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Guild of Nine Swords

Guild of Nine Swords

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A guild-based roleplay in a fantasy setting with a not very restrictive class system. Go on adventures and achieve glory and honor! But be wary, a dark evil looms on the horizon for the land of Anissa...

2,341 readers have visited Guild of Nine Swords since Ranos created it.

Introduction

Welcome to Anissa, a land of great magic, great mystery, and great adventure. It's recorded that the founding of the Guild of Nine Swords was 200 years ago. The guild was created as a result of the Necromancy War, in which an army of rebels, tainted by dark magic and their ranks bolstered by the undead and demons, were led by the evil archmage Lemkey to conquer Anissa. The coalition of the country's lords and greatest warriors combined their powers to defeat Lemkey at the gates of the capital city, sending all of his hellspawn back to the darkest depths of their evil realms. Lemkey was executed in the town square the following day, and he ceased being a threat to Anissa, and the nine warriors who had brought him to justice gained renown all over the world. After founding the Guild of Nine Swords to carry on their legacy, it eventually rose to greatness as the best band of fighters ever assembles.

As generations died and leadership changed hands, however, the guild has fallen into a state of disrepair. They no longer inhabit a castle atop a mountain peak, but a wooden guild house in the slums of the capital city of Umbryn. As the last leader, a wizened mage, succumbs to old age and the body that betrayed him, new leadership comes into the guild...and the new guild master has big dreams for the historic Guild of Nine Swords. Will the guild ever be restored to its former glory? Only its members can make sure of that.

But the guild has enemies too, including the Cult of Lemkey, a shadowy organization spread across Anissa dedicated to bringing about the old ways of dark magic and destroying the legacy of the Nine Swords. The guild is also opposed by the greedy lord Harelm of the king's court, looking to seize the guild and use them as a puppet to further his cause. So far the guild has been able to fight off these physical and political attacks, but it's an uneasy war that not everyone in the guild thinks they can win.

Toggle Rules

1. When a game master makes a decision, that decision is final.
2. You are allowed to leave the guild or roleplay outside the guild if you so wish, but we'd like to keep most of the roleplay guild-centered in the beginning.
3. No powerplaying. Not to say you can't become powerful, but if you immediately start out as a godlike destroyer of worlds, you're going to get a swift kick to the ban.
4. You don't have to love every player, but there's a zero tolerance policy on flaming.
5. Every class picks a major, general, and minor proficiency. Of course, they can do other things, but they excel in their proficiencies.
6. While the proficiencies are there to help make combat simpler, this game involves NO DICE. Full RP fighting.
7. Proficiencies mostly affect combat against NPCs. Though, as I write this, I can't wait to see how they clash in player fights.
8. There are only four ranks in the guild; in descending order of authority they are Guildmaster, Guardian, Journeyman, and Recruit.
9. Put proficiencies in the EQUIPMENT section of your biography.

ARCHTYPES
---------------
They say there are three archtypes to combat; The Warrior, The Rogue, and The Mage. While you're not limited to a stereotype of each, you must pick one patron archtype and pick three proficiencies for your character.

WARRIORS: Warriors are directly involved in the combat, whether acting as a shield for their allies or a harbinger of death for their enemies. They pick a major skill, a general skill, and a minor skill to shape their character's combat identity.

BLADES (Proficiency with swords and the like, single or dual wielding.)
BLUNT (Proficiency with hammers and blunt objects. Polearms fall under this category.)
SHIELD (Proficiency with shields and shaking off damage with them.)
ARCHERY (Proficiency with the use of a bow and arrows.)
LEADERSHIP (The ability to inspire those around you and raise morale.)
INTIMIDATION (The ability to inspire fear in opponents that feel fear.)
FORCE (The ability to shatter enemy blocks.)
FIRST-AID (The ability to heal injuries with makeshift medical equipment and natural ingredients.)
FORTITUDE (The ability to stand your ground and resist stuns, fear, or attacks that would overwhelm others.)




ROGUES: Rogues are more creative with their combat tactics, relying on cunning and guile to get them through a fight, whether they're an assassin or a thief. They also pick major, general, and minor proficiencies.

