|| Time in a Bottle | Jim Croce ||
|| Bliss | Muse ||
|| Plug In Baby | Muse ||
|| Thought Contagion | Muse ||
|| The Dark Side | Muse ||
|| Reapers | Muse ||
|| Supremacy | Muse ||
~~~
Sairyn Pendrake
✖|| Aliases ||✖
Arcanum
✖|| Age ||✖
Appears to be in their mid 20’s
✖|| Gender ||✖
Male
✖|| Nationality ||✖
Brittish-American
✖|| Ethnicity ||✖
Caucasian
✖|| Hair ||✖
Silver-White
✖|| Eye color ||✖
Green
✖|| Body ||✖
Athletic, but slim. Sairyn still manages to cut an intimidating silhouette in spite of his lack of muscle mass. His silvery white hair is nicely groomed and well take care of, having a near metallic sheen. However, it’s often hanging in his face or kept in a messy pony tail, which sometimes detracts from his professional demeanor. He has sharp, almost chiseled features, and olive skin in contrast to his white hair.
✖|| Height ||✖
6’1’’
✖|| Weight ||✖
170 lbs
✖|| Hometown||✖:
Washington, DC
✖|| Affiliation(s)||✖:
NAHLA
✖|| Face Claim ||✖
Akira Hayama | Food Wars
✖ Personality ✖:
{ Intelligent | Calculated | Reserved | Haughty | Arrogant }
Calculating and reserved, sometimes haughty to the point of arrogance. Sairyn is extremely intelligent and it shows. Although he tries to keep a reserved, professional demeanor he often comes across as an insufferable know-it-all. He’s one of those people that derives enjoyment from trapping his opponent, and then explaining his elaborate plans at length. Sairyn is primarily an enforcer of law, and a highly talented investigator, however he is not above bending or breaking the rules if it suits his goals, or protects his plans. There is a cold, almost sociopathic air about him, and sometimes working with him can seem like you’re just a pawn in one of his elaborate schemes.
✔ Tea
✔ Shogi
✔ Cooking
✔ Fine cuisine
✔ Electronics and Gadgets
✔ When a plan comes together
✖|| Dislikes ||✖
✗ Junk food
✗ Smoking, Drugs
✗ Anything bitter
✗ Most things to do with Kiran Kingsly
✗ Genetic tampering
✗ Purposeless killing: every life is… useful.
✖|| Fears ||✖
☠ Failure
☠ Becoming unhinged
☠ Being ensnared in someone else’s web
☠ Being killed by his own inventions
✖|| Skills ||✖
★ Intelligence: Sairyn is highly intelligent, which may or may not be a bi-product of his powers. He is able to quickly piece facts and information together, which makes him an extremely effective crime scene investigator. He is also an effective strategist, able to piece together effective counters after having faced an enemy a handful of times.
★ Master Chef: Not necessarily useful in combat, but Sairyn is an extremely skilled cook and can produce restaurant quality meals with even mundane ingredients. It's made him a food snob, and he doesn't just not care for the cooking of others, it's quite beneath him. As a habit, Sairyn doesn't eat anything he didn't prepare himself.
★ Martial Arts: Although Sairyn prefers not to engage in hand-to-hand fighting, he has mastered NAHLA’s standard close quarters combat program and is a proficient martial artist.
★ Marksman: Sairyn is capable of making complex ballistic calculations on the fly, and can make incredibly difficult, near impossible shots with most firearms easily.
✖|| Costume Identity ||✖
Uniform:
When not in plain clothes, Sairyn wears the signature silver and white NAHLA uniform with trench coat. The coat itself has a stylized crimson Celtic cross stretching across the back.
Mask:
None
Equipment:
- “The Glasses:” One of Sairyn’s first inventions. A pair of innocent looking glasses that obscure the user’s face so long as they aren’t standing in direct light. They absorb and re-direct light to project a silhouette-like appearance onto the user. The lenses have a tendency to shine as though light is glinting off of them, which adds an intimidating air to the silhouette he projects. Mainly used for thematic effect, though he can use them to go unnoticed or unrecognized in dimly lit venues such as night clubs or arenas.
- “Arx Magni:” A small, clamp-like ring with a focused magnetic field that allows for a bullet to be fired outside of a weapon chamber. One of these is fitted to every round in Sairyn’s arsenal.
- “Arx Volta:” Sairyn’s signature weapon. An almost hilariously large pistol that fires whole, undischarged bullet cartridges through magnetic acceleration. It’s typically loaded with 9mm rounds, which it has the highest capacity for, but it’s compatible with all pistol caliber ammunition. It can be fired in semi-automatic, three round burst, and fully automatic modes. The muzzle velocity of the weapon is lower than if the bullets had been fired conventionally, but the cartridges can be triggered remotely through telekinesis while in flight.
