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Gods of Elements: On Our Own

Gods of Elements: On Our Own

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Continued stories of the abandoned characters. Stories of new and powerful sons and daughters of Venash. Dedicated RPers are welcomed to adopt or create and shape the characters to their liking.

3,248 readers have visited Gods of Elements: On Our Own since shadereen created it.

Introduction

The sons and daughters of Venash. They are prince and princesses of a the king of Pruwas which have lived for only hundreds years but his powers of shadow and darkness manipulation are non as any other has seen. He has bestowed five spheres of darkness, some containing powers while some containing mighty shadow creatures to aid his children in the conquering of Daughtris.

The summary of episode 1 and episode 2 can be found in the OOC's information board.

In this RP, I will be using the combination of T1 and my own rating system. Your attacks and defend are your own but the outcome of it will be determined and posted by the GM. For more explanation about this, ask me through the OOC.

Every NPC and the environment are controlled by the Manager which is shadereen. To manage the story, whenever I find your stories are illogical, unrealistic, and unsatisfactory, I will edit them as I see fit with my own words, even if you have spent many hours of your day to write it. If you scroll way down, you'll see more guides and rules. You'll also see beautiful pictures of how I imagine Daughtris to be.

For an easier source of information, please, ask noonshine, DA_SHADOW_PHOENIX, TRUE-ASSASSIN, and shadereen, through the OOC tab. We will try and answer your questions. There are also tons of information about Daughtris is the information board in the OOC.








THE CONTINENTS AND THE KINGDOMS OF DAUGHTRIS

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The continents in Daughtris

Avory

The capital of the continent of Avory is named Bright Port Metropolis, located beside the sea and is home to many kinds of races. Bright Port Metropolis is the largest trading city and owns the largest port in all of Daughtris. Almost everything can be found in the market place sold by merchants and travelers from every corner of the world.

The king of Avory, Judan, his queen, Xandra, and their daughter, Bella, lives in the castle which is located in the west side of the metropolis. As the rulers, they govern the continent.

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Pruwas

The sky in the continent of Pruwas is always grey. Rarely does the clouds part. Pruwas is inhabited by a lot of dark creatures because of this strange phenomenon. The capital of Pruwas is named Dark Wing Metropolis for how the metropolis seemed always to be shadowed by a gigantic dark wing. The castle of Pruwas is located in the middle of Dark Wing Metropolis and the king is Venash, an ancient king who lived longer than anyone in Daughtris. He has many sons and daughters from his many mistresses. In the center of Dark Wing Metropolis is the power plant, built on the largest energy pool in all of Daughtris. The power plant powers Dark Wing City’s advance machineries which were bought from Brunoma and Demotia, making it the most powerful metropolis compared to the others. The continent supplies many kind of energy filled objects and dark artifacts to every region which does not own their own vast supply of energy.

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Brunoma

The original population of the region of Brunoma are dwarves but as time pass, many more kind of races inhabits it, learning their ways of designing and producing machineries. The continent that Brunoma does business most with is their neighbour, Pruwas, as the metropolis is closer. The capital of Brunoma is named Boltcrusher after the dwarf founder of the metropolis. Boltcrusher has two sectors. One is above ground and another is in the grounds beneath which are called The Mines. Boltcrusher has lots of earth crafted artefacts, weapons, and machineries made from the bountiful materials and ores found and mined from the mines underground. The machineries made and produced in Boltcrusher is the best in all of Daughtris. The energy pool of Boltcrusher is located in The Mines. The power plant is combined with the machines factory which serves to produce power and manufacture machines both.


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Lightwake

The capital of Lightwake is called Ostwyn. It is located on one of Lightwake’s hovering island. The current ruler of Ostwyn is Kage, a half elf which inherited the throne by assassinating the last king. Most of the inhabitants of Lightwake are great in controlling mana, making up for the lack of energy pools on the hovering islands. The highest mountain in Daughtris is located in the centre of the continent of Lightwake. The goddess of ice’s altar can be found one top of one of the snowy mountains. A lot of wind, ice, lightning, and light enchanted artifacts as well as enchanted weapons and mana filled vials can be found in this continent. They supply these items to the world.