DAGGER (Skill while using one or two daggers or short swords.)
POISONS (Skill used to make quality poisons to be applied to weapons.)
INFILTRATION (Skill used for picking locks and getting around barriers to reach your goal.)
SNEAK (Skill used to bypass an enemy's awareness, whether it's to spring a sneak attack or steal a trinket.)
PERSUASION (Skill to manipulate NPCs into doing what you wish.)
STUN (Skill used to impede enemy movements, attacks, or halt them completely for a post.)
TREASURE HUNTING (Characters with this skill have a knack of finding some neat goodies when they search for them.)
CRITICAL ATTACK (Can deal great damage to compromised or unaware enemies.)
DODGE (Skill used to improve evasion of attacks.)




MAGES: Mages are practitioners of magic. They can learn up to three of the schools of magic, choosing a major aptitude, a general aptitude, and a minor aptitude. Two or three schools of magic can be combined in a spell. Magics marked as (BLACK) are perceived as wicked or tainted, and the land has outlawed their practice. However, this may change over the course of the roleplay. (They can still be picked, of course, but be wary of the roleplay effects.)

FIRE (The art of conjuring flames.)
FROST (The art of conjuring solid ice or blizzards.)
EARTH (The art of manipulating the earth.)
STORM (The art of manipulating the winds, the rains, and yes, powerful mages can shoot lightning.)
LIGHT (The art of mending wounds and smiting "evil" creatures with light magic, as well as conjuring light.)
DARK (The art of summoning demons and raising the dead.) (BLACK)
SHIELD (The art of casting protective wards over yourself or allies to mitigate damage at the expense of your magic energy, and if persisting, health.)
CHAOS (The art of dominating the minds of men and beasts and driving them to the point of insanity, whether for torture or battle confusion. Can be deterred by strong minds.) (BLACK)
ENCHANTING (The art of imbuing objects with magic to serve an extraordinary purpose. Enchants must be done with game master approval, and effects must be taken from either of your other schools.)


GAME MASTERS:
Ranos Tarran (Ranos)

Browse All » 6 Settings to roleplay in

Anissa

Anissa by Ranos

Anissa looks the same as always...A vast country with many settlements and bustling prosperity.

Umbryn

Umbryn by RolePlayGateway

The capital city of Anissa, Umbryn is where the guild headquarters is located, as well as many shops, inns, and ways to spend your time...and gold.

Guild Headquarters

Guild Headquarters by RolePlayGateway

Welcome to the Guild of Nine Swords. Doesn't look special now, but damn, it has history.

Nalyn Village

Nalyn Village by RolePlayGateway

A quaint village to the southeast of the northern city of Umbryn, this humble place is rife with petty quarrels and it's usually where novice guild members first take contracts with.

Layen

Layen by RolePlayGateway

A city located over a mountain range to the west of Umbryn, passage to this town is fraught with danger. It is the only city in Anissa to have a gladiatorial arena.

The Arena

The Arena by RolePlayGateway

Whether you're here to drink a glass of the finest wine while gladiators fight for glory in the ring below you, or fight for glory while spectators' throats go hoarse cheering your name, this is a place where many travelers visit for money or glory.

The Story So Far... Write a Post » as written by 4 authors

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#, as written by Ranos
Ranos Tarran sat in the dining hall of the guild, eyeing up the plate of cold meat that lay before him. "Damn.", he thought, "The guild really has fallen on hard times." There was once a time where guild members were treated to the sweetest nectars and meats that could make the hardest pallets light up with delight.

He stabbed at the meat with an old and slightly bent fork, lifting a piece of pork into his mouth. The Guild hadn't gotten a contract request in a week, and it was contract money that funded the entire operation. It seems nobody trusted in the reputation of the guild anymore. Glancing around the near-empty dining hall, Ranos took a great sigh, returning the meat to its plate and leaning back in his chair.

The setting changes from Guild Headquarters to Anissa

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#, as written by glmstr
"You can't Just sit there and brood all day, boss." Yuhra said as she leaned against the wall of the Dining Area and reached into her pocket. She produced a small bag, opening it and chewing on the dried beef that was inside."If this job goes as bad as it has been, I'll have to return to being a courtesean, and I definitely do not want to humiliate myself like that again." She walked over behind Ranos and placed her hands on his shoulders, resting her chin on the top of his head. "So when are we going to go find work? I'm getting tired of being cooped up in this place all the time, eating rats and dried meats. I want some action!"

