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Good Evening, Monsters.

Introduction



Many of the world's supernatural creatures have been cowed by humans over the years, forced into hiding (or blue collar and white collared jobs) and unable to truly express what they really are without getting shot by the cops and animal extermination agencies.
You, friend, are getting paid to be an exception.



Image
Or alternatively, "Charlie's Non-Angelic Supernatural Posse!"

ImageImage
Image Credits Page here.
I AM EARNING NO MONETARY PROFIT FROM THE USAGE OF THESE IMAGES!



+See first page of OOC thread for updates!



[I.] Introduction
[II.] Plot explanation
[III.] Applying (Traditional vampires and lone werewolf slots open! ... Funny, that.)
[IV.] Rules




[I.] "Oooh, I love poetry!"



Somewhere, a phone rang.


Without entirely knowing why, you soon had it in your hand;
Pressed against your ear.
There was silence on the other end outside a faint sizzling.
Then there was a startlingly deep voice
And it asks:

"How much are you worth?"

You entertained the thought of it being God's voice on the other line
Just for just a split second.
Though it seemed to be too long of a wait
For the voice spoke again
Offering you more digits than you could count.


You laugh.
He laughs.
There is an unnerving silence.


He offered more, hitting all the right buttons.
He knew about your problems, offered to lift them.
He knew about things you never realized you needed.
He knew about that.
He tempted, as lazily as you imagined the Devil would.
The Devil, after all, had endless resources.
The Devil did not need to beg.

You have only one concern
Other than the slight fear that he will take your humoring, sarcastic statements seriously.
You pop a hypothetical question,
Say, you do work for him as he wishes...

Like a babbling brook tainted with an oil spill,
His baritone chuckle trickled along the phone line
Riverdanced along the side of your face.
The reply was far too clearly feigned, and the speaker was feigning relief.




"I was expecting a more difficult inquiry. The standard procedure for a dissenter is very simple,"

"I will kill you."







[II.] "Whaaaat the shit just happened?"

Firstly, repeat after me:
  • The death of innocents will neither be merely handwaved, nor a cause of supreme angst.
  • There will be no eeeevil characters or NPCs who know naught but eeeeevil. Grey zones, guys!
  • If you come up with something better or different than my ideas, TELL ME ALL ABOUT IT!! :)

Congratulations! You've been hired! By a voice you've never met, no less! He probably has steepled fingers and everything. Bring out the Charlie's Angels theme, boys: "GOOD EVENING, MONSTERS!"

Except no, it's not quite as glamorous. You, friend, have been recruited into a private business; he referred to it as "something like bodyguarding and some politics," but there is more to it than that. Your OC has been bound by a written contract as well as a death threat, because for whatever reason, they decided to be fairly stupid smart agree to this madness without entirely knowing what they're getting into. Much like their roleplayerNot like it was easy to turn it down, though. Ooooh that sexy voice over the phone gives you tinglies.

Basically, your kiddies are now part of a collection of sorts. Funsies! They will be assigned a variety missions, the first of which is flying down to the forested hills of Athens, Ohio to put down a group of rowdy newborn vampires, as well as their overeager sire. Not all missions will seem entirely ethical. But hey, maybe you don't give a damn. (But if you do, good for you!)

You might meet the voice in person if you're well behaved. Or perhaps you're already acquainted with him, however loosely. Your OC may get the feeling that said voice is at someone else's beck and call, but maybe they're just imagining it...




[III.] "Hey, cool, so what do I get to do?"
[III A.] RACES AND SLOTS! Not necessarily to do with gambling.


Now for the more interesting bit. We have slots for you, ladies and gents, and in order to reserve a slot, you must pm me at least two sentences on what you plan on doing with the OC you're reserving. You can write anything, just keep it as interesting as you can. (You need to reserve because I don't want you wasting your time if your idea just won't work somehow; plus I'll be able to give suggestions and corrections early on rather than later. <3) I will grant a three day reservation to work on the character sheet unbothered, but after that, expect me to contact you on whether or not you get to renew your reservation (judged by a PM of what you have so far).
Addition: We have started!! New characters will have to wait until after the next new mission in order to officially join the group in the IC.

