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Hunted Minds

Hunted Minds

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In the year 2043, Psychics are known by the public, and are made to look dangerous by the Government. The Government then hunts them down and "rehabilitates" them. There are few free Psychics left...and they are on the run...

1,627 readers have visited Hunted Minds since Mr. Baneling Squishy created it.

Introduction

Dear Journal,

Let me tell you a story.

Ten years ago, the public and government learned about people with psychic powers. Since then, we have been on the run, or in hiding. The Government has painted us as threats to humanity, and that we need to be "rehabilitated". They also frame us for several terrorist actions, or at least that's what my family think.Some of us are considered more powerful then others or have more useful abilities, and are deemed "valuable". But we are all hunted. Some of the hunters are actually "rehabilitated" psychics, working as agents for The Department of Psychic Affairs, or DPA. We call it The Department. We do not know what they do in there to turn you, but anyone that leaves that place is completely obedient to the Government and the Department Manager.

But the Department has other tools in its inventory other then that. They also use these things called HVPRs, or High Velocity Pursuit Robots. They are extremely fast and agile robots that can go up to very high speeds. They are also equipped with an arsenal of weaponry. It is near impossible if not impossible to outrun them. The department also uses these things called Strider Mechs, a much larger mech that does more damage, has more weapons, but is not as fast. It is however tougher, and is capable of absorbing some psionic energy in any attacks against him, but not all of it.

They have taken so much from us already. The Department captured my mother years ago, and my oldest brother just over a year ago. My father, Jack, is still here, but he is sick with something, I suspect cancer. None of us think he is going to last long, even if he tries to hide it. Besides, we all know how dangerous the world is already. Everyday, we have to wonder if our brother or mother will come next, being the agents to bring us in. A confrontation none of us want.

Dad still thinks we need to learn a bit more self control though. Psychics have this inner feeling that makes them hate it when we don't use our powers in a long time. We can go a few hours or so just fine, but using our powers is sort of like an addiction I guess. Besides, it is just going to be us six soon. In order of age, it would be my oldest sister, then my second oldest brother, then my second oldest sister, then me, then my younger brother, then my younger sister, and the youngest. We are not the only ones like this we suspect. Who knows how many other psychic parents have given their lives away to defend their children?

Avory



The year is 2043. Psychics are hunted by the government and brought in to be "rehabilitated". They are made to look like dangerous people and terrorists to the public population. Some governments actually trade powerful Psychics with favorable abilities for resources on occasion. But no one looks for a cure. Oh no, to them, psychics are a resource and a tool. Something to be harnessed. There are still free psychics, on the run, wanting to stay free. But it is hard, and the hunters seem to always be able to find out where they go to.



The HVPRs (High Velocity Pursuit Robot)

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HVPRs are equipped with weaponry built into them. There is a rifle built into their left army, but it can retract to allow the use of both hands. HVPRs are also capable Hand to Hand fighters. They have some "Electro Darts" that can disable vehicles temporarily. Their plating allows defense agaisnt small arms fire, which is good sicne its really hard to hit them anyways.

The Psychics

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Psychics go under two main classes. Agents, and Runners. agents are the ones "owned" by the Department. Runners are the ones that are free. From thsoe groups, there are various powers that a psychic may have. To list a few...

Telekinesis: The ability to move stuff with your mind.

Booming: You cause a slight instability in an area, that instantly turns into an explosion in mid air.

Tracking: Allows you to see who has been where in an area in the past. However, you need to be focused on a certain amount of time ago or a certain time you want to check for it to work, as well as actually be in the physical location.

Sensing: The ability to sense other Psychics, animals, and people nearby.

Empathy: the sensing and feeling the emotions of others.

Energy Bolt: Lets you fire a psychic Bolt that has a lot of force and strength upon impact.

Energy Field: Projects an energy field to keep people out or in.

Paralytic Touch: When touching the target, you can stun them, making them unable to move or speak temporarily.

Pyrokinesis: The ability to create and control fire.

Shade: Creates a duplicate of yourself that you can control, but any pain that is done to it you will feel half of that and it will dispel.

Psionic Weapon: Creates a Basic Psionic Weapon, like a sword or a bow and arrows, to use against enemies.