The setting changes from Anissa to Guild Headquarters

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#, as written by glmstr
"You can't Just sit there and brood all day, boss." Yuhra said as she leaned against the wall of the Dining Area and reached into her pocket. She produced a small bag, opening it and chewing on the dried beef that was inside."If this job goes as bad as it has been, I'll have to return to being a courtesean, and I definitely do not want to humiliate myself like that again." She walked over behind Ranos and placed her hands on his shoulders, resting her chin on the top of his head. "So when are we going to go find work? I'm getting tired of being cooped up in this place all the time, eating rats and dried meats. I want some action!"

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#, as written by Ranos
Ranos stood up and shrugged off Yuhra's grasp, gently feeling the hilt of his sheathed blade; "I too wish for action, but there's just a lack of work. Times are tough. However, I haven't yet checked the dropbox out front for any requests today. Perhaps we'll have a legitimate contract this time, or at least one of the requests for petty grunt work we usually get."

He strode over through the hall to a small wooden box mounted to the wall, attached by an iron chute. He lifted the lid on the box and rummaged through several parcels enclosed; "Death threats...Church summons...Tax notice...Hm?" He finished, pulling out two envelopes with hastily scrawled addresses. "Hey, Yuhra, come over here!" the man called with a twinkle in his pale eyes, hoping to see contracts enclosed.

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#, as written by glmstr
"Ooh, what did you find?" Yuhra trotted over to Ranos, standing on her toes to look over his shoulder. She could see two small envelopes with sloppy addresses on them. "I hope it's a job!" She jumped up for joy. "What is it? Open it, open it! Ill get my weapon ready!" Yuhra sprinted to the weapon rack in the bunk room with her bed, and pulled out her naginata. She closed the door and sat on her bed, removing the cloth section of her armor and using it to wipe the dust from the weapon. After it was gleaming again, she retied the cloth where it belonged and came back out, giggling and running her finger along the long handle.

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#, as written by Ranos
Ranos tore open the envelopes and examined the two letters they contained. He mumbled the first letter to himself;

Dear Guild of Nine Swords,
I don't care what reputation you may carry, I have something that I need done by professionals, and you are what I can afford. I'm willing to pay good money, which I'm sure you've seen very little of recently, to rid Nalyn of a very serious ghost problem. Four children have disappeared in the past four weeks. One night, they will be tucked into bed by their mothers, and the next morning they will be gone without a trace. The royal guards with the king's emissary won't investigate because they think it a waste. We need your help. Find me in Nalyn for more information and your advance payment.
- Jarem Alden, Village Elder.


His eyes grew wide at the end; it was a wise move for Jarem to include "advance payment" in his closing words. Saving the second envelope for later, he placed it back in the mailbox and called out to Yuhra; "We're heading to Nalyn, pack a bag!" He called, writing up a piece of parchment to inform anyone where the two would be heading.

I'm taking guild members on a mission in Nalyn; any guild members are welcome to seek us out during the time our mission is in progress, or join us and tag along before we leave. For those of you that stay, be good, but if you burn the guild house down, I burn you down.
Cheers!
Ranos Tarran.

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#, as written by glmstr
"On it!" Yuhra ran to the bunk room, gathering things she needed: Daggers, a torch, a flint and steel, a carving knife, other camping equipment, and a small silver pendant with a diamond set into it. She stuffed all of these items into a large leather sack, except for the pendant, which she slipped around her neck. She began humming a cheerful tune while taking an iron rod and sharpening her weapon with it. Once the blade was razor-sharp, she resheathed it and slung the sack over her shoulder, and ran back out to catch up with Ranos. She gave him a small, playful smile and said "I'm ready for some ghost killing!"Her tone suddenly turned dark and furious, "but if someone touches me in the wrong place again, I won't hesitate to rip their arms off." Her voice then shifted again back to cheerful and childish "I don't like people with hands that like to try and explore" She giggled.

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"It's because of you that I fear for all the young men in this town sometimes, Yuhra." Ranos remarked, slipping on his backpack and gripping his sword in his sheathe to make sure it was secured. He grabbed the knob of the front door and looked over his shoulder to Yuhra; "Are you ready to go?" He asked. "This could take a while, so be sure you have everything you need."

