Introduction
The Rock had been invaded by the Sora System and the people's ways of life had been upheaved and ruled by new law. One year later, in 2e,451, the Kingdom of Sor was overthrown - the first political causality of what was soon to become the Oblivion War. With Sorβs destruction the Rock was abandoned, the colonial government ravaged and the world left lawless and in a state of anarchy and disarray.
In the vacuum of power warlords rose up across the sands: each village, tribe, or peoples taking up arms to defend themselves from their neighbours. It has been twelve years since the Oblivion War ended; the year 2e,466. In the west the new Holy Matranical Empire is rebuilding from the remnants of the devastated planets. The Rock remains in endless civil war. This is the story of those born into this conflict - soldiers, slaves, nomads, and civilians - thrown into an unforgiving landscape where power is essential to survive. Right now they are nothing in the eyes of most, but perhaps, one day, they too will reach the stars.
LORDS OF ROCK:
Lords of Rock is a space-fantasy thread set in a galaxy far from ours. In this universe's equivalent of ancient history humans reached the stars far before we could in our time with the use of magic, harnessed by a race of element controlling magicians known as the Phoenix. These ancient humans, both Phoenix & non magical alike, migrated across the galaxy much like our prehistoric human ancestors. But their paths were forgotten, and magics that were once known were lost. Unique human races and cultures evolved across hundreds of planets, some spacefaring and prosperous, others isolated and primitive.
Those days have long passed. It is now an age of industry. Feudal kingdoms rule across the stars, and their medieval cultures are slowly being overtaken by new steampunk technology. Phoenix, once the masters of technology and magic, are now normal citizen, just ones born with the ability to control the elements. The Rock, a newly discovered planet, was colonized by these solar kingdoms at their apex- right before the Oblivion War, a war that would decimate all of civilized space and the order they maintained. The war is now over but the world will never be the same. This thread is about exploring that world. Lords of Rock does not focus on any great empires, on kings or queens. It focuses on the post-war colonized, the leftovers on an abandoned planet invaded, and the characters who have to navigate its dangerous deserts. The team will be thrown together as a world changing event begins on the Rock and they will begin the adventure of a lifetime.
Lords of Rock is highly cooperative and requires a lot of communication in group chats and on Discord. It was primarily designed for the members behind threads like the Ultimate Organization, the Great Guild Fortune, and Nomad Clan. If you think you'd like to join submit a character or message me! It can be a confusing universe but this is a really easy place to jump in. We're happy to have new members come in and join the story.
CHARACTER CREATION:
Your character is living on the planet and at the start of the thread the Rock is their life, and it is all that lies ahead. They are not someone, they are anyone. They are not destined for the stars; they are destined for the dirt.
UPDATE: Now that the thread is well on it's way new characters have to be introduced more carefully. If you'd like to join submit a profile and we can figure out a plot to introduce them!
- Code: Select all
[i]"Character quote"[/i]
[right][img](if you have a character image insert the url here)[/img][/right][b]Name:[/b] The name of your character. Nicknames can also be included. Rockian cultures only use single names, though surnames exist for Galactic characters.
[b]Sex:[/b]
[b]Age:[/b]
[b]Physical Description:[/b] A brief description of their features.
[b]Clothing:[/b]
[b]Height:[/b]
[b]Weight:[/b]
[b]Skin Colour:[/b]
[b]Hair Colour:[/b]
[b]Eye Colour:[/b]
[b]Sex Appeal: [/b]
[b]Home Town: [/b] You can make this up!
[b]Occupation:[/b]
[b]Culture:[/b] Choose one of the Rockian cultures below!
[b]History/Bio:[/b]
[b]Equipment and Weapons:[/b]
[b]Styles, Powers, and Abilities:[/b] List any specific Phoenix Elemental magic if your character is a Phoenix, fighting styles or special abilities.
MAPS & MEDIA:
Character Art Database - Optional art to use for character or side-character creation.
Map of the Rock - This will be updated as the adventure continues and we find more locations.
Map the Charted Space - A map of the all known space.