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Afukira

Afukira is the where most land beast-men came from. Many warriors that prefer using Ki inhabits the region. Lots of magnificent creatures live and can only be found in this region. The capital of Afukira is named Sandsummer. Some of the houses of the villages in Afukira are built in strangely shaped rocks that hang in the air. Afukira supplies many kind of animal meat to the other region in Daughtris.

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Clearwood

The capital of Clearwood is named Woodacre. There is a gigantic tree in the middle of the metropolis that serves as a power plant. The tree itself has great amount of energy that it collects from the earth and spread to the entire metropolis. There are also other smaller trees that function the same as the gigantic tree all over Clearwood. The continent of Clearwood has lots of water and light element crafted artifacts and weapons. The buildings are made of strong Mana imbued trees, enabling it to withstand attacks from hostile destructive creatures. Clearwood is the supplier of great quality fabric materials to all of Daughtris.

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Demotia

Demotia is the name of the island and the name of the metropolis built on it. The inhabitants of this island are mainly demons and other darker creatures but there are also some other non-dark creatures such as angels and fairies. Demotia has great machineries comparable to Brunoma's but it has a more stylish looks. Demotia is the metropolis to be celebrate. The metropolis concentrates more on entertainment and pleasure which is why it has countless high class night club lounges that are scattered throughout the metropolis. The streets are filled with thieves and assassins but the metropolis itself are governed by yakuzas. In Demotia, anyone can easily find fire, lightning and dark artifacts and weapons.

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Fishan

Coldhollow is the capital of the continent of Fishan. It is located deep under the sea. The inhabitants of Daughtris use submarines to go to Coldhollow and the other city and towns located under the sea. Coldhollow has countless tubes that serve as walkway or roads to the non-water breathers. Fishan main population are beast-men of the sea but other creatures also do inhabit it. Some of the inhabitants that can breathe underwater can swim to Coldhollow but it would take a long time and it would be dangerous for all the monsters lurking around. Coldhollow has bountiful lightning, water, and ice crafted artifacts and weapons can be found in Fishan.

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Bestia ruins

A long time ago, Bestia was once a high technology continent filled with powerful creatures. A few thousand years ago, it was destroyed and turned to ruins by a legendary dragon by the name of Bahamut. Today, the region is filled with dangerous beasts and monsters. This is where treasure hunters go to search for ancient powerful artifacts.

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Toggle Rules

- Be kind and patient. Don't ever be rude.

- No metagaming. If you describe your character as trusting and naive, you will not 'feel something off' for no reason when a different character is lying to them.

- No godmoding. Don't even put other players someplace without their permission: if someone only provides that they are walking down a road, PM them to ask what country they are in before having your characters meet. If you've had private agreements, let me know in the OOC or I might prematurely flip my shit.

- Grammar, spelling, punctuation: I will not demand perfection, but I am expecting it. Spell check, people. If you're not sure how a word is spelled, JFGI.

- There will be no time skips or time jumps because on episode 1 of Gods of Elements, there were some time skips that made the story disoriented. If you wish to time skip, please inform me and I shall work something out. Example of time skips are: A few hour later, A day later, etc... the passing of time in Daughtris will be determined by the quantity and length of posts made.

- Do not auto and control any NPC that aren't your underlings or subordinates. Every NPC in this RP is controlled by me. Do not suddenly create a new subordinate for yourself. I'll edit him or her out without regards of how hard you work on your post.


Guidelines

- Quality over quantity: no word minimum. If you can be concise while still maintaining a proper flow in the story, excellent. If you can write thousands of words without making other players feel left out, also excellent. If you want to write a chapter on how your character absentmindedly takes out an army, seduces a princess, then wrestles a dragon into submission, please proceed to the nearest exit. Remember, the NPC and monsters are played by the GM.

- No Mary Sues: Not in character creation, and not in storytelling. If you are trying to make their character more important than those of others, or are unnaturally forcing people into a story arc centered on your character, see ya.

- Do not break character: story advancement is great, but not when it's forced. Collective writing is like romance. Keep it subtle, find the right moment. Don't make a grab for a lady's tits.

- Post frequency: once every 3-4 days is a good guideline. I do not intend to enforce this. It is fine to post once a week, but if you plan to do so, please try to avoid back-and-forth interaction with players that want to post daily.