- “Arx Arbalest:” A wrist mounted magnetic accelerator which can be loaded with “Stratagem” cartridges. Sairyn has one on each arm, each typically loaded with different Stratagems. Each Arbalest has a capacity for 8 cartridges, and a maximum range of about 30 meters.
- “Arx Stratagem:” Small octagonal cartridges with a diameter of approximately 1-inch. The cartridges are designed to be manipulated through telekinesis while in flight, and adhere easily to any surface. Once fired they can be triggered remotely at any time manually by Sairyn, or by proximity sensor. The interior of each cartridge is compressed space, which can be loaded with any object that will fit through the 1-inch octagonal opening (regardless of its actual size). Upon opening, the contents are ejected through explosive decompression. The more mass compressed into the stratagem, the more force the contents are ejected with. Stratagem cartridges are typically destroyed upon use.
- Ensnare: A stratagem cartridge loaded with a net of electrified filament
- Concussion: A stratagem cartridge loaded with steel ball bearings – is typically non-lethal, but bearings can be ejected with lethal force if the stratagem is packed with enough of them.
- Ignition: A stratagem cartridge loaded with a shaped charge
- Chaff: A stratagem cartridge loaded with strips of metal foil and metallic powder designed to confuse radar and sensory electronics.
- Fusillade: A stratagem packed with 100 9mm pistol rounds. The bullet casings are fit with miniature firing pins that will discharge the bullet about 1 second after a significant velocity change.
- Mjolnir: A stratagem loaded with a magnetic accelerator and an 8-foot steel rod. When opened, the rod is launched at approximately 1000 meters per second. Developed in response to an encounter with one of Kiran’s creations.
- “Arx Magnos:” A pair of single edge, curved swords made of a hafnium-carbide alloy. The blades themselves are not sharp. However, they are lined with miniaturized magnetic field generators. When activated the swords produce a blade of magnetically contained argon gas plasma, which burns with a brilliant purple-white light. The magnetic fields keep the plasma from contact with the metal, though they will still overheat and reach melting temperature after a few minutes of continuous use. The coherent light blades have a contact temperature of approximately thirty-thousand degrees Fahrenheit, and can instantly slice through most materials effortlessly.
- “Arx Mechanicha:” A dark, leather-bound book which hangs from Sairyn’s belt. The hard exterior cover is embossed with a Celtic-like border surrounding a diamond-star. The design carries a metallic sheen, and seems to shine with some sort of energy when touched. The pages are dark and almost metallic, and if one looks extremely closely they’d see that while the circuit tracing is nearly invisible, each one has the appearance of an electronics board. The book itself is divided into two sections, “Schemata” and “The Appendix.”
- Schemata: A collection of blueprints from objects and devices that Sairyn has either built, or Traced.
- The Appendix: A complete list of ready-built equipment, items, weapons, ammunition, and vehicles stored in his Arx Emporia. This list is updated in real-time.
- “Arx Emporia:” The treasure room of Babylon, rumored to be a vast NAHLA facility built and designed by Sairyn himself, at some secure, undisclosed location. Rumors are that it’s a storehouse that stretches off to infinity in every direction the eye can see, and is stacked with shelves of weapons, both conventional and exotic, vehicles, gadgets, prototypes of all kinds, vast stores of ammunition and ordinance, and piles upon piles of materials of every element. The Emporia is technically a Lost Arx. Though it is currently in Sairyn’s control, nobody knows the exact location of the Emporia, not even Sairyn.
[font=avenir light]✖|| Background ||✖
Sairyn is an interesting case, in that he was not only born with his powers, but began expressing them very early, when he was just three years old. In the world of rising supers, cold war tensions and advancing technology he became famous as a child prodigy very quickly. When Sairyn was 10 he was kidnapped by a terrorist organization and made to produce weapons and gadgets of all kinds.
He was missing for 5 whole years, during which many incidents occurred involving what became known as Sairyn’s “Lost Arx.” Many of the Lost Arx are out in the world someplace, unrecovered and often squabbled over by various organizations. Sairyn doesn’t talk about his time in captivity, but it’s rumored that he himself was often traded and fought over as much as the things he created. That was his life until an unknown WMD detonated in an underground facility on the outskirts of Lozovoye, near the Kazakhstan-Russia border.
A nuclear test was ruled out, as there was no radiation found on the disaster site, but the ordinance did destroy an area roughly ten miles in diameter. Sairyn was found by United Nations disaster relief, nearly crushed in the wreckage by the edge of the blast zone, and ultimately turned over to NAHLA once his identity was confirmed.
Nobody is sure what the long-term ramifications of having spent many of his formative years in the captivity and employ of various shady organizations, both villainous and terrorist. Sairyn seems to have grown into a highly capable leader and investigator in spite of that, and has quickly climbed the ranks and made a name for himself in the super community. Sairyn has since become a widely respected gadgeteer, and is almost solely responsible for much of the equipment that NAHLA affiliated supers use, including Silver Fang’s iconic armor.
