Introduction
The UNSC 5th of November has crash landed on an unknown Forerunner planet. After being pulled out of mid slip space by a tractor beam from the Forerunner world, the ship crash landed into the planet, with the ship mostly intact. The ships main engines are destroyed, and the MAC gun barrel was broken from the impact. The ships stranded turrets and defenses are still online. Before impact the crew buckled down, and luckily the whole crew survived the crash, and the cargo is also unharmed. Currently the crew struggles to regain power and keep it on, and communications are offline. But something is hiding in the hills... The Flood.
The Ship:
The U.N.S.C. 5th of November, currently active transporting VIP crew and cargo, is a Loki-class medium-armed assault ship, converted into a transport ship through lightly/unexplored reaches of the galaxy to avoid Covenant contact. Commanded by Andrew Spaar, the ship is ready for almost any situation.
Mission Briefing:
Manned by 20, the 5th of November is currently transporting experimental weaponry along with VIP crew from the Weapons Testing Site on the far reaches of the galaxy, back to Earth. The ship is captained by both Cmdr. Andrew Spaar, and Spartan Cpo. Samantha Write. The 5th of November is operated by the Artificial Intelligent Unit Samuel. Prepared for almost any contingency, the 5th of November carry's very important members of the UNSC military, along with a piece of highly top-secret experimental equipment, which cannot fall into Covenant hands. As an EXTREME last resort, the ship is outfitted with 2 active nuclear warheads, with blast codes only known by Cmdr. Andrew Spaar and the ships engineer. The entirety of the crew understands the severity of the importance that the cargo reaches its destination, the planet Reach, and are ready to sacrifice their lives if need-be.
The Crew:
The crew of the 5th of November is comprised of:
- Code: Select all
2 Captains
Spaar: [Open]
Write: [Open]
1 AI
Samuel:[Open]
3 UNSC Spartan-III's
1.[Open]
2.[Open]
3.[Open]
4 Weapon Developers/Testers:
1.[Open]
2.[Open]
5 UNSC Marines:
1.[Open]
2.[Open]
3.[Open]
4.[Open]
5.[Open]
4 Flight Crew:
1.[Open]
2.[Open]
3.[Open]
4.[Open]
1 Engineer:
1. [Open]
VIP crew:
1.
2.
3.
Basic things:
- Because of this RP's previous failure, I will only accept ADVANCED writers into the RP.
- All Spartan characters are Spartan III's. Unlike Master Chief, the Spartan III's weren't put through the genetic augmentation that the Spartan-II's did, although they did undergo genetic augmentation.. Click here for more info on Spartan III's. The only exception to this rule is Write, who is a Spartan II.
- For the roles of Write and Samuel, I will only accept EXPERT writers. These 2 roles are the only ones you need to message ME about to get. All others can be reserved in the OOC. Note: Write, herself, is a Spartan.
- You do not NEED to reserve a character. But if you want, you can.
- One thing I really dont want to see characters that are amazing with knives or something like that. IF you want, they can be good at using A knife, but nothing like "Knives are his only weapons". K?
- If you want to make a VIP character, message me and I'll explain further.
(READ ALL OF THESE)
1. Normal RPG rules apply to this RP.
2. You are alowed to have more than ONE character, but you must post for each one of them at LEAST once a day after the RP's start.
3. You MUST post at least once a day. If you cannot comply, tell me.
4. My Skype is Mathew.Spaar. I encourage EVERYONE to add me if they can.
5. I am requiring at LEAST 500 words per post. Add detail to your posts when EVER you can. It makes the RP more fun!
6. NO fighting with your other crew mates in the OOC. If you have a problem with someone, have them talk to me.
I'm not going to give you a character skelly. If your going to join this RP, then you need to be able to write a GOOD character skelly. Just write a good one, and add things that may not be in a picture you post. If you dont post a picture, then be VERY descriptive. K? K.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
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Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
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Use your INK to craft new artifacts in Halo: U.N.S.C 5th of November. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
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Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
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Fullscreen Chat » Create Topic » Halo: U.N.S.C 5th of November: Out of Character
Discussions
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Halo: U.N.S.C 5th of November
by Mathew Littlepaw on Sun Mar 31, 2013 8:23 pm
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- Last post by RCJJ23
on Mon Apr 01, 2013 1:31 am
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Halo: U.N.S.C 5th of November
Most recent OOC posts in Halo: U.N.S.C 5th of November
Re: Halo: U.N.S.C 5th of November
Halo: U.N.S.C 5th of November
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