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March to Talabheim

Copyright: The creator of this roleplay has attributed some or all of its content to the following sources:

http://www.servimg.com/image_preview.php?i=26&u=15806070

Introduction

The Old World is a dangerous place to live in. Humanity is always threatened, from all sides. Everywhere one goes, he or she faces horrors unknown, from bandits, to the Undead, and even Daemons. There are even legends of a race of vicious Rat-Men, called Skaven, who live in underground tunnels all throughout the world.

The Empire is the largest nation of Men. It is ruled by the Emperor, who is elected, and rules unto death. The current Emperor is a valiant and noble man, named Karl Franz. The Empire is divided into several provinces, each ruled by an Elector Count, who, in the even of the emperor's death, become candidates for his successor. This is a nation which is ruled by religion. There is a god for every aspect of existence, such as Morr, the god of the Dead, Ulric, the god of Winter, War, and Wolves, or Sigmar, the first Emperor, and patron god of the Empire.

Even within the Emperor's borders, humans are not the only people to exist. Elves live in the forests, and Dwarfs in the mountains, both of which maintain good, or at least tolerant, relations with the Humans. There are others, such as the Vampire Counts of Silvania, or the Beastmen of Drakwald Forest, which threaten the very existence of humanity.

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We are all part of a caravan, travelling towards the city of Talabheim. You may be a warrior, priest, or simple peasant folk. Human, Elf, or Dwarf. It doesn't matter. What matters is why are you in this caravan, what do you expect to find in the city we make our way to? Are you running from something? Or someone? Will you tell others, or keep your secrets? It's up to you.

The technology level in this setting is akin to the Renaissance era, particularly Germany. So basic firearms exist, but they are expensive and typically reserved for the military. Swords and other weapons are much more common. Magic also exists, for those who are trained to wield it. A human can only learn to control one of the Winds of Magic, such as Fire, Alchemy, Shadow, Death, Life or Light.


Here is the Map to get an idea:
http://www.servimg.com/image_preview.ph ... u=15806070

Toggle Rules

The Basics:
- Don't ignore, no killing unless you have permission. Don't pull a Houdini.

Taking place in...

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Events

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in March to Talabheim. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

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The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

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