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Lords of Rock

Lords of Rock

545 INK

A desert planet on the edge of charted space, its people engulfed in endless civil war. But some of them want more. They are nothing in the eyes of most but perhaps, one day, they too will reach the stars.

48,665 readers have visited Lords of Rock since Nulix created it.

Introduction

On the 2nd of August, 2e,450, with the arrival of Sorillian Dreadnought Class Starship “The Devil’s Trident”, a world aptly named the Rock surrendered their independence to the Kingdom of Sor. An isolated planet on the edge of charted space, the Rock had long existed in a state of flux - its cultures at war; its lords locked in a delicate balance of power; its people unaware of a universe beyond their skies. When Sorillian forces arrived, their superior firepower enabled them to quickly take control of the desert planet. The power structures that had been kept in place for the last two centuries had been dismantled in favour of colonial rule. The Rock was suddenly a dot on a much larger map.

The Rock had been invaded by the Sora System and the people's ways of life had been upheaved and ruled by new law. One year later, in 2e,451, the Kingdom of Sor was overthrown - the first political causality of what was soon to become the Oblivion War. With Sor’s destruction the Rock was abandoned, the colonial government ravaged and the world left lawless and in a state of anarchy and disarray.

In the vacuum of power warlords rose up across the sands: each village, tribe, or peoples taking up arms to defend themselves from their neighbours. It has been twelve years since the Oblivion War ended; the year 2e,466. In the west the new Holy Matranical Empire is rebuilding from the remnants of the devastated planets. The Rock remains in endless civil war. This is the story of those born into this conflict - soldiers, slaves, nomads, and civilians - thrown into an unforgiving landscape where power is essential to survive. Right now they are nothing in the eyes of most, but perhaps, one day, they too will reach the stars.

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LORDS OF ROCK:
Lords of Rock is a space-fantasy thread set in a galaxy far from ours. In this universe's equivalent of ancient history humans reached the stars far before we could in our time with the use of magic, harnessed by a race of element controlling magicians known as the Phoenix. These ancient humans, both Phoenix & non magical alike, migrated across the galaxy much like our prehistoric human ancestors. But their paths were forgotten, and magics that were once known were lost. Unique human races and cultures evolved across hundreds of planets, some spacefaring and prosperous, others isolated and primitive.

Those days have long passed. It is now an age of industry. Feudal kingdoms rule across the stars, and their medieval cultures are slowly being overtaken by new steampunk technology. Phoenix, once the masters of technology and magic, are now normal citizen, just ones born with the ability to control the elements. The Rock, a newly discovered planet, was colonized by these solar kingdoms at their apex- right before the Oblivion War, a war that would decimate all of civilized space and the order they maintained. The war is now over but the world will never be the same. This thread is about exploring that world. Lords of Rock does not focus on any great empires, on kings or queens. It focuses on the post-war colonized, the leftovers on an abandoned planet invaded, and the characters who have to navigate its dangerous deserts. The team will be thrown together as a world changing event begins on the Rock and they will begin the adventure of a lifetime.

Lords of Rock is highly cooperative and requires a lot of communication in group chats and on Discord. It was primarily designed for the members behind threads like the Ultimate Organization, the Great Guild Fortune, and Nomad Clan. If you think you'd like to join submit a character or message me! It can be a confusing universe but this is a really easy place to jump in. We're happy to have new members come in and join the story.

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CHARACTER CREATION:
Your character is living on the planet and at the start of the thread the Rock is their life, and it is all that lies ahead. They are not someone, they are anyone. They are not destined for the stars; they are destined for the dirt.

UPDATE: Now that the thread is well on it's way new characters have to be introduced more carefully. If you'd like to join submit a profile and we can figure out a plot to introduce them!

Code: Select all
[i]"Character quote"[/i]

[right][img](if you have a character image insert the url here)[/img][/right][b]Name:[/b] The name of your character. Nicknames can also be included. Rockian cultures only use single names, though surnames exist for Galactic characters.
[b]Sex:[/b]
[b]Age:[/b]

[b]Physical Description:[/b] A brief description of their features.
[b]Clothing:[/b]
[b]Height:[/b]
[b]Weight:[/b]
[b]Skin Colour:[/b]
[b]Hair Colour:[/b]
[b]Eye Colour:[/b]
[b]Sex Appeal: [/b]

[b]Home Town: [/b] You can make this up!
[b]Occupation:[/b]
[b]Culture:[/b] Choose one of the Rockian cultures below!
[b]History/Bio:[/b]

[b]Equipment and Weapons:[/b]
[b]Styles, Powers, and Abilities:[/b] List any specific Phoenix Elemental magic if your character is a Phoenix, fighting styles or special abilities.



MAPS & MEDIA:
Character Art Database - Optional art to use for character or side-character creation.
Map of the Rock - This will be updated as the adventure continues and we find more locations.
Map the Charted Space - A map of the all known space.

GEOGRAPHY OF THE ROCK:
Evidence suggests that the Rock was once a verdant world, half sea and half an ever-green continent, inhabited by mammalian life. Now the remnants of this green period have vanished, only a few clues lingering to the what the scorching, desert world once was. The mammalian life has been replaced by gargantuan desert roaming insects. The days on the rock can reach temperatures of 50 degrees Celsius, and the nights dip to -30. The only remaining water springs from the Floe, a massive glacial region in the north where water cascades down into riverlands. The riverlands, known as the Kajo Narrows, is the only place on the planet where jungle and vegetation still flourish. Whatever flora and fauna that remained from the green period can be found along the waterways of the region. The majority of the Rock's surface is occupied by two massive deserts: the westerly Great Wastes and the easterly Hollow Barrens. The Barrens were once the site of the Rock’s great sea but are now a sunken badland. In the north-west of the Rock stretches Alakat’s Maw, a mountainous region of desert tundra and arctic sheets. In the south-east are the Imani Fields, a sparse subtropical grassland that grew from the intertwining rivers. Due to the Rock’s uneven rotation the planet has two regions that always face and face away from the sun named the Shroud and the Bright. The Shroud is a freezing tundra kept in perpetual darkness and dust storms. The Bright is a boiling, volcanic land of sunlight and melting earth. Both are incredibly inhospitable to life.

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CULTURES OF THE ROCK:

Yyb
The Yyb birthed democracy on the Rock and have been a fair, peace-loving people throughout their history. Ruled by an elected priesthood the Yyb saw all as equal in life, believing that their time on earth was one phase between the before-life and after-life, and that different deities oversaw each of these stages of being. The Yyb Theocracy ruled over much of the Rock’s deserts before the arrival of the Skylanders, who brought with them a foreign disease known as the Watalan Plague. This decimated their population and splintered the once unified society. The Yyban began exclusively worshiping the the god of life before, and attempted to rebuild what remained of their lands in the desert. The Yybal began to worship the god of death and remained isolated in the ruins of their ancestors. Now the Yyb continue on as democratic theocracies, and though both the Yybal and the Yyban are isolated they maintain the belief of absolute equality, and welcome all, especially those who wish to worship and study the history of the Rock, a history that they once played a much larger role in.

