Introduction
They were wrong. The zombie threat is a worldwide epidemic, and survivors around the world have banded together into clans, gangs, and cults, fighting over the limited resources available to them. Dehydration and malnutrition plays havoc on the minds of the weary, and insanity is a welcome release from the day-to-day madness that has ensued. Raiders and street gangs have taken to the wastelands and dominate the new world order, killing any who oppose them. Self-proclaimed "treasure hunters" scour the rubble, searching for mass stockpiles of ammunition and food, left behind by government officials and various military groups. It's a dog-eat-dog world with zombies thrown into the mix, and how humanity has managed to survive this long is anyone's guess.
Desperate for supplies, Andrew and Bones make a deal with another clan to meet and devise a plan to return to the states and gather what they need.
Andrew swore he would never go back to that nightmare. Can he do what needs to be done? Or will the survivors fall to the once-proud remnants of society? How can they return to the past when life among them is proving too much to bear already?
- 5 posts here • Page 1 of 1
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
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Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
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Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
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Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
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Locations where Mobs and Items might appear.
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You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Left to Die: Life Among Them. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
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The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
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View All » Add Character » 3 Characters to follow in this universe
Newest
Jacob "Bones" Graves
Navy SEAL turned survivor who has been with the group since the very beginning.
Andrew Gonzales
Andrew is a mechanic turned survivor, and has led the original survivors through hell and back alongside Jacob.
Trending
Jacob "Bones" Graves
Navy SEAL turned survivor who has been with the group since the very beginning.
Andrew Gonzales
Andrew is a mechanic turned survivor, and has led the original survivors through hell and back alongside Jacob.
Most Followed
Andrew Gonzales
Andrew is a mechanic turned survivor, and has led the original survivors through hell and back alongside Jacob.
Jacob "Bones" Graves
Navy SEAL turned survivor who has been with the group since the very beginning.
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5 posts · 3 characters present · last post 2013-07-02 00:12:14 »
The world in the aftermath of the infection... What will you make of yourself in the wasteland?
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Left to Die: Life Among Them
by A Devious Mind on Sat Jun 29, 2013 8:45 pm
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on Mon Jul 01, 2013 6:49 pm
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Left to Die: Life Among Them
Most recent OOC posts in Left to Die: Life Among Them
Left to Die: Life Among Them
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