Although he has a nearly flawless track record, there are two things which trigger a complete paradigm shift in his personality: Pursuit of the Lost Arx, and most interactions with the villain known as Kiran Kingsly. Sairyn was on close, even friendly terms with Kiran during their time as a doctor for supers. He even personally called Kiran to perform a delicate surgery on one of the most beloved supers of the time. Unfortunately, due to an accident during the surgery her life was ended.
There was reportedly a loud argument between them, in which Sairyn could be heard yelling “You could have done better!” It later came out that Sairyn had been having a secret romantic affair with the beloved hero and was furious when he’d heard how she died. He vanished for some months at around the same time Kiran vanished from the world. It was assumed he was on the trail of the doctor whom had reportedly gone rogue. When Sairyn re-surfaced he was… different.
Sairyn has never spoken about it, and doesn’t seem to recall any specifics, but whatever happened between them during his disappearance scarred him deeply enough to repress the memories. When it comes to Kiran, he becomes maniacally single minded, almost seeming to enter a fugue state. Their last few encounters involved extensive collateral damage, including the complete collapse of a ten story building which was struck by an unknown kinetic weapon.
✖ Powers ✖:
|| Adeptus Mechanicus ||
Tinker - 10
{ Subclass(s): Combat Tinker }
Given the appropriate materials, Sairyn can quickly create any item from his recorded schemata. Larger items require more time to re-create.
The main use of this power is the manipulation of materials by touch: Sairyn can imitate any modern material processing, shaping, or machining technique by touch, including the creation of composites and alloys. This power works on every solid and liquid element on the periodic table, including their synthetic and processed counterparts IE: motor oil, plastics, rubber, silicates & etc. It is possible to manipulate the molecular structure of these elements, such as creating steel from iron, or metal folding.
Sairyn is a combat-oriented tinker that specializes in magnetic acceleration and spacial-compression, mainly dealing in hand-held weapons or personal armor.
Weakness/drawbacks:
- Limited direct combat application
- Sairyn must remain in physical contact with the material he’s manipulating for the entire duration of the process.
- Unable to create the materials necessary to make his devices out of nothing.
- Does not work on gasses.
- Does not work on most living matter, such as plants, animals, or people.
- Cannot change the nature of one element to another element
- Denser materials are slower to shape
- His creations are not exclusive: anyone can use them (except the Arx Mechanica: anyone can read it, and even decipher the blueprints but only Sairyn can create items from it)
|| Trace ||
Thinker - 4
{ Subclass(s): Skill Thinker }
Sairyn can instantly learn and understand the workings of any electronic or mechanical device he can physically touch, and record a detailed blueprint including all necessary parts, their assembly, and exact measurements onto a Schemata page.
Weakness/drawbacks:
- He must maintain physical contact with the object during the recording process, which takes several seconds or the Schemata will be incomplete.
- He must have possession of the Arx Mechanica to record a Schemata.
|| Telekinesis ||
Shaker – 2 | Blaster - 1
{ Subclass(s): Accuracy Blaster }
Sairyn can lift or manipulate any object in his line of sight telekinetically that weighs less than 5 pounds, including accurately striking a point with some force, such as the primer on a bullet cartridge.
Weakness/drawbacks:
- Must be able to see the object
- It must have a total net weight of less than 5 pounds, including any effects from manipulated gravity.
- Pinpoint accuracy, but limited force. While he can strike people with his telekinesis, inflicting even a bruise on a person would be difficult.
|| Equip ||
Mover - 4
{ Subclass(s): Gate Mover }
Sairyn can fold space between his Arx Emporia and himself, creating a rift from which he can retrieve any item stored in The Appendix, or deposit items into the Emporia. He has absolute control over the translocation within 15 meters and can deposit items into his hands, on his or anyone else's body, or anywhere on the ground within the radius.
Weakness/drawbacks:
- Best used in combination with the Arx Mechanicus. The Appendix is a combination of item identification, and location coordinates within the Arx Emporia that Sairyn can read by touch. Because there are SO MANY things held in the Emporia, finding something without this information is possible but extremely difficult, like reaching blindly into a large sweets sack for a specific piece of candy. Incidental items he uses often, such as his phone, keys, stratagem disks, and Arx Volta and Magnos are "coffee table" items that he can call out at will (he always knows where they are in the Emporia because he uses them all the time.)
- Anything not recorded in the Appendix is held in a temporary space, and will be ejected automatically after 1 hour.
- The Appendix can be re-organized at will, but recording new items is a process that takes some time This involves finding empty space in the Emporia, recording the coordinates, encoding the Appendix entry, and linking it to the specific item.
- Does not work on the Arx Mechanicus
- Does not work on living things (people, animals etc)
- Cannot transport himself or any other person
- The larger the trans-located mass, the longer the materialization process takes. (A standard SUV takes about 10 seconds, but his phone is instant.)
Power Origins: Sairyn was born with his powers, and began expressing them at an extremely young age.