- Writing format: write in past tense. Out of RP necessity, your narration will not be omniscient. Keep in mind what your character can reasonably have knowledge of. A first person perspective is allowed if you choose to use it – it can be more comfortable at times.

- OOC activity: please be active in the ooc chat. I don't require you to socialize or post every day, but interaction keeps roleplays alive, and it lets people know you're still here.


I am the GM and I am the Dungeon Master. I expect many battles and drama. I will conjure monsters along the journey and role play as them. I shall role play as every NPC so that nobody knows what is going to happen in the future, thus maintaining the suspense of not knowing what is going to happen.

You don’t need to type long and lots of paragraph. Imagine yourself as the characters and write on how you’d react and wait for someone else to post. If a character interacted or asked you something, respond to it. Just write what your character would do and say. Be your character. If you think that your character could only say "yes" or "no" in a post, just post it and then wait for someone else to post.

When your character enters a new area, I shall write what your character will see because the stage is already set.


It seems that people prefer to have teleportation and summoning abilities so I’ll allow it but there is going to be a rule for it.

The rules for teleportation and summoning in Daughtris:

Summoning and teleportation is considered controlling the time and space. To control that, you need to manipulate and combine all the elements into one. So in order to use that ability, a lot of energy or a rare item is required. Remember; using spells require mana, not Ki. If your characters are Ki user, he or she will have to use an energy or device of some sort.

You can only have your character teleported back to where he had placed a sigil in the past. To place a sigil, someone will have to travel to that place first. You can summon things and people to your side but in a battle; you need to have a success charge to be able to use that ability.

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Anyone wants to quit, tell me first, so I could plan a dramatic DEATH or leaving of your character... I prefer DEATH!! MUAHAHHAA~!! ... But I won't make it too sudden.


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You can be creative with your character sheet but please include the things in the list below.


Character sheets--

Appearance: -picture-
place an image of a realistic face if your character has human looks. I know most of you will disregard this but hopefully you'll listen. I want this RP to be realistic.

Name:

Race:

Age:

Gender:

Height:

Weight:

Hair:

Eyes:

Cloths and armor:

Please, write their personality and history down.

The Story So Far... Write a Post » as written by 5 authors

Setting

1 Characters Present

Character Portrait: Mund Clansbreath
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Mund's strategy did not go as he planned. The lion beast-man hand stretched over Mund's neck and the collar, missing completely. Fortunately. When Clanwind moved, dragging the aircraft along by the chains connected by harpoons, every one of the prisoner escort grabbed on to anything that they could reach to prevent themselves from falling down or thrown about. At that moment, one of the wolf beast-man retrieved the mana filled vials from the female elf's hands. "I'm sorry, Eámanë's." He quickly prepared a multiple teleportation spell for everyone in the aircraft, hoping to use the stored mana to cast the teleportation spell when it's ready. It would take a moment but hopefully there will be enough time. Their backup will be there soon and will find them. Although the aircraft is almost completely broken, the aircraft's signal was still working well. The prisoner escort hopes that the raider's don't realize it.

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Character Portrait: Mund Clansbreath
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"You missed." Mund teased. He wanted another chance to use ki or mana. He could sense the flow of mana again, from the ship. They were preparing for some big spell. probably to get out of their mess. "I promise if you survive this you'll be sold to nice owner." Mund insulted to try and get another attack at him.

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Character Portrait: Mund Clansbreath
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The lion beast-man growled. Fire was building inside him, mixing in with the sorrow of losing his long time friend. He slowly reached for Mund's neck once more. "I'll rip you apart!" he roared. The lead wolf beast-man did not try to stop the lion beast-man. The deal with Mund was broken in account of him failing to inform the true location of his crew.

The human pilot placed one of his hand beside his ear where the headpiece was. "Yes! Yes we will do that!" he suddenly exclaimed. He then ran back to the others, abandoning the pilot seat. There was no longer useful piloting the aircraft when it is tied to Clanwind. While he was at the back, he knelt down and opened one of the cases under the seat. Inside were Mund's belongings, his helmet, armor, and weapons. "Not this shit!" The pilot shut the case and opened the next one, revealing some military weapons and explosives.