Shadowwalk: Allows the person to temporarily bend the light around them. However, this takes a lot of concentration and energy to do. Can be used on others.

There is a lot more as well. Most psychics however only have 2-3 powers.


The Hunters have some sort of technology that helps make their psychic powers more powerful. Therefore, fighting an Agent is not an easy task. In order to fight them one on one, you would need to be extremely powerful, extremely skillful, or extremely lucky. And very few are any of those.

Other non Psychic hunters are equiped with their own cybernetic enhancements, only this tiem by choice. These elite few and extremely strong, tough, and fast. While not as good as "Rehabilitated Psychics", there are more of them, and they can be a threat in a one vs one battle anyways.



The Roleplay will start in a small town in the middle of the woods called Tranton.


All right, now for the part you have all been waiting for, RULES! (And a character sheet after the rules)

Don't God Mod

Don't be Overpowered

Have Fun

Be reasonable

Don't be disrespectful to other people.

HAVE FUN!!


Side Note:

If these characters are not taken, the names listed will be used for them as NPCs (or if you want to use that name)

Avory's Family
Oldest Brother: Damion Connors (Keep in mind he was captured by The Department, and is probably an Agent now)
Oldest Sister: Rose Connors (Taken) (19)
Second Oldest Brother: Jake Connors (Taken) (16)
Second Oldest Sister: Amethyst Connors (Taken) (14)
Me: Avory Connors (Taken) (13)
Youngest Brother: Jeremy Connors
Youngest Sister: Rachel Connors

(Keep in mind those names are only if they are NPCs. If you want to change the name and be that person, that's fine)


Characters:

Psychics:
Avory Connors
Amethyst Marie Connors
Isabelle Trist
Caroluna Devoveo
Rose Connors
Jake Connors
Demetri Joane


Psychic hunters:
Ryan
Elysia
Vance Walters


Non Psychic hunters:





Other:




Character Sheet:

Name:

Nicknames:

Age:

Description:

Past Moments (just some stuff that happened in the past that you think helps define the character):

Notable Equipment:

Psychic Powers: (If Applicable)

Cybernetic enhancements: (If Applicable)

Other:


Glad to have you aboard!

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The Story So Far... Write a Post » as written by 10 authors

Setting

Characters Present

Character Portrait: Avory Connors Character Portrait: Amethyst Marie Conners Character Portrait: Caroluna Devoveo Character Portrait: Jake Atticus Connors Character Portrait: Demetri Joane
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Amethyst smirked. "I like it. It's devious, malicious." She rubbed her hands together, changing back. "My kind of fun." Somehow, she felt out of touch with the danger of it all, more intent on how fun it would be to decieve and decept those who decieve and decept. In truth, there were still many, many ways it could go wrong, but if everyone played their part just right, it ought work.

She caught Luna's lingering gaze on Demetri, and glanced at her [Caroluna]. Obviously, she suspected Demetri of something, but what exactly she suspected her of was unclear to Thes. She didn't really know this girl yet, but her fear was clear. Fear of what, she knew not. Perhaps of the DPA, perhaps of the family themselves. Honestly, that wouldn't surprise Thes at all. They've been chased for years and years on end, attracting the DPA left and right. But still. Traitors wouldn't do.

Setting

Characters Present

Character Portrait: Avory Connors Character Portrait: Amethyst Marie Conners Character Portrait: Caroluna Devoveo Character Portrait: Demetri Joane Character Portrait: Dylan Simmons
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Demetri Joane

Demetri heard Avory's plan and had to admit there were a lot more solid ideas in that one. She didn't feel any jealousy whatsoever though. If anything, she was relieved his plan would be used instead of hers. That way when things went south she wouldn't be the one to point fingers at. In fact, it sounded as though they wouldn't need her at all other than to hijack the truck. Maybe she could get that done and hightail it out of here and away from these people that have already caused her so much trouble.

She looked around and saw Luna looking at her when she said everyone had to stick to the plan, and her gaze quickly feel downward. It couldn't be so obvious that she didn't plan on staying. She was sure that they wouldn't need her, even if she felt differently. Then again, she had never been with so many different kinds of psychics at the same time. One of them might be able to pick up on her fear. She really doubted this plan would work. She actually doubted she would be able to help the girl at all now. What was the point in doing any of this when she knew that their was no way they could come out of this on top. The psychics were not meant to win, they were meant to run. It was their way of life. Never had she done as much as she had today for another person. If she went back for this girl it would only show her attachment for this family, which she had learned to never make with anybody a long while ago.

