Introduction
~ Divine Rape of your Soul productions presents ~
LIVE
We're entering a new century, so let's recap what happened in the previous century:
~ Mutancy resurges. Superhuman creatures, unclassified humanoids oddities with things such as telekinesis, premonitions, extra limbs, or weird skin colors slowly but surely increase in numbers and come into conflict with humans.
~ Humans unlock genetic code and begin to manipulate it to give themselves the powers of "mutants" without the apparent deformities.
~ On Planet Earth, circa 2430, the majority of citizens are now genetically enhanced. An age of libertinism begins, spurred on by the decreased vulnerability and fragility of the human race.
~ Cults for and against mutancy rise and fall.
~ The Confederation for Superhuman Control is created to implement more effective law enforcement systems and prisons to adequately contain superhumans. Individual law enforcement officials are given carte blanche in dealing with mutant prisoners and criminals. Practices range from efficient to just plain inhumane.
~ Planet Earth, circa 2455: there is no uncharted territory. Human/mutant civilization has occupied every corner of the globe. Settlements are largely urbanized. All agriculture is outsourced to other planets.
~ 2467: Cult activity steadily on the rise.
~ 2492: Terrorist activity causes a massive meltdown of the world's five largest mutant penitentiaries. Toxic waste is everywhere. Birth deformities reach an all-time high. A fourth of the world's population is killed, but technology saves the rest. After the disaster, humanity (or at least, what little that remains) and superhumanity enter a state of tentative ennui, paying more attention to simple pleasures and decadent frivolities than progress and societal benefit...but how long will that last?
We now live in the 2500s in a massive metroplex of a city known as Tetanietam. In this city, you will find:
~ Several malls, schools, parks, roadways, coffee shops, and all the necessary accomodations.
~ A sprawling suburbia that extends in every direction from the borders of the city.
~ Biohazard Penetentiary - named mostly as a joke, this nearly impenetrable prison is home to chilling experiments that recall, if not magnify, the horrors inflicted on superhuman kind in the previous century.
~ Graveyards, of course. You know, they say the Biohazard Graveyard right behind the jail where the dead experime--err, I mean convicts--is quite romantic at night.
~ Le Cirque Misérable - at this twisted circus of horrors, you can pay to be entertained by or have a good laugh at some really freaky freaks. Living and working conditions for the performers are said to be quite awful. Many are former street urchins and petty criminals, otherwise runaway teens from broken households.
CHARACTER SHEET:
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[b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Appearance:[/b] (Note: be creative, people. You can have like, fifteen arms if you want.)
[b]Personality:[/b] (Can be developed throughout the roleplay.)
[b]Role/Occupation:[/b]
[b]Are you currently involved in or leading an organization or cult? If so, please specify the name and goals.[/b]
[b]Position within organization or cult, if applicable:[/b]
[b]History:[/b]
Roles we'd like filled:
~ Scientists/doctors/other intellectuals like that
~ Teenagers and kids to hang around and do stuff
~ The lowest of the low: the street thugs, girls of pleasure, drug dealers, panhandlers, et cetera
~ Circus freaks, grave diggers, people with little low-paying jobs to fill the middle ground
~ Prison guards, diplomats, government scientists, city leaders, and other people dealing with government and law processes
~ Anything you can think of, really.
Universe design / game masters:
Mindscrew Min-Min
InflatedHead
petali dogni fior
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
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Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
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By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
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Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
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Use your INK to craft new artifacts in Live Without Warning. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
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Buy, sell, and even craft your own items in this universe.
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View All » Add Character » 3 Characters to follow in this universe
Newest
Christian Hendrix
Resident Leader of the Lost and Found.
Kiley Anderson
Castaway - now I'm on my own.
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0 posts · 1 characters present · last post 1970-01-01 00:00:00 »
Cirque Mis??rable Owner: RolePlayGateway
The Miserable Circus.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Tetanietam - a futuristic moral wasteland. ↪ Biohazard Penitentiary Owner: RolePlayGateway
The brutal prison and research facility were do-badders are punished with twisted experiments at the discretion of sadistic guards and a crack team of scientists.
0 posts · 2 characters present · last post 1970-01-01 00:00:00 »
The city that encompasses everything in this roleplay.
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Live Without Warning
by Mindscrew Min-Min on Wed Jun 16, 2010 8:19 pm
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on Wed Jun 16, 2010 8:19 pm
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Live Without Warning
Most recent OOC posts in Live Without Warning
[OOC] Live Without Warning
You may edit this first post as you see fit.
I can, can I? Well, I don't see what much there is to edit. Just go read the roleplay introduction, people, and decide for yourself whether you like semi-dystopian settings, chaotic governments, la libertinage, toxic waste, and people who have green skin and a millionty bazillion arms.