You will play a character fairly experienced in their trade, but if they are "New," they will have something Unique about them. Completely your responsibility to come up with it, I'm only giving you the more general stuff. You may request (or suggest!~) some historical knowledge on your race, or others' races (either small bits of everything or heavy detail on a single race other than your own) via PM for your character to know, if and only if they have been educating themselves about it.


Without further ado, let's meet our players:



(1-2 slots open!)
Ebenezer (GM and semi-NPC; Old)
Balthazar (Fullblood; Hacker)
Sable (Fullblood; Relative)
Koné (Fullblood; Child)
Reservations: N/A
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The saddest thing is that we're you... my people are just like you. Only better. We're snappier dressers. We possess the wisdom of the ages. And if we crave blood, well, it is no different than the way you people crave food or affection or sunlight--and besides, it gets us out of the house. Crypt. Coffin. Whatever... We're you, with all your fuck-ups and all the things that make you human--all your fears and loneliness and confusions. [None] of that gets better.

-Neil Gaiman



ANY FURTHER VAMPIRES PHYSICALLY BELOW FORTY AND 100+ IN AGE SHALL BE IMMEDIATELY REJECTED. Thank you. Yes, yes, "oh that terrible, grouchy old Wudge! Immediately rejecting things like the terrible creature it is!" You shush. You'd be grouchy, too, if you had to deal with three of them, dangnabit. But okay now, prose:

Eternally famed creatures of the night, countless books have been written about their existence. Some of the them, mainly female--with the occasional sprinkle of easily amused male--have formed book clubs just so they could read aloud passages and giggle at either the sheer accuracy (and ridiculosity) of them. Or better yet, they've joined human book clubs!

These are our main players. A vampire isn't considered "Old" until he hits his one hundred fifties or one hundred eighties, and the old ones are creatures to be feared. They sure as hell look old, albeit not as old as they really are. There is an inverse correlation between youth/appearance and power; you will have to choose between the two. Yet, becoming a vampire is strangely like becoming a child again. The physical and mental capabilities, such as the majority of one's senses and memory, are heightened, and this increases with age.

Yes, they need blood to survive; yes, they can last a certain amount of time particular to each vampire without feeding (someone who was a druggie would have less tolerance to blood starvation, for example). Each vampire's method of procuring their food is up to personal preference, but few seem to know that vampires can feed off of one another. Particularly yummy if you go for a vampire who just ate a yummy human. Some vampires view this as morally reprehensible, but there is no Almighty Vampire Police. In this world, if you have a problem with another fang face, you deal with them... and several vampires do precisely that, gaining themselves and their race a reputation of being vicious, prideful creatures. By the way, blood is very distracting. You know that stupid ADD archetype that's always distracted by shiny objects and just need to pick the damned shinies up and smother them, put them in your mouth? Yep! That's you, vampires. Shiny, shiny blood... Mmmm.

Now to tackle the myths. Stake to the heart? Cutting off the head and stuffing it with garlic? Works. I mean, jeez, you could probably kill a God with that shit, you sadistic bastard. Vampires are only immune from death via old age and from disease (poisons included, much to the irritation of many witches). Otherwise, they are fair game (mind, many vampires panic at the sight of their own blood, and tend to immediately take to stealth or withdrawal tactics if they haven't already been doing so). As for sunlight, hyup, that works too: Though older vampires are able to stand in the sun for longer periods of time than newborns, they will eventually become ash when their bare skin is exposed... just very slowly... and very painfully. After a certain point, sunlight renders a vampire an immobile, screeching, tormented creature as they are literally scorched into nothing, bit by bit. Not a favorite suicide method. What did YOU think those fancy capes and cowls were for? Ancient Scandinavian fashion shows? (Look for "that mirror thing" for more on myths.)

One or two of you may have been recruited outside the phone call; personally acquainted with our mysterious voice. A vampire tends to specialize in one specific trait: be it speed, strength, lightness of foot (jumping vampire! 8D Nope cannot fly), depth of bite, etc, depending on how much they practice.

