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Magick Arts Club

Magick Arts Club

0 INK

The supernatural is being stirred up, and it's up to this high school club to cool it down.

767 readers have visited Magick Arts Club since Allan Walker created it.

Introduction

At a modern high school, Henry Jefferson High, there is a club. But it’s not an average club. It’s a high-class, exclusive magical arts club, where only those with real magikal skills are aloud. This is where they train the protectors of the world. The kids who stop the supernatural and not let it be known to the outside world. But now, all their training is put to an early test, as the students are sent out into the world, to protect it from the beasts that lie beneath the surface and above it.

Lately, disappearances and strange events, or phenomena, have been occurring throughout the world. The world’s great leaders have concluded that they must call on the help of the young students of Henry Jefferson High’s Magikal Arts Club to control, destroy, or capture the beast’s roaming on the earth. With innocent lives at stake, they cannot refuse. Now these teenagers have to use their abilities to keep their friends, family and their secret safe.

Your Demons

Every kid in the Magik Arts Club has a demon. They have had their demon ever since they were little. Only those with magikal abilities can see demons. The demons aren't bigger than their owners until they graduate high school. You demon must be smallish in size.

School Rules

1. Girls and boys aren’t allowed in each other’s dorms. (I.e. girls in girl’s dorm, boys in boy’s dorm)
2. Must attend breakfast, lunch and dinner.
3. Cannot be outside of school grounds after 8:00 p.m.
4. Must be in bed by 9:00 p.m.
5. Fighting. Bullying, drugs, alcohol or anything related to these is prohibited.
6. Don’t wander down forbidden halls or rooms, they are forbidden for a reason.

Magikal Club Rules

1. No magic outside of classroom, unless supervised.
2. You must never speak of what the real club does. (Cover up is the Medieval Club.)
3. Must stay with your group or partner at all times if on a mission or just on field trip.
4. Who you really are and what you do is not to be made known to outsiders.
5. You must obey direct orders from higher ranks than you.
6. Never, under any circumstances, should you flirt back with Mr. Bekenfield. Results could make you faint. Just ignore his flirtation nature.

Character Sheet

Name:
Age:
Picture: (anime please)
Personality:
Likes:
Dislikes:
History:

Demon Picture:
Demon's name:
Demon's personality:
Demons Likes:
Demon's Dislikes:

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The GM of this roleplay hasn't created any rules! You can do whatever you like!

The Story So Far... Write a Post » as written by 0 authors

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Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

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Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Add Group » 0 Factions to align with

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.

Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Magick Arts Club. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

View All » Add Character » 2 Characters to follow in this universe

Character Portrait: Stephen Wilder

Newest

Character Portrait: Stephen Wilder
Stephen Wilder

Ego cum loquar, pluribus linguis.

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Character Portrait: Stephen Wilder
Stephen Wilder

Ego cum loquar, pluribus linguis.

Most Followed

Character Portrait: Stephen Wilder
Stephen Wilder

Ego cum loquar, pluribus linguis.


Fullscreen Chat » Create Topic » Magick Arts Club: Out of Character

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Most recent OOC posts in Magick Arts Club

Re: [OOC] Magick Arts Club

Never mind I read the skelly again! :)

Re: [OOC] Magick Arts Club

This looks interesting! What type of pictures do you accept? Anime or Real?

[OOC] Magick Arts Club

This is the auto-generated OOC topic for the roleplay "Magick Arts Club"

You may edit this first post as you see fit.