GEOGRAPHY OF THE ROCK:
Evidence suggests that the Rock was once a verdant world, half sea and half an ever-green continent, inhabited by mammalian life. Now the remnants of this green period have vanished, only a few clues lingering to the what the scorching, desert world once was. The mammalian life has been replaced by gargantuan desert roaming insects. The days on the rock can reach temperatures of 50 degrees Celsius, and the nights dip to -30. The only remaining water springs from the Floe, a massive glacial region in the north where water cascades down into riverlands. The riverlands, known as the Kajo Narrows, is the only place on the planet where jungle and vegetation still flourish. Whatever flora and fauna that remained from the green period can be found along the waterways of the region. The majority of the Rock's surface is occupied by two massive deserts: the westerly Great Wastes and the easterly Hollow Barrens. The Barrens were once the site of the Rockβs great sea but are now a sunken badland. In the north-west of the Rock stretches Alakatβs Maw, a mountainous region of desert tundra and arctic sheets. In the south-east are the Imani Fields, a sparse subtropical grassland that grew from the intertwining rivers. Due to the Rockβs uneven rotation the planet has two regions that always face and face away from the sun named the Shroud and the Bright. The Shroud is a freezing tundra kept in perpetual darkness and dust storms. The Bright is a boiling, volcanic land of sunlight and melting earth. Both are incredibly inhospitable to life.
CULTURES OF THE ROCK:
Yyb
The Yyb birthed democracy on the Rock and have been a fair, peace-loving people throughout their history. Ruled by an elected priesthood the Yyb saw all as equal in life, believing that their time on earth was one phase between the before-life and after-life, and that different deities oversaw each of these stages of being. The Yyb Theocracy ruled over much of the Rockβs deserts before the arrival of the Skylanders, who brought with them a foreign disease known as the Watalan Plague. This decimated their population and splintered the once unified society. The Yyban began exclusively worshiping the the god of life before, and attempted to rebuild what remained of their lands in the desert. The Yybal began to worship the god of death and remained isolated in the ruins of their ancestors. Now the Yyb continue on as democratic theocracies, and though both the Yybal and the Yyban are isolated they maintain the belief of absolute equality, and welcome all, especially those who wish to worship and study the history of the Rock, a history that they once played a much larger role in.
Skylander
The Skylanders are the youngest culture on the Rock, having arrived three-hundred years ago as a crashed crew of space pirates, and their mercenary origins are reflected in their culture. The crew consisted of a few thousands outlaws comprised of races from across the galactic kingdoms. After the crash the galactic past of the Skylanders was forgotten as survival became crucial on the inhospitable desert world. A patriarchal social structure was put into place, with the Phoenix, the most powerful of the crew, becoming the ruling class, and the weakest becoming thrall slaves. The Skylander arrival disrupted the Rock and plunged the planet into chaos and war, from which they emerged the dominant culture. Their short cultural lifespan has been one consumed by fighting, leaving them untrusting, warlike and aggressively individualistic.
Sudean culture rooted in order and discipline. Born on the fertile rivers of the Kajo Narrows the Sudeans created mathematically precise farms, armies, and social structures, and were one of the first societies to prosper and expand across the world. The Sudeans worshiped a bureaucratic pantheon of gods, led by a sun god. In Sudean society each person belonged to a god, other than the thrall slaves, the unwanted. The sun god only watched over only one, the emperor, who ruled by divine right. All other Sudeans were assigned to deities as teenagers, by the emperor and his deciders. Once allocated Sudeans are stuck in a caste and a career for life, cogs in the Sudean machine. This system was shattered when the last emperor, Ajab Abaj, was dethroned by the Kingdom of Sor and colonial rule put in place. With their faith shattered the once mighty Sudean society has split apart, fraught with internal conflict between itβs orderly past and its chaotic future. The Sudeans have long waged war against the other cultures of the Rock and are known for their discipline as well as their communal nature. There is no direct parentage save for the Imperial lineage, individuals instead being raised by the maternal caste. All members of a caste are considered family, and love and affection are more commonly displayed in Sudean society than any other on the Rock.
