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Melinda Scales

CS EDITING

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a character in “Insipration's Nest”, as played by Lostsoulsbleed

Description

Name:
Melinda Scales

Nicknames:
Mel
Melinda is rarely called by nicknames but when she is Mel is the only one, that she acknowledges, that is used.
Scales
The last name that Mavis gave her when she told the guild master she didn't have one.
The Silent Sister
A nickname used by most of the guild. Melinda is often described by Mavis and Zane as the 'Loving older sister type' and since the rest of the guild never sees her the name was said once and it stuck.

Aliases:
White Snake
Her more popular title since joining Fairy Tail.
The Snake Goddess
This title originated from her time spent at Zeref's side and is still used by those who fear her.
The Weeping Woman/The Weeping Wizard
Various rumors have been heard about this wizard. The only people who suspect it's Melinda are people in the guild who have met her, as the most common thing about every sighting of 'The Weeping Woman' is that she has a Fairy Tail guild mark and never looks the same.
(The) Dragon Daughter
What her fellow Etherious would call her.

Age:
Unknown, Can appear to be in her mid-teens to early thirties.

Description:


Location and Color of Guild Crest:
Her guild

Curses/Magic:
Emōshon noroi (エモーション呪い), Hebi no noroi (蛇の呪い), Transformation Magic and Sleep Magic.

Magical Spells:

~Emōshon noroi
---Emotion Magic
------Emotion Change
---------Mel can change the emotions of another person or being as long as she can see them. Due to the emotion being instilled in the user it isn't an extremely strong emotion and unless it is used on them constantly will wear off after about 5 minutes. Mel can only change the emotions of two people at a time when she is in human form, an five when she is in her true form. When the magic is cast a colored aura will become visible around the person until it wears off.
------Aura Reading
---------Mel can see the color of someone's emotions as an aura around them. These auras can be multiple colors and are more vibrant when the emotion is stronger.
------Emotion Flip
---------Emotions all have an opposite, this ability allows Mel to switch the emotions someone is having to the opposite. Unlike her emotion change ability the strength of the emotions stays the same and therefore it lasts as long as it takes for the effected to calm down from their new emotion.
------Emotion Removal
---------This leaves the effected party completely emotionless. Anything they were doing prior to the spell that was driven by emotion (for example; laughing, yelling, skipping, smiling, crying) will stop. This spell does not have any lingering affects after it is used, it is more like the equivilant of calming someone down.
------Emotion Swap
---------Mel is able to remove the auras from two people and switch them, causing them to feel whatever mix of emotions the other felt. This lasts as long as Mel wants and then immediately reverses.
---Emotions
------Joyful Light
---------Represented by Yellow,
------Blazing Rage
---------Description
------Melancholy Glimmer
---------Description
------Radiant Love
---------Description
------Energetic Flash
---------Description
~Hebi no noroi
This curse is more like a part of her being, as most of the 'spells' in it are constantly active and take no magical energy.
---Language
------The ability to understand and speak the language of all reptiles, including Dragons.
---Senses
------Melinda has a very strong sense of small and can change her perception to infrared vision.
---Species
------Melinda is in truth part reptile and therefore is viewed by other reptiles differently than humans are. With reptiles smaller than herself she is considered to be Mother or Mistress. With Reptiles of her size or larger she is considered to be one of them, Sister or Friend. Dragons are the only Reptiles that have different opinions of her. By most of them she is considered to be like a child but by a few she is rejected as abomination.
~Transformation Magic
---Appearance Change
------This spell changes the physical appearance of the user. The user's voice, any magical markings, and their physical/mental health will remain the same. Melinda uses this spell quite often. She learned the magic shortly after being brought to the Fairy Tail guild. Mavis helped her learn the magic, as up until then Melinda had never used Magic, only her Curses.
~Sleep Magic
---Deep Rest
------A spell that puts people into a dreamless sleep. Melinda uses this spell only when in Magnolia or fighting in a place with civilians present. The spell's affect area ranges from a singular building to a large city. The only people not affected by this spell are people protected from mind-manipulation magic or wizards with great magical power. If she wishes Melinda can leave specific people awake when using this spell. Once the spell is cast the creatures cannot awaken until Melinda has removed the spell and even then it can take up to an hour for some to wake up.

[center]Wizard Ranking:
S-Class

Team:
None

History:
Like all the Etherious Demons Melinda was created by Zeref only she is quite different than most of her kind. For one Melinda was the first, and only as far as she knows, Etherious Demon with two curses. She was one of his earliest creations, one of the first, which makes it even more ironic and nerve-wracking that so little is know about her. Zeref realized with her that the curses couldn't be animal related and that this was why the others before her had turned out wrong, though they were all 'dead' by the time she was created. She was such a disappointment that he almost returned her to book form and destroyed her like the others but something about her made him pause. For at least a decade he was on the fence about keeping her but after a while she became a comfort, manipulating his emotions so he could feel things like happiness or sadness, as he stated that he could not. For many years Melinda stayed by Zeref's side, with no real motive to her life, especially since he gave her no missions or tasks. Once, towards the end of Zeref's time spent reeking havoc, he told her to hunt down a person but when she found the person was a child, albeit the child of two wizards that were extremely powerful, she returned to him and refused. This surprised both Zeref and herself (though more by the fact that Zeref didn't kill her when she did than the fact that she refused) but she stood by her refusal. Zeref eventually got over it and from then on it was known, at least by the others of her kind, that she was more of a toy for Zeref than actually one of them. Of course, as her nature dictated she definitely wasn't harmless and as long as children (or snakes) wouldn't be harmed Melinda had no qualms with making an entire town murder each other out of rage or forcing the will to fight out of a wizard as long as he creator commanded it.