Skylander
The Skylanders are the youngest culture on the Rock, having arrived three-hundred years ago as a crashed crew of space pirates, and their mercenary origins are reflected in their culture. The crew consisted of a few thousands outlaws comprised of races from across the galactic kingdoms. After the crash the galactic past of the Skylanders was forgotten as survival became crucial on the inhospitable desert world. A patriarchal social structure was put into place, with the Phoenix, the most powerful of the crew, becoming the ruling class, and the weakest becoming thrall slaves. The Skylander arrival disrupted the Rock and plunged the planet into chaos and war, from which they emerged the dominant culture. Their short cultural lifespan has been one consumed by fighting, leaving them untrusting, warlike and aggressively individualistic.

ImageSudean
Sudean culture rooted in order and discipline. Born on the fertile rivers of the Kajo Narrows the Sudeans created mathematically precise farms, armies, and social structures, and were one of the first societies to prosper and expand across the world. The Sudeans worshiped a bureaucratic pantheon of gods, led by a sun god. In Sudean society each person belonged to a god, other than the thrall slaves, the unwanted. The sun god only watched over only one, the emperor, who ruled by divine right. All other Sudeans were assigned to deities as teenagers, by the emperor and his deciders. Once allocated Sudeans are stuck in a caste and a career for life, cogs in the Sudean machine. This system was shattered when the last emperor, Ajab Abaj, was dethroned by the Kingdom of Sor and colonial rule put in place. With their faith shattered the once mighty Sudean society has split apart, fraught with internal conflict between it’s orderly past and its chaotic future. The Sudeans have long waged war against the other cultures of the Rock and are known for their discipline as well as their communal nature. There is no direct parentage save for the Imperial lineage, individuals instead being raised by the maternal caste. All members of a caste are considered family, and love and affection are more commonly displayed in Sudean society than any other on the Rock.

Nomad
The origins of the Nomads are a mystery. Organized in small chiefdoms and clans the nomadic tribes claim no land. A solitary people, even to others of their own kind, the Nomads worship the land of the Rock and the wildlife. Animals are viewed as part of their families and of equal value to human life. The Nomads have been on the Rock for many ages and have never seemed to have a homeland of their own, they instead continuously roaming for unknown reasons. Nomad children are named after animals, actions, and the earth, and are marked by various tattoos given to them in adolescents, making them easy to spot. Because of their unique names, appearances, and solitary nature Nomads have long been considered outsiders even by the other Rockian cultures. The few times Nomad clans have gone to war with the other cultures the battles have been thoroughly one-sided. The Nomads are not considered a great military people, instead known as craftsman, traders, and animal handlers.

Naraat
The Naraat hail from the north most glaciers of the Rock, a cold, bitter region called the Floe that contrasts the endless heat and desert that envelop the rest of the planet. As a result, the Naraat people are secluded from the rest of the Rock's politics, visiting the south only to raid villages and towns that reside on the rivers that run from their glacier home. They are proud and territorial, living in stone and metal huts, and worship a god of earth. They are the only monotheistic society on the Rock. Naraat people tend to dislike outsiders and prefer to keep to themselves by inventing new, crude ways to use Phoenix magic. The majority of the Naraat population are Phoenix, leading to a form of absolute democracy where decision making is conducted by large clan meetings. Almost every Phoenix in their ranks are trained in the art of metal channelling, creating beautiful, powerful weaponry. Because of this their people specialise in smithing, metal working and firearms crafting. The Naraat are highly militaristic, preferring combat to negotiation and simplicity to complexity.

Galactic
Beyond the Rock there exist thousands of cultures across the worlds. The most pervasive galactic culture on the Rock are the Sorillians, the leftovers from the invading Kingdom of Sor who remained stranded on the Rock after their kingdom's destruction. Another near culture are the Longbaons, the people of a neighbouring planet who too shared the Rock’s interstellar isolation for most of their history. Though the worlds and societies across the galaxy vary wildly, to Rockian natives any off-world cultures is that of an outsider, and considered by its people foreign, "galactic".

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LOCAL POWERS THAT BE:
Since the fall of the Sorillian colonial government warlords have risen up across the Rock, though they vary in size and power. There are hundreds of warlords and unrecognized states across the Rock. Listed below are the ones of greatest importance in the events set to unfold.

Sanctuary
Head of State: Cardinal Zambob, General Darvis, Councillor Tsarai
Population: 1,640
Government: Originally organized by Zambob, the city of Sanctuary is ruled by himself and two others. Zambob is the spiritual leader, whereas Darvis and Tsarai are the military and political leaders respectively. All three are responsible to each other and to goals they come up with together to ensure the continued peace of the city. The three rule with absolute power.
Description: Named after a broken spacecraft and built using its remains, Sanctuary lies far north in Alakat’s Maw. It regularly sends pilgrims south to gather followers for Zambob’s vision of a better Rock. Most of the citizens of Sanctuary were led there by these pilgrims. Pilgrims are encouraged by the promise of becoming “sanctuary nobility” and receive special benefit upon recruiting more citizens.
Culture: Skylander

The Cradle
Head of State: Sherriff Cletus the Fetus
Population: 220
Government: The Cradle is a clan made up of Rockian war orphans. Cletus is the leader, a position called Sherriff, and loosely democratically chosen by his fellow children. He is not actually a fetus, but rather a child with a nickname given to him by the tyrants of the Rock.
Description: A relatively new clan run by children. Cletus and several others are phoenixes and use their ability to defend their home. The Cradle is housed in one of the most defensible fortresses on the Rock.
Culture: Skylander

Cobran
Head of State: Commander Tamil “The Serpent”
Population: 2,800
Government: Cobran is under absolute rule of the Commander Tamil, and beneath him there’s a chain of command in ruling over the colony, each with military titles such as Scout Leader, Captain of the Army, etc.
Description: Cobran is a relatively new colony residing in the southern mountain ranges bordering the Bright. The town is hidden away from the rest of the Rock; an underground complex of large caverns in the belly of a mountain. It has become a refuge for people of all cultures fleeing the warring desert, including and most especially former thralls and those who would otherwise be killed or worse in the clans of the Rock. Twelve years have past since the colony was formed and Cobran Caverns is thriving, full of bizarre traditions such as inserting snake venom into a warrior's skin as a coming of age ceremony. The origin of this ceremony is unknown to people living outside of Cobran, but tales suggest of a giant snake that protects the mountain and the people who live within its caves.
Culture: Skylander, Yyb, Sudean, Nomad, Naraat