But she owed a debt to Luna, if not for her she would have been sitting on that porch, waiting for them to pick her up without so much as a whimper coming from her. She needed to do this. It had to be done. Her gaze rose back to Caroluna and she gave her a single nod, hoping she would understand. If she did this her slate would be clean again, and she would never have to do another thing like this again. She would never feel guilty for what she didn't do.

Setting

Characters Present

Character Portrait: Avory Connors Character Portrait: Amethyst Marie Conners Character Portrait: Caroluna Devoveo Character Portrait: Jake Atticus Connors Character Portrait: Demetri Joane Character Portrait: Dylan Simmons
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Image
"Anyone not mentioned will serve as back up. If all else fails you need to be alert and take affirmative action." Luna spoke as she looked at the others.
"Spread out and go unnoticed." Luna advised as she took a deep breath.
"Jake, you'll drive us back there, about half way and then shut off the engine so they won't know we've arrived. You'll need to stay by the DPA vehicle. We don't know what shape we'll find the others in, so be prepared to use your healing powers."
"If anything goes wrong, distract. Both Demetri and Avory, use your telekinesis to throw them off and Jake use your Echoing as a follow up." Luna said, her heart was beating faster at the realization that they were running into this with everything they had and had everything to lose.

[Sorry this post was so short, I have a bit of writer's block going on]

Setting

Characters Present

Character Portrait: Isabelle Trist Character Portrait: Ryan Character Portrait: Rose Connors Character Portrait: Elysia Character Portrait: Vance Walters Character Portrait: Dylan Simmons
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#, as written by Haas33
Isabelle turned away from the group, trying to think, and trying to get rid of her headache. She felt so weak right now, and faint, she was very shaky. When was the last time she had food? Pulling her backpack from her back, she searched in her bag for a simple candy bar. she felt a small glass bottle in her bag and peered in, momentarily confused as to what it was.

Isabelle jerked her hand out of her bag. It was her insulin bottles. Her blood sugar must be so low right now. Isabelle didn't tell many people that she is a type 1 diabetic. It isn't a big concern unless she ran out of her insulin bottles or had super low or high blood sugar. Isabelle fished a bottle out of her bag. She had exactly 12 left, and dozens of needles too. So hopefully she wouldn't run out in a while.
Isabelle put her hand out in front of her and it shook uncontrollably, a sign that her blood sugar was low. walking a little away from the group, she pulled a syringe from her bag and poked it into the lid of the bottle, pulled the plunger, and then injected the needle into herself, pushing out on the plunger. Carefully placing the bottle in her bag and the used syringe in a side pouch of her backpack which already contained several used syringes. She wasn't supposed to reuse them, but if she ever ran out and got desperate, she might have to so she keeps them with her.

Isabelle then got a candy bar out of her bag and greedily ate it, already feeling a little less shaky. She turned back to the group, hoping nobody had noticed what she had been doing. Walking back to them, she began to grow irritable and impatient. "So what next? What do we do with Rose?" she asked, nodding to the girl.

Setting

Characters Present

Character Portrait: Avory Connors Character Portrait: Isabelle Trist Character Portrait: Amethyst Marie Conners Character Portrait: Caroluna Devoveo Character Portrait: Ryan Character Portrait: Jake Atticus Connors Character Portrait: Rose Connors Character Portrait: Elysia Character Portrait: Demetri Joane Character Portrait: Vance Walters Character Portrait: Dylan Simmons
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(sorry guys for taking so long, I have barely done anything because of vacation!)

(to help get this rolling again, Operation: Shadowrun will be in this whole post. If someone has any complaints or changes for their character's actions, let me know)

The prisoner transport truck came rolling up, the driver wearing the uniform and sunglasses. The truck's back opened up to load the prisoner in, when two arrows came out of the trees and hit two HVPRs. Damion looked around, but the ground beneath his feet exploding, launching debris towards the other agents and knocking him back into a wall. The truck itself shook, as if someone was trying to tear it apart using Telekinesis. The truck quickly went by Rose, and 2 HVPRs loaded the entire car into the truck (it was built to carry a whole large family of psychics, and they did not put benches inside for comfort.