(I shall discuss fullbloods--vampires born from the union of a vampire couple, or from a turned pregnant woman--on an individual basis. Of the vampires, I will allow two to be fullbloods. The thing to know about them is that they have GREAT difficulty relating to and blending in with humans, but are more far adept with their vampiric abilities than traditional newborns. A fullblood child can murder an adult newborn with ease FULLBLOODS FULL!! Unless you're onetrickpony, maybe. HI TRICKSY HOW ARE YOU! Anyhow, further vamps will hafta be of the traditional sort).




(FULL!!)
Seamus (Possessed by a divine being; Healer.)
Charlie (Firearms expert; War veteran.)
Winston (Chemical expert; Professor and talkshow host)

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Our greatest strength as a human race is our ability to acknowledge our differences, our greatest weakness is our failure to embrace them.

-Judith Henderson

What is there to say? You've seen all those alien flicks. "Puny humans" indeed... until the large-forehead blue one gets a bullet between the eyes. Ba-bayum! Humans are the most flexible, conventional, and able to work with what they've got. How else would they have such a large, thriving population despite having such a brief lifespan? Many have grown lazy and fat, but there are some who have not forgotten, who have had stories passed onto them from their grandparents whose grandparent's grandparent's great great grandparents once fought terrible abysmal creatures.

It is these sorts of people that keep the supernatural on guard and wary; keep them unable to enter the daylight (or nightlight, for those losers already averse to sunshine). Most likely to have been hired for this roleplay would be hitmen, or some other form of weapons expert. Perhaps a serial killer or retired special agent. So you won't be playing, say... a pizza boy. Unless the pizza boy has a really damned shady past and is only gofering pizzas for the quick cash. I highly encourage one of you to make a knives expert. Just because you're human DOES NOT mean you are easy to kill. However, you can change into another race over the course of the roleplay (but not without contacting me first). You know chess, don't you? What happens when you use those pawns wisely?

Also, humans are the most subject to possession. (Here fits a sub-race of shades, evil specters, demons, etc. They should have just as much personality as their hosts, and you may have to even submit two profiles for the "one" character. Yes, I give you free reign and permit you to roleplay it and completely come up with all the details, but you will talk to me about it IN DEPTH. Keep in mind that a possessed human will most likely DIE after a short while, though the parasite can find another host (i.e. you app "another" character)... and you won't get to change into any of the other races. Ever. No exceptions.)




(FULL!!)
Colm (Changeling; Levitation)
Una (Witch hunter; Soul removal)
Ada (Devourer; Poison)
Reservations: /8U
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For all you know, a witch might be living next door to you right now. Or she might be the woman with the bright eyes who sat opposite you on the bus this morning. She might be the lady with the dazzling smile who offered you a sweet from a white paper bag in the street before lunch. She might even — and this will make you jump — she might even be your lovely school-teacher who is reading these words to you at this very moment.

-Roald Dahl

WITCH, n. (1) Any ugly and repulsive old woman, in a wicked league with the devil.
(2) A beautiful and attractive young woman, in wickedness a league beyond the devil.

-Ambrose Bierce


The least predictable of all, even to their future-seeing kinsmen. Anyone (male and female, for the record) can become a witch, some are just better at growing themselves than others; leagues better. The process of becoming a witch seems to be different for everyone, and many will claim it was triggered by some sort of event. It wasn't. They just happened to remember exactly where they were and what happened because magic shit was going down, and they didn't want to admit it was their fault.

The "birth" of a witch tends to be unpleasant, often leading to a need for secrecy concerning their new gifts. The powers of a witch seem to be as numerous as there are insect species in the world, but this is not to say that a witch will ever be able to come anywhere near mastering them all. This is not to say no two witches have the same power; merely that they are in possession of both lady luck's feet if they manage to find one another--it is also why a witching school has never been (successfully) founded. Each witch has a singular, small realm of expertise to start out being fairly masterful with, say for example, mesmerization. They seek a means to channel this gift, and find it works best through song. As the witch grows, she realizes she is more powerful near lakes, and begins to be able to change her shape, grow sharper teeth. Ever wondered where sirens come from?