The Dead Kennels
Head of State: Mad Dog II
Population: 120
Government: Collectively known as the “Mad Dogs,” they are a band of battle brothers wherein the title of Mad Dog is mostly honorary, and followers simply obey the Mad Dog’s word out of respect, rather than strict enforcement. Most issues are solved through butting heads if compromises can’t be reached, though murder within their ranks is greatly frowned upon.
Description: First and foremost, the Mad Dogs love violence. They will readily seize new territory by force not out of any sense of conquest, but the sheer thrill of rising in power to become the ‘Top Dog’ of the Rock.
Culture: Skylander

Gorjaan
Head of State: Emperor Hammad "Akameeddes"
Population: 2,200
Government: A rogue city state still attempting to keep the Sudean caste system in place, Hammad "Akameeddes" rules as the new Emperor, claiming that the sun god was a false deity, and that the god of war, channelled now only through him, is the true god of gods.
Description: One of the few Sudean states that has not fallen to anarchy and disarray after the fall of Ajab Abaj, Gorjaan is an intensely militaristic, dictatorial state under former Sudean general Hammad, now self titled Akameeddes after the god of war. The caste system is enforced with marshal strictness, and new ceremonies honouring the god of war have taken place across the city states, such as arena battles and human sacrifices.
Culture: Sudean

The New Confederate Boroughs of the North
Head of State: Supreme Leader Big Noose
Population: 3,700
Government: The New Confederate Boroughs is led by an oligarchical council of town leaders, much like the North Boroughs before them. Among these men a supreme leader is nominated. Currently that leader is Big Noose.
Description: The self-proclaimed successor state to the North-Boroughs. The Confederate Boroughs believe in restoring order to the Rock as it was before the arrival of the Sora System, including reinforcing the North Boroughs strict gender and thrall laws. Their main goal is to reconquer the lost capital of the Horenor.
Culture: Skylander

The Republic of Rex
Head of State: President Slaytan
Population: 600
Government: An intensively isolationist state, led by a former farmer named Slaytan. Slaytan rules with absolute power and has a symbolic council, though he rarely listens to them. Despite its name, the Republic of Rex is not a republic.
Description: Slaytan’s main belief is that agriculture and manpower is the Rock’s main strength, and has waged a war against newcomers and the Rock’s academia. All literate people & foreigners would be banished from the planet under his rule, and within his territory the use of off-world goods is a severe crime.
Culture: Skylander

The Remnants
Head of State: Crown Prince Theory
Population: 450
Government: The Remnants have always been led by one absolute leader, Crown Prince Theory, though he listens to the soldiers under him. Many Sorillian Legion tactics are used in place in the clan’s chain of command and organization.
Description: Originally made up of forgotten legionnaires from the Sorillian occupation and loyalists to the colonial regime, over time the remnants began accepted other deserting soldiers from the Oblivion War stuck on the Rock. The remnants are a fierce and warlike culture and held control of much of the Sorillian arsenal and weaponry left behind when the occupation ended. As a result, they were able to conquer their surrounding territories easily. The majority of their population, about four hundred of their four hundred and fifty people, are native Rockians taken as thrall slaves in their conquest. The blend of fighting styles from foreign planets make this rag-tag group unique in their approach to war. They wish to take over as much land on the Rock as possible in order to turn the desolate wastes into a haven for soldiers who wish to feel a sense of belonging.
Culture: Galactic, Skylander, Nomad, Sudean

Worshipers of the Occult
Head of State: The Devil Goat Man
Population: 90
Government: The Devil Goat Man’s orders are law, he reportedly channelling the spirit of the dark god itself.
Description: Hidden and scattered throughout the Rock are the Worshippers of the Occult. They reportedly have a hidden sanctuary, though its location has been kept a tight lipped secret. The followers of the Devil Goat Man, Old Horny, believe that life has no meaning, purpose, or intrinsic value, and that the constant state of war on the Rock is proof of that. They have embraced nothingness and believe that there is no morality in the universe, and that the only god, the only power, must be one with no morality either.
Culture: Skylander, Sudean, Yyb

The Holy Land
Head of State: Mayor Arubak
Population: 3,500
Government: A capitalist state under the absolute rule of its unelected mayor and founder Arubak, kept alive by the greed of the populace. The Holy Land is built around one main attraction, the casino “Pair’o’Dice”. The money spent and wasted upon this lavish facility was utilized by, Arubak, a former thrall who, in the chaos of the post Sorillian occupation, built the land of his dreams, a veritable paradise on the Rock of his own vision. A far cry from the desolation and hopelessness of the wastes. A land where the the status is decided by chance, by a flip of the coin.
Description: A society based on spending and wasting money and filled with lavish things no one on the Rock could or in some cases should likely afford. The Holy Land is a veritable haven of debauchery and greed. Casinos, gambling halls, and brothels line its streets. Nearly every building is designed in one way or another to get its visitors to spend money. However lawless it may appear to be, there are certain set rules in the Holy Land, and those that break them are said to pay a deadly price.
Culture: Skylander

The Horenor
Head of State: Co-Mayor Traynor and Co-Mayor Thistle
Population: 9,000
Government: The Horenor is a city state ruled by two-co mayors elected by the people every three years, bound by a book of laws. The co-mayors are meant to balance power equally so that no one person can gain control of the valuable city.
Description: The Horenor, the former capital of the Skylander state of the Northboroughs, is a mercantile city that tries to make friendly relations with its neighbours. An entire universe of trade exists within its seven walls. But, as it is a city ruled by the people, unrest, scandal, and law changes happen often. Snap elections are called when a co-mayor breaks their oath of office, usually at the accusation of the other co-mayor. It is the largest city on the Rock, and some say the most politically corrupt.
Culture: Skylander

High Rise Puddle
Head of State: Lemon Cruise
Population: 70
Government: A loose group of drug farmers who work for the eclectic foreigner Lemon Cruise around an oasis. A form of government has not been properly established, though Lemon Cruise has found himself as the majority leader of the group.
Description: Possibly due to the drugs, the farmers tend to be extremely paranoid and unfriendly towards strangers. Their fields are full of traps known only to them, and the oasis is guarded by trained ferocious beasts. All of the sale of their drugs goes through Lemon, who ensures fairness and equality between the farmers, settles disputes, and deals with potential clients.
Culture: Skylander

The Aces
Head of State: Leader Alzira
Population: 50
Government: An absolute democracy, all decisions are vetted by the people, including the selection of new members, which is based off on skill and abilities. Alzira was elected as leader due to his rare knowledge on how to pilot a starship.
Description: Alzira and his people began as a street gang in the Holy Land who discovered Argent Rapedo, formerly Argent of Rock, had escaped the Rock and became a member of the Holy Matranical Empire’s Presidium. Alzira and his people are devout believers in Argent, who they believe to be the greatest Rockian, and study his and emulate his lifestyle, his history, and his skills- including the ability to fly foreign ships and escape the Rock for greener pastures.
Culture: Skylander