At this point, another gunship was aproaching, but an explosion close to it threw it off course lightly, though it did manage to stay in the air. Damion looked around, and then yelled "Find him! Avory can't keep this up forever!". As the truck began to leave, a portion of the. Road exploded in front of it to make a large hole, but the driver maneuvered around it. Damion picked up his radio, and told the driver to keep going, and to not stop for anything.

As the truck drove off, Damion realized something. "Driver, report in. What is your identification and status?"

Damion didn't need to wait for an answer. He realized what his family had done. He didn't say anything, just a look saying "Get them. Don't let them escape".

Damion and the Agents just got played.

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View All » Add Character » 11 Characters to follow in this universe

Character Portrait: Avory Connors
Character Portrait: Isabelle Trist
Character Portrait: Amethyst Marie Conners
Character Portrait: Caroluna Devoveo
Character Portrait: Ryan
Character Portrait: Rose Connors
Character Portrait: Elysia
Character Portrait: Demetri Joane
Character Portrait: Vance Walters
Character Portrait: Dylan Simmons

Newest

Character Portrait: Dylan Simmons
Dylan Simmons

Oh, how I love a good game!

Character Portrait: Vance Walters
Vance Walters

A psychic agent brainwashed by the government.

Character Portrait: Demetri Joane
Demetri Joane

It would be nice to catch a break every now and then.

Character Portrait: Elysia
Elysia

"Let's play a game!"

Character Portrait: Rose Connors
Rose Connors

"you know what "Normal" is..? A setting on a Washing Machine. No one wants to be that."

Character Portrait: Ryan
Ryan

"Change is the law of life. And those who look only to the past or present are certain to miss the future."

Character Portrait: Caroluna Devoveo
Caroluna Devoveo

I isolated myself, I didn't want to know anyone anymore.

Character Portrait: Amethyst Marie Conners
Amethyst Marie Conners

"This is my life. Good luck escaping with your own."

Character Portrait: Isabelle Trist
Isabelle Trist

Catch me if you can!

Character Portrait: Avory Connors
Avory Connors

One of the psychic runners.

Trending

Character Portrait: Elysia
Elysia

"Let's play a game!"

Character Portrait: Demetri Joane
Demetri Joane

It would be nice to catch a break every now and then.

Character Portrait: Rose Connors
Rose Connors

"you know what "Normal" is..? A setting on a Washing Machine. No one wants to be that."

Character Portrait: Amethyst Marie Conners
Amethyst Marie Conners

"This is my life. Good luck escaping with your own."

Character Portrait: Vance Walters
Vance Walters

A psychic agent brainwashed by the government.

Character Portrait: Isabelle Trist
Isabelle Trist

Catch me if you can!

Character Portrait: Ryan
Ryan

"Change is the law of life. And those who look only to the past or present are certain to miss the future."

Character Portrait: Avory Connors
Avory Connors

One of the psychic runners.

Character Portrait: Dylan Simmons
Dylan Simmons

Oh, how I love a good game!

Character Portrait: Caroluna Devoveo
Caroluna Devoveo

I isolated myself, I didn't want to know anyone anymore.

Most Followed

Character Portrait: Caroluna Devoveo
Caroluna Devoveo

I isolated myself, I didn't want to know anyone anymore.

Character Portrait: Isabelle Trist
Isabelle Trist

Catch me if you can!

Character Portrait: Rose Connors
Rose Connors

"you know what "Normal" is..? A setting on a Washing Machine. No one wants to be that."

Character Portrait: Ryan
Ryan

"Change is the law of life. And those who look only to the past or present are certain to miss the future."

Character Portrait: Vance Walters
Vance Walters

A psychic agent brainwashed by the government.

Character Portrait: Demetri Joane
Demetri Joane

It would be nice to catch a break every now and then.

Character Portrait: Avory Connors
Avory Connors

One of the psychic runners.

Character Portrait: Elysia
Elysia

"Let's play a game!"

Character Portrait: Amethyst Marie Conners
Amethyst Marie Conners

"This is my life. Good luck escaping with your own."

Character Portrait: Dylan Simmons
Dylan Simmons

Oh, how I love a good game!


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