on impact; not mattering whether on flesh, ground, or barrier. It would explode once it hit anything, killing any creature within its radius of shard blast.

Three beastmans suddenly burst up from the sand mists. The wings revealed that they were flying type beastmans , two eagles and one owl. These avian beastmans are adept in controlling Ki. Carefully taking the safest route away from the line of fire, they flew up to the raider's airship and attempted to rip the turrets along with the ones manning them apart with their bare winged hands.

Setting

1 Characters Present

Character Portrait: Mund Clansbreath
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Some of the crew stayed back on the ship to defend it. They took their guns and others their swords and all in their armor. Using the guns in hand, they shot at the eagle-beast-men. The ones that did not shoot quickly ran to the aid of their comrades, blades in hand, swinging at the wings of the eagle beast men, attempting to sever them.

Mund saw an arrow fly past from above the mists and explode on the ground nearby. More arrows were coming. Quickly, he spread his hands, a signal for his men to take cover quickly. He then attempted to run to a half melted building for cover.

Setting

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Character Portrait: Mund Clansbreath
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The Avian Beastman warriors of the town could only tore some pieces from the turrets and did not stop it from working. Before they could do more, the raider’s shot at them. They attempted to evade the bullets by strafing to the sides. Two of them succeeded. One of the avian beastman was cornered by a raider with swords drawn. The raider swung his swords down, aiming at the eagle’s wing. The avian beastman quickly attempted to protect himself by covering his wing’s feathers with Ki energy which would harden it and minimalize the damage. He wasn’t able to cover the wing’s feather properly enough; causing the sword to scratch a wing and blood came out of the wound, soaking the eagle’s feathers. The other avian beastman came to help their comrade. With amazing speed, they flew up. While maneuvering in the air, they spiralled and from their wings released a flurry of Ki sharpened feathers at the raider attacking their comrade.

As the arrow whizzed towards the ground raiders, they quickly darted away. Only a single raider did not get away quick enough, causing the shrapnel from the explosion of the bomb arrows to hit him on the back.

Setting

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Character Portrait: [NPC] Bartender
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In the barracks, explosion from outside could be heard and the loud pounding on the steel supported wooden door has stopped.

“They have started the battle sir!” one of the soldiers exclaimed

“Just remember the training” The commanding officer replied “how is the backup from Sandsummer doing?”

“They are on their way, sir” a soldier answered “they’ll be here any minute now”

Every one of them in the barracks was prepared.

Setting

1 Characters Present

Character Portrait: Mund Clansbreath
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Mund watched as on of his men fell. Blood came form his back. Mund cursed and looked around. He tried to think. He imagined the town from above. He remembered the coast. The sea. The cavalry would be coming in a while. Mund cursed again. They would need to grab what they could and get out. Mund gave the men a quick signal with a bit of mana. Mund couldn't uyse much, but he shot a little ball of flames into the air. that was about the limit of his abilities. With fire anyway. All men of the Northern tribes could use water mana with some amount of skill.

"Mund! Watch!" Guy yelled with excitement. Mund went running to his older brother. Guy took a wide warriors stance then he put his hand out to the water and a small snake of water floated out of the icy pond. Guy smiled as he released it. Mund laughed with his brother. "Don't worry bro, you'll get it next year, we all do at nine." guy said patting his little brother on the shoulder. Mund smiled. He was sure his brother would teach him how to bend the water to his will. Mund tried to do as his brother, but as the water floated out of the pond it froze in the cold wind. Mund slouched. "Don't give up Mund." Guy said.

Guy's words echoed in his head. Mund cursed himself this time. He still loved his brother that he hated. Mund made a dash for the water. He held his shield up to hopefully block any arrows. The flames were a signal of retreat to his men and they were likely doing the same. The humans and elves were the first, being the smartest. Then the beast-men keyed in and followed Mund's suit. they grabbed what they could on their way. They didn't get anything too heavy so they didn't weigh themselves down.

The men on the airship abandoned the fight and attempted to run into the ship. They put their shields up and ran for dear life. As they did so the turrets began to lower into the ship so the attackers couldn't attack their weapons. The airship began to sail towards the coast where Mund and the crew were headed.