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#, as written by glmstr
"On it!" Yuhra dropped the bag to the floor, and began to rifle through it, nodding to each supply she pulled out. She then quickly stuffed them back into the sack, pulled it back up and threw it over her shoulder. She then ran into the room, yelling back, "Almost forgot something!" She then came back out with a few small glass flasks of water. "Holy water! I found them in the street.Since we're fighting ghosts, we might need them" she chirped, stuffing those in her bag as well.

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#, as written by Ranos
"That should be useful." Ranos replied, opening up the front door and stepping into the street. "Come along, now!" He called to her, walking out into the streets of Umbryn. He took a last glance over his shoulder and saluted the empty space that was the guild's dining hall. The man took a sharp right turn on his way out, walking down toward the city gates where he'd wait for Yuhra.

The setting changes from Guild Headquarters to Anissa

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#, as written by Ranos

The setting changes from Anissa to Guild Headquarters

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"Coming!" Yuhra walked after Ranos, closing the Guild doors behind her. She went into the street, receiving the eyes of a few young men as she passed by. Then, one walked up to her and she felt a hand brushing her inner thigh. She turned and stared him down."Could you explain to me what you're doing?!" The man gave a smirk "Oh, I was just feeling the merchandise, if you know what I'm saying." She gave him a warning look "Don't make me get Ranos to beat you up!" The man burst into laughter. "That guild joker? What could that wise guy do to me? Is he your boyfriend,huh,huh?" Her eyes suddenly turned dark and ruthless. "How dare you insult my Ranos." Suddenly, she kicked him to the ground and had her weapon drawn to his neck. "Is it funny now? Is it all fun and games when the girl you touched has the opportunity to cut your head off? I didn't think so."

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#, as written by Ranos
Ranos chuckled with approval at the girl's combat skills; he knew how anxious she was to get her weapon bloodied, but it was time to end this before the local guard was let loose. "There there, Yuhra, let the poor son of a bitch go." He signaled to her with a gladiatorial "thumbs-down" for her to spare him. He retracted his hand and bent over to the point where he was nearly face to face with the young man; "Be aware, young idiot, that if you mess with the Guild of Nine Swords...There'll be a lot more than nine swords running you through."

Ranos stood back up and nodded once more at Yuhra, and then at the dark spot in the crotch of the man's trousers; "Oh dear, it looks like this man has a thing for violence or he may have pissed himself. How charming."

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#, as written by Ranos
(Move the roleplay to "Anissa" after we leave the city.)

The setting changes from Guild Headquarters to Anissa

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#, as written by glmstr

The setting changes from Anissa to Guild Headquarters

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#, as written by glmstr
Yuhra sighed and got up. "Don't ever pull something like that again." She stomped on the wet spot, giggling when he screams. "Okay? Good!" She switched joyful again with the tip of a hat and was ready to leave again. "I'm sorry, wont happen again!" She called out to a guard that was watching her. She smiled at Ranos, tilting her head to the side "Why do they always come for me, not anybody else? Is it my outfit? Is it too skimpy?" She shrugged and continued towards the city gates.

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#, as written by Ranos
Ranos shrugged; "To be fair, you could dress with a bit more modesty." He proceeded to the gates and nodded at the guard standing watch, letting out a greeting; "Hello, sir." He said.
"Ranos Tarran...That "guild" of yours is very far behind on your taxes. Three more weeks and we get to tear down your entire establishment."
"We're going out on the job now, guardsman, we'll be sure to have the payments on time. Let me and my friend out of the city, please."
"You know, Lord Harelm's offer still stands...The Guild of Nine Swords under the patronage of one of the wealthiest lords of the land. Think about it."
"I already said no, and my mind won't change. We're not a symbol or a mascot to be paraded around for Harelm's political ventures. Now let us out." Ranos said through gritted teeth.

The guard shrugged and let them out onto the stone ramp that lead down to the base of the hill Umbryn was built on. "Have a nice day." The guard said with a sly smirk. Ranos brushed past him and moved out the gate. (MOVING TO: ANISSA)

The setting changes from Guild Headquarters to Anissa

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#, as written by Ranos
(COMING FROM: GUILD HEADQUARTERS)

Ranos observed the countryside, standing at the base of the ramp leading up into Umbryn. It was good to be on the other side of the walls, finally going out for some adventure. He waited there for Yuhra before continuing.

