Full Name: Ein Glassville Alignment: True Neutral Faction: Pan-Aldorian Commerce League, formerly United Kryssaian Republic. Physical Description_________________________________________________________
Ein is 6'0", and 150 lbs. His build is thin, to the point of making him look fragile, while in actuality, the opposite is true. Ein's face is only slightly thin, with thin lips and eyes that tend to be squinted or half-closed, giving him a look that can range from being wise beyond his years to simply being tired. Ein's expression tends not to change very much. The angle of his smile is not very acute, nor is the angle of his frown, usually. Ein wears prescription eyeglasses that are completely round, as well.
Personality_________________________________________________________
Ein is a calm and collected individual with little to no radical beliefs on anything. His view of justice and evil depends on what he is paid to do, or what is most expedient to him, in most cases. Ein seems not to have a conscience at all, but is very agreeable when money is his motivation. Ein is even very greedy, and likes to save money without spending it. This does not stop him from spending it on necessities. Despite Ein's seeming lack of concern for things around him, he is actually a very perceptive individual, and it is hard for a detail to pass by him.
Ein has a genius-level intellect, and learns most skills faster than others tend to within a certain time-frame. He is knowledgeable about many things in the world, especially in scientific fields that relate to physics, chemistry, and biology. His skill in engineering is high, allowing him to be able to repair and modify a lot of equipment with ease, should he have the parts and time to do it. Ein's detached nature is a direct result of his being a scientist.
History_________________________________________________________
Ein has had a fairly good life, living in the United Kryssaian Republic, and having a fantastic education. His studies led him to become a researcher, and his chief goal was to help the world through science. His beliefs were that he would be able to help people best if he knew how to do it. In time, he became one of the most prominent researchers in the UKR. He spent his entire career in research before being murdered by a group of Lawmen in an alleyway. That was when the second part of his life came to be. He woke up in a morgue, alive, and with Black Wind in his hands. The weapon hit him with the memories of things that he would rather wish to forget, as well as the kind of person the creator of the weapon was. Realizing how evil the weapon was, and that he himself was just as horrible as it's maker, he left the morgue, sneaked into his former residence and workplace and took things helpful to him, as well as buying what he needed, but did not have. He became a courier for the League under a fake identity in order to have a job that was more flexible, for his new goal, which is the destruction of Black Wind. From there, over a total of about 10 years of traveling, he ended up in many intense situations, and many confrontations with Lawmen, bandits, and other dangers. As of the moment, he is a battle-hardened veteran, someone who did not survive fighting, but discovered he had a natural penchant for it.
Signature Weapon(s) & Equipment_________________________________________________________
Signature Gun: Demonic Firearm "Black Wind." Creator: The Keeper of Blades, a Daedaric Nobleman who wished to become immortal, even more than he already was as a gunslinger. The Keeper of Blades is technically exactly like Ein is, and was one of the most psychotic people in Aldoria. The Daedarics themselves despised him and his methods. Attributes & Powers: The gun's original power was the ability to bend space around the wielder to a certain degree. The distance of this power is only a few meters, but it's potential is great. One could affect how long something has to travel to reach a certain destination, allowing for one to speed up and slow down objects, or themselves. Ein can even weaken the structural bonds of objects, to a degree, or even strengthen the object. This can make Ein deadly in close combat, where he can strengthen an object he picks up and use it as a weapon, or weaken an opponent's armor to strike it and possibly shatter it. Ein can use this space manipulation to dodge bullets, or strengthen the force of the shots from his shotgun by reducing spread. With a slug designed to be destructive and durable, this added force can produce a very powerful piercing shot.
The gun has other capabilities, mostly auxiliary. The gun allows it's user to have a flawed version of immortality. The Gunsmith who made the weapon attempted to become more immortal than a gunslinger, and did so in a way that ultimately failed. The Gunsmith was reincarnated, exactly as he was, but without his memories or knowledge. Every time he was reincarnated, the gun would attempt to move to his location, somehow, by mind-controlling people and animals. The gun would make it's way to reincarnated slinger. The gun hasn't found a reincarnation until it found Ein. Upon finding a wielder, it transfers the memories of the original gunsmith, but the way a book would, rather than directly giving the slinger those memories. There are only a few capable of actually holding the weapon, as the memories of the insane man tend to drive everyone else insane. Base Weapon: Sawed-off double-barreled shotgun. Caliber & Ammunition: A variety of shells, sabot, slugs, and 12 gauge rounds. Action: (GM, halp. I don't know what to call it.) Magazine: Double barrel, one round each barrel. History: Black Wind was made as a weapon by an insane Daedaric man who wished to become truly immortal. The gun stored his soul, or rather, an imitation of it. As a result, whenever the man was reincarnated, his memories would not follow. The gun would always try to find it's way to the reincarnation of the Keeper of Blades. The Keeper was a sadist, often thought of as a phantom of war, and always associated with war, death, and disease. He was brilliant, but was a horrible creature. The Keeper wanted to be immortal for whatever stock reason he had, and he did try. The gun has only been wielded by Ein, as it is the first slinger it found it's way to. Additional EquipmentHolographic com-link, worn on his ear, that has a large variety of functions, including being a flashlight.
A .40 caliber semi-automatic handgun that holds 10 rounds.
2 combat knives.
In keeping with the Keeper's personality, a knack for bladed weapons is a requirement. A katana made using advanced materials and smelting techniques.
A large motorcycle, designed to carry large amounts of equipment.
A launcher, similar to a handheld cross between a crossbow and a catapult. It fires explosive rounds, is able to folded to a smaller size, and was taken from a bandit. It's too large to really use effectively for more than simply firing it. It only folds to a size that allows it to be carried on his motorcycle without it using up too much room.
A grappling hook gun, the size of a pistol.
A very odd attire for Aldoria: A black, somewhat thin coat, black vest, black trouser-like pants, and black, thin-brimmed fedora.
Powers and Abilities_________________________________________________________
Other than the powers afforded by his gun, Ein just has a natural affinity for combat. It could almost be called a form of "combat logic" that Ein is able to tap into and realize. This is part of what makes him so good in close range combat. Since guns do not seem to rely on this as much, Ein replies more on his logical thinking of a situation for gunfights, which usually works.