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Live Pure and Die Screaming ...

Live Pure and Die Screaming ...

0 INK

A tale of magical girls and their adorable companions set in a dark universe where behind every pure and sparkling maiden is a dark and dangerous secret.

1,497 readers have visited Live Pure and Die Screaming ... since miss randomness created it.

Copyright: The creator of this roleplay has attributed some or all of its content to the following sources:

http://en.wikipedia.org/wiki/puella_magi_madoka_magica

Introduction

The Story

In the land of Britannia there are sparkling warriors of purity and goodness known to the populous at large as magical girls. These sparkling maidens have defended the country from monsters and demons for as far back as people can remember. No one knows where the demons and monster originated from although theories abound. All anyone knows is that many centuries ago when the demons and monsters first appeared and began to ravage the land it was not long before the first magical girls also appeared to battle them. At their sides their loyal companions known as Mascots.




Magical Girls

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Magical Girls are girls between the ages of 12 and 16 who have signed a magical contract with a Mascot either just after they died or while they were on the brink of death. The Mascots find the girls during these tragic moments and offer them a chance to not only live but to become warriors in the fight to protect Britannia from the demons and monsters that plague it.

Typically a girl is β€œrecruited” between the ages of 12 and 13 although rarely a 14 year old is recruited as well. Their tenure as magical girls is not overly long and as they get older they slowly lose their humanity although it is a subtle transition for the most part until their 17th year. By this point they are becoming noticeably more violent and typically at some point within their 17th year they drop dead, the magic that allowed them to grab a few more years of life spent.

At least this is the common explanation for why there are no magical girls above the age of 17. The truth of the matter is that as a magical girl ages she loses portions humanity, slowly at first but by her 17th year she begins to lose her humanity rapidly until she is ultimately transformed into a demon and hunted down by her former compatriots.





Mascots

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These are the cutesy animal guides and mentors that recruit each new magical girl on the brink of death. They are known to be magical creatures bound in some way to an ultimate magical source that provides the magical girls their powers. They are typically knowledgeable in some way on demons and monsters and act as the magical girls guides, mentors, and companions.

Typically a Mascot will serve one magical girl but occasionally you’ll see a Mascot with two or three magical girls.

The Mascots live for a very long time but eventually they two fade away to be replaced with new Mascots. Although the exact lifespan of a Mascot is unknown and seems to vary from Mascot to Mascot.

What the public (and the magical girls) do not know is that all Mascots were themselves once human girls (or rarely boys) who made a pact with dark magical forces in an effort to commit suicide. For some reason or another each of the Mascots wished to commit suicide and were stopped by a magical force that offered to take away their pain if they agreed to recruit innocent girls to be magical girls. The Mascots all agreed and were transformed into their cutesy animal form and given the ability to recruit magical girls. They are given a specific β€œquota” so to speak of magical girls they must recruit before they are allowed to rest in peace.





Demons and Monsters

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Demons are the corrupted souls of magical girls. They tend to be vaguely humanoid in appearance with powers that are perverted versions of the abilities they had as magical girls. Their intelligence level varies from mindless beast to something nearly cunning in its way.

They can be killed and when they are killed the souls of the magical girls are released.

Monsters are Mascots that did not uphold their end of the bargain, or people who died with pure rage in their hearts (or rarely just a physical manifestation of some dark emotion of humanity at large). For the most part they are vaguely animal like in appearance and have a wide variety of powers. Their intelligence level again varies from mindless beast to cold cunning.

Some Monsters can be killed (the ones who are the manifestation of some strong emotion or just a dark aura of a place and those who are people who died with rage in their hearts). Mascots who have been transformed into Monsters do not die in the final sense. They can be killed or banished but they always are reborn, usually in a weakened state.




Setting

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The roleplay takes place in the city of Saxon, the capital of Britannia. Saxon is a large and bustling city home to the Forum, the center of government for Britannia, a booming commercial district and some of the wealthiest citizens of the country. It is also home to the most frequent demon and monster attacks of any city within Britannia and thus has a large population of magical girls patrolling it’s streets.

They typically patrol in pairs of two (magical girls) when out fighting demons, although if there is a large scale attack multiple girls will join forces.

The girls all live at the Hall of Virtues, the magical girl headquarters for Saxon. It is a large ornate building located in the upper class district of the city. It is houses it’s own kitchens, dining room, ballroom, training rooms, library, and indoor pool. There is also a indoor theater and a large game room. The girls all reside on the upper floor in lavish rooms. (depending on the number of girls currently residing within the hall rooms either house a single girl or a pair of girls). There is also a large private grounds surrounding the Hall that at times can be opened to the public as a park. The Hall itself is off limits to civilians except by appointment (in the case of government officials or the press).

Mascots also reside full-time within the city and the Hall of Virtues, they tend to stay in the same rooms as their girls and are seen accompanying their various charges around the city.





Magical Girl Popularity

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Magical Girls and their Mascots are huge celebrities all throughout Britannia but the people of Saxon tend to be especially loyal fans. It’s not uncommon for girls to be approached by city goers on patrol for autographs or pictures.

As all magical girls are found either on the brink of death or directly after death for the most part they chose not to keep up with their civilian identities (it is strongly encouraged that they remain within the Hall of Virtues). While they can go back to their families it is not advised as the older they get the more dangerous they will be to be around.

This is not to say that some girls don’t remain with their families but no girl is allowed to remain with her family during her 17th year. They are also forbidden to share their magical girl identities with their civilian families or their civilian identity with the public.

They can tell one another their civilian identities if they so choose and they can walk the city in their civilian forms (typically under a magical disguise). Within the Hall of Virtues they may wander around in their civilian forms at will and often take advantage of this freedom to act like regular girls.