Nomad
The origins of the Nomads are a mystery. Organized in small chiefdoms and clans the nomadic tribes claim no land. A solitary people, even to others of their own kind, the Nomads worship the land of the Rock and the wildlife. Animals are viewed as part of their families and of equal value to human life. The Nomads have been on the Rock for many ages and have never seemed to have a homeland of their own, they instead continuously roaming for unknown reasons. Nomad children are named after animals, actions, and the earth, and are marked by various tattoos given to them in adolescents, making them easy to spot. Because of their unique names, appearances, and solitary nature Nomads have long been considered outsiders even by the other Rockian cultures. The few times Nomad clans have gone to war with the other cultures the battles have been thoroughly one-sided. The Nomads are not considered a great military people, instead known as craftsman, traders, and animal handlers.
Naraat
The Naraat hail from the north most glaciers of the Rock, a cold, bitter region called the Floe that contrasts the endless heat and desert that envelop the rest of the planet. As a result, the Naraat people are secluded from the rest of the Rock's politics, visiting the south only to raid villages and towns that reside on the rivers that run from their glacier home. They are proud and territorial, living in stone and metal huts, and worship a god of earth. They are the only monotheistic society on the Rock. Naraat people tend to dislike outsiders and prefer to keep to themselves by inventing new, crude ways to use Phoenix magic. The majority of the Naraat population are Phoenix, leading to a form of absolute democracy where decision making is conducted by large clan meetings. Almost every Phoenix in their ranks are trained in the art of metal channelling, creating beautiful, powerful weaponry. Because of this their people specialise in smithing, metal working and firearms crafting. The Naraat are highly militaristic, preferring combat to negotiation and simplicity to complexity.
Galactic
Beyond the Rock there exist thousands of cultures across the worlds. The most pervasive galactic culture on the Rock are the Sorillians, the leftovers from the invading Kingdom of Sor who remained stranded on the Rock after their kingdom's destruction. Another near culture are the Longbaons, the people of a neighbouring planet who too shared the Rockβs interstellar isolation for most of their history. Though the worlds and societies across the galaxy vary wildly, to Rockian natives any off-world cultures is that of an outsider, and considered by its people foreign, "galactic".
LOCAL POWERS THAT BE:
Since the fall of the Sorillian colonial government warlords have risen up across the Rock, though they vary in size and power. There are hundreds of warlords and unrecognized states across the Rock. Listed below are the ones of greatest importance in the events set to unfold.
GALACTIC POWERS:
Holy Matranical Empire
Head of State: Holy Matranical Empress Anaszia Kusiliosc
Population: 160,000,000
Government: An absolute monarchy ruled by Empress Anaszia Kusiliosc. A self-proclaimed holy state and succesor to the Empire of Ulfire, the Vindican Empire, and the Kingdom of Sor. The Empire boasts itself as the victor of the Oblivion War and also the central point of reference for the wide-spread Matran Religion, with the Empress being the religious head. It is maintained of both directly controlled imperial territories and vassal states. The ruling body of the Empire is the Presidium, who report directly to the Empress.
Description: The cultures of the Matran are as varied as its worlds. Though many aspects of the Imperial culture feel like continuations of the galactic kingdoms that came before it the Empire has played fast and loose with its feudal heritage, often making new nobles out of the conquering warlords across the worlds as opposed to reinstating old ones, and having custom governments and laws in place on each world as needed for maximum political stability. The Empire has also attempted to maintain each of its subjectβs cultural independence, trying not to anger any of the vassalized people whilst still in a fragile state of rebuilding the galaxy. The policies of the Empire have been less aggressive than that of galactic kingdoms past, the Matran trying to merge foreign religions, languages and customs with the existing cultures rather than replace it.
Culture: Galactic
Empire of Longbao
Head of State: Empress Mellodia En
Population: 300,000
Government: An absolute monarchy resurrected after various succession crisis' with the help of the Holy Matranical Empire. Formerly a very isolationist Empire, the previous emperor forced Longbao to expand by introducing them to the galaxy. This introducing to the galactic kingdoms led to the exploitation of Longbaoβs land and the decimation of its people, nearly eighty percent of its population wiped out in the Oblivion War. Now under new leadership, the world still keeps to itself but now harbours close and much more amicable ties to the Matran.
Description: A wondrous planet mostly covered in large bodies of water and very few patches of land, in the last ten years the Empress and her people have worked on rebuilding Longbao to what it once was. It is a long and arduous process, but the world is finally beginning to become prosperous again. Longbao also have begun to expand their power on their neighbouring worlds with expeditions into surrounding Dark Space and peacekeeping missions on the Rock and the jungle planet Jopak.