Mund saw the ship overhead "Don't let them get into the food stores!" Mund yelled. mund looked out to sea and saw his brothers ship coasting away. "Traitor.... TRAITOR! Come back Guy! help us!" Mund yelled as the ships sail faded away. The image of Guys sail flashed in his eyes for a moment on his airship. for a moment he thought he saw Guy standing on the ship, but then it vanished.

Setting

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Character Portrait: Mund Clansbreath
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Seeing that their comrade was injured, the avian beastman did not persue the raiders. Instead, they helped the owl beastman and flew back down to town.

While running towards the edge of town where the sea is, high voltage electricity struck from the grounds, incapacitating the raider’s leader. A lightning bomb has just been triggered where Mund was.

Setting

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Character Portrait: Mund Clansbreath
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Mund felt a massive pain spark through his entire back and he closed his eyes. When they opened, Clanwind was sailing on the northern wind, abandoning him. Maybe Mund did see Guy on the ship. And he was abandoning him again. Mund once again saw the sail flash onto the ship. that evil sail that Mund despised. Mund tried to shake his fist at the ship, but he couldn't move.

Mund felt his ax being taken from his hand, his shield too. Mund was going to rip the mole man apart who took his helm. his family helm. The curse was still in effect though and Mund only issued a threatening growl of protest as he was lifted by multiple beast-men. Mund was carried through the town, but everything seemed to move as a blur.

Mund felt his armor being taken. They left him with his bear-skin cloak as a blanket in a cell in what must've been a dungeon. Mund imagined his brother in a cell like this and a somewhat evil smile touched his lips. Mund felt his face move, the effect was wearing off.

Mund cursed his crew. Rasbar, all of them. They had left him to die, but now, even worse. Captured. Mund leaned back and let himself fall asleep. The effect would probably be gone by the time he woke up.

Mund stood again on his home island. His sister in his arms, dead. He stared off in the distance in the direction Guy had sailed, and Mund cried. His father was dead. His mother taken as a slave, his sister dead. And what did Guy do? abandon them. Their greatest Water Mage. He fled, the heir of the throne. To pursue his petty dream.

Mund cried and a few men came by him. Finally he felt a helm placed on his head. His father's helm. The Clansbreath family helm. The survivors all bowed to him. "Hail Lord Mund Clansbreath! Master of the North!" they declared.


Mund woke up with tears in his eyes. He had rag pants on and was wrapped in his bearskin cloak on the floor. The walls of the cell was brown, made from clay, but it was already enchanted so that no spells could be casted within the cell. A bed of hay underneath of his smelled of rat, but it was soft and Mund didn't mind too much. Around Mund's neck was a prison collar to prevent the withdrawal of mana from the surroundings and disrupt the flow of Ki in his body, rendering him weak.

Mund heard the clink of armor and he sat up waiting for whoever it was to come. It was yet another beastman. This time, a wolf. Following from behind the lead wolf was two more beastman, also wolves kind.

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Character Portrait: Mund Clansbreath
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"Mund Clansbreath, you are hereby prosecuted in leading a raid against the town of Pakupa, destroying properties, murdering the inhabitants, and robbing the them of their belongings" stated the wolf leader with a frown. He then walked a step closer to the cell and glared at Mund. "Let's be honest. We have video footage and the police themselves caught you in the act. Every Afukiran in Pakupa are ready to kill you with their bare hands" he told Mund. "I'll make you a deal" said the wolf, crossing his arms "in exchange for your life, tell us the location of your raid crew"

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Character Portrait: Arkantos Thendgrays
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"well, is there anything else you need to do before we depart for Afukira?" asked Captain Neil

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Character Portrait: Mund Clansbreath
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"I don't know where they are exactly." Mund said standing up. he actually took a look around. There was a chamberpot in the corner. Mund left big foot prints in the dirt floor, the walls were clay and so was the ceiling. He didn't see any windows or ways of escape other than that cell door.

