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In the opening years of the 4th Era....

In the opening years of the 4th Era....

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The Oblivion Crisis has passed, leaving destruction as the first echoing note in the song of a new era. With no ruler and little hope, the citizens of the Empire can only wonder what this new age will bring.

1,860 readers have visited In the opening years of the 4th Era.... since Invader Vyx created it.

Copyright: The creator of this roleplay has attributed some or all of its content to the following sources:

http://www.elderscrolls.com/ http://www.elderscrolls.com/oblivion/ http://elderscrolls.wikia.com/wiki/the_elder_scrolls_wiki

Introduction

The Oblivion Crisis has passed, leaving destruction as the first echoing note in the song of a new era. With no ruler and little hope, the citizens of the Empire can only wonder what this new age will bring....

It is the year 4E01, the first year of the Fourth Era. The Gates of Oblivion have closed, but the destruction across Tamriel remains. In the aftermath of the Oblivion Crisis, as many have begun to call it, the Empire finds itself without an Emperor. In many provinces, there are whispers of succession, in particular in the Summerset Isle, where a faction known as the Thalmor speak out against the Empire's lack of aid during the Crisis. In the Imperial City, with no emperor and no heirs left, the members of the Elder Council each vie against one another in an intense political game to claim the throne for themselves. It seems that already the new era is marked by changes in power, with almost every major faction changing leadership within the past few years, or looking to do so soon. A new Archmage, a new Listener, a new Gray Fox.... Tamriel feels reawakened, refreshed by the new era, but wary as it marches forward into the unknown. The Oblivion Crisis shook the world, and a new era brings hope, but also fear.

Toggle Rules

-- Be literate.
That is, please be descriptive with your actions and characters. I'm not necessarily looking for long posts or walls of text, but just something that adequately describes what you're doing.
-
-- Be realistic.
Characters should appear and behave realistically. Sure, this is a fantasy roleplay, so characters are going to be anthromorphic cats and lizards, but they should still be believable. So no khajiit with pink fur, no Imperials with lime-green hair, etc. Characters should also behave realistically; please no meta gaming (ie, when your character knows something that you as the player know but they realistically would not), no doing things for the sake of causing unnecessary strife or drama, etc.
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-- Be active.
If you're not going to be able to be active, don't make lots of characters, and certainly don't make important ones. If you know you're not going to be on, don't trap other peoples' characters interacting with yours while you're away, and please announce before you go how long you will be inactive.
-
-- Keep Things Canon!
Characters should be only canon races (though, in some situations, I may allow characters that are not one of the playable races, as long as they've actually been included in the game series), and things like names and origins should reflect that. Backstories involving canon plots should be mostly the same. That's not to say that each character has to follow the storyline of Oblivion (or previous games) to the letter, but when considering your character's backstory, any changes to canon plots should not affect the overall story progression or outcome in a major way. For example, no matter what, Martin Septim died and the Black Hand was wiped out.
-
-- Claiming Canon Characters
You may do this, but please be realistic with them. Try to follow their personalities and stories as best you can. Don't try to claim canonically dead characters, like any of the Septims, because, obviously, they're dead.
-
-- No Powerplaying
Obviously, by the end of any major quest arc in the games, your character is pretty powerful. Therefore, if you're the Hero of Kvatch, the Gray Fox, the Archmage, the Listener, etc., your character will probably be pretty strong. For that reason, and for reasons of fairness, please keep your character to only holding one major title. That is, if your character is the Hero of Kvatch, don't make them also be the Archmage and Gray Fox. Pick one title and leave the rest for other players.
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-- Be Fair
On the same note as the above rule, please be fair when deciding how your character and the story affected each other and other players. Obviously, if we're in this roleplay, we've all played the game, and so it's likely you'll end up with multiple characters who want to be the Hero of Kvatch or the Listener or whatever. Obviously, in most cases only one player can hold a title, so in that regard it's first-come, first-serve. But still, when someone wants to be involved in the same plotline, be fair and try to work something out where both characters were involved in a way that is satisfactory for both players.
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-- On things that weren't in the game....
Even though Oblivion takes place exclusively in Cyrodiil, your character may have aspects from other provinces or other games. IE, if your character came from Skyrim, they might be a Companion, or they could be a werewolf even though werewolves were not in Oblivion. Your character may very well hold titles from previous games, since the first three games took place not all that long before Oblivion did, chronologically. I haven't played any of those games extensively (I regret to say), so I can't provide specific examples.

Browse All » 10 Settings to roleplay in

Imperal City

Imperal City by Invader Vyx

White walls rise above the landscape, encircling the city. Above them, from the very center of the city, looms the majestic White-Gold Tower, also known as the Imperial Palace. This is the capital of Cyrodiil, and the Empire of Tamriel.

Anvil

Anvil by Invader Vyx

A bustling Colovian port city, Anvil's architecture seems almost primitive and run-down, but the city still has a sunny, cheerful atmosphere.

Kvatch

Kvatch by Invader Vyx

The city now lays in ruins, waiting to be rebuilt after being destroyed in the Oblivion Crisis.

Skingrad

Skingrad by Invader Vyx

An elegant, compact city built of stone, Skingrad always feels as though it's caught almost in an eternal twilight.

Bravil

Bravil by Invader Vyx

A swampy, dirty city built of wood, Bravil is a great place for criminals or those who would be considered suspicious anywhere else.