Culture: Galactic
Most Serene Republic of Neijei
Head of State: Supreme Magistrate Tui Fugong
Population: 138,000,000
Government: A mixed government model combining the autocratic principles of the former Baon Empire with an elected Harakan government. The Supreme Magistrate is elected by a council of nobility and reigns until death or abdication. A Supreme Tribunal operates in secret to uphold the laws of the Republic, their judgement higher than even the Supreme Magistrate's.
Description: The young Neijei republic is a combination of the Apho Xenxii Republic and the Harakan People's Republic merging. Two upstart states with skewed versions of democracy, the powerful Neijei republic is one of the Holy Matranical Empire's nearest and largest competitors. Neijei is a prosperous merchant state, their trade flourishing more so than any other system in the galaxy.
Culture: Galactic
Kingdom of Thalseen
Head of State: King Ludoman VI
Population: 41,000,000
Government: An absolute monarchy in the vein of the galactic kingdoms that came before. The Kingdom of Thalseen aims to rebuild the Vindican Empire to what it once was. They have recognized and taken in much of the landless nobility, swearing to restore their lost titles.
Description: Thalseen continues the tradition of the Vindal nobility, having made it out of the Oblivion war with it's feudal government intact they were able to garner the support of several of the old nobility. Thalseen has attracted landless nobles from across the galaxy, from the former Sora System to Tryptia. They do not recognize the Holy Matranical Empire's new government and insist that the lands of the empire be granted to the old nobility, though these requests have fallen on deaf ears.
Culture: Galactic
The Story So Far... Write a Post » as written by 11 authors
****
Syra marveled at how comfortable the seats inside the ornate carriage were. She felt very out of place and wasn't sure she could completely trust her new companions but she had nothing to lose and everything to gain, "How long until we arrive at wherever we are going?" She asked the wealthy man who sat across from her, his gaze locked on the outside world.
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***
"I wanted to touch base with you," Galneryus said, frowning at the dead bodies as they carefully stepped around and over them, away from the rest of the group. "See what your plans were. Because I feel like this may be an opportunity for us, to actually set up a world government for the Rock. To put an end to the faction wars and choose one leader for the people."
Galneryus glanced back at the others. "But that means we're going to have to get our hands dirty. In fact, we may have to kill everyone over there at some point." Galneryus glanced at Girthfield, his expression somber. "And if that happens, we'll be executed. So... what is your intent here?"
***
Otis shook himself out of his stupor, and waved cheerily at the people on the shore. Pointing at M'Kama, Otis called out.
"We journey to find the Witch of the Waste!" he said. "We've heard she can heal diseases of the mind, which this one sadly suffers from. He is..." Otis twirled his fingers about his head. "Not the same since the accident. We hope to cure him."
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M'Kama slapped his oar against Otis' arm. "This is my disease, I keep hitting people with oars," Heexplained dully as he began to alternate between rowing and hitting Otis with slapstick oar attacks. "I'm not even mad, but I just can't stop this shit," he deadpanned.
"Well ain't thay just a coincidence," the woman driving the carriage laughed. "We just so happen to be lookin' for a waste witch too!"
At this, the man in the cloake turned to the woman slightly and glanced at her briefly, saying nothing aloud, before slumping down in his seat with a sigh.
"We got some folk in the back that her help real bad, and we're a'fixin' to get 'em fixed up," the woman in the wide brimmed hat went on.
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Girthfield glanced over to the Knight's and Zambob. Across the battlefield between them bodies were being looted by the cowardly townsfolk, who had emerged from their hovels, not by cause of any newfound bravery, but purely out of unadulterated greed. "I don't have a plan, exactly. But I know our friends cannot be left unaccounted for."
Girthfield took a moment to hear over Galneryus words. "What do you propose?" He asked after a moment.
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In the army, that would have had you court marshaled. Or lynched. Whichever came first.
The Captain started to reverse his rowing to slow down the shell he sat in. "Well, seeing as we're on the subject of witches, and we all seem to have the same goal, perchance your group and ours, both being made up of fine folk I am sure, can work together in this trek? I presume you still search for the witch, and have yet to discern her whereabouts?"