Characters

Dawn Star || 14 || Female || Magical Girl || Starlight || Miss Randomness
Anastasia || 163 || Female || Mascot || 37/91 || Miss Randomness



Character Sheet

Code: Select all
[color=white] PLEASE DELETE ALL INFORMATION IN (*words*) WHEN YOU FILL IN YOUR FORM. ALSO PICTURES CAN BE OF HUMAN/MAGICAL GIRL.[/color]

[img]http://i1021.photobucket.com/albums/af332/archiveopics/misc/placeholder5_zps6e9ab24a.png[/img][color=white]β€’β€’[/color][img]http://i1021.photobucket.com/albums/af332/archiveopics/misc/placeholder5_zps6e9ab24a.png[/img][color=white]β€’β€’[/color][img]http://i1021.photobucket.com/albums/af332/archiveopics/misc/placeholder5_zps6e9ab24a.png[/img]
[font=verdana][right][size=150][color=hotpink][b]● ● ● ❝ MAGICAL GIRL/ MASCOT NAME HERE[/size][/b][/color][color=white]- - -[/color]
[size=80]TRAIT / TRAIT / TRAIT / TRAIT / TRAIT[/size][/right][/font]


[font=verdana][size=90][color=hotpink]βž”[/color] CIVILIAN IDENTITY
[color=hotpink]βž”[/color] BIRTHDAY (NUMERICAL AGE)
[color=hotpink]βž”[/color] GENDER
[color=hotpink]βž”[/color] MOTIF (*delete if your character is a mascot*)
[color=hotpink]βž”[/color] QUOTA (*delete if your character is a magical girl*)
[color=hotpink]βž”[/color] ROLE
[color=hotpink]βž”[/color] DISTINGUISHING MARKS // APPEARANCE
[color=hotpink]βž”[/color] POWER
[color=hotpink]βž”[/color] POWER (*delete if your character is a mascot*)
[color=hotpink]βž”[/color] POWER (*delete if your character is a mascot*)
[color=hotpink]βž”[/color] POWER (*delete if your character is a mascot*)
[color=hotpink]βž”[/color] ITEMS/WEAPONS (*delete if your character is a mascot*)
[color=hotpink]βž”[/color] HISTORY *optional*
[color=hotpink]βž”[/color] RANDOM FACT
[color=hotpink]βž”[/color] RANDOM FACT
[color=hotpink]βž”[/color] RANDOM FACT *optional*
[/size][/font]
[center][size=85]most loved gift / horror gift / [url=LINK TO CHARACTERS THEME SONG]theme song[/url][/size][/center]

Toggle Rules

This is a 1x1 between Magus1108 and Miss Randomness.
If you wish to join the roleplay you must pm one or both of them.

Browse All » 5 Settings to roleplay in

Britannia

Britannia by miss randomness

A fictitious country based on Great Britain where magical girls are common place.

Saxon

Saxon by miss randomness

The capitol city of Britannia.

Upper Class District

Upper Class District by miss randomness

The oldest portion of Saxon where the wealthiest citizens live. It's also the home to the Hall of Virtues.

Commercial District

Commercial District by miss randomness

This is where capitalism is king!

Slums

Slums by miss randomness

The underbelly of the great city of Saxon

The Story So Far... Write a Post » as written by 0 authors

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Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

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You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 5 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Britannia

Britannia by miss randomness

A fictitious country based on Great Britain where magical girls are common place.

Saxon

Saxon by miss randomness

The capitol city of Britannia.

Upper Class District

Upper Class District by miss randomness

The oldest portion of Saxon where the wealthiest citizens live. It's also the home to the Hall of Virtues.

Commercial District

Commercial District by miss randomness

This is where capitalism is king!

Slums

Slums by miss randomness

The underbelly of the great city of Saxon

Add Group » 0 Factions to align with

There are no groups in this roleplay!

Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Character Portrait: Black Jade
0 sightings Black Jade played by Magus1108
"Through the shadows, I will seek out and destroy all wickedness and evil."

The Forge

Use your INK to craft new artifacts in Live Pure and Die Screaming .... Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

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The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

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View All » Add Character » 4 Characters to follow in this universe

Character Portrait: Dawn Star
Character Portrait: Anastasia

Newest

Character Portrait: Anastasia
Anastasia

a lost soul devouring the innocent

Character Portrait: Dawn Star
Dawn Star

When Darkness prevails I'll be your Guiding Light!

Trending

Character Portrait: Anastasia
Anastasia

a lost soul devouring the innocent

Character Portrait: Dawn Star
Dawn Star

When Darkness prevails I'll be your Guiding Light!

Most Followed

Character Portrait: Anastasia
Anastasia

a lost soul devouring the innocent

Character Portrait: Dawn Star
Dawn Star

When Darkness prevails I'll be your Guiding Light!


View All » Places

Britannia

Britannia by miss randomness

A fictitious country based on Great Britain where magical girls are common place.

Saxon

Saxon by miss randomness

The capitol city of Britannia.

Upper Class District

Upper Class District by miss randomness

The oldest portion of Saxon where the wealthiest citizens live. It's also the home to the Hall of Virtues.

Commercial District

Commercial District by miss randomness

This is where capitalism is king!

Slums

Slums by miss randomness

The underbelly of the great city of Saxon

Slums

The underbelly of the great city of Saxon

Upper Class District

The oldest portion of Saxon where the wealthiest citizens live. It's also the home to the Hall of Virtues.

Britannia

A fictitious country based on Great Britain where magical girls are common place.

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