I'Kah are the mercenaries of space, they fight for the highest bidder and are known to switch sides.
Size: Small
Capitol: Vrok'Kah
Systems:
Kar'Carbor
Barren
Capitol planet: I'Kah
Populated: Xri'Chey
Gas Giant: Cor'carax
Nex'Brix
Barren
Industrial: Nex'Nex
Agricultural: Nex'Casha
Gas Giant: Nex'Gask
Class Name: Rah'Necra
Ships in class: 1
Category: Dreadnaught
Combat Designation: Flagship, Rah's mercs HQ
Armor: T-30
Shields: Energy
Reactor: 2 (P) 1 (N)
Sensors: T
Drive: Jump
Sublight Motors: 4 (P) 3 (N)
Armament: 150 Plasma cannons. 150 Guass cannons. 150 Laser cannons
Hangar Complement: 15 dropships. 50 fighters. 20 bombers
Hypertech: Cloaking.
Special Equipment: Substate (going under water)
I'Kah's fleet.
Class name: I'Texra
Ships in class: 1
Category: Heavy Cruiser.
Combat Designation: Flagship
Armor: T2-23
Shields: Energy shields.
Reactors: 1 (P) 1 (N)
Sensors: G
Drive: Jump
Sublight Motors: 2 (P) 2 (N)
Armament: 60 plasma cannons. 60 guass cannons. 120 laser cannons. 5-5 OTS. 10-10 LM
Hangar complement: 100 Heavy fighters. 50 dropships. 100 fighters. 50 bombers.
Class name: Xra'Xra
Ships in class: 10
Category: Battleship
Combat Designation: Fighter
Armor: T-20
Shields: Energy
Reactors: 2 (P) 1 (N)
Sensors: (O)
Drive: Jump
Sublight motors: 3 (P) 2 (N)
Armament: 50 plasma cannons. 5-10 OTS. 5-5 SM
Hangar Complement: 50 dropships.
Ground Forces: This is unknown since the mercenaries never get together. And most of the ground vehicles have they got from other races as payment.
Culture:
The I'Kah loves to watch people and animal fight in an Arena. Their culture is built on fighting and every town has a place for fighting. The Champions of an Arena is the center of attention in a town. In the capitol there is an Arena that is called Unz'Necra meaning Graveyard. Every year the people from the all of the planets get together to watch the great fight. Every gladiator fights and the winner gets money and gets pardoned for all the crimes he/she might have commited. And the winner also gets to come to the House of Lust for one night.
Hunting is also a thing the I'Kah loves, they use a special kind of weapon, Electric Spears. Used to wound and paralyze the crature so that the hunter can finnish it off with his knife that is only used to finnish of the creature. Then the hunter show of the cratures head to the people.
Great Hunters hunt the most dangerous creatures, like the Mvrin a big scorpion looking-thing that is rare and extremly hard to kill. They travel the galaxys to get heads from the creatures that they show off in the Hall of Hunters.
History:
The history of the I'Kah hasn't been ducomented, instead it was past on from father to son. It wasn't untill the Order of I'Wah was created that the history was written down. Still, the people know that it is a violent and warlike history
The first I'Kah
In the great forest in the east of the western continent there was a tribe of hunters. Since the name of the people were Kah they called the forest for Kah. Now the tribe of Kah were hunters, so they never left their forest. The leaders were the Elders, old hunters that couldn't hunt anymore. When the Master of Hunt I'Kah was leading a expedition for the legendary Griz, a fish that also walked on land. He didn't find a Griz, he found a settlement of others that looked just like his people. This shocked him, since the elders and the priests of his tribe said that they were the only ones in this world. (they tought that the world just was this big forest). They rushed back to the settlement to tell the elders. The elders and the priests consulted for hours. And the people got restless. Finally the elders told the people that the other of their kin were there so that they could be hunted. The Master of Hunt I'Kah were joyfull. The perfect prey. He hunted down their leaders and the people that survived joind the Kah tribe. If this is true is unknown. But this is the answer you'll get
I'Kah only care about the history of their familys. Everything else is not interesting.
Siege of the Hall of the Council
After Fanatics of Kah's attack on the planets capitol the people started to belive that the Council didn't fit to rule anymore. So what to do? The Elders had allways ruled the Council. Brhin'Ot a Warlord and pirate saw his chance. He rounded up his crew and launched an attack against the Halls of the Council. But he couldn't use ships and tanks for the Hall of the Council was in the middle of the city and Brhin'Ot didn't want to kill to many innocents. So he and his army went on foot, killing anyone that stod in his way. But they didn't come far. For Mrina'Rah fought for the Council, since her father was a part of the Council. She couldn't take the army out on herself. So her goal was to kill Brhin'Ot. But her father ordered her to stay with the loyal soldiers in the Hall of the Council to defend it. Brhin'Ot didn't want to destroy the Hall since this building was of great value to the people. The siege lasted for 564 days, the reason of this long siege was that Bhrin'Ot couldn't use siegeweapons. This was of advantages of the Loyalists as they now called themself. They could open windows and shoot at the enemy. This wasn't a great strategy since they only could take out 1 enemy at a time. And they were low on both ammo and food. Brhin'Ot contacted the elders and told them that if they didn't surrended the heavy guns would blow the place to pieces. The Council surrended and so, an era of a Council lead by Warlords was formed.