He looked to the other members of his group. "Are there any objections to this idea?"
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His corpse fell into the scalding hot river below. The man in the hooded cloak on the opposite side of the shotgun-wielding woman merely grunted and folded his arms.
"Anyhoo..." the woman sighted, twirling the shotgun in her hands before holstering it. "We're more 'n happy to be lead the way. Just so happens, our boss..."
"Caenna..." the hooded man reprimanded in a whispery sigh.
Caenna tipped her hat and stammered, "Er....what I mean ta say is...just so happens we know the way. Name's Caenna, by the way. And my buddy next ta me is Climbs," she nodied at the hooded man.
"Climbs-the-Stars," the man greeted dryly. "Pleasure to meet y'all."
***
"Well, ya' old coot, looks like it's end of the road," White Hat said, smashing a walnut into Tackel's mouth and slamming his head shut, cracking the shell open between his teeth and ejecting the walnut into the air. White Hat's tongue wrapped around it and he began to slather the walnut in his own saliva before retracting it in, swallowing it whole.
White Hat began to chew and whistle to himself before suddenly pausing. White Hat's stare was locked up, into the sky of the Cobran cavern- to the highest level, where the hospital hung. "I just saw what looked a mighty muzzle flash," White Hat said, his eyes twitching. He turned to Tackel. "Ain't no one supposed to fire weapons in Cobran, right? Hell, ain't no one but the guards even supposed to have weapons..."
The two men dropped their shopping, rushing down the street...
***
"P-please! I'm just a doctor! I'm from the Horenor, I ain't mean no harm!" A voice screamed through the wall. From outside her hospital room Palavan could hear the commotion. Gunfire, swordplay. It seemed Cobran had a visitor....
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The group, while hesitant about the newcomers with the carriage, began to take the shell boats ashore. Ash hopped out first, and Otis second, helping the others out of the boats so they didn't lose their balance. It looked for a moment that Otis might try to shove M'Kama, but M'Kama's grip fastened tightly around the boy's shirt, indicating he had no intentions of going in any direction alone.
The worm also crawled up the shore, hunkering down in a bit of shade provided by a rock, and panting heavily, as if it had some sort of breathing problem, like a dog with a flattened face.
The Captain checked his gear quick, making sure nothing got too wet. His hand made it back to the exquisite pistol that Percy had given him. Was a kind gift from Percy, too kind perhaps even. Ash silently hoped for many more long years of life for his old friend, he deserved it more than many.
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"More than a few..." Climbs-the-Stars interjected.
"Well...yeah," Caenna nodded.
"I heard..." their employer drawled, calmly. "It's fine. It's interestin'..."
The doors to the carriage were opened wide, and the group was greeted with the sight of two people sitting in the most cleanly decorated and spacious carriage they'd ever seen on the Rock. Seats designed for comfort, not simply there just to have something to sit on. Cushions. A carpet on the floor. A lantern hung from it's roof, providing pleasant lightning for all those seated within.
Of the two passengers one would seem familiar to some of the travelers, the former Sorillian known as Syra. The other one was a man far more well dressed than most of those on the Rock, though his attire was more or less typical of it's inhabitants. Black wide brimmed hat. Duster coat to protect one from harsh sands, though his buttons appeared to be made of gold. True, solid gold. From what hair they could see, it was blond, and he wore a pair shades that completely obscured his eyes.
But was he of the Rock.
"Welcome, welcome! To my humble little wagon!" he greeted.
The accent seemed to indicate a yes.
"Couldn't help but overhear y'all conversatin' with my two associates outside," He smiled. "That boy tellin' the truth?" the man asked, nodding at Otis. "You tryin' to find the witch of the wastes?"
"Small world..." she muttered.
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"I'll be bloody buggered by a Wallawongan Pygmy..." He muttered instinctively in amazement. That girl... She was the one he gave that pistol to. Still alive and in the flesh, after having run back into Schittle. He honestly wasn't sure if she would survive or not, but... Well, here she was.
He just barely heard the words 'small world' and got a bit of a grin. "Hah, I guess it bloody is." He turned to face Otis, giving a slight nod of his head to the carriage.