Leyawin

Leyawin by Invader Vyx

Despite being nestled in the swamp, Leyawiin is colorful and well-kept.

Cheydinhal

Cheydinhal by Invader Vyx

A spacious, green, and wealthy city, Cheydinhal is prosperous city built on trade and art.

Chorrol

Chorrol by Invader Vyx

Chorrol is a city built of stone, its buildings set close-together along the main street, surrounded by open park and then the city wall.

Bruma

Bruma by Invader Vyx

Built into the side of the Jerall Mountains and influenced heavily by Skyrim to the north, Bruma is a snowy but friendly city built of stone and wood.

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Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

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You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 10 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Imperal City

Imperal City by Invader Vyx

White walls rise above the landscape, encircling the city. Above them, from the very center of the city, looms the majestic White-Gold Tower, also known as the Imperial Palace. This is the capital of Cyrodiil, and the Empire of Tamriel.

Anvil

Anvil by Invader Vyx

A bustling Colovian port city, Anvil's architecture seems almost primitive and run-down, but the city still has a sunny, cheerful atmosphere.

Kvatch

Kvatch by Invader Vyx

The city now lays in ruins, waiting to be rebuilt after being destroyed in the Oblivion Crisis.

Skingrad

Skingrad by Invader Vyx

An elegant, compact city built of stone, Skingrad always feels as though it's caught almost in an eternal twilight.

Bravil

Bravil by Invader Vyx

A swampy, dirty city built of wood, Bravil is a great place for criminals or those who would be considered suspicious anywhere else.

Leyawin

Leyawin by Invader Vyx

Despite being nestled in the swamp, Leyawiin is colorful and well-kept.

Cheydinhal

Cheydinhal by Invader Vyx

A spacious, green, and wealthy city, Cheydinhal is prosperous city built on trade and art.

Chorrol

Chorrol by Invader Vyx

Chorrol is a city built of stone, its buildings set close-together along the main street, surrounded by open park and then the city wall.

Bruma

Bruma by Invader Vyx

Built into the side of the Jerall Mountains and influenced heavily by Skyrim to the north, Bruma is a snowy but friendly city built of stone and wood.

Add Group » 0 Factions to align with

There are no groups in this roleplay!

Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.

Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in In the opening years of the 4th Era..... Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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Buy, sell, and even craft your own items in this universe.

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Market conditions are unknown. Use caution when trading.

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View All » Add Character » 1 Characters to follow in this universe

Character Portrait: M'rry

Newest

Character Portrait: M'rry
M'rry

A young khajiit male.

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Character Portrait: M'rry
M'rry

A young khajiit male.

Most Followed

Character Portrait: M'rry
M'rry

A young khajiit male.


View All » Places

Imperal City

Imperal City by Invader Vyx

White walls rise above the landscape, encircling the city. Above them, from the very center of the city, looms the majestic White-Gold Tower, also known as the Imperial Palace. This is the capital of Cyrodiil, and the Empire of Tamriel.

Anvil

Anvil by Invader Vyx

A bustling Colovian port city, Anvil's architecture seems almost primitive and run-down, but the city still has a sunny, cheerful atmosphere.

Kvatch

Kvatch by Invader Vyx

The city now lays in ruins, waiting to be rebuilt after being destroyed in the Oblivion Crisis.

Skingrad

Skingrad by Invader Vyx

An elegant, compact city built of stone, Skingrad always feels as though it's caught almost in an eternal twilight.

Bravil

Bravil by Invader Vyx

A swampy, dirty city built of wood, Bravil is a great place for criminals or those who would be considered suspicious anywhere else.

Leyawin

Leyawin by Invader Vyx

Despite being nestled in the swamp, Leyawiin is colorful and well-kept.

Cheydinhal

Cheydinhal by Invader Vyx

A spacious, green, and wealthy city, Cheydinhal is prosperous city built on trade and art.

Chorrol

Chorrol by Invader Vyx

Chorrol is a city built of stone, its buildings set close-together along the main street, surrounded by open park and then the city wall.

Bruma

Bruma by Invader Vyx

Built into the side of the Jerall Mountains and influenced heavily by Skyrim to the north, Bruma is a snowy but friendly city built of stone and wood.

Leyawin

Despite being nestled in the swamp, Leyawiin is colorful and well-kept.

Cheydinhal

A spacious, green, and wealthy city, Cheydinhal is prosperous city built on trade and art.

Chorrol

Chorrol is a city built of stone, its buildings set close-together along the main street, surrounded by open park and then the city wall.

Bruma

Built into the side of the Jerall Mountains and influenced heavily by Skyrim to the north, Bruma is a snowy but friendly city built of stone and wood.

Bravil

A swampy, dirty city built of wood, Bravil is a great place for criminals or those who would be considered suspicious anywhere else.

Skingrad

An elegant, compact city built of stone, Skingrad always feels as though it's caught almost in an eternal twilight.

Imperal City

White walls rise above the landscape, encircling the city. Above them, from the very center of the city, looms the majestic White-Gold Tower, also known as the Imperial Palace. This is the capital of Cyrodiil, and the Empire of Tamriel.

Anvil

A bustling Colovian port city, Anvil's architecture seems almost primitive and run-down, but the city still has a sunny, cheerful atmosphere.

Kvatch

The city now lays in ruins, waiting to be rebuilt after being destroyed in the Oblivion Crisis.

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