Dwardland
Head of State: Viceroy Guntner
Population: 280
Government: The Dwards are ranked by their prowess in following the teachings of the most horrible father, Viceroy Guntner.
Description: Many years ago, outcast from the Naraat tribes in the Floe, the humble Dwards of discovered a text that apparently fell from the sky. This book taught them how to be horrible fathers. Thus was born the Horrible Father Coalition. Though they have a central base in the Hollow Barrens the Dwards move like travelling salesmen, trying to spread their vision. During their travels they’ve amassed a sizeable group of war orphans who really need some bad parenting.
Culture: Naraat

Arkayas
Head of State: Mayor Kieltyka
Population: 550
Government: A loose democracy, the people of Arkayas are divided into roughly equal groups depending on the number of adults. Each group has two to four leaders who answer to three main leaders of the entire state. In this way, power is broken up and the main leaders are not overwhelmed as population increases. Normally, the two leaders only consult the main leaders when it either concerns another group or it is an issue they cannot handle themselves. Leaders may be elected or added depending on how the community feels their group is being run. It is highly influenced by vote of majority.
Description: Motivated by the collapse of the two main powers on the Rock, a group of women banded together who had been tortured and abused by former gang leader Alarisset’s men. They resolved that while chaos had descended around them they were no longer going to let themselves live in fear. Therefore, this group gathered the few they could, mostly women, and settled a new city. They erected defences and made homes for where the children could rest. They resolved to be a safe place for travellers and those seeking to escape the expected bloodshed to come.
While they do welcome newcomers all visitors must register with a group to be granted more than one day and night of respite. They are more trusting of women though they do not entirely trust those in power. Therefore, leaders are under close scrutiny and can lose favour quickly. Those of Arkayas do not venture out unless it is to do business or to leave the state entirely.
Culture: Skylander, Sudean

White Hand
Head of State: The Albino
Population: 350
Government: A militaristic group under the absolute rule the “Albino”, who they believe to be a legend come to life. The Albino has a council of generals, who lead several captains and lieutenants, soldiers and non-combatants.
Description: The Albino rules with an iron fist, and the White Hand is one of the most organized and crime-free clans due in part to his code of conduct. To outsiders, the White Hand are zealots, aggressively expanding their area of influence, but surprisingly little bloodshed occurs under the Albino’s command.
Culture: Naraat, Yyb

The Necropolis
Head of State: Mordecai, “The Grave Traveller”
Population: 780
Government: A society run by the Head Priest or Priestess, elected by the populace among a group of their peers. Though the head priest may be in charge of the direction the tribe will take for the future, they must call a vote with a council of religious figures among the Yyb to discuss matters.
Description: The Yybal are a tribe worshipping death and the afterlife, though they do not precisely revel in death itself. The Yybal are one of the oldest tribes on the Rock but they accept newcomers from all across the planet to join their tribe. Most outsiders are those who've heard the legends of those who originally ruled the Rock who are said to be buried deep within a hidden chamber in the pyramids long forgotten by mankind. The members of the Necropolis aim to find these long buried rulers for some unknown purpose. Their leader Mordecai is a grim sort whose true heritage remains a mystery. They have a month long ceremony celebrating the Dead, and their festivities can be heard from miles away, though it is rumoured that their celebration has a hidden purpose.
Culture: Yyb


GALACTIC POWERS:
ImageThese are the states beyond the Rock, many trying to rebuild the legacy of the fallen galactic kingdoms that came before the Oblivion War. They are the great powers of this world, and though their attention has not yet turned to the Rock, in time it may...

Holy Matranical Empire
Head of State: Holy Matranical Empress Anaszia Kusiliosc
Population: 160,000,000
Government: An absolute monarchy ruled by Empress Anaszia Kusiliosc. A self-proclaimed holy state and succesor to the Empire of Ulfire, the Vindican Empire, and the Kingdom of Sor. The Empire boasts itself as the victor of the Oblivion War and also the central point of reference for the wide-spread Matran Religion, with the Empress being the religious head. It is maintained of both directly controlled imperial territories and vassal states. The ruling body of the Empire is the Presidium, who report directly to the Empress.
Description: The cultures of the Matran are as varied as its worlds. Though many aspects of the Imperial culture feel like continuations of the galactic kingdoms that came before it the Empire has played fast and loose with its feudal heritage, often making new nobles out of the conquering warlords across the worlds as opposed to reinstating old ones, and having custom governments and laws in place on each world as needed for maximum political stability. The Empire has also attempted to maintain each of its subject’s cultural independence, trying not to anger any of the vassalized people whilst still in a fragile state of rebuilding the galaxy. The policies of the Empire have been less aggressive than that of galactic kingdoms past, the Matran trying to merge foreign religions, languages and customs with the existing cultures rather than replace it.
Culture: Galactic

Empire of Longbao
Head of State: Empress Mellodia En
Population: 300,000
Government: An absolute monarchy resurrected after various succession crisis' with the help of the Holy Matranical Empire. Formerly a very isolationist Empire, the previous emperor forced Longbao to expand by introducing them to the galaxy. This introducing to the galactic kingdoms led to the exploitation of Longbao’s land and the decimation of its people, nearly eighty percent of its population wiped out in the Oblivion War. Now under new leadership, the world still keeps to itself but now harbours close and much more amicable ties to the Matran.
Description: A wondrous planet mostly covered in large bodies of water and very few patches of land, in the last ten years the Empress and her people have worked on rebuilding Longbao to what it once was. It is a long and arduous process, but the world is finally beginning to become prosperous again. Longbao also have begun to expand their power on their neighbouring worlds with expeditions into surrounding Dark Space and peacekeeping missions on the Rock and the jungle planet Jopak.
Culture: Galactic

Most Serene Republic of Neijei
Head of State: Supreme Magistrate Tui Fugong
Population: 138,000,000
Government: A mixed government model combining the autocratic principles of the former Baon Empire with an elected Harakan government. The Supreme Magistrate is elected by a council of nobility and reigns until death or abdication. A Supreme Tribunal operates in secret to uphold the laws of the Republic, their judgement higher than even the Supreme Magistrate's.
Description: The young Neijei republic is a combination of the Apho Xenxii Republic and the Harakan People's Republic merging. Two upstart states with skewed versions of democracy, the powerful Neijei republic is one of the Holy Matranical Empire's nearest and largest competitors. Neijei is a prosperous merchant state, their trade flourishing more so than any other system in the galaxy.
Culture: Galactic