Many witches believe their diet controls how their powers will grow, and have experimented... extensively. If there is one thing near every witch can admit to loving, it is experimenting. A witch never be powerful without a strong sense of curiosity and willingness to try new ideas. (See: "Fetish.")

A great number of witches share one gift in common: calling on animals. Each witch tends to have a specific specimen she is most comfortable calling on, usually a common wild animal that travels in groups. This is the main spark that caused the witch trials of old, the hangings and swimmings and burnings. As if able to recall these past horrendous events, many witches are afraid of losing their breath, water, fire, or a combination of the aforementioned. Just because not many actual witches died in the trials doesn't mean it wasn't scary.

Much like how being undead ails vampires, witchcraft takes its toll on a witch's appearance, but in an entirely different manner. While a vampire will merely seem a particularly spry senior citizen (if he is good at being a vampire and not a lazy lard), a witch will completely lose the ability to blend into a crowd. Their skin becomes taut and unable to bear fat, and their bodies lose color--something known as the Fade. Their teeth and nails turn yellow and they tend to lose their eyesight, or at least become color blind. Some witches will be as pale as chalk with hair whiter than skulls; often these sorts had spent their lives perfecting foul magic like hexes and poisons. Some witches used their power for good, such as by creating charms and healing the less fortunate; often their skin, eyes and hair will be without shine, far darker than a moonless night. A notable witch hunter once suspected the latter defied the fine print of their Contract with the devil ("Rule seventy-two: Be eeeevil!"), and thus were banished to become one with the shadows. These witches may appear as youthful as they are, but are unable to wander freely in public... for the most part.

Both the magic and the Fade can begin to take them at any age or moment--five years or more after their "birth," at the earliest. While there is the general pattern of black witches being Good and white witches being Evil, witchcraft is not entirely unlike grammar. There are always exceptions to every rule, except that one.

(I would like to insist that the majority of witches be female, but we can have an equal number of girls and boys if we get a total of four. :) )




(1 slot!)
Reservations: N/A! Yoiks!
(Slot now open! Would like at least a full paragraph or two on what you'd like to do with this before you send me an app, however. I'm gonna be extra picky. :P )
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Never moon a werewolf.

-Mike Binder

Oh buddy, the years have not been kind to your kind. Generally wild and ruthless creatures that they are, werewolves have had extremely little success in adapting to the changing world. You know, what with the development of machine guns, sniper pilots, bombs and other animal extermination devices.

Quirks include the greatest level of strength known to living creatures, allowing you to give a tank an "OH SHIT!" dent if you managed to be sneaky enough to get near one. Another lovely gift from your predecessors is supreme self-control, allowing you to convert your fanatic cravings for ripping flesh into pacing, and perhaps a single player game of checkers if you're especially lucky. Each werewolf tends to have his or her own unique style of keeping themselves occupied on a full moon, usually a favorite hobby. A strange one. One other people won't try to join in on. They have a word for it.

More quirks? Enhanced smell! Usually a bad thing, actually. There's also rapid hair growth. Um. There's also the easily developed muscles!! Leading to a couple of weres to run with their tails behind their legs... into the bodybuilder modeling industry... Oh gad.

Unlike vampires, weres are not provoked by blood, only an strong urge for chaos and wanton destruction. Think of it like having a boner; no pun intended. Many keep their rooms as messy as possible for utmost comfort, some going as far as having a sort of reverse OCD. Werewolves tend to stay well away from one another, often to the point where there are only four to six in a country at a given time. Yes, my friend: you are going extinct. Of course, this is a good thing, right...?

(Anything not covered (which is prolly a lot) is up for speculation by the roleplayer. Lucky bastard will get to be the only playable wolf in this entire thingabob, after all! Intensive discussions with the GM required if you want this role, and I expect you to run with as many ideas as you can. Your OC may suspect he was only recruited "for the lulz.")




[III B.] Your app: How to impress the Wudge

Righto, now for the part you actually care about! Or the part you should care about. Prettying up your character sheet, and things you might want to know before you send something in!

And perhaps totally unrelated, but feel free to run off and invite people you think are cool! Not including myself, I'm thinking about having 13 players maximum, so there's a bit of space available to fill.