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Horik, M'kama, Ash, Otis and Seru stood outside as the wagon doors swung open, revealing inside the well-dressed man and Syra. The interior of the wagon could not be more different than the canyon clearing at which they'd come ashore- it was comfortable, surprisingly cool, and dark. On a table was a map of the southern Great Wastes, several red paths inked over various geological drawings of where the desert met the mountains of the Bright. According to the markings on the map it seemed that they were nearly out of the Bright's borders, only a few hours away from a desert town marked as Mariglen.
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"We've made good time!" Otis remarked, glancing at the map. "But yes, we really do need to find the Witch. Unfortunately, from what I've heard, she doesn't remain in one spot for too long... Any ideas?"
***
Tackel burst into the hospital, his large frame filling the entrance as he looked for the source of the disturbing individual or individuals disturbing the poor doctors of Cobran. However, the entrance was empty, only a few bodies of staff lying on the ground, some moaning, others still, but all with various amounts of blood staining their garments.
"The hospital's under attack, White Hat!" Tackel growled, his large hands clenching into fists. "Who would dare attack a place of healing?"
***
"They're about ta' learn how quickly my foot can go up their ass!" White Hat said, punching fist into palm as he looked around. Suddenly a noise- from down the hall, toward Palavan's room. The two men began to sprint down the way, cornering and bursting into the room. Palavan was sat in her bed, the overlook of the city behind her. But between the pilot and the Rockians was another figure.
Slender, short, and in black woven robes- too rich for a Rockian commoner. The figure wore a bandana around their face, pale skin and blue-eyes piercing out. A long-blade hung off their back, and in their hand a duo of pistols.
White Hat turned to Tackel- the two men were unarmed against the assailant....
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Horik was the first to enter and breathed a small sigh of relief at the cooler insides of the wagon. The clothes and multitudes of pockets made for a heavy and intense heat suit. She had gotten used to it over the years since she couldn't really part with anything but it didn't make relief any less wanted.
"Thank you for allowing us to join you," she said courteously before something caught her eye. She approached the map, curiosity over powering her good sense, and she said out loud but softly, "Mariglen, huh?"
~*~
Zaphira got on her knees before Zambob and made a sweeping gesture with her arms outward. She bowed her head and said humbly, "I will do all I can in the name of our god, for his justice is my justice, his will is all I know, and his right is executed in all I do."
After Otis had chimed in about the Witch, Ash looked over at the well dressed man for a moment. "Yes, I see you've got some points of interest on your map. Are any of these leads you intend to follow? Or perhaps leads you already have followed?" Ash asked inquisitively.
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"Ah, the so called, 'Holy Land'," M'Kama spoke up. "A den of inequity."
"So some say, friend! So some say..." Arubak interjected. "But where some see sin, others find salvation and I work in the business of salvation," he flashed the group a smile. "I take it most of you ain't too aquainted with my...my life's work, I suppose I could say?"
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"Arubak you say? I believe I've heard your name come up in the idle chatter of others, some of it good, some of it bad." The Captain smirked slightly. "But I suppose that depends on who's winning and losing. So I suppose you could say I am aware of your life's work. And perhaps even your personal ideas on 'salvation'."
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Arubak shifted in his seat slightly as the road before their carriage only grew more uneven and bumpy, continuing to speak, "Some call me a warlord, 'cause I like to go and raise a little hell to defend my people. But my Holy Land is the only place besides the Horenor where the people of the Rock can get a little civilization...REAL civilization."
"Do you envy the lives of the offworlders?" M'kama asked, drawing out a trip of cards and looking at them intently.
"I..." Arubak drawled, glancing over to Syra, pointing at the former thrall. "Was once like her. Found and...and collared like an animal by men and women of incomprehensible savagery. Ya can't tell me...none of ya can't, that if you had the opportunity to turn the tide and take charge for yerself...you wouldn't seize it faster'n a hurricane. "
The Yybian looked up from his cards for a brief moment, "I suppose I cannot," he shrugged admittedly. "But if your Paradise is so flawless, what draws you to the Witch of the Wastes?"