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Character Portrait: Mund Clansbreath
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Mund saw his weapons. he saw a chance. The lion grabbed him by the neck and Mund smirked. He knew what was happening next. Clanwind would pull a few of the harpoons and create holes in the vessel, then some raiders would zip line by the other ropes and help him out. But for now Mund was on his own. Mund was large, and he didn't need ki to kill a man. He kicked he beastman in the chest from his sitting position, trying to push him away, then he bent his legs up to his chest and pulled his hands from behind his back, he attempted to make a quick dive from the weapons so he could get his ax, if he could then he could get Clanwind some more time.

Rasbar took a look at the craft and saw the harpoons in it. "Make the entrance." Rasbar said. The ropes were enchanted, and when a few word were uttered to the ropes they stiffened like steel, then one of the ropes began to be puled back, the barbing on the rope would make a should make a big hole in the ship.

Setting

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Character Portrait: Mund Clansbreath
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Unfortunately for Mund, his sheer physical strength wasn’t strong enough to pull the lion beast-man whose body was larger than his. At first, the lion growl and raised Mund from the floor, glaring at him with a snarl. He raised his other hand, ready to rip Mund’s face. “Stop Poku! We have no time for him! Let’s escape!” exclaimed the pilot as he took out grenades from the cases. When the raiders jerked the harpoons, the walls of the aircraft abruptly broke away, wild wind blew inwards. Everyone was shocked, widened eyes turned towards the gaping hole. Before the raiders could zip line in to the aircraft, the pilot quickly pulled on the ring of one of the grenades and left it in the case. “Aruffin! Teleport us now!” he ordered the wolf beast-man. Poku saw what the pilot did. He quickly shoved Mund into a tight space. “Die!” he roared and grabbed Eámanë's lifeless body. Aruffin activated the teleportation spell on his companions and with that, they were gone, leaving the approaching raiders and Mund to their demise in the soon to explode aircraft.

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The backup for the prisoner escort has been following the signal from the aircraft. They were three battle airship as large as Clanwind. It would've taken them sooner to reach the aircraft's position but Clanwind has taken them further than expected. Finally, they reached place where the aircraft's signal was constantly released. They didn't see Clanwind, only a few flying whale which was a common sight in Afukira. The three backup battle airships have been hiding in the clouds and been in contact with the aircraft's pilot. They surrounded the aircraft's signal and secretly attempted to disrupt the hidden enemy's detection radar with a machine built by Brunomian's engineers. A plan have been accumulated. They waited for the signal from the aircraft to put the plan in motion.

Setting

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Character Portrait: Malthus Vracken
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A soft creak could be heard under all the hustle and bustle of one of Demotia's liveliest districts, as a near unnoticable and unimpressive door to the underground opened up. As it swung open, there was only darkness until a soft, red, glowing circle illuminated. Crawling from the shadows and onto the street, a male figure stepped out and flipped the hood of his blood red hoodie over his head of obsidian colored hair. He wore deep black pants, equally dark boots, and most curious of all, a gas mask, with the right eye cover cut away, revealing the flesh and eye of its owner. Malthus Vracken, a son of Venash, had finally come out of hiding under the noses of his siblings to begin his plot in claiming his father's throne.

Kicking the door shut behind him, he spoke a quiet incantation that locked the door; with this arcane lock, the door could be torn asunder, only to swiftly rebuild itself and block all access. Only he knew the spell to lock and unlock it, because he made that specific spell for that specific door. He shielded his eyes until they adjusted to the bright lights and bustling crowds. While this type of place wasn't his forte, it only gave him inspiration for the twisted landscapes he created in hallucinations and nightmares. With a sigh, he looked around, proceeding to move forward to make his mark. All the while, he hummed a haunting, twisted, and demented version of a child's melody, something akin to the one about the mockingbird.

Setting

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Character Portrait: Mund Clansbreath
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Mund saw his nearing doom. He attempted to leap from the aircraft, he would either die of an explosion, a sudden stop, or Clanwind would save him. Better chances falling than in a death trap rigged to explode.