Kingdom of Thalseen
Head of State: King Ludoman VI
Population: 41,000,000
Government: An absolute monarchy in the vein of the galactic kingdoms that came before. The Kingdom of Thalseen aims to rebuild the Vindican Empire to what it once was. They have recognized and taken in much of the landless nobility, swearing to restore their lost titles.
Description: Thalseen continues the tradition of the Vindal nobility, having made it out of the Oblivion war with it's feudal government intact they were able to garner the support of several of the old nobility. Thalseen has attracted landless nobles from across the galaxy, from the former Sora System to Tryptia. They do not recognize the Holy Matranical Empire's new government and insist that the lands of the empire be granted to the old nobility, though these requests have fallen on deaf ears.
Culture: Galactic

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1. Good Grammar - Don't worry too much, we post fast and make mistakes, but just try and keep the grammar hot and legible!
2. No Godmodding - Don't force people to do stuff they don't want to too much, don't tie people's hands too much, and talk to people about it when you do.
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5. Post lengths - A lot of rp's require a minimum post-length but that puts limitations on the story-telling and conversations that we don't like. Sometimes you have to write a novel, sometimes a one sentence reply is best!
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The Story So Far... Write a Post » as written by 11 authors

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#, as written by Nulix
Tamil stood by the river-bank and watched the ships off as they sailed. He chewed his tobacco until his jaw was sore, his mouth moving while his eyes stayed perfectly still- starring down the steaming underground river they sailed, until, several minutes later, they disappeared in the darkness- out of view, past the cavern horizon.

***

"Now how much gold?" White Hat asked, leaning over the fruit stand. The woman, a Sudean, by god, didn't respond, instead trying to hand White Hat the pineapple. "Nah ya dumb broad, monah! MONAH! How much monah'!" White Hat sighed as the woman continued to give him free food.

"Ah, forget'it," White Hat dismissed, waving her away and pulling his gold sack back to his body. He marched down the cavernous Cobran market. These people were strange. They didn't exactly appreciate gold the way the outside world did. A few too many gifts and not enough earning. "Makes a man a bit too lazy," White Hat frowned, eyeballing a gluttonous man eating a pastry. White Hat lowered the brim of his White Hat and continued through the Cobranite crowd.

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Syra rose and followed without hesitation, reward or not, she was ready to help bring about a change, after all a change could be one step closer to her leaving The Rock. "Whatever you need, Sir..." The last word lingered in the air as the carriage doors closed. She had no idea where these people would take her, or if she'd live another day, but she was tired and ready for something different.

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The worm drifted besides them in the waters, never having gotten anywhere near Ash. In fact, it was strangely obedient. The worm simply followed the two boats at a distance. Occasionally, it did raise its head as though sensing something in the air, but would lower it back down calmly.

"I'm surprised any water on the Rock holds life," Horik muttered, looking up at the sky. It was kind of exciting, embarking on a journey. However, it was across and not to the skies. She sighed. "But I know the sands does. I wonder what we have to expect."

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Ash placed a hand over his forehead as he gazed back up to the bright, gleaming sky of The Bright. He wasn't looking forward to the heat, but it was good to be 'above ground' again. The Captain grinned at Horik's remarks. "Oh, I hardly think we should have to worry about that. Just look at us. Think of it this way; how could anyone expect people like us? How could they even prepare for that?"

He looked over in Horik's direction for a moment. "I'll wager that between the lot of us, there's probably only one who even remotely resembles a sane person. You can't prepare for what you can't predict, so the advantage will always be ours." The man began rummaging through his jacket. "But, if all else fails..." he trailed off as he produced a pipe and some tobacco. "We can always rely on copious amounts of explosives to win the day."

Ash lit his pipe and began lightly puffing away at it.

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"I, uh, I guess you're right," Horik muttered as she looked a bit embarrassed. Her cheeks were a light red and she was rubbing the back of her neck again. Ash did have a point though. Even Horik was out of place among the sands, wearing layers and pockets, leaving no skin save for her hands and face.

"I uh, wait, we have explosives?!" she nearly shouted, snapping out of her reverie.

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"What? No, NO definitely not!" Ash said incredulously. "Certainly not currently, the buggering things would never all fit! But if you're asking generally then yes, I should have some... Errr, somewhere." He paused a moment to give it some more thought.

"Well, if my carriage has managed to avoid ransacking, it should have some left, and then there's the caches out in the wastes... They just need to be found is the thing. Which could be difficult seeing as I'm not exactly sure where they all are..." Ash rubbed his chin slightly as he thought the matter over. "Well, at least know that they are obtainable, so long as none of them have prematurely exploded!"

Ash noticed Horik's embarrassment, must be her first time with something like this. Also social anxiety. A planet where everyone wants to kill each other isn't exactly the most effective place for fostering social skills. "At any rate, don't dwell on any of that. I'm sure we're all creative folks, putting together some makeshift party favors should be a breeze! Get some whiskey, some gun powder, and a well located armory and you can burn down just about any town!"

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"We ain't burnin' down towns," Seru interjected, her muscular arms moving back and forth as she rowed, "Shouldn't have no need for explosives, either. We're just gonna have a little chat to the Witch of the Wastes 'n see what she wants with those bullets. I don't imagine a loner like her would want to start any world wars, for all we know she may have the same idea as us."

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"Maybe but if she doesn't?" Horik countered as she began thinking the situation over. "We hardly have any information on her. Motives are hard enough to decipher when you know a person and that's if they haven't been deceiving you the whole time. Imagine how the situation quickly turns if the Witch was looking to do exactly what we are setting out to stop?"

Horik sighed, "Just because she looks alone, doesn't mean she is acting alone. I mean she could be acting, I don't know. Maybe we should set about making some bombs, Ash."

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#, as written by Nulix
"Tarnation," White Hat grumbled, sitting on the steps of Kalipher street. It was a long, winding stairway carved out of stone, up to the religious temple blocks of Cobran. He'd only been there four days but he was already getting acquainted with the sights and sound of the accursed city. Bells rang from behind White Hat's White Hat. Cobran allowed every religion the Rock had in it's walls. Something unheard of outside of the Horenor. After all, in most villages there was a majority. In most villages the wrong god got you killed.

But this wasn't most villages, White Hat reflected as he snickered under his hat. This was Cobran. Where everything was seemingly perfect. Suddenly he spotted someone at the base of Kalipher street, marching through the lantern city. "Hey, you. Lahwman," White Hat said, raising up and begging a light sprint down the steps. He rounded the corner to find himself face to face with Tackel, who, judging by the basket in his arms, had more luck shopping than he had. He'd seen him around the new arrival cave, in his tent, eating, but hadn't said much. Of course that was before the group he came in with vanished a night ago.

"They left ya' behind, didn't they?" White Hat grinned at the tall muscle-lad. "They up and abandoned this place. But you ain't become one of them yet, have ya?" White Hat squinted. "You've not drank the juice."

