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Grand Keeping

Grand Keeping


This is a role play that takes in all possibilities, a world were magic always existed, simply to evolve in this world, along with technology.

710 readers have visited Grand Keeping since SynaHunt created it.


Every nation out of 7, the most renowned, are filled with powerful men and women, they are the modern day knights of their countries, they are armed with weapons that have been modified to allow magic to be infused into the weaponry. These men and women are the first ones on any scene, they act as the military for their countries.


Five years after 2015, WW3 Began. The war was started when a group of american women were sent to Russia for a woman's right protest, they were shot down by Russian police forces. Americans sent in a small squad of their top magicians to head the first invasion of Russia, they were of course met by Russia's top men, including the Russians Paladin, The magicians from america were able to combat the paladin for 2 hours, then the paladin decided to step in, absolutely obliterating the american’s reinforcements. The climax of the war was met when the French, Japanese, United Kingdom, Germany, Chinese, America, and Russia’s Paladins all met on an agreed upon location, a desolate island. There the paladins battled destroying the whole island, and eventually each other. The battle was so epic, it was recorded as the disaster, code named, “2020’S GREAT CALAMITY” This event was so shattering it almost collapsed, the military of each country, as the paladins were all symbols, symbols of strength. Sadly the war continued for 2 years, each nation eventually signing a peace treaty, that would last 10 years, enough to rebuild their military'.


German spies were found within Frances knight HQ, attempting to steal information on Frances elite squad, and their paladin at the time, when this was discovered France sent in their elite squad, along with their paladin to exterminate the squad, then attempt to assassinate the fuhrer. This plan was discovered and both military forces met, in a neutral land, and absolutely demolished each other, and the land around them. This battle raised a small body count, but an incredibly high number of injured soldiers.This war was halted before it could escalate any further, only 14 battles were held, before the other 5 nations decided to intervene.

Weaponry is forged inside of the Knights Headquarters, A knight’s headquarter of their respected nation always in the center. Weapons when made are entrusted with a blank casting circle, it will remain blank until a person imprints their affinity onto it.

Weapons vary, as people are allowed to select them once they enroll into the military knight’s academy.

Guns do not actually fire bullets, they are able to fire off bullets of magic, say if you had an affinity for wind you would be able to fire wind bullets.

Swords are enhanced by a natural affinity, say you had water, you would be able to extend the sword with water, making it whip like, or sharper, same goes with wind.

This list goes on, and on.

NATIONS ( The one's people may join )
United Kingdom

Toggle Rules

Please use this format:
[b]Natural Affinity[/b]:
[b]Combat Style[/b]:
[b]Brief History[/b]:

Char. Creation rules:

Ranks are as if they are in real life military, please use the United states marines rank.

Please put in your brief history, your time in academy, so I may be able to see your skills. ( Academy = 5 role play years, chars usually must be 16 to enroll. So when adding this to your brief history please make sure to include that.


Please simply use common sense.

Do not quote the rules, that is what we are for, we being the people who make the rules.

Paladins will be the people who insert an incredibly amazing personality and type of style that is simply divine.

The Story So Far... Write a Post » as written by 0 authors

There have not been any posts in this roleplay.

View All »Arcs

Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

There are no arcs in this roleplay.

View All » Create New » Quests

There are no quests in this roleplay.

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Here's the current leaderboard.

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.


Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.


While not required, locations can be organized onto a map. More information soon!

Add Group » 0 Factions to align with

There are no groups in this roleplay!


By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.

Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.


Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.


Locations where Mobs and Items might appear.


You can schedule events for your players to create notifications and schedule times for everyone to plan around.


Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Grand Keeping. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

View All » Add Character » 5 Characters to follow in this universe

Character Portrait: Alfred Saint Walker
Character Portrait: Andrey
Character Portrait: Vera Zolin
Character Portrait: Wilhelm Aust


Character Portrait: Wilhelm Aust
Wilhelm Aust

A twenty-five year old German knight with an addiction to cigarettes and a knack for punching faces.

Character Portrait: Vera Zolin
Vera Zolin

Russia's Sergaent Major

Character Portrait: Alfred Saint Walker
Alfred Saint Walker

France's Paladin


Character Portrait: Vera Zolin
Vera Zolin

Russia's Sergaent Major

Character Portrait: Alfred Saint Walker
Alfred Saint Walker

France's Paladin

Character Portrait: Wilhelm Aust
Wilhelm Aust

A twenty-five year old German knight with an addiction to cigarettes and a knack for punching faces.

Most Followed

Character Portrait: Vera Zolin
Vera Zolin

Russia's Sergaent Major

Character Portrait: Wilhelm Aust
Wilhelm Aust

A twenty-five year old German knight with an addiction to cigarettes and a knack for punching faces.

Character Portrait: Alfred Saint Walker
Alfred Saint Walker

France's Paladin

Fullscreen Chat » Create Topic » Grand Keeping: Out of Character


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Most recent OOC posts in Grand Keeping

Re: Grand Keeping

So are we gonna start any time soon? ^-^

Grand Keeping

This is the auto-generated OOC topic for the roleplay "Grand Keeping"

You may edit this first post as you see fit.