Rasbar looked into the hole of the ship and saw Mund about to be killed by a lion beastman, but then he stopped. Rasabr saw a flash of metal, the placing of that thing, then a mad scramble. An explosive. "Get Mund out of there!" Rasbar called in his mind. The mages grabbed Mund with invisible hands and attempted to pull him out of the aircraft and the power should launch him to clanwind. The mages were getting tired, much longer and they'd pass out.

Setting

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Character Portrait: Malthus Vracken
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A mother and child was walking through the dark narrow path that Malthus was taking. The mother was busy caring for her child, eyes not focused on her path until she bumped into Malthus. "Oh," she said startled and quickly bowed down slightly with a smile creased with her lips, "I apologize"

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Character Portrait: Malthus Vracken
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Malthus shifted as he stumbled back a bit. A slight muffled sound of heavy breathing came from the filteration system of his gas mask. After a moment, he approached the woman slowly, a twisted grin on his lips under the mask. The look in his visible eye screamed "madman" as the red glow came into the covered eye, becoming vibrant and intense. Flicking his wrist, he revealed a glove hand as he lashed out at the woman, going to grab her by the face. The "x" on his glove was glowing as his conjured up his arcane abilities. He planned to put the woman under a hyper-realistic hallucination... and kill her with fear. "Apology...Rejected~"

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Character Portrait: Malthus Vracken
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The woman winced when Malthus's palm filled her view. "What're you doing?!" she inquired, struggling "release me!" Her heart started to beat fast and pounding. She was afraid and panicking. Her vision started to change as Malthus's spell worked on her. "Let go of my mother!" begged the child, her daughter, pulling on Malthus's hoodie.

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Character Portrait: Arkantos Thendgrays
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Arkantos was thinking a way to sneak in, check the map and act but these beastmen were blocking him. Arkantos wasted half minute to think a way to pass them. Procedure suggested; shock and paralize them. At the extreme, kill them.
Killing the couple might alert the other beast-men, especially the wolves that can smell blood. After that, render the bodies less visible: create a small shock field to block any attempt of communication. Successively, hide the bodies
, he strategized in his mind. After Arkantos worked out the strategy, he took out from his backpack somewhat a ranged taser and approached silently toward the couple then aimed the beast-man nearest to him. After calculating distances, he fired, hoping to take him down.

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Character Portrait: Mund Clansbreath
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Mund jumped out just in time before the aircraft, along with Mund's equipments, was blown to smithereens. A couple more explosions followed after the first one. Mund was free falling without the ability to use mana or ki with his hands shackled behind his back. His body suddenly stopped and hung in mid-air, motionless, caught by the mages of his crew before he went out of reach.

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There it was; the signal. The true location of the disguised Clanwind was finally revealed by the multiple loud explosions of the aircraft. With Clanwind surrounded, the three military backup made their move, preparing their artilleries for an attack while connecting beams of light between their airships, preventing the use of mana within the triangular shaped sigil. They had multiple layers of one way protection shields up, enabling them to fire out through the barrier but blocking anything from entering from the outside. They were no longer interested in capturing the raiders alive.

Setting

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Character Portrait: Mund Clansbreath
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Around Clanwind, sudden beams of light could be seen, connecting from one cloud to another.

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Character Portrait: Arkantos Thendgrays
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The taser hit what was intended and electrocuted the goat beast-man on the engineering terminal. It's body began to numb and limply fell down unconscious. The other two goat beast-man remained to focus on the holographic screen, oblivious to their fallen comrade behind them.

Setting

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Character Portrait: Mund Clansbreath
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Suddenly, the telekinesis spell of the raider's mages broke and Mund started to fall once more.

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Character Portrait: Malthus Vracken
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Matlhus simply ignored the child as he worked his magic, producing a twisted landscape in the hallucination, one filled with terrors and mind-scarring atrocities that any normal being would be smart to avoid. And he was piling it on, one after the other, constantly assaulting her mind with these images and simulations. What would seem like mere seconds in the real world felt like hours, days even in the dreamscape he created. If he didn't kill her from shock and fear, she'd either end up a vegetable, or going mad from what she had seen and psuedo-experienced. Almost as if to address the child, however, he began to sing a twisted and sickening version of a child's nursery rhyme. "Hush little child don't you cry...Your mommy's fighting and about to die...And when she's dead, well there's no shame...Cause life's really just one big game...~" He trailed off and turned his head slowly and unnaturally to the child. "...And she just lost..."