"But I have an idea." Mund said. He had a smirk on his face. "They're probably in Fishan now, raiding the southern shore. They travel quickly. Clanwind in one of the fastest battle crafts in all of Daughtris. We have a route we follow." Mund told them. he would have not told them. But his men abandoned him. they deserved the same fate he would give Guy. Death, or life in chains.

Mund also looked at the wolf-kinds. They were the usual wolf kinds. He knew a few. They were filthy raiders, his best friends. Mund laughed thinking of them. He saw them in irons and the laugh turned slightly evil sounding. Mund looked at them again. "Have a good day sirs." Mund said trying to get on good with the guards.

"Remember, your tongue is one of your greatest weapons. Use it well" Guy told Mund. "Even when you've been disarmed, you still have a weapon." Guy's words came back to him.

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Character Portrait: Arkantos Thendgrays
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"Uhm,yeah captain. When we'll reach to Afukira? Two days? Three days?" Arkantos asked, while sitting on the bed and staring the Captain.

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The captain laughed. He then raised his hand forward, clasping Arkantos's left shoulder. "It won't take that long" he answered "if we leave now and there are no problems along the way, we will arrive at Afukira in nine hours." He then smiled and clasped his hands behind his back. "If there are no more questions, I shall take my leave and head to the piloting station for Zephyr's departure"

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Character Portrait: Mund Clansbreath
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The lead wolf sighed. “Well that was unexpectedly easy” he said, hinting disappointment in his words. He then turned to one of the wolf behind him and whispered something, carefully so that Mund does not accidentally hear it. After hearing his leader’s words, the wolf turned and walked forth, heading out of the prison. Clearing his throat, Once more the lead wolf turned his attention to Mund. “You shall be transferred to the Capital of Afukira right away” he said as moved away from the cell’s door. The other wolf took a key which was hung on his belt and opened the door. “Turn around” he ordered “I will bind your hands with shackles behind your back”

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"9 hours?" Arkantos seemed surprised at first, but then his expression returned to normal. "Fine. It's all Captain" Arkantos replied, standing back on his feet. When the captain left his cabin, Arkantos decided to have a walk, feeling that something bad was coming. He walked in the tall but small corridors, looking around: Zephyr was one of the classic airships. It had Golden features and other fine details. There were many cabins, and a superior floor. Arkantos decided to climb the stairs and search for a Sky lounge or something similiar. Maybe the black sky can make the travel less boring, thought the Clearwoodian assassin. When he found it, he leaned against a wall and looked outside, nothing in particular, waiting for something to happen.

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The flight went smoothly in the past three hours. Zephyr strode along a place where some calls Goldcrest, the land connecting Clearwood to Lightwake. Captain Neil has been managing and guiding his men. Things was normal for the moment until he noticed an airship a few miles away suddenly changed course and headed towards them.

"Men" he calmly called for attention "raise Zephyr's barrier. We have a possible hostiles heading our way."

he then turned to one of his men

"Lance, please summon Mister Arkantos to the piloting station"

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A young dog beastman ran through a door, looking slightly panicked. His head was turning everywhere furiously, as if searching for something. When he saw Arkantos leaning on a wall, his eyes widened and mouth open. "Sir I have been looking everywhere for you!" he exclaimed and ran to Arkantos. Once he reach the Clearwoodian assassin side, he rested by holding on to the railings. He was panting from the tiredness. "The captain wants to see you in the piloting station"

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Oh,there are beastmen on this crew!, thought Arkantos surprised. "Lead the way!" Arkantos said, walking toward the beastman. He knows it, something big just happened.

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Lance, the dog beastman ran ahead, leading Arkantos along the hallways of Zephyr. It didn't take them long to reach the piloting station. There, Captain Neil was looking through a holographic screen where another airship was shown, chasing them from behind.

"Oh, Sir Arkantos. You're finally here" Captain Neil said in a cheerful tone, eyes kept on the screen.

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Arkantos followed the beasman and quickly reached the Piloting station.
Entering the big room, Arkantos saw Captain Neil looking through few holographic screen.
"Captain Neil,what's it?" Arkantos said, looking at the holographic screens displaying another airship behind Zephyr.
"And...what's that?" Arkantos said, preaparing for an incoming battle.

