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Guardians of the Soul

Guardians of the Soul

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We have come to love and admire many characters from stories and legends. Few of them have survived recent disaster, and those who have remained cannot and will not remain hidden in the depths of legend any longer.

477 readers have visited Guardians of the Soul since Red Soldier created it.

Introduction

Mother Nature, Father Time, the Sand Man: for eons they have been Soul Guardians, the oldest legends known to man. Their purpose is to keep a close eye on humanity by instilling fear when human feet trod where they should not, inspiring stories to tell around their campfires during long winter nights, providing them a decent place to live by breathing life into the land so that it may bear fruit, and occasionally hitting them with some sort of vision to put them in the right direction. In the spirit realm, they guided human souls to their final destinations. This is much easier said than done, but in bygone eras, the Guardians had help from many creatures of myth, often unique to individual lands (and thus cultures) – rusalka, sphinx, fox spirits, and nymphs, among others. Sometimes they used legendary mounts – winged horses or griffons.
However, these creatures became extinct when hit by what could only be called, in human terms, a plague. Yet these creatures where not human, and illness was not known to them until that time, which, coincidentally enough, also occurred at the same time as the Black Plague in Medieval Europe. Coincidence? Maybe. Maybe not.
Only the elder Soul Guardians remain today, and, with all their history, are considered nothing more than mere stories. They are few and scattered; their power has weakened, but is still strong enough for a last stand. Some are convinced that something in the human heart allows their charges, who once feared them, to at least want to believe in their existence once more. After all, it has been humanity’s adaptability that has granted it survival.
The threat of another disaster that would wipe out the legendary Soul Guardians for good looms heavily. Some have sworn that their loved ones did not succumb to plaque, but to assassination – and that the assassination attempts will not cease until the last Soul Guardian falls. Others claim that the illness is no coincidence. Many suspect that perhaps the mysterious plaque IS the assassination. Thus, it has been decided by the Elder Council that they would make themselves known once more to the world of men. To remain lost in myth means continuing to allow themselves to atrophy, so either choice could spell destruction. Only one provides a chance for a new life for all.

Here are some of the characters that I had in mind, but you are free to choose your own popular legendary figure:
Mother Nature
Father Time
Sand Man
Sphinx
Gulliver
Yeti
Big Foot
Death

Character profile/skeleton:
Personality:
Abilities:
Former helpers:
Stance on “the Decision” to go fully into the world of men:

Toggle Rules

All characters must be approved by me.

All posts are to be at least one paragraph in length. It does not need to be long, just enough to keep the plot rolling along.

All posts are to be written with proper punctuation and grammar (unless the characters are speaking, when appropriate).

If you wish to permanently leave the role play, please inform your fellow players.

If you do not wish to announce your permanent leave to the world, you may send me a private message. By leaving, you allow those players remaining to either appropriately dispatch your character, or to take said character as a second one.

Please use the skeleton provided for your character.

Feel free to take liberties with whoever you choose, but I ask you not to lose sight of the fact that yours is a character from popular legend and thus comes with certain characteristics that makes him or her unique. For example, Father Time would not be a hot-headed teenager by any stretch of the imagination. However, you may choose to make a sphinx male (after all, all species need both males and females to reproduce). I trust you to work within reason and with creativity.

Have fun!

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It was done. In the depths of the Arabian Desert, while the Shiites and the Sunnis fought their quarrels, the meeting of the immortals was adjourned. The cavernous underground hall had an aura of sad emptiness, with those few remaining arriving at dusk without the retinues they might have had in better times. Sometimes it echoed with the angry sound of harsh words as argument erupted between the more hot-tempered members of the remaining council. But in the end, a decision was made, and most had agreed. There was no turning back.

Jack Frost stepped out into the cold winter night, where the temperature dropped below freezing point after sunset this time of year. A light frost, barely visible, spread across the rocky outcrop of the narrow entrance. The darkness cast deep shadows over his body, so that only his clothes seemed a light patch against them from a distance, and the silver glinted like snow when it caught the light of the full moon or one of the countless stars. At the moment, Jack’s beautiful winter coat was draped over one shoulder, revealing the kaftan and black slacks underneath – peasants’ dress, some might say, but so well-made that none who saw him dare make such an accusation.

He stood there for a minute, taking in the glorious night, which seemed pleasantly cool to him. The chill air left no goosebumps on his skin as he breathed in, just to take in the scent of it all. Jack Frost was not one to frequent deserts, not even on chill winter nights such as this. He did so only for gatherings such as this, and the rare visit for . . . personal reasons.

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Events

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Guardians of the Soul. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

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The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

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[OOC] Guardians of the Soul

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