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#, as written by glmstr
(Coming from: Guild Headquarters)

"This outfit was cheaper than the one i wanted, and the guy said he'd give me a deal if i showed him what it looks like on me..." Yuhra explained, adjusting her clothes. "I could use a bit of the money to get some regular clothes if you want. Oh, what am i talking about. I like this outfit anyway." She flashed a small grin at Ranos. "Ready to go? Because I sure am."

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Ranos showed a similar small grin and ran his hand through his receding hair; "The boy you find one day is going to be put through hell, I swear..." He chuckled, walking east in the direction of the morning sun. "To Nalyn we go!" He cheered, eyes level with the horizon.

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#, as written by glmstr
Yuhra pushed a braid away from her face and started following Ranos. "But that just means that the boy I find will be courageous, tenacious, and not stupid!" She chirped, holding her hand above her eyes to shield them from the sun. She began to hum the same tune again, but this time, much quieter.

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Ranos chuckled at the high praise the girl had for the boy in question. "I guess so." He said, continuing his walk. "I hope he comes from the guild. Strengthens the culture and all." The man heaved a great sigh and kept walking.

"Do you know the origins of the guild, Yuhra? Why the culture is so important?" He asked.

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#, as written by glmstr
"Well, I think the guild will have to recruit some new members if you think I'll find someone from there. There aren't very many people from the Guild that I'm interested in. Anyway, why is the guild culture so important? Were we once powerful and revered?" Yuhra walked closely to him, almost as if using him as a shield. "Did the Guild have hundreds of members, each one battle-worn and able to take down fifty men? Because that would be amazing if this Guild was at that status." She gripped the pendant, again humming that tune.

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"Your statements aren't that far off. We were never quite that expansive as far as our member count, I think our maximum was fifteen or twenty, but I may as well start from the beginning." Ranos replied, shielding his eyes from the intensity of the sun.

"A long time ago, maybe two hundred years ago, the whole country fell under siege by an evil necromancer named Lemkey. Legends have it that either he was a mage of the king's court gone rogue, a spawn of the demons, or the gods' personification of death itself, come to usher Anissa into his dark domain. Personally, I believe he was just another powerhungry little man who lost his soul to the dark arts."

"Now Lemkey had marched his army up to Umbryn, and his forces were just about to take the walls. Before the battle, however, King Taito-Yun the Third had gathered nine of the strongest fighters in his domain and had them lead the defense of the city. After succeeding with very few casualties, which were briefly healed by one of the fighters, a mage, they lead a counterattack so fierce that it lead straight to the heart of Lemkey's camp and to the slaying of the dark wizard himself."

"The fighters were celebrated and given the highest honors. While I'm told that they didn't have the best of friendship, they were able to come together to always provide a shield and sword to aid the people of Anissa. They are known now as "The Nine Swords." My mother is...was...a descendant of one of those men, a hulk of a man named Aegis."

"But that is why I want to restore the guild to its former place; so we can fulfill the promise laid out by The Nine Swords. So the people of Anissa can feel no fear. That's why we're going to go save those children in Nalyn. The Guild is supposed to represent the heart and soul of Anissa, because without us it wouldn't be there. And we must be cultural and, albeit not too much, proper."

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Within the cramped confines of the bare Guild pantry sat two figures facing one another. The pale mid-afternnon light illuminated the wispy haze of the acrid-sweet smoke of incense burning in a brass cup resting on a small wooden table to one side of the room. Sitting cross legged on an elevated stool in the middle of the room, Anil cradled the hands of a young woman before him atop both of his palms, his eyes closed as he gently hummed the incantation for the healing spell he was concocting. The girl was the daughter of one of the local tavern owners and her father always had her slaving away at chores in the establishment as to cut costs associated with hiring extra workers. She often had aching hands and feet from the labor and more than once now she had visited the Guild to purchase Anil's services.

Such a callous man. Such a pretty thing should not be worked so hard. Anil silently chastised the tavern owner as he continued his incantation. A soft white glow began to issue from the monk's palms, and as his humming grew in volume the cuts, scrapes and knots in the woman's hand slowly melded away and the steady breath of relief issuing from her lips indicated to Anil that she was indeed benefiting from his work. The glowing dissipated as the incantation was completed and Anil opened his eyes and met those of the woman.