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Character Portrait: Malthus Vracken
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The child stumbled back, falling on her buttocks as sudden fright filled her heart. Although petrified, she could still muster a few stuttering words. "P... Pl... Please mister," she cried and tears wet her cheeks. The mother's resistance suddenly stopped and her body became limp, now only held up by Malthus's hands on her face.

Setting

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Character Portrait: Kelovius Character Portrait: Thereka Mozaralt
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Ubarra; Approximately 2,800 years ago

Thereka Mozaralt was agitated. This.....schoolmaster. He was definitely incompetent. He'd left her here, in his 'office', promising to return with her son in a matter of minutes. It had been an hour. She arched her back and spat a bit of venom onto the floor. She really didn't want to be here. She should be in the castellan's boardroom, whispering things in his ear-hole, poisoning his weak mind. She shouldn't be here, in this manky old hovel, moping about, waiting to hear what mischief her son had gotten up to. Just wait, she thought, just wait till we get home. Ill wring his neck.

The schoolmaster, an old, doddering wrym, reappeared in the hovel's entrance, astride a small, sickly looking specimen that she recognized, to her disdain, as her son.

"So." she said in a venomous, no nonsense voice, "What's he got up to, eh?"

The schoolmaster cleared his throat and his eyes darted from side to side. He was obviously scared of her, and so he should be, she thought. She had a frightful reputation, after all. However, he seemed to be afraid of something else as well, and she couldn't quite put her finger on it. Not that she had fingers, of course.
"Well....." he began "You know as well as anyone else, miss Mozaralt, that it is the duty of a young Goldcrest Wrym to grow up to be a ruthless killer. We are at war, after all, with hideous, necromancy - addicted amphibians who threaten to defile us with......magic. As you might have guessed, your son has murdered another pupil. Unintentionally, mind, but nonetheless the deed has been done. Now, normally, as Goldcrests, we wouldn't have a problem with this, as he is simply asserting his superiority. However, the way in which he has done this........deed.......it is......unnatural."

Thereka frowned "In what way?" she demanded

"Well........ um........" the schoolmaster squirmed. Then he let out a sigh. "Let me show you the body. Come with me." And he led them down a long dark corridor.

Her son stuck to her side "Mum," he began "You ain't mad, are you?"

"Aren't." She corrected. "No, Kelovius, I'm not mad. You were simply doing what you should've done. I presume the victim attacked you first? You aren't the type to go looking for trouble."

Kelovius nodded.What a disappointment, Thereka thought

The schoolmaster led them into a large stone hall. This was he classroom, she guessed, where young Goldcrests learned warfare tactics and how best to remove someone you don't like. In the corner lay a corpse. As she drew closer, a chill wind seemed to blow from nowhere. She inspected the corpse. It looked fine, up until she looked at the head. The head wasn't there. Only red chunks of offal and brain matter remained. The student's brain, and head, had exploded.

"Ma'am" the schoolmaster said hoarsely "It appears that your son has powers over mana, and whats more, its on a level we have never encountered before."

Thereka was speechless. She looked down at her small sickly son with awe and wonder. Then a cruel smile creased her reptilian lips. "Well, son, this could prove to be quite interesting." she remarked.

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Character Portrait: Arkantos Thendgrays
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The successful stun and the comrades that didn't react to it was a good sign. If they were aware, they would care for themselves and flee, making battles easier. But if they'd slip away, they'd call for reinforcement and Arkantos does not want to fight a fleet of pirates. After the first goat beast-man fell, Arkantos unsheathed his swords and leaped over the engineering terminal, attempting to perform a series of slashes towards both unsuspecting goat beast-men.

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Character Portrait: Arkantos Thendgrays
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The smaller goat beast-man instantly fell to Arkantos's slashes but not the larger one. It grunted in pain and turned to the source of the torment, facing Arkantos.