When Zeref realized the value of life Melinda, unlike her brethren, realized this rather than assuming he was asleep. And, despite his commands, she stayed by his side for the first half-century of his disappearance. During that time Melinda realized that she had never thought of Zeref as her creator or father like her brethren but more like a younger brother or a child. At first his curse very rarely acted up and thankfully, since Zeref had prepared for it, Melinda had proper protection but as time passed it became obvious that he wouldn't be able to control his curse. After 2 years of arguing, more like Zeref pleading and Melinda merely ignoring him, Zeref ordered Melinda to leave and that if she didn't he would never forgive her. It's a weird thing that decades of threatening her life had never caused her to fear Zeref at all yet the words 'If you don't leave I'll never forgive you.' did. Melinda, with her curse, never felt very connected to her emotions since they were so easily changed but at that moment she knew the fear was her own and that deep down she wouldn't be able to make it disappear so she left.

Melinda very much didn't know what to do with herself in the world. Though there was no one that knew Melinda's capabilities there were people who knew what she was and her affiliation with the dark wizard Zeref. Stories were told about her and, since she didn't hide herself like the other Etherious did,guilds came after her. At first she fought back, not killing anyone but not letting them take her in but about two decades after she left Zeref she stopped fighting back and let them capture and imprison her. After 3 years of various interrogations, all of which she answered the questions for having no real reasons not to, Melinda was placed into a room and guarded. Though it wasn't a prison lacrima or a cell she wasn't allowed to leave. About 5 decades passed, Melinda spending her time in her cell with the snakes and books the magic council provided, and they finally let her leave the room and let her roam around the council head quarters. They told her that it had been 125 years since Zeref 'disappeared' when they let her leave, since they had determined long ago that she was harmless. She didn't really know how long that was but she had nodded and then walked off, a new thing for her, as through the books on what little was known of her kind she had learned she could change into a human form.




Personality:
Melinda is a very kind and considerate person. She cares deeply for others, especially children. She tends to be a bit on the shy side, usually not one to start a social interaction, but once she is approached she can be quite lively.
Despite her loving and kind personality towards other Melinda is absolutely horrible to herself. She very much hates herself for her past, despite the good that she's doing now. While she'd good at putting on a happy face for Mavis and the others inside she's still just as broken as when they found her.

Strengths:
Intelligent
Being around for well over three centuries Melinda has become quite knowledgeable, especially with her time spent with the magic council.
Mystery
Very few people know much about Melinda's magic. Those people being Zeref, Mavis, Zane, (Wynter?) and a handful of other Etherious. A handful of magic council members as well but who cares about them.
Sense of Smell
Melinda has an extremely strong sense of smell, even in her human form.
Communication
Due to her curse Melinda can understand most reptile languages, though she can only speak to snakes and dragons 'fluently'.


Weaknesses:
Cold Temperatures
As one of the side effects of her Hebi no noroi and due to her true form being part snake Melinda is cold-blooded. This being said Melinda must stay in warm climates as she will fall asleep and could die. This also becomes problematic if she tries to swim as, if the water is too cold, she will likewise freeze up and fall asleep.
Children
Ever since Zeref created Melinda she has had a soft spot for children, even going so far as refusing a direct order from Zeref in favor of sparing a child.
Blood
The sight of large amounts of blood trigger horrible flashbacks for Melinda
Emotions
Due to her main magic still being her curses any time Melinda feels positive emotions she is weaker, since Curses run off Negative emotions. Melinda has also always been deeply connected to her emotions and they often take precedent over thinking.

Fears:
Dark Guilds
Due to her past Dark Guilds terrify Melinda, despite the fact that she could probably wipe most of them out without much effort.
Being Confined/Trapped
Enclosed spaces, Being Constrained, or Being Surrounded by large Crowds all remind her of her time with the Dark Guild.
The Ocean/Lakes
As usually the water is too cold for her Melinda is afraid to approach them.

Hobbies:
Gift-Buying
For the few she has grown to know in the guild Melinda likes to buy presents, as she doesn't get to see them all that often.

Habits:
Crying
When not at the guild hall Melinda has the weird habit of crying. Though, usually it isn't intentional, as the tears just seem to flow without her control.
Hissing
When Melinda is angry or upset at someone (other than herself) she is likely to hiss at them, the sound a perfect imitation of a snake's hiss seeing as her true form is that of a Lamia
Petting Lilith
Melinda has a tendency to pet Lilith absent-mindedly. There isn't any particular emotion behind the action it's just a habit.

Family:
Zeref - Creator
Other Etherious Demons
Lilith - A huge, white, female snake. She and Melinda have been together for as long as Melinda can remember, the snake being made immortal by Zeref. Melinda considers her to be a sister, more so than the other Etherious.[/ce

So begins...

Melinda Scales's Story