Anil gave one of his wry smiles and asked, "Is that better?"

"Yes. Thank you and as always, here is your payment." The woman said as she came to her feet, reached into her purse and retrieved two silver coins, one for each hand.

In a smooth serpentine motion Anil brought his feet to the floor, still crossed and rose from the chair to stand before the woman. "You're welcome, miss. The Guild serves to help those such as you." he said as the young lady dropped the coins in his right hand. Anil would have gladly done this for free, but the Guild needed a reliable source of income and people needed a reliable source of medical care. Although it couldn't help offset the Guild's debts, at least it kept food in their bellies. Anil and the girl exited the pantry room and he escorted her to the the iron and oak entry door of the Guild headquarters. He waved her off and then turned back to find Ranos and give him the coin he just collected and was surprised that the stalwart guildmaster was nowhere to be seen. It was then that Anil noticed the parchment on the inside of the door. Looked like they had finally got some work! Ranos was heading out to Nalyn and Yuhra was probably in tow. Anil gave a slight frown at the thought of that. He obviously had a thing for Yuhra, that was for sure, but he wasn't worried that she could defend herself. Rather quite the opposite problem, that girl had a short fuse and although Anil trusted Ranos could keep tabs on the girl's violent outbursts, the ever vigilant guild master couldn't be paying attention to Yuhra and whatever horrors were out there at the same time. Who knew what kind of trouble she could start up if left to her own whim.

Anil quickly sauntered back into the pantry where his store of possessions were and retrieved his staff and travel pack then jogged out the door. Ranos and Yuhra were probably outside the city walls by now, Anil would need extra speed to catch up. Anil tested the wind with his finger and uttered a few short, harsh words and suddenly was floating a foot off the ground on a cushion of pressurized air. A few words later the wind howled and pushed the now light as air monk on his merry way to the city gates. At this rate, he should catch up with his two compatriots in no time.

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Add Setting » 6 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Anissa

Anissa by Ranos

Anissa looks the same as always...A vast country with many settlements and bustling prosperity.

Umbryn

Umbryn by RolePlayGateway

The capital city of Anissa, Umbryn is where the guild headquarters is located, as well as many shops, inns, and ways to spend your time...and gold.

Guild Headquarters

Guild Headquarters by RolePlayGateway

Welcome to the Guild of Nine Swords. Doesn't look special now, but damn, it has history.

Nalyn Village

Nalyn Village by RolePlayGateway

A quaint village to the southeast of the northern city of Umbryn, this humble place is rife with petty quarrels and it's usually where novice guild members first take contracts with.

Layen

Layen by RolePlayGateway

A city located over a mountain range to the west of Umbryn, passage to this town is fraught with danger. It is the only city in Anissa to have a gladiatorial arena.

The Arena

The Arena by RolePlayGateway

Whether you're here to drink a glass of the finest wine while gladiators fight for glory in the ring below you, or fight for glory while spectators' throats go hoarse cheering your name, this is a place where many travelers visit for money or glory.

Add Group » 0 Factions to align with

There are no groups in this roleplay!

Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.

Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Guild of Nine Swords. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

View All » Add Character » 6 Characters to follow in this universe

Character Portrait: Ranos Tarran
Character Portrait: Anil Nayaran
Character Portrait: Sylar DeVeaux

Newest

Character Portrait: Sylar DeVeaux
Sylar DeVeaux

"Magic is my brother, my sister, my mother, my father, and my lover. What else do I need?"

Character Portrait: Anil Nayaran
Anil Nayaran

"A sly one? Me? Oh no, I like the ladies." the monk jested with a mischievous smirk.

Character Portrait: Ranos Tarran
Ranos Tarran

"Swords be with you."

Trending

Character Portrait: Anil Nayaran
Anil Nayaran

"A sly one? Me? Oh no, I like the ladies." the monk jested with a mischievous smirk.

Character Portrait: Sylar DeVeaux
Sylar DeVeaux

"Magic is my brother, my sister, my mother, my father, and my lover. What else do I need?"

Character Portrait: Ranos Tarran
Ranos Tarran

"Swords be with you."

Most Followed

Character Portrait: Anil Nayaran
Anil Nayaran

"A sly one? Me? Oh no, I like the ladies." the monk jested with a mischievous smirk.

