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Lord Counsel Synjyn Drake

Lord Counsel Synjyn Drake- Counsel to Lady Drake of the Frostfire Knights. Like all Xindhi he is a skeletal being with whorls of energy that flow and drift from his eye sockets. The energy associated with Synjyn is periwinkle.

0 · 309 views · located in The Multiverse

a character in “Intergalactic Congress of Worlds”, as played by Skallagrim

Description

Standing nearly six-feet five in his ornate crimson and black plate and chain armor, with a two-handed mace on a baldric across the chest. The wicked mace hangs on his back. The skeletal features exposed and the sockets flicker with a pale blue light.

Personality

Lord Counsel is a diplomat and used to dealing with beings that have suddenly found themselves face to face with the Xindhi. He is cool and very empathetic, preferring words to weapons in meeting races.

Equipment

Inherent Powers: Being Xindhi, when damaged he can slowly regenerate himself, however the extent of the damage dictates the amount of time it takes him to reassemble. However even Xindhi regenerative power is limited as overwhelming damage, either magical or physical can be more than the regeneration process can handle. Surprisingly he is able to move with extreme grace and agility. He has the increased strength bestowed upon him by the very nature of the Xindhi, equal to 20 human men, (able to lift/press roughly 2,600 pounds). He can summon his shadow mount by touching his necklace and calling it from the dreaming realms, the space between worlds.

He wears the ornate crimson and black plate armor of the Frostfire Knights. He carries his two-handed mace, "Peace maker" on his back. Over his plate armor he wears a white tabard, lined with purple. This is the tabard of diplomats and counsels. The purple denotes his rank as the Lord Counsel.

His Esoteric Powers, the Galdhr and Seidhr, Patterns of Aesr (Resonance).


According to the Gothi of the Xindhi, the whole universe is composed of two materials; one is called galdr the other seidhr. The seidhr is the omnipresent, all-penetrating existence. Everything that has form, everything that is the result of combination, is evolved out of seidhr. It is the seidhr that becomes the gasses, that becomes the liquids, that becomes the solids; it is the seidhr that becomes stars, the planets, the moons, the comets and all objects in the universe.

It is the SEIDHR that becomes the living bodies of sentient beings, the animal bodies, the plants, every form that we see, everything that can be sensed, everything that exists. It is the visible existence of all things, and the thrum of its patterns can be heard, can be felt, can be controlled. At the end of the cycle of all things, the solids, the liquids and the gasses all melt and coalesce into the seidhr again.

Seidhr effects can happen almost instantaneously as they concern the known aspects of the holon, the know properties of the collective Aesr (resonance) for that holon, provided the Xindhi has begun understanding the resonance of the current holon. Seidhr in its simplest terms is the active way by which the Xindhi alter the holon around them, changing in some part the fabric of that holon.

Just as the visible universe is comprised of seidhr, the Xindhi Gothi claim that the unseen and ethereally perfect universe is made of GALDHR Galdhr is the omnipresent, all-penetrating archetypical existence. Every object that has form, everything that is the result of imagination, all have an archetypical and ethereal form that is evolved out of galdhr.
It is galdhr that becomes the insubstantial perfection for gasses, and becomes the peerless image for liquids, and thus also becomes the ideal form for solids; it is galdhr that becomes perfect stars, the pristine planets, the flawless moons, the immutable comets and all substantive objects in the universe.
It is galdhr that becomes the flawless bodies of sentient beings, the superb animal bodies, the perfectly imaged plants, everything that is flawless in its existence. It can only be sensed by thrum of its patterns, which can be heard, can be felt, can be controlled. At the end of the cycle of all things, the archetypical solids, and liquids and the gasses all melt and coalesce into the galdhr again.

Galdhr simply is the way that the Xindhi observe the workings of the holon in action, to understand how things affect the 'ideal' to detect influences and gather knowledge on what has altered the 'ideal' to what is.
Thus, in the patterns of Aesr, the seidhr and galdhr blend to create all things in all holons or divergent universes in the all encompassing archetype multiverse.

The method used to control both the siedhr and gladhr is called Aesr . Aesr is a paradigm of essential aspects inherent in experience (or existence). It encompasses all life, the seidhr; in some sense, it also can affect the archetype of everything, the galdhr. Aesr manipulation provides control over more conventional paradigms, such as the origin of life, consciousness, the observable laws of probability, and also the nature of subjective experience.

Aesr refers to a collective field of consciousness (resonance) that manifests in any perspective, context or identity. Aesr also referred to as self-moments which organize themselves as a holarchy comprised of holons. A holon is both a part within a larger whole and a whole comprised of smaller parts. On the one hand, the self-moment exists as a unique individual within a larger collective; on the other hand, the self-moment also exists as the larger collective within which the individual in question exists. The Multiverse as a whole is an example of a holarchy, or holarchical system and every holon we are aware of is a part of this larger holarchy.
Aesr naturally manifests as a continuum -- more specifically, a probability distribution of complementary aspects. There are many examples of complementarities each determines their own space-time context: individual and collective, aggressive and passive, masculine and feminine, male and female, conscious and unconscious, particle and wave, space-time and dreamtime, yang and yin. This is the power and union of seidhr and galdhr.

History

Synjyn Drake is related to Lady Jaxsana Drake, the commander of the FrostFire Knights, the Dreaming Queens own heavy cavalry. He, over the aeons, through the vast dreams that the Cughtagh and Aeryn returned from their explorations, decided that he wanted to experience these new worlds himself. Synjyn slowly assumed the mantle of Lord Counsel and counsel for Lady Drake, the most often seen diplomat for the Xindhi peoples, his ability to deal with the newer races has established him as a prime source of experiences for the dreaming queen.

So begins...

Lord Counsel Synjyn Drake's Story