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Captain Neil turned to Arkantos for a second, confused of his two same questions. "If you're asking what this hovering screen is; it is a holographic screen, produced by myriads of light transmitted beam, creating an illusion of a screen" he explained and once again turned to Arkantos "I'm surprised to see you haven't seen one of these before." He turned his head back forward "on the screen is another airship" he started explaining "apparently, it is chasing Zephyr relentlessly for a while now. We tried communicating with it but no response was received. I cannot allow it to come near us as it may be air pirates. Surprisingly, it seems that its speed is a match to Zephyr's".

Suddenly, Zephyr's radar detected two more vessels on their course. Captain Neil frowned. All three vessel, including the one behind them created a triangle.

"Just as I expected" he said and quickly turned to Arkantos "I'm sorry, Sir Arkantos. But it seems that we are surrounded by three hostile airships" He then turned back to the holographic screen. "Try to pilot Zephyr out" he told his crew "ready Zephyr's artilleries. We may have to shoot out way out"

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Character Portrait: Mund Clansbreath
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Mund smirked. He was surprised the beastman believed him on the first go. It was true what he said. They should be headed for Fishan. But when they fled they went North. Probably home to drop off the goods first. They wouldn't be in Fishan for another couple weeks. "Sandsummer. Too hot for me. No matter." Mund said. He turned for the wolf kind and put his hand behind his back. He watched for a shimmer as the wolf kind got the shackles and key. He remembered where the key was for later use. He was sure in Sandsummer the guards would be better protected, but Mund only had to take one and his armor. Mund would miss Clanskin, his family helm. He would get it back if it took him his entire life.

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View All » Add Character » 7 Characters to follow in this universe

Character Portrait: Mund Clansbreath
Character Portrait: Kyo Masaru
Character Portrait: Thereka Mozaralt
Character Portrait: Kelovius
Character Portrait: Arkantos Thendgrays
Character Portrait: Malthus Vracken

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Character Portrait: Malthus Vracken
Malthus Vracken

"...I'm a little teapot, bloody and cut...Here is my handle, right in your gut...~"

Character Portrait: Arkantos Thendgrays
Arkantos Thendgrays

"Winning one thousand battle is not a victory,but a bloodshed: Winning one thousand victories without unsheating your sword is a Legendary victory"

Character Portrait: Kelovius
Kelovius

As you've never seen him before........

Character Portrait: Thereka Mozaralt
Thereka Mozaralt

"She was ruthless, uncompromising and vain to the extreme, and you thought I was bad!" - Kelovius Mozaralt

Character Portrait: Mund Clansbreath
Mund Clansbreath

"My brother abandoned us... Our king, left us to die."

Trending

Character Portrait: Kelovius
Kelovius

As you've never seen him before........

Character Portrait: Mund Clansbreath
Mund Clansbreath

"My brother abandoned us... Our king, left us to die."

Character Portrait: Thereka Mozaralt
Thereka Mozaralt

"She was ruthless, uncompromising and vain to the extreme, and you thought I was bad!" - Kelovius Mozaralt

Character Portrait: Arkantos Thendgrays
Arkantos Thendgrays

"Winning one thousand battle is not a victory,but a bloodshed: Winning one thousand victories without unsheating your sword is a Legendary victory"

Character Portrait: Malthus Vracken
Malthus Vracken

"...I'm a little teapot, bloody and cut...Here is my handle, right in your gut...~"

Most Followed

Character Portrait: Mund Clansbreath
Mund Clansbreath

"My brother abandoned us... Our king, left us to die."

Character Portrait: Malthus Vracken
Malthus Vracken

"...I'm a little teapot, bloody and cut...Here is my handle, right in your gut...~"

Character Portrait: Kelovius
Kelovius

As you've never seen him before........

Character Portrait: Arkantos Thendgrays
Arkantos Thendgrays

"Winning one thousand battle is not a victory,but a bloodshed: Winning one thousand victories without unsheating your sword is a Legendary victory"

Character Portrait: Thereka Mozaralt
Thereka Mozaralt

"She was ruthless, uncompromising and vain to the extreme, and you thought I was bad!" - Kelovius Mozaralt


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