Introduction
Once Upon a Time--during the era of magic--there lived a man, foolish and greedy. His entire life he had longed to be in control. He wanted nothing but power, so he set off from his home town with high hopes of finding something that could fulfill his need. Soon enough he stumbled upon Calron, the land of legend and sorcery, before the four kingdoms were built.
Mystical creatures roamed around, including the legendary Leprechaun. Now, these leprechauns were not the little green men that you would expect to see on St. Patrick’s day. No, they were darker. Much darker. Legend has is it that if you were to find one roaming about they would grant you one wish if you so desired. However, the little, dwarf-like men were the symbol of trickery. It was upon a wise person to refuse the granting of a wish, for it never turned out as expected--there was always a catch.
This man--as foolish and greedy as he was--did not think that the wish he desired could possibly turn against him. So, when he finally found a leprechaun, he demanded for a wish. The leprechaun was thrilled, for it was always the demanding and impatient ones that made the stupid wishes...the ones he could easily screw up. The leprechaun asked with pleasure what he might do, and the man replied with a simple command. “Give me power,” he said with confidence. “Enough to win any battle, any fight. Enough power to create everything and anything!” Smiling, the leprechaun granted the foolish wish with this enchanting curse.
“ A foolish man,
indeed you are
to think that you
deserve such power
Not one will help
your pathetic being
for inside your gut
the dark calling ring
You have now cursed
your futures’ past
one death, one born
For how long shall they last?
Are you human or beast?
At a dark bright sky you won’t choose
Although I’ll let your kin
have much better luck than you
Forever you’re cursed
with your many heads’ heat
Don’t fright--you’ll have your stone of power
but forever you’ll be beat.”
In a column of smoke, fire and screams, and after a series of lightning flashes, the foolish man transformed for the first time into a hideous and blood thirsty beast. Around his neck was a stone: glowing, mystical, and powerful it hung on a thin (but firm) chain. Almost immediately after the transformation, the man (now beast) went out to hunt for his first prey. During that Full Moon night he managed to slaughter four trolls and a nymph.
Once the day swallowed the night and he changed back, the man woke up next to the dead nymph covered in her blood. Terrified, he set off to the Mountains of Ueage, where he chained himself to a cave wall so he could no longer hurt anyone. Throughout the years the man sat alone in the mountain cave, surviving on nothing but wild plants as he waited to die. However, with each full moon he grew more powerful as a hydra: stronger, bigger, faster. His chains would occasionally break when a full moon came out followed by his beast, and he hunted for more food then when he turned into a human once more he would bind himself with more chains, thicker chains. Over time four kingdoms were built in the Land of Calron (of of Terryia's countries), and the mystical creatures were forced into the depths of the forest, rarely to be seen . . .
Soon enough the story of the foolish man became just a myth, an old folk tale that parents would use to scare their children into behaving. However, part of the story still remained true in everyone’s eyes.
The Marytr were the so called “kin” of the foolish man. Half human and half immortal beast they could transform at will--or if they’re under a lot of stress, like in a battle, they’d transform automatically. There are only four Marytr within the kingdoms at a time. Once one dies, in a few years another will be born to take it’s place, however, they are half-immortal (which means that they do age (very slowly) and can die of being too old, but that takes thousands upon thousands of years.) Each Beast of the Marytr has a special ability assigned to it.
Now, in the land of Calron there lived four mighty kingdoms: Mirgon, Hailic, Alsenar and Morgaria Each one strong and at peace with one another. No war broke, no feuds approached. The four kings loved each other like brothers, causing any possible outbreak of war to be almost impossible. Things were great.
That is until Harter, the king of Morgaria, passed away unexpectedly. This man had no sons, no daughters, no direct family of any kind within the area of Calron, therefore he had no successor. Frantic for a ruler, the people became desperate. They needed a leader...any leader.
Arlbach (arl-bock), a powerful sorcerer, stepped in, promising good fortune to the people of the kingdom. The other three kings, however, refused. They didn’t feel like Arlbach was fit to rule the people. However, the citizens ignored the kings’ warning. They believed that he would be perfect.
For the next few years Arlbach ruled Morgaria with ease. Power pleased him, as it did the foolish man. Soon enough he realized just how much he liked power, just how much he had.
Everything went downhill from there. Arlbach’s epiphany made him realize just what he could do and how he could do it. Using his sorcery, he was able to raise an army of wraiths, witches, shadows, and the dead. They obeyed every will of his, they were under his command. Using his army of the dark he fought the other four kingdoms with full force. Nothing stood in his way. He was going to take Calron for himself and infest it with his shadowed minions. ((This was about 50 years ago from where the roleplay starts. The kings in the roleplay are the sons of the rulers when Arlbach took over.))
However, Ramous, King of Hailic, had a child’s mind when it came to myths. He believed that the foolish man with his necklace of power existed in the depths of the Mountains of Ueage. He knew of the Marytr and hoped that they would be able to accomplish this mission to find the foolish man and take his stone of power, for Arlbach was unaware of these creatures and their full potential (even if he was more powerful than the four Marytr combined). This is where our story begins. Four Marytr and a few carefully selected humans set off to find the foolish man and hopefully save Calron from Arlbach. However, there is a catch. Part of the Marytr curse is that you attract dark creatures, they are either drawn to you or can easily track you. This means that on the journey we often run into blood thirsty wraiths or shadow demons that are under the command of the dark sorcerer. Somewhere along the journey Arlbach figures out our purpose for leaving the kingdoms and the mission turns into a race for the power. Fun, right?
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0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Calron ↪ Hailic Owner: Skittles ♫
One of the kingdoms.
0 posts · 2 characters present · last post 1970-01-01 00:00:00 »
A "country" so to speak. This is where the four kingdoms were built and the place The group is off to save.
0 posts · 3 characters present · last post 1970-01-01 00:00:00 »
The land (world so to speak) this all takes place.
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Legend of the Marytr
by Skittles ♫ on Sun Jan 19, 2014 10:15 pm
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on Sun Jun 15, 2014 11:20 pm
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Legend of the Marytr
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Legend of the Marytr
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