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"....Shit, we left Tackel," M'Kama remembered, glancing above. "Ah well, I'm sure he won't mind. He loves, Cobran....I think."

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"No bombs," Seru growled, "That's final. Don't need to be blowin' ourselves up before we even get the damn bullets."

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#, as written by Nulix
The boiling river bent around the white stone cliff-faces of the Bright. Shadows covered them, the burning sunlight flickering above the steep overhang and both their sides. It made the river a safe passage, relatively, compared to the rest of the deadly landscape. Ahead of them the cliff-walls connected in a bridge, a stone face with an open mouth screaming above them, a snake coming out of it. One of the many secret images of the Cobran Caverns in the land. They had reached the edge of the watched territory. They were leaving Cobran.

They sailed beneath the bridge face, onward out into the open waters...

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Ash sighed in exasperation. "Look, I'm not saying that we start gathering up bombs and blowing towns up. As much as it may surprise you, I am not in favor of the wholesale destruction of innocent communities!" The Captain continued puffing away at his pipe, but while doing so chewed slightly on it, an old habit.

"But if it comes down to a large band of not-nice-bandits, then I AM going to consider the path of no resistance. No resistance meaning they'll all be dead, and incapable of resisting in the form of combat."

He looked back to Horik, smiling a little bit. She was starting to grow on him, partly because she seemed quite nice, and partly because she may share his passion for rendering their enemies to dust. "Well, I'm not by any means suggesting we haul tons of explosives on our backs through the desert. But, if it comes down to it, again, I am fully prepared to take the measures necessary to wipe out any of the buggering scum that chooses to be a problem, either for us, or for the innocent people this planet still has."

Ash turned again as he overheard M'Kama speak up. "Eh? What's a Tackel exactly old boy?"

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"We didn't leave the worm behind if that's who you're talking about," Horik said also in response to M'Kama as she pointed at the worm who had been following them.

"I mean, we don't have to exactly haul explosives. Just what we need to make them and I can build one on the fly," Horik said to Ash with a broad grin. "I definitely like your way of thinking though. I'm not exactly one for fighting but I'm very skilled at evading or ending it before I really get in trouble."

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#, as written by Nulix
"By the Matran, they really don't give up," Girthfield grunted, scrubbing the blood off his blade with a cloth. At his wrapped feet was the body of a Sorillian man, an old, well healed scar over his left eye, and a fresh, bloody one in his right. From where he'd been stabbed, no more than ten minutes earlier. Sand was upturned from the fighting, creating a fog of orange specks across the field outside Schittle.

Girthfield frowned at his fellow countryman and surveyed the battlefield. Theory's ambushing forces were defeated, and among the dead the cannon stood like an immovable pillar- like part of the earth itself. Girthfield sighed as he sheathed his blade and marched over to the gathering victors. The three Knights stood, arms folded, like statues surveying the scene. Girthfield's eyes blinked over them- they were so calm, even after battle. Sir Azure, the one who'd taken a special interest in the thrall. There was the Tryptian, a poor grasp of the Sorillian language and a cold analytical delivery. And Sir Nardleheim. Girthfield didn't catch much about the short Knight other than their name.

"By the Matran, they don't give up!" Girthfield repeated, calling out his thoughts to his fellow Matranical warriors. The trio of Knights glanced up at the man before continuing to survey the battle-field. Theory's men were mainly ex-legionary's. Something like what Girthfield could have been, had he chosen a different path. Through the sand the familiar form of Galneryus trudged toward them. He had a prisoner with him, arms bound behind back.

"Got a live one?" Girthfield called to his colleague. He did. The commander of the enemies forces: Uriah.

A horn blew as across the bodies a dozen or so of Zambob's soldiers moved, shooting the dead and tying up the surrendered where they stood. Amongst them Zambob approached the gathered group.

"Cardinal," Girthfield greeted.

"One hour... of fighting," The Tryptian said as he towered over the group, like a tree swaying in the wind. "One hour... of... violence. Small force, but... easy... ambush. We cannot stay here, less than a day and we've been battle- battling? All of it."

"Then let's all agree to take the artillery away, no?" Girthfield said. "Call the Matran, have them bring a fleet... Zambob, I'm sure they'd be happy to compensate you for your loss." Girthfield shook his head. "It's... it's useless without it's bullets, and we don't have those."

"Then we cannot leave," The Tryptian replied. "We must discover clue." The Tryptian rose his arm and panned it over the battlefield. "Where bullet went."

Girthfield frowned. "Me and Galneryus have been stationed on the Rock, I am sure the Knights and the Matran have nothing but the best interest of the planet at heart but trust us when we say... once something on the Rock is gone, it's gone. Isn't that right, Galy?" Girthfield laughed nervously. "Footprints are missing, the bullets have vanished. Right now this is simply a hunk of metal that'll get us all killed."

The Tryptian stared blankly at Girthfield. "Do you know... where bullet went?"

Girthfield paused, looking back at the Tryptian with faux shock, and then around at the others.

"Without bullet... the Sceptre... stays, and people die," The Tryptian reasoned with a shrug. "It is the Rocks way, no?"

Girthfield frowned harder. The fog had begun to clear, the damaged town of Schittle appearing on the horizon. They were not a friendly people, not a particularly smart people, and not a exceptionally noble people- but they did not deserve this. If Girthfield's months in the town had taught him anything, it was they were innocent of the wars the Rock was engulfed in. "If I divulge the information the guardians have we must all agree to move camp, move this gun by any means necessary, understood?" Girthfield said, looking at each member of the group expectantly. The Knights & Zambob seemed to silently agree to the terms.

"I've received information that the bullets were taken by a witch," Girthfield explained. "A Waste Witch."

"Waste... Witch?" The Tryptian said.

"A Witch of the Wastes," Girthfield rephrased.

The Tryptian turned to his colleagues. "Phoenix magic."

Girthfield nodded. "Most likely."

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"Aye," Zambob said, approaching. "Phoenix magic indeed. The Witch of the Waste is an abomination to the righteous Priesthood of the Rock. Yet long has she been beyond my reach. Now that we have need of finding her, I may finally put her to rest." Zambob squinted back at his zealots. "If you journey to reach the wretch, I will send one of my best to accompany you. If they can be found, of course!"

Zambob laughed, as if the idea that one of his followers disappearing meant very little to him. Galneryus watched the large man chortle with narrowed eyes, but as he had towards Girthfield, showed no outward sign of response other than his intense stare. He had long since slung his guitar back on to his back, as the battle had drawn to an end, and now he sat on a dusty piece of Schittle's broken wall.

Unnoticed by any of those gathered, but within earshot, what had looked like a small plant slowly retracted into the sand at the words of Girthfield, leaving only unbroken desert behind it.

