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Krysis Stonehide

An honorable and highly trained Koopatrol who just wants to get back home. Former owner of Pixet.

0 · 309 views · located in That One Cafe

a character in “Lila”, as played by Kamek Koopa

Description

Gender: Male
Species: Koopa
Age: 24
Height: 6'2" (Unusually tall for a Koopa)
Weight: 202 (Without armor), 320 (With armor)
- Always seen in his slightly modified Koopatrol armor in public (it is easy to tell apart from normal or Dark Koopatrol armor because Krysis' armor carries a green tint that mixes with the silver).
- Outside of the armor, he is toned, green shell and shoes, black eyes and very, very short brown hair due to a recent haircut.
Temperament: Phlegmatic when around others. Supine when around his family.
Sin: Pride
Virtue: A whole lot... but the biggest virtue he's got is honor.
Likes: His wife and children, building things, guns, technology.
Dislikes: His random episodes of Post Traumatic Stress Disorder, Deathclaws, Mario, anything Chaotic Evil, and Katalyst.
Goals: He didn't have any until now... and that is getting the hell out of here and returning to Dark Land.
Fears: Deathclaws and PTSD episodes happening at the wrong place at the wrong time.
First impressions: "Not this shit again..."

(Old picture from around 2008/2009.)
Image

Personality

Cool mind and calm when engaged in a normal conversation and does not mind being around people he has never seen. However, he can be as bossy and nasty, if not, worse than a Gunnery Sergeant in boot camp. He believes that putting fear into other Koopatrols and Troopas beneath his rank will make them prevent from ever making the same mistakes over and over again. He is not afraid to use physical contact or yell at a lousy Koopa in public if he has to. Just whatever he thinks is the right way for the benefit of himself and others, he will stick to that way. He will also use his way to correct anyone else that is not part of his Troop (such as Magikoopas, Hammer Bros., Goombas and so on) if their proper superior is not around them. As much of an mean S.O.B. as he is to the lazy troops, he's really a nice guy otherwise.

Battle-wise, he's an all-rounder tank. Tough and strong, but somewhat slow. He relies on his weaponry and environment to get the job done. He trained himself with every kind of weapon he could use (gun, melee, unarmed) and uses either of the three for appropriate combat. When unarmed, he tries to disarm (if the enemy has a weapon) and take down his opponent by any ways he can. He is also fire resistant and tough steel armor that can deflect most projectiles and give him a nasty defense. Prolonged use to the heated environments in Dark Land give a large heat resistance.

A heavily noted weakness is that after he had returned from the future, Krysis had suffered from Post-Traumatic-Stress-Disorder (PTSD). After experiencing the horrible environment and all the monsters he had encountered there, Krysis will tend to freak out when he hears a sound or sees a shape of anything similar to what terrifying mutated monsters he had saw, heard, fought and killed before. Of course, he tends to keep this disorder of his a secret and tries to not express it when people are around him.

Equipment

Armor:
- Armored spiked shell and spiked helmet. Typical Koopatrol armor, right? Sort of. Krysis took this armor and modified it for only his personal use. Gadgets in the armor include:
-- Night vision/Thermal vision
-- An energy leash to rope in enemies from a certain distance
-- A built-in jetpack
Take note that the equipment will drain power from the armor when they are in use. If Krysis uses the gadgets for too long, the armor will shut itself down into "Safe Mode" and recharge energy. From 0% to 100%, a full recharge takes about twenty minutes.

Weapons:
- Two six-shot Bullet Bill revolvers that fire mini-Bullet Bills. However, these revolvers are heavily modified and cover the projectiles in whatever element that they were fired out of from the gun. Krysis is good at dual-wielding these weapons.
-- "The Hellion" is the revolver that is always held on the left hand and hidden in the left holster. It is painted a glossy dark red and fires Bullet Bills covered in fire. Yes. Fire. Said Bullet Bills explode on contact and set the target on fire.
-- "Electric Eye" is held on the right hand and hidden in the right holster. It is painted a metallic cobalt blue and fires Bullet Bills covered in electricity/small bolts of lightning. These Bullet Bills also explode on contact and electrocute the target.
- "Superstition" is a special sub-machine gun in shape of the classic Tommy Gun, although it doesn't fire as fast as one. This gun also shoots mini-sized Bullet Bills, but the projectiles only explode on contact.
- A Fat Man that he still lugs around after his old buddy, Exuro, demonstrated one. Properly named "Run to the Hills"... it fires Mini-Nukes. Krysis has only used it once and is actually afraid to use it again. It's a good weapon to show that he ain't taking crap from anyone, though! He carries it around because he fears that someone else may end up toying around with it... and get people killed.