[III C.] The Skeleton: If you skipped everything and scrolled down here, I swear to GOD---


Code: Select all
[center][size=150][b]Race[/b]: (Duh-hurp; then sub-species, if applicable)

[b]Full name[/b]: (Given "Nickname" Middle Surname; Title...... Keep in mind that titles WILL be lame as balls if everybody has one).

[b]Age[/b]: (# should not be above 200), (Old or young compared to their brethren?)[/size][/center]

[right][img]HTTPLINKYLINKYDOTJAYPEG[/img][/right]



[size=150]LOOKS[/size]
[b]Height and Weight[/b]:

[b]Complexion[/b]:

[b]Body Type/Health[/b]:

[b]Facial features[/b]:

[b]Distinguishing marks[/b]:

[b]Apparent Temperament[/b]: (from posture, common expression, etc.)

[b]Hair and eyes[/b]:

[b]Casual wardrobe[/b]:

[b]ACTION TIME wardrobe[/b]:

[b]Etc[/b]: (optional)



[size=150]PERSONALITY[/size]
(Write me paragraphs. I hope for 3-4 fat ones.)

[b]Speech[/b]: (Accents, swears, rudeness, tone of voice, etc.)

[b]Pet Peeves[/b]:



[size=150]EQUIPMENT[/size]
(YOU ALL SHOULD HAVE A PAGER!! Otherwise, do whatever you want here. You can neglect to mention some things if your character has a house she can fetch shit from later on, but you are telling me a good while before they pull out, say, a bazooka. I don't want to be unpleasantly surprised by sudden dramatic inventory is all.)



[size=150]LIFE[/size]
[b]Favorite color[/b]: (could just be a color that suits them best, if they have no preference)

[b]Hobbies[/b]:

[b]Likes[/b]:[list]
[*]
[*]
[*]
[*]
[*]
[*] (you are allowed to add more)
[/list]

[b]Dislikes[/b]:[list]
[*]
[*]
[*]
[*]
[*]
[*] (you are allowed to add more)
[/list]

[b]Fears[/b]: (allergies can be included here.)

[b]Agenda[/b]: (What motivates them, what made them join, what makes them stay, what makes them continue living, etc. Make this solid.)

[b]What guarantees the fact that you'll stick around?[/b]: (also must be solid. This is something Ebenezer WILL know/use. You may discuss this with me if you are unsure. No blackmail, though!!)

[b]Day job[/b]: (And are they juggling jobs or did they gleefully quit their old one to run off with Ebenezer? Did they never have a job? Are they a hermit?)

[b]Where they hail from[/b]: (Poland?)

[b]How they became what they are[/b]: (describe what happened. For humans... describe their corporate ladder climbing, idk 8D Can also be a more general HISTORY.)

[b]Notable experiences since then[/b]: (optional, believe it or not!)

[b]Opinion of the others[/b]: (can refer to Ebenezer, to the other party members, or just in general what they think of races. Try to come back and edit in more info. if you're one of the first to submit a profile.)

[b]Criminal Record[/b]: (describe what happened. Are they a clean slate? Which race's laws have they defied?)

[b]Etc:[/b]: (Anything else you couldn't quite fit in! Add some quirks, or make them suddenly likable or hatable! Again, optional.)




RACE-SPECIFIC SKELETON (tack your chosen race's skeleton to the end of the general skeleton above.)
A casual browse through the vocabulary tab is recommended before tackling this.

Vampire
Code: Select all
[b]Specialty[/b]: (what makes you of value? What makes you DESIRABLE on this team? Sell yourself here. ;D)

[b]Preferred feed[/b]: (and how it affects your body)

[b]Sunlight tolerance[/b]: (should be an amount of time, no more than four hours. It should take at least six to recover from near-vital sun exposure, if not a full day).

[b]Social standing[/b]: (feared? popular? homeless loser? You can describe your abode here, as well as how you're normally treated by others.)

[b]Social stealth[/b]: (How well do you hide your supernatural race?)