***

Tackel looked up at White Hat and frowned. "Ah, you were the one helping the group of refugees. I didn't really expect you to remain here. You didn't seem like the... snake-loving type." Tackel's lip curled. "And no, I have not been, shall we say, indoctrinated. I was just on my way out actually. I remain here only briefly to ascertain if the woman we had brought, the wounded one, would join me."

Tackel cocked his head. "Hmm, what about you, White Hat? Do you intend to leave as well?"

***

"I wonder what's waiting," Otis said, shaking himself as if he had been deep in thought, "just around the river bend?"

In this case, Otis thought humorlessly, it was probably just desert.

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"So, would any of you happen to be familiar to this land we're traveling to?" M'Kama yawned, continuing to row as the group traversed along the river.

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#, as written by Nulix
"Right, we'll use your best men and information, eliminate this... witch, and retrieve the Sceptre's shells," Girthfield nodded to Zambob. "We'll move lighter, faster as the Cardinal's Clan guards the Sceptre and keeps it mobile." Girthfield looked up at the mammoth weapon. "Keeps it on the move, away from civilization."

"Knights stay with both group," The Tryptian said.

Girthfield looked from the Tryptian and then to the only other present guardian, Galneryus. Between the Knights and the Cardinal he wasn't sure anyone should keep the gun, let alone both of them. But they didn't seem to have much of a choice.

***

"I defend the virginity of this land wherever she hides, wherever that leads me," White Hat responded, putting his hands on his waist. "What she know exactly? That uh... off-worlder?"

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Azure sighed, the battle as over and Uriah captured. The Sceptre was secure, for now. She listened as the others present discussed a Phoenix who had managed to obtain the Sceptre's ammunition, "This world is a lot more interesting that I was led to believe..." She muttered, removing her helm now that the fighting was over. She dropped it at her feet and used her dusty hand to move the sweat-drenched hair from her forehead.

The others discussed who would go where, and while Azure wanted to guard the weapon, she was tasked with gathering information on the Sceptre and collecting the ammunition was priority one. She needed to study how the ammo was crafted. "

I'm going, but I'll need some time to study the Sceptre, however, I'm not letting you leave after the Witch of the Wastes without me," she looked at each other person, in turn, her eyes resting on the Knight of the Matran. He had already done her a favor by rescuing her as she traveled to The Rock. While he reported to Xane Swipan, he was under no other obligation to hand out favors by allowing her to not only study the Sceptre but also go after the ammunition that was more than likely classified. "Please allow me to continue my mission, Knight of the Matran. I promise not to interfere with your mission, and I lay no claim to the weapon once I'm done with my intelligence gathering. I assure you, my mission is for the good of all people, my benefactor only wants to prevent galactic wars like the last one from taking place again."


*****

"Are you sure she can handle the mission? She hasn't reported in since you spoke last." The young man asked.


"She will be fine, I trust her. We will soon have the intel we need in order to combat the obvious threat that is fast approaching," Onyx began. His face covered in shadow as the late afternoon sun bathed the small oaken walled office. "My agent and the slave girl will ensure this mission is a success. Those who have never recovered from the end of the last war are building their defenses and mounting their rebellions if we don't act quickly, things will spiral out of control to the point of no return. Not even the Organization reuniting would help this time I'm afraid."

"I thought that the Organization disbanding was to prevent wars like the one you claim is coming from happening?"

"That is what they were told, their being together somehow upset the balance. Them being apart has done nothing to restore that balance, that is where we come in. We will keep things in check, we will be the ones to fight in the Organization's absence. Those who found peace should be allowed that peace..." Onyx sighed, closing the curtains shrouding the office in darkness.

"Now, leave me, I will attempt to contact Azure again."

"Yes, my liege." The young man said while bowing before taking his leave.

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Ash looked at the worm when Horik spoke, cocking an eyebrow. That's what a 'Tackel' was? Was that a Rockian joke he hadn't heard before? Because that thing definitely didn't look like it could be used on a horse (or ant for that matter), and was there even any place on this planet where fishing was possible?

The Captain looked back at Horik and chuckled slightly. "That reminds me of a few times here on The Rock actually. Sneak in, dead of night, then you toss a bomb through their windows shouting 'catch'! Then it'd blow up and you'd have ten less people trying to kill you, and one smoking hut. Always a good time those desert raids! Wouldn't see use coming, but would they ever hear us!" He laughed a bit more, but quickly recomposed himself, so as to not ire Seru too much.

"Not that I suggest we use such tactics, but I just wanted to say that we should consider all options. But it's nice to see I'm not alone in this!"

Otis and M'Kama's comments quickly caught Ash's rather short attention. "Swear I've heard someone say that before... Deja Vu or something..." He said to Otis. "At any rate, I'm ah... Well, not exactly familiar with this part of the land. Last time I was visiting I left the way I came in. Made for a rather miserable journey, walking back and forth through The Bright..."

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"Girthfield," Galneryus said, speaking for the first time in hours. "May I speak with you in private for a moment?" Rising, Galneryus gestured to his companion, hoping to move away from the rest of the group for a brief interlude.

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#, as written by Nulix
Girthfield listened to the group, his ears perking up as Azure spoke. "Wait," He cut in as her sentence ended. "She isn't a Knight?"

Sir Nardleheim looked between Girthfield and Azure. "Not one of our Matranical Knights, no," Nardleheim began in a congested accent. "But I assure you her mission here now serves the same outcome as ours. Peace and protection for the Rockian nation, that as it is."

Girthfield frowned as the short man adjusted his armour. "Right, so she just happened to come to the Rock with a duo of Knights?" He asked.

The Tryptian looked down at Girthfield from behind his spectacles. "Friends help friends," The tower of a man offered.

Girthfield went quiet as discussion of group composition began again. From beside him Galneryus spoke up, wishing to speak with him separately. "Aye," Girthfield said. He clasped the sheathed blade hanging off his hip as he began to trudge away with Galy until they found a secluded spot in the battle-field- only corpses at their feet.

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"I'm surprised your skin didn't alight on fire, offworlder," M'Kama noted to Ashe. "Still it's something worth bragging over. Not many can attest to walking back and forth throughout the Bright. ...Because most of those people are dead," he laughed at his own joke before he caught something in the corner of his eye. Approaching and rapidly catching up to them alongside the river-bed...was a carriage, drivenby a woman in a wide brimmed hat who sat adjacent to a man in a hooded cloak.

"Howdy!" The woman shouted. Over the loud footstomps of their ants, a different breed compared to that commonly seen in the Rock. "You don't see too many folk 'round these parts! Where y'all headed?"

"Well..." M'Kama sighed, an amused expression upon his face looking towards the others. "Where we headed, y'all?" He inquired in slight mockery of the woman's accent.