He'll also carry various tools and healing items with him from time to time. Can't do much when your stuff breaks on you or when you're wounded.

History

Born and raised in Dark Land, Krysis was the only child for his parents, however, his mother had passed on after she had laid the egg. His father, Karvin, had raised Krysis to try to live as much of a proper life as he could despite the loss of a mother. Sadly, to much of Krysis' demise, he was drafted into King Bowser's Koopatrol Troop after receiving failing grades within his years of school. Before an eighteen year old Krysis walked into the main gates of Dark Land Castle, his father brought the news to Krysis that he had to "take care of some business". They both gave their last goodbyes before Krysis' father had left and was never seen again.
Two years into his service, Krysis was getting fed up with how he was treated around the other Koopatrols and his superiors. If anything, he might as well be once considered the Bag Boy of the Koopatrols. He had escaped from Dark Land Castle with whatever he could carry with him and hopefully find a better place to reside in... only for the worst to happen.
A time portal had opened up beneath Krysis while he was walking down Dark Land's main path during the timeline of the "present time" of Mario and Luigi: Partners in Time. However, instead of taking him to the past... it had taken Krysis two-hundred years forward into the future.
Wars between the Mushroom Kingdom and Dark Land have reduced the world into a wasteland. The environment he once recognized was Dark Land was a land full of hideous freaks of nature and an unhealthy amount of spilled chemicals. He was found by a Koopa wearing tattered and worn out Koopatrol armor who was part of a military group that tries all they can to rebuild the world around them. Krysis had taken this time to train to be stronger, smarter, more skilled with weapons, find and grow the ability to survive in hazardous environments and to help others in need. Four years of training, surviving and assisting to rebuild throughout the devastated Mushroom World had made Krysis become a soldier he would had never thought of becoming.
A time portal had opened up close to the rebuilt Pleasant Path Koopa Village that led back to the present time of the Mushroom World. After some agonizing meetings, Krysis had decided that; "I belong back in my proper time. Dark Land probably needs me now more than before." A ceremony was put into effect to honor Krysis' deeds and help before he stepped into the time portal just seconds before it closed.
Back in the present, Krysis would had been punished for treason (which could lead to an instant Game Over), but was excused after what he had explained his experiences and showed what he had learned to Ludwig von Koopa. Impressed, Ludwig had let Krysis demonstrate to the Royal Koopa Family the same skills and share the same story. Thinking that it was about time that he had found a strong and intelligent soldier for the Koopa Kingdom, Bowser gave Krysis one month of his Koopatrol services and will promote Krysis to a proper rank for him if Krysis does not pull off any treason and follows what he is ordered to do correctly.
One month later, Bowser had allowed Krysis an instant promotion to a Staff Captain of the Koopatrol Troop. Krysis decided to work on several things for himself to make sure that he is not a Koopa to be messed around with. He worked on improving his armor, finding his weapons of choice and gaining a deep attitude, Krysis wants to turn the Koopatrols into soldiers like him.

Especially since he was able to defeat Mario twice... where no other Koopa, Goomba, Boo or even Bowser could.

Today, he is now a father of two children and happily married to his wife, Kooparia Stonehide nÊe Firamaw, in Dark Land.

Krysis has been part of the Oress Plot before, and he's no stranger to it. He once owned the mighty Pixet Oress, but had lost the power to the Oress when the Competition suddenly closed down. Now, he's back by total accident... and he wants to get out of here.

So begins...

Krysis Stonehide's Story

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