Character Portrait: Ranos Tarran
Ranos Tarran

"Swords be with you."

Character Portrait: Sylar DeVeaux
Sylar DeVeaux

"Magic is my brother, my sister, my mother, my father, and my lover. What else do I need?"


View All » Places

Anissa

Anissa by Ranos

Anissa looks the same as always...A vast country with many settlements and bustling prosperity.

Umbryn

Umbryn by RolePlayGateway

The capital city of Anissa, Umbryn is where the guild headquarters is located, as well as many shops, inns, and ways to spend your time...and gold.

Guild Headquarters

Guild Headquarters by RolePlayGateway

Welcome to the Guild of Nine Swords. Doesn't look special now, but damn, it has history.

Nalyn Village

Nalyn Village by RolePlayGateway

A quaint village to the southeast of the northern city of Umbryn, this humble place is rife with petty quarrels and it's usually where novice guild members first take contracts with.

Layen

Layen by RolePlayGateway

A city located over a mountain range to the west of Umbryn, passage to this town is fraught with danger. It is the only city in Anissa to have a gladiatorial arena.

The Arena

The Arena by RolePlayGateway

Whether you're here to drink a glass of the finest wine while gladiators fight for glory in the ring below you, or fight for glory while spectators' throats go hoarse cheering your name, this is a place where many travelers visit for money or glory.

Anissa

Anissa looks the same as always...A vast country with many settlements and bustling prosperity.

Nalyn Village

Anissa Nalyn Village Owner: RolePlayGateway

A quaint village to the southeast of the northern city of Umbryn, this humble place is rife with petty quarrels and it's usually where novice guild members first take contracts with.

Guild Headquarters

Umbryn Guild Headquarters Owner: RolePlayGateway

Welcome to the Guild of Nine Swords. Doesn't look special now, but damn, it has history.

The Arena

Layen The Arena Owner: RolePlayGateway

Whether you're here to drink a glass of the finest wine while gladiators fight for glory in the ring below you, or fight for glory while spectators' throats go hoarse cheering your name, this is a place where many travelers visit for money or glory.

Layen

Anissa Layen Owner: RolePlayGateway

A city located over a mountain range to the west of Umbryn, passage to this town is fraught with danger. It is the only city in Anissa to have a gladiatorial arena.

Umbryn

Anissa Umbryn Owner: RolePlayGateway

The capital city of Anissa, Umbryn is where the guild headquarters is located, as well as many shops, inns, and ways to spend your time...and gold.

Fullscreen Chat » Create Topic » Guild of Nine Swords: Out of Character

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Most recent OOC posts in Guild of Nine Swords

Re: [OOC] Guild of Nine Swords

Ill guess I just give you all a short synopsis considering that the admin has been away for so long

My charater (Who for now Ill call Bilva) is a essentially a fisher men that just happen to have a knack for magic. I imagina him using illusion and ball of light to make/force fish to jump into nets that he set up across the span of the river. Imagian little balls of light hovering over the surface of the water like lightning bugs, the fish would jump up the catch the "bug" and end up geting caught in a net. Or perhaps creating illusions of larger fish in the deeper sections of the lake so as drive the fish to both the surface and closer to the shore.

I want him to be more of and everyman that just happens to weild magic, not a enlightened monk like Anil, nor a scholarly sage like Sylar. Just a simple guy using magic to make his life easyer. Now for his being a person I would like him to be a more playful, almost jester like personality, full of good nature ribbing. Physically I would like him to be slightly plump seeing as his use of magic and fishing would keep him well feed. Simply imagian a place like india, a tree casting shade over a bend in the river, a well tanned man sleeping under the branches surrounded by mangos and fishing robs with bells on them. that is Bilva.

his Proficancies would be Chaos (for the illsuion, mental capabilities), Light (most for the optical aspects, not the holy part), and Enchanting (mostly to make fishing lures more enticing/effective). As for what order theyll be in I have no clue as im still working that out.

Now obviously this being a guild of fighter the man would need to enter battle from time to time. He would be more of a support role, using flashes of light and illusions to hinder his opponents. Perhaps doing some light healing, not a terribly offensive person usless He coudl abuse lights healing propeties can cuasing the opponents bones to continue growing and lead to the eventully calcification of soft tissue (but even I think that would be strenching it).