"..." Arubak sat in thought for a moment. "Suppose there ain't no harm in tellin' ya. She stole somethin' of mine. Somethin' precious'n one of a kind. I seek only to retrieve what's mine."
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Welcome home, Promethean. Here, you can manage your universe.
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Use your INK to craft new artifacts in Lords of Rock. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
Cool Ant
1 in existence, base price 1,000,000.00 bits.
A very powerufl and good ant thats faster than the rest
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View All » Add Character » 38 Characters to follow in this universe
Newest
Tackel
An oasis of justice in a lawless land.
Captain Ash
A man gone wild, either by lust, by wars, or by the desert sun. Or maybe he's just clinically insane.
Horik
The desperate desolate explorer
Tiber Girthfield
The hero of Gwyeene and leader of the Guardian mission on the Rock.
Talideth
A devout believer, an empty vessel.
Syra Onnet
A thrall who seeks more from life.
Otis Lariat
A young Guardian with boundless optimism.
M'Kama
Life and death, two sides of the same coin. With that in mind, he crafts his own luck.
Frey
A violent child in a violent world.
Seru
A soldier who lives for Cobran.
Trending
Captain Ash
A man gone wild, either by lust, by wars, or by the desert sun. Or maybe he's just clinically insane.
Frey
A violent child in a violent world.
Syra Onnet
A thrall who seeks more from life.
Otis Lariat
A young Guardian with boundless optimism.
Talideth
A devout believer, an empty vessel.
Seru
A soldier who lives for Cobran.
Tackel
An oasis of justice in a lawless land.
Qunith
A Sudean Divine now in the servitude of the sinister Waste Witch.
Horik
The desperate desolate explorer
M'Kama
Life and death, two sides of the same coin. With that in mind, he crafts his own luck.
Most Followed
Tiber Girthfield
The hero of Gwyeene and leader of the Guardian mission on the Rock.
Frey
A violent child in a violent world.
Captain Ash
A man gone wild, either by lust, by wars, or by the desert sun. Or maybe he's just clinically insane.
Syra Onnet
A thrall who seeks more from life.
Otis Lariat
A young Guardian with boundless optimism.
Horik
The desperate desolate explorer
Qunith
A Sudean Divine now in the servitude of the sinister Waste Witch.
Tackel
An oasis of justice in a lawless land.
Seru
A soldier who lives for Cobran.
Talideth
A devout believer, an empty vessel.
Fullscreen Chat » Create Topic » Lords of Rock: Out of Character
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Lords of Rock
by Nulix on Mon Aug 06, 2018 10:31 pm
- 8 Replies
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on Sun Sep 02, 2018 12:04 am
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Lords of Rock
Most recent OOC posts in Lords of Rock
Re: Lords of Rock
Re: Lords of Rock
Re: Lords of Rock
Re: Lords of Rock
Anyone brave enough to make a character in this thread will have a great time. This is true writing, where memories are made, laughs are heard, and tears are shed for the stories we will create together.
Please... don't miss out. Join up! You won't regret it.
[This message is approved by DarKnight36, but may not apply to all RPers. Please understand that a select few individuals may have a different reaction to the contents of this thread. For those few individuals who will not enjoy themselves writing in this world, we truly apologize and wish you the best.]
Re: Lords of Rock
AtlasAtrium wrote:RICE RICE RICE RICE RICE RICE RICE RICE RICE RICE RICE RICE RICE RICE
UNGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
They love rice on the Rock! I'm glad you're getting in character AtlasAtrium!
They also make pies out of ant dung!
Re: Lords of Rock
UNGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Re: Lords of Rock
Re: Lords of Rock
Action, drama, comedy, adventure? You want that shit?! It's all in here! We got all the ingreidents, the fresh recipe straight from gradma's cookbook. We firin' up the grill, setting the oven to precisely 350 degrees. It's the end of summer baby, you want your Roleplaygateway family cookout, you came to the right place.
So, gather your friends, gather your family. All of them won free season passes to the wildest ride of the summer, fall, winter, AND spring! Don't miss the opportunity to experience greatness on a cosmological scale. I can promise you, you won't be disappointed.
Lords of Rock
Hey everyone! Welcome to Lords of Rock! We're getting our profiles in and will start in a week or so! Please feel free to comment here any questions.