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Character Portrait: Malthus Vracken
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As the child began crying, Malthus threw the mother's limp body aside, his work here essentially done. After a moment he turned and seemed almost infinitely closer to the child, though it was just an illusion. Multiple copies of him began to form from the walls, street, and whatever else may have been around. The copies soon took on the same color, that covered eye's scope glowing a sickly red. All the beings spoke at once to her. "Though you may not know my name...You will never forget my face...Once your old ebough, you'll place upon me the blame...But no revenge you will take, not even to save your race..." He said almost hypnotically. Though, in reality, he was simply using the illusion to get away. Once he was far enough away, the hallucination would simply disappear. While he walked into Demotia's streets, he cackled quietly. "I think it's about time I pay my brother's throne a visit...~"

Setting

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Character Portrait: Arkantos Thendgrays
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Arkantos saw the smaller beast-man fall and looked at the next, looking forward to beat it down. Of all three, he seemed the most tough and Arkantos prepared to face a proper fight. He looked and tried to detect some weak spots. Surely, his guard was prepared and it won't be easy to spoil weak spots. Focus.... attack while watching your enemy and learn its flaws. No one is perfect, thought the Clearwoodian assassin. After elaborating the strategy, Arkantos performed a quick dash and attempted to stab the goat-man. The attack could be easily parried, but in the following half seconds, Arkantos hope to find weak spots and attack them.

Setting

1 Characters Present

Character Portrait: Arkantos Thendgrays
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The large goat beast-man failed to see Arkantos's second attack being he was in the middle of turning his body. The side of his body was pierced by Arkantos's katana, causing him to moan by the instilled pain. Reflexively, his hand reach for the wound and caught the katana which was jammed in him before Arkantos could pull it out.

View All »Arcs

Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

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Events

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

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Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Gods of Elements: On Our Own. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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The Market

Buy, sell, and even craft your own items in this universe.

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Market conditions are unknown. Use caution when trading.

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View All » Add Character » 7 Characters to follow in this universe

Character Portrait: Mund Clansbreath
Character Portrait: Kyo Masaru
Character Portrait: Thereka Mozaralt
Character Portrait: Kelovius
Character Portrait: Arkantos Thendgrays
Character Portrait: Malthus Vracken

Newest

Character Portrait: Malthus Vracken
Malthus Vracken

"...I'm a little teapot, bloody and cut...Here is my handle, right in your gut...~"

Character Portrait: Arkantos Thendgrays
Arkantos Thendgrays

"Winning one thousand battle is not a victory,but a bloodshed: Winning one thousand victories without unsheating your sword is a Legendary victory"

Character Portrait: Kelovius
Kelovius

As you've never seen him before........

Character Portrait: Thereka Mozaralt
Thereka Mozaralt

"She was ruthless, uncompromising and vain to the extreme, and you thought I was bad!" - Kelovius Mozaralt

Character Portrait: Mund Clansbreath
Mund Clansbreath

"My brother abandoned us... Our king, left us to die."

Trending

Character Portrait: Kelovius
Kelovius

As you've never seen him before........

Character Portrait: Thereka Mozaralt
Thereka Mozaralt

"She was ruthless, uncompromising and vain to the extreme, and you thought I was bad!" - Kelovius Mozaralt

Character Portrait: Malthus Vracken
Malthus Vracken

"...I'm a little teapot, bloody and cut...Here is my handle, right in your gut...~"

Character Portrait: Arkantos Thendgrays
Arkantos Thendgrays

"Winning one thousand battle is not a victory,but a bloodshed: Winning one thousand victories without unsheating your sword is a Legendary victory"

Character Portrait: Mund Clansbreath
Mund Clansbreath

"My brother abandoned us... Our king, left us to die."

Most Followed

Character Portrait: Malthus Vracken
Malthus Vracken

"...I'm a little teapot, bloody and cut...Here is my handle, right in your gut...~"

Character Portrait: Kelovius
Kelovius

As you've never seen him before........

Character Portrait: Mund Clansbreath
Mund Clansbreath

"My brother abandoned us... Our king, left us to die."

Character Portrait: Arkantos Thendgrays
Arkantos Thendgrays

"Winning one thousand battle is not a victory,but a bloodshed: Winning one thousand victories without unsheating your sword is a Legendary victory"

Character Portrait: Thereka Mozaralt
Thereka Mozaralt

"She was ruthless, uncompromising and vain to the extreme, and you thought I was bad!" - Kelovius Mozaralt


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