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March to Talabheim

Copyright: The creator of this roleplay has attributed some or all of its content to the following sources:


The Old World is a dangerous place to live in. Humanity is always threatened, from all sides. Everywhere one goes, he or she faces horrors unknown, from bandits, to the Undead, and even Daemons. There are even legends of a race of vicious Rat-Men, called Skaven, who live in underground tunnels all throughout the world.

The Empire is the largest nation of Men. It is ruled by the Emperor, who is elected, and rules unto death. The current Emperor is a valiant and noble man, named Karl Franz. The Empire is divided into several provinces, each ruled by an Elector Count, who, in the even of the emperor's death, become candidates for his successor. This is a nation which is ruled by religion. There is a god for every aspect of existence, such as Morr, the god of the Dead, Ulric, the god of Winter, War, and Wolves, or Sigmar, the first Emperor, and patron god of the Empire.

Even within the Emperor's borders, humans are not the only people to exist. Elves live in the forests, and Dwarfs in the mountains, both of which maintain good, or at least tolerant, relations with the Humans. There are others, such as the Vampire Counts of Silvania, or the Beastmen of Drakwald Forest, which threaten the very existence of humanity.


We are all part of a caravan, travelling towards the city of Talabheim. You may be a warrior, priest, or simple peasant folk. Human, Elf, or Dwarf. It doesn't matter. What matters is why are you in this caravan, what do you expect to find in the city we make our way to? Are you running from something? Or someone? Will you tell others, or keep your secrets? It's up to you.

The technology level in this setting is akin to the Renaissance era, particularly Germany. So basic firearms exist, but they are expensive and typically reserved for the military. Swords and other weapons are much more common. Magic also exists, for those who are trained to wield it. A human can only learn to control one of the Winds of Magic, such as Fire, Alchemy, Shadow, Death, Life or Light.

Here is the Map to get an idea: ... u=15806070

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The Basics:
- Don't ignore, no killing unless you have permission. Don't pull a Houdini.

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[OOC] March to Talabheim

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