P.S. English isnt my first language so if there are any spelling mistake and/or grammatical mistakes that i make, I wont take any offense to you pointing them out. But being gentle about them would be highly appriciated.

Re: [OOC] Guild of Nine Swords

A synopsis in my mind would actually be most appreciated. It would give us an idea of how your character operates in whatever environment. Of course Ranos has the final word and I have no idea where he/she has been these past five days.

Re: [OOC] Guild of Nine Swords

Would it be taboo for me to post a rough synopsis of my potential OC (on teh condition that I have permssion to join) so that I may see what you all think.

As all of your are for more experienced roleplayers than I, your input would be high appreciated.

Re: [OOC] Guild of Nine Swords

I personally think the ghost scenario is getting us nowhere. Maybe a little fun in the arena?

Re: [OOC] Guild of Nine Swords

The very concept of magic requires a suspension of disbelief, or a hyper-rationalization. The mechanical properties of how magic "works" in this universe is left undefined so my assumption would be that you should feel free to imagine that it functions in any manner you see fit. Then again, I'm not the GM, so my assertions are not final.

Re: [OOC] Guild of Nine Swords

Im aware that this RP has already started, but would you happen to have room for another RPer.

On the off chance that you do have room for me can I ask what speciflty would allow illusion magic? Heat cuases air to have different refractive indexes due to so that can create illusions, but then on the other hand you do have the light school(?) of magic, granted it seems to be more concened with holy or anti-demonic properties rather that literal photons.

P.S. Im and engineer so I may over complicate things, please tell me if i do.

Re: [OOC] Guild of Nine Swords

This is going to die if somebody dosent post soon

Re: [OOC] Guild of Nine Swords

I don't have a clue what's going on. I made the most recent IC post, I thought I should wait for some one, anyone else to post.

Re: [OOC] Guild of Nine Swords

Are... you waiting for me?

Re: [OOC] Guild of Nine Swords

Good to hear, Anansi! :D

Hadespwr wrote:Given the post rate during combat thus far, I suggest that we schedule some IC chat periods specifically for combat.

Well it looks like we've got a really scattered roleplaying schedule so far...I'll PM everyone asking for there active times.

Re: [OOC] Guild of Nine Swords

I'll probably apply soon with a storm mage, with enchanting skills, and some earth skills.

Re: [OOC] Guild of Nine Swords

Given the post rate during combat thus far, I suggest that we schedule some IC chat periods specifically for combat.

Re: [OOC] Guild of Nine Swords

Everscale wrote:Is there a particular character skeleton we are meant to use? And are there spells within each area, or is there just... a general sense of magic?
No character skeleton, just the default boxes that RP gateway gives you. And there are no specific spells, just freeform magic, whatever your brain can come up with using your schools of magic. Whether you want to use fire as a shield wall or as a hurtling ball of destruction is up to you.

EDIT: The only rule I have is that you should put proficiencies in "equipment."

Re: [OOC] Guild of Nine Swords

Is there a particular character skeleton we are meant to use? And are there spells within each area, or is there just... a general sense of magic?

Re: [OOC] Guild of Nine Swords

My Apologies >,< I put my post in the wrong area

Re: [OOC] Guild of Nine Swords

Glad to see the interest, guys! We'd love to have any of you! And, by the way, mages who practice black magic ARE allowed in the guild, even though guild members still have an uneasy disposition with black magic, it's the law you must look out for.

Re: [OOC] Guild of Nine Swords

Interested as well will be replying soon with a character.

Re: [OOC] Guild of Nine Swords

I am interested. I will likely send in a character after I finish reading the rest of the description.

Re: [OOC] Guild of Nine Swords

I am interested... I will send a character soon!

[OOC] Guild of Nine Swords

This is the auto-generated OOC topic for the roleplay "Guild of Nine Swords"

Hey, guys! Thanks for showing interest in my roleplay. Ask any questions in a reply to this thread and if you've got more in-depth questions, PM me.

About me: I'm very active, this is my only roleplay, and I'm dedicated to making it notable, respectable, and popular on the site. I'm in for the long haul, and while you don't have to be, I'd love to have you along for the ride!

We (and by that I mean me ::foreveralone:: T_T) have got some awesome stories already planned out, and I promise to make each adventure a memorable experience. Now sit down with us, make a character, and let's have some fun! :)