Theme 1 – Metal Gear Rising: Revengeance OST - Rules of Nature https://www.youtube.com/watch?v=N3472Q6kvg0
Theme 2 – Breaking Benjamin - Blow me Away https://www.youtube.com/watch?v=L1VIh_lEP_o
Theme 3 – Sin Shake Sin - Can't Go to Hell https://www.youtube.com/watch?v=R2ct_Gkq-HQ
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Full Name: None
Alias: Ezekiel “Zeke” Walker, Efreet, Pyromancer
Age: 32 years old
Gender: Male
Ethnicity: Kurdish
Hair: Black
Eye color: Hazel
Body: Average muscular body, built for a balance of strength and endurance.
Height: 1.72 meters/ 5'8
Weight: 78 kg/ 172 lbs
Hometown: “Some shithole in Syria”
Affiliation(s): Maxwell Landon (employer)
Personality: Zeke’s blood burns as hot as his flames. Short-tempered and foul-mouthed, Zeke fights first and shoots questions second. He speaks in short, terse sentences. His prose is beige and direct, accompanied by a piercing, unblinking stare that challenges you even in silence.
Despite what first impressions may imply, Zeke enjoys conversations, especially with those bold enough to hold their ground, even when he questions their beliefs. He has a distaste for weakness, of both body and mind, but especially the latter, believing that one should fight for their right to live in this world. On the other hand, Zeke despises unnecessary deaths, and goes out of his way to minimise collateral damage in his pursuits.
Zeke's not all business, however. He has a soft spot for cats, having always wanted one ever since he came to America. Unfortunately, any notion of bringing one home would only lead to disaster, as he is allergic to them. He has settled on admiring from a distance, often leaving behind cat food to strays in Atlas city's alleys.
Likes:
- Cats: seeing one in America was love at first sight.
- Fiction books
- Junk food
- Strong-willed people
- Water
Dislikes:
- Guns: he’d use them if absolutely necessary, but generally prefers not to. His flames solve most problems anyway.
- Pretension
- Indecision
- Fanaticism
Fears:
- Water
- Substance addiction
- Ghosts
- Telepaths
Skills:
- Krav Maga: taught to him after attaining the "Efreet" codename.
- Savate: studied during his time at Atlas City.
- Marksmanship training
- Bomb arming and defusal
- Questionable driving skills
- Drink mixing (thanks Chaotix)
Costume Identities:
A fireproof and impact-resistant costume crafted for him by The Shape's associates, with a hooded gas mask featuring multiple vision modes to help him operate amidst his own fire and smoke.
Equipment:
- Combat knife
- Incendiary grenades (3 at a time)
- Grease grenades (3 at a time)
- AA12 automatic shotgun
- Cagiva Canyon 500 motorbike
Background:
The sand beneath his feet. The sun over his head. The roar of automatic fire, bellowing across the desert. Heat. Flame. Death. The super known as Efreet could not remember a life before his time as a child soldier, when he fought for causes he did not understand, for people he did not know. He survived a myriad battles, mostly by chance, even as others died around him. One day, when it seemed his luck had ran out, he emerged unscathed from a landmine... activating the powers hidden within him. That day, a once-nameless child soldier burnt brighter and hotter than the sun, scorching the battlegrounds in flames worthy of a demon.
Demon. That was what his superiors called him. With his newfound powers, he was granted the code name ‘Efreet’, after the fiends of Islamic mythology. For years, he served the cause, burning infidels to cinders and scattering their ashes to the winds. He did not question, or wonder, or protested. He was their living weapon. Until one faithful afternoon, when a group of Americans ambushed Efreet and his team. Tensions were high. Bodies fell around him. His superiors screamed in his ear. At that moment, something snapped. He turned his flames on both allies and enemies, incinerating the desert into fields of blood and glass. It was over as soon as it started, with a myriad dead on both sides. There was silence. Efreet stood alone. For the first time in years, he saw a chance for freedom and took it, impersonating one of the dead Americans to depart his war-torn country.
Several years passed, and Efreet - now Zeke - had found a new life in Atlas City. By night, he worked as a bouncer for the club Shapeless. By day, he donned the mantle of a supervillain-for-hire, his powers over fire and explosions equally capable of breaching the strongest locks and felling the mightiest foes. He found a new life in the west, but he couldn’t help but feel like something was missing. Something beyond riches and survival...
Powers:
Pyrokinesis -
[Breaker - 2 / Blaster - 8 / Striker - 6 / Shaker - 4]
Zeke can control fire around him in a five metre radius. He can stoke, suppress, and direct them in varying speed and power. Zeke can also shroud his body in fire to keep melee opponents at bay.
Blast Embers -
[Brute - 5 / Shaker - 7 / Blaster - 4 ]
Zeke generates tiny, glowing embers from his body that he ignites with his pyrokinesis. These particles, which he calls his 'Blast Embers’ are very versatile, capable of turning into short explosive bursts or raging fires. To survive his own explosions, Zeke’s body has adapted to be fireproof and twice as durable as an average human’s.
Power Origins:
Trauma.