[b]BENEFITS FROM THE RACE (or otherwise)[/b]
[list][*] (one)
[*] (two)
[*] (three)
[/list]

[b]WEAKNESSES FROM THE RACE (or otherwise)[/b]
[list][*]
[*]
[*] (you can add more, but must have the same quantity as benefits. Keep in mind that each benefit and weakness requires you to describe the character's viewpoint and behavior concerning each point.)
[/list]



Human
Code: Select all
[b]Specialty[/b]: (weaponry!~ What makes you DESIRABLE on this team? Sell yourself here. ;D)

[b]The supernatural[/b]: (Describe how they became aware of the other races, or if this is totally new to them! What do they know?)

[b]Social standing[/b]: (feared? popular? homeless loser? You can describe your abode here, as well as how you're normally treated by others.)

[b]Social stealth[/b]: (How well do you hide your supernatural race? You can probably delete this, humans.)

[b]BENEFITS FROM THE RACE[/b]
[list][*] (one)
[*] (two)
[*] (three)
[/list]

[b]WEAKNESSES FROM THE RACE[/b]
[list][*]
[*]
[*] (you can add more, but must have the same quantity as benefits. Keep in mind that each benefit and weakness requires you to describe the character's viewpoint and behavior concerning each point.)
[/list]



Witch
Code: Select all
[b]Specialty[/b]: (spells? What makes you DESIRABLE on this team? Sell yourself here. ;D)

[b]Fetish[/b]: (See, [url=http://www.roleplaygateway.com/further-information-t61653.html#p1474397]vocab.[/url])

[b]Familiar[/b]: (The type of animal(s?) they are most in tune with, how in tune they are with them, etc.)

[b]Social standing[/b]: (feared? popular? homeless loser? You can describe your abode here, as well as how you're normally treated by others.)

[b]Social stealth[/b]: (How well do you hide your supernatural race?)

[b]BENEFITS FROM THE RACE[/b]
[list][*] (one)
[*] (two)
[*] (three)
[/list]

[b]WEAKNESSES FROM THE RACE[/b]
[list][*]
[*]
[*] (you can add more, but must have the same quantity as benefits. Keep in mind that each benefit and weakness requires you to describe the character's viewpoint and behavior concerning each point.)
[/list]



Werewolf
Code: Select all
[b]Specialty[/b]: (It's probably your brawn, bro.)

[b]Quelling[/b]: ([url=http://www.roleplaygateway.com/further-information-t61653.html#p1474397]See, vocab.[/url])

[b]Social standing[/b]: (feared? popular? homeless loser? You can describe your abode here, as well as how you're normally treated by others.)

[b]Social stealth[/b]: (How well do you hide your supernatural race?)

[b]BENEFITS FROM THE RACE[/b]
[list][*] (one)
[*] (two)
[*] (three)
[/list]

[b]WEAKNESSES FROM THE RACE[/b]
[list][*]
[*]
[*] (you can add more, but must have the same quantity as benefits. Keep in mind that each benefit and weakness requires you to describe the character's viewpoint and behavior concerning each point.)
[/list]

Toggle Rules

[IV.] The Rules and the GM Tool

You guys should know the drill. No godmod, no sues, no one-liners, comply with the site rules, no ignoring posts, have fun, blaaah blaaah. And try to keep your characters assertive, just so there' s always something to reply to (be it dialogue or action); don't wander off by yourself and expect people to trail after you like lost puppies. :\
If another roleplay has a rule, and it sounds reasonable enough, it most likely applies here, too. I reserve the right to alter this portion should issues come up.
I also reserve the right to copy pasta your wonderful questions to put into an upcoming FAQ. :) <3

Now, remember how I get to kill your character on a whim? Whaddayamean "no"? See, this is why you should read, bro.

Okay, no, it's not on a whim, it's just that I EXPECT YOU TO BE ACTIVE AND COMMUNICATIVE. If you can't post, I expect to know why not within three weeks. That's almost a full month, dude, plenty of time. But if you had a serious crisis and want to come back afterwards, hey, don't worry. You can app a new character, or just talk to me afterwards. We'll come up with something, and I might allow you to resurrect your old one... but this is not something to be abused, ever. The more spots we fill, the less merciful I'm going to be about it... but I'm a pessimist, so I doubt we'll have a full house. I'll probably be plenty lenient. I mean, you fulfilled my ridiculous standards, and suddenly you're gone? There's gotta be a good reason. I say it's about time we get to know about this tool of death though.