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#, as written by Nulix
The worm slithered around one of their boats, it's skin melting from the heat of the water but it's supple body powerful enough to regenerate it's focus meter. The two people on shore would make excellent marks...

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Zaphira watched as Zambob laughed and listened to the conversation between him and Girthfield before the latter went to have a private word. Zaphira looked towards Zambob and smiled slightly, "Who will you choose to aid in this righteous cause?"

~*~

The worm raised its head, waiting...

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View All » Add Character » 38 Characters to follow in this universe

Character Portrait: Qunith
Character Portrait: Seru
Character Portrait: Frey
Character Portrait: M'Kama
Character Portrait: Otis Lariat
Character Portrait: Syra Onnet
Character Portrait: Talideth
Character Portrait: Tiber Girthfield
Character Portrait: Horik
Character Portrait: Captain Ash
Character Portrait: Tackel

Newest

Character Portrait: Tackel
Tackel

An oasis of justice in a lawless land.

Character Portrait: Captain Ash
Captain Ash

A man gone wild, either by lust, by wars, or by the desert sun. Or maybe he's just clinically insane.

Character Portrait: Horik
Horik

The desperate desolate explorer

Character Portrait: Tiber Girthfield
Tiber Girthfield

The hero of Gwyeene and leader of the Guardian mission on the Rock.

Character Portrait: Talideth
Talideth

A devout believer, an empty vessel.

Character Portrait: Syra Onnet
Syra Onnet

A thrall who seeks more from life.

Character Portrait: Otis Lariat
Otis Lariat

A young Guardian with boundless optimism.

Character Portrait: M'Kama
M'Kama

Life and death, two sides of the same coin. With that in mind, he crafts his own luck.

Character Portrait: Frey
Frey

A violent child in a violent world.

Character Portrait: Seru
Seru

A soldier who lives for Cobran.

Trending

Character Portrait: Frey
Frey

A violent child in a violent world.

Character Portrait: Captain Ash
Captain Ash

A man gone wild, either by lust, by wars, or by the desert sun. Or maybe he's just clinically insane.

Character Portrait: Otis Lariat
Otis Lariat

A young Guardian with boundless optimism.

Character Portrait: Syra Onnet
Syra Onnet

A thrall who seeks more from life.

Character Portrait: Tackel
Tackel

An oasis of justice in a lawless land.

Character Portrait: Qunith
Qunith

A Sudean Divine now in the servitude of the sinister Waste Witch.

Character Portrait: Seru
Seru

A soldier who lives for Cobran.

Character Portrait: Horik
Horik

The desperate desolate explorer

Character Portrait: Talideth
Talideth

A devout believer, an empty vessel.

Character Portrait: Tiber Girthfield
Tiber Girthfield

The hero of Gwyeene and leader of the Guardian mission on the Rock.

Most Followed

Character Portrait: Tackel
Tackel

An oasis of justice in a lawless land.

Character Portrait: Seru
Seru

A soldier who lives for Cobran.

Character Portrait: Qunith
Qunith

A Sudean Divine now in the servitude of the sinister Waste Witch.

Character Portrait: Syra Onnet
Syra Onnet

A thrall who seeks more from life.

Character Portrait: Tiber Girthfield
Tiber Girthfield

The hero of Gwyeene and leader of the Guardian mission on the Rock.

Character Portrait: M'Kama
M'Kama

Life and death, two sides of the same coin. With that in mind, he crafts his own luck.

Character Portrait: Frey
Frey

A violent child in a violent world.

Character Portrait: Talideth
Talideth

A devout believer, an empty vessel.

Character Portrait: Captain Ash
Captain Ash

A man gone wild, either by lust, by wars, or by the desert sun. Or maybe he's just clinically insane.

Character Portrait: Otis Lariat
Otis Lariat

A young Guardian with boundless optimism.


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  • Lords of Rock
    by Nulix on Mon Aug 06, 2018 10:31 pm
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    Last post by Nulix View the latest post
    on Sun Sep 02, 2018 12:04 am

Most recent OOC posts in Lords of Rock

Re: Lords of Rock

Oh wow! Thats really nice candlejack, we're open! Some of our rps are really focused on being new member friendly, this one is a weirder, harder sell but I'm glad you're enjoying it!

Re: Lords of Rock

First time back in a solid while but this caught my eye as something interesting. I may ask to join if there comes a point in the story where another character could or should be introduced. I'll be reading along.

Re: Lords of Rock

Okay! First post is launched but we won't be properly starting until this weekend, most likely! I just wanted to set the stage for what was to come so everyone could get their first posts ready! We're still waiting for a few more users to submit characters so we wont start until thats complete.

Re: Lords of Rock

That's some great enthusiasm, guys, but let's temper that metal while it's still hot.

Anyone brave enough to make a character in this thread will have a great time. This is true writing, where memories are made, laughs are heard, and tears are shed for the stories we will create together.

Please... don't miss out. Join up! You won't regret it.

[This message is approved by DarKnight36, but may not apply to all RPers. Please understand that a select few individuals may have a different reaction to the contents of this thread. For those few individuals who will not enjoy themselves writing in this world, we truly apologize and wish you the best.]

Re: Lords of Rock

AtlasAtrium wrote:RICE RICE RICE RICE RICE RICE RICE RICE RICE RICE RICE RICE RICE RICE
UNGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH


They love rice on the Rock! I'm glad you're getting in character AtlasAtrium!

They also make pies out of ant dung!

Re: Lords of Rock

RICE RICE RICE RICE RICE RICE RICE RICE RICE RICE RICE RICE RICE RICE
UNGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

Re: Lords of Rock

Now that sounds enticing Pirate of Pie! I love sci-fi fantasy that combines all desert settings into one for post-colonial anti-imperialist character based adventure! We almost have enough profiles to launch so we'll probably start later this week or on the weekend!

Re: Lords of Rock

Oh man, I can't wait for this to launch! Hey potential players! Y'all ain't never seen an rp like this! Not on this site unless you perused, browsed and otherwise absorbed the contents of the previous works of this group.

Action, drama, comedy, adventure? You want that shit?! It's all in here! We got all the ingreidents, the fresh recipe straight from gradma's cookbook. We firin' up the grill, setting the oven to precisely 350 degrees. It's the end of summer baby, you want your Roleplaygateway family cookout, you came to the right place.

So, gather your friends, gather your family. All of them won free season passes to the wildest ride of the summer, fall, winter, AND spring! Don't miss the opportunity to experience greatness on a cosmological scale. I can promise you, you won't be disappointed.

Lords of Rock

This is the auto-generated OOC topic for the roleplay "Lords of Rock"

Hey everyone! Welcome to Lords of Rock! We're getting our profiles in and will start in a week or so! Please feel free to comment here any questions.