Ebenezer Valante, Sr. is his name.

He is old, very old. Most probably older than your character. He is large, very large. A good six feet and a half with very good posture, so most probably they won't reach too far past his shoulders.

He can eat anything.

He will be your guide, as well as your boss. :)

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Hey, Hells, I posted. Go see if you agree with it. (I kinda decribed your character as a lunatic LOL).

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WHAT ARE YOU DOING

GET OUT OF HERE

GET OFF MY ACTIVITY TAB YOU FIEND

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NEVAH! YOU WON'T TAKE ME AliVE! *pulls pins out of two hand grenades with her teeth and throws them at Wudge*

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OH, SO YOU'RE A SHE ARE YO--splat.

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Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Add Group » 0 Factions to align with

There are no groups in this roleplay!

Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.

Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

Orphanage

By marking a character as abandoned, you can offer them to your players as pre-made character sheets.

Character Portrait: Balthazar Shirazi
0 sightings Balthazar Shirazi played by Kurokiku
"It is better to be hated for what you are than loved for what you are not."
Character Portrait: Sable Lavante
0 sightings Sable Lavante played by Yonbibuns
"You're just a cannibal, and I'm afraid I won't get out alive, I won't sleep tonight."

The Forge

Use your INK to craft new artifacts in Good Evening, Monsters.. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

View All » Add Character » 17 Characters to follow in this universe

Character Portrait: Ebenezer Valante
Character Portrait: Charlie Bishop
Character Portrait: Colm Joyce
Character Portrait: Winston Da Costa Lovecraft
Character Portrait: Kone Dupuis
Character Portrait: Minimum Calroid
Character Portrait: Timon Waahid

Newest

Character Portrait: Timon Waahid
Timon Waahid

"Zydate comes in a little glass vial." WIP

Character Portrait: Minimum Calroid
Minimum Calroid

"You WILL do what I want"

Character Portrait: Kone Dupuis
Kone Dupuis

WIP When I am asleep, I dream what I dream when I am awake. Its a continuous dream.

Character Portrait: Colm Joyce
Colm Joyce

"That one suffers from a double dose of original sin."

Character Portrait: Charlie Bishop
Charlie Bishop

"Oi, what the fuck you lookin' at, bitch?!"

Character Portrait: Ebenezer Valante
Ebenezer Valante

"I act only in accordance with the natural course."

Trending

Character Portrait: Charlie Bishop
Charlie Bishop

"Oi, what the fuck you lookin' at, bitch?!"

Character Portrait: Timon Waahid
Timon Waahid

"Zydate comes in a little glass vial." WIP

Character Portrait: Colm Joyce
Colm Joyce

"That one suffers from a double dose of original sin."

Character Portrait: Ebenezer Valante
Ebenezer Valante

"I act only in accordance with the natural course."

Character Portrait: Kone Dupuis
Kone Dupuis

WIP When I am asleep, I dream what I dream when I am awake. Its a continuous dream.

Character Portrait: Minimum Calroid
Minimum Calroid

"You WILL do what I want"

Most Followed

Character Portrait: Timon Waahid
Timon Waahid

"Zydate comes in a little glass vial." WIP

Character Portrait: Minimum Calroid
Minimum Calroid

"You WILL do what I want"

Character Portrait: Ebenezer Valante
Ebenezer Valante

"I act only in accordance with the natural course."

Character Portrait: Charlie Bishop
Charlie Bishop

"Oi, what the fuck you lookin' at, bitch?!"

Character Portrait: Colm Joyce
Colm Joyce

"That one suffers from a double dose of original sin."

Character Portrait: Kone Dupuis
Kone Dupuis

WIP When I am asleep, I dream what I dream when I am awake. Its a continuous dream.


Fullscreen Chat » Create Topic » Good Evening, Monsters.: Out of Character

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