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Mass Effect: Independence

Mass Effect: Independence

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150 years after the Reaper War, the Galaxy is in chaos. Crime, disease and poverty are everywhere. The Council, corrupted by their own greed and elitism, rule with an iron fist. The Galaxy is a powderkeg, awaiting a single spark to burst into flames.

5,722 readers have visited Mass Effect: Independence since Screwface Romeo created it.

Copyright: The creator of this roleplay has attributed some or all of its content to the following sources:

http://www.bioware.com/en/games/#mass-effect http://masseffect.wikia.com/wiki/mass_effect_wiki

Introduction

This Roleplay is no longer accepting new characters
Unless you have received go-ahead from me, please do not submit. Thank you.


ME:I MASTER POSTING HIERARCHY



  • Screwface Romeo
  • Aracrexus
  • Ulfrsson
  • DocWigwam
  • MaxStrokes
  • Arakune1
  • TheAmiableMedic
  • excalibur738
  • firefly_frenZy
  • Gazelem
  • ChumSmash
  • Twitch10





This Roleplay is set in the Mass Effect Universe, roughly one hundred and fifty years after the events of Mass Effect 3. If you are new to Mass Effect, I strongly recomend giving the Mass Effect Wiki a good perusal. In the intervening years, the Galaxy has kinda gone to shit. The Council has become even more oppressive, elitist and controlling than before. Conditions on the poorer worlds following the war are abysmal, compounded by the Council and Species Governments apparent unwillingness to aid anyone but the wealthy Inner Colonies. In the wake of the discontent caused by overzealous taxation, neglect, starvation and racial discrimination, the poor and underrepresented have begun to flock to a new ideology: Unionism, a political and social creed that advocates unity, freedom, democracy and the abandonment of racial discrimination and prejudice, calling on the inhabitants of the Galaxy to stand as one and cast aside their differences for the greater good. Ultimately, Unionists hope to establish a new government, a Union of Sapient Peoples, which will offer everyone an equal chance, and equal representation, regardless of species, wealth or social status.

Unknown to most of the Galaxy, this Union does exist, established in secret by the leaders of 45 worlds on the edge of Council Space, and led by the enigmatic Provisional Governer Xander O'Tarin. For the last decade the Union has been growing, hiding behind the aegis of Black Star Trans-Galactic, O'Tarin's massive industrial and transportation giant, and front for the Union. Soon, the time will come for the Union to reveal itself, and present its declaration of independence to the Council. While Union leaders hope to avoid war, they know it is inevitable. The Council would never part with so many worlds, and the Turian Hierarchy would most certainly never tolerate it. So, the Union has been preparing for war, producing weapons, developing technology, forging alliances, training and recruiting officers, weaponizing the Black Star fleet, and biding its time until it can step out of the shadows.

Your characters are members of the elite Special Operations Directorate, the special forces and espionage unit of the secretly formed Union. Assigned to the brand new Blade-class stealth recon frigate Freedom's Blade, you are the newborn Union's elite, the best of the best, recruited from every species and every world to fight on the front lines of the Galactic Civil War that will inevitably come when the Union comes out of hiding and claims its territory. Serving under the newly recruited Commander John Marshall, and armed with the latest in Black Star technology, your unit will serve as the Union's most delicate scalpel, completing the missions no one else can be trusted with, from the trenches of the front line to the strongholds of the Council, deep in enemy territory. Whether true believers in the Union cause, or mercenaries simply in it for the money, your characters will shape the future of the Galaxy itself.

We are looking for a number of general roles, however the way you chose to play those roles is up to you, and if you have an alternate idea, I'm happy to entertain it. The following are suggestions, and should provide a general idea of what we're looking for. If we still have spaces lacking, players are welcome to create additional characters, or I can fill them with NPCs if need be. By taking full advantage of RPGateway's location system, I have mapped out the entire ship with forums, so don't be afraid to create characters who are primarily ship-bound: there will be plenty of goings on in the away team's absence.

Sentinel/Combat Specialist: [Taken] - Kyrinne Tarchus/Screwface Romeo

Close Quarters Heavy: [Taken] - Hatjan'Reegar/Ulfrsson

Heavy Support Gunner/KROGAAAAAAN!!!!!: [Taken] - Rakanor Karack/Sterling Archer

Biotic Specialist/Adept: [Taken] - Seleria Rula/xXRubyDarkWolfXx

Biotic Specialist/Vanguard: [Taken] - Caibus Ursilius/excalibur738

Sentinel/Biotic Specialist: [Taken] - Corporal Kosak Nor'amon/DocWigwam
[Taken] - Layla Marie/Marchie

Tech Specialist: [Taken] - Solak Lesin/Brick50

Infiltrator: [Available] - Akaya Sheol/Aracrexus

Soldier(s): [Taken] - Alex T. Whitcomb/ChumSmash
[Available]

Soldier/Sniper: [Taken] - Zaan'Shiro nar Mareh/Twitch10

Combat Engineer: [Taken] - Char'Galeko vas Grimoire/Arakune1

Ship's Engineer: [Available] - Cormack Uhlan/Santa_Stark

Shuttle Pilot: [Taken] - Arintha Artese/firefly_frenZy

Ship's Pilot: [Taken] - Flight Lieutenant Kai'Saaya vas Fairstarr/Screwface Romeo

Fighter Pilot: [Available]

Medic/Ship's Doctor: [Taken] - Lieutenant Samuel Heuran/TheAmiableMedic



Historical Overview


The Reaper War: Mass Effect 1-3



So, let's get this out of the way: Canon Shep. Why? Because the storyline of Independence requires that certain decisions have been made. And because I can. Kekekek.

That said, our Shep is purposely vague on aspects such as gender and love interest, as I have little interest in dictating Shepard past the specific choices required to make the plot work. I'm going to list the prominent decisions below. If you have a question about a decision I haven't listed which might affect your character, feel free to ask it, though you can assume a generally Paragon path.

Shepard's Tale

ME1
Rachni Queen was spared.
Wrex was saved
Council was saved

ME2
All squadmates survived
All squadmates were loyal
The Collector Base was destroyed

ME3
The Genophage was cured
Urdnot Bakara (Eve) survived
The Rachni Queen was spared again
The Quarians and Geth joined forces

Changes to Canon Prior to the Ending
As I had written most of this prior to the Omega DLC being released, in this timeline Omega is not retaken by Aria's forces until 2273, up to which point it served in the same role it had always served, just with Neo-Cerberus gangsters in control instead of Aria, and a bit more brutality towards its alien inhabitants than normal.

When the showdown on Rannoch occurs, Legion's sacrifice does not convey individuality to all Geth. Why? Because that's retarded, and completely defeats the point of what made the Geth so cool in the first place. The Geth of 2335 remain a Consensus.

The End of a Cycle

Given how incredibly shitty the ending to Three was, I've modified it a bit, starting immediately after Anderson's death:

After facing Reapers in the streets of London, the horrors of the Citadel catacombs, and a final confrontation with the Illusive Man, Shepard emerged in a control room. A few keystrokes completed the integration of the Crucible, sending torrents of power flooding through the station's conduits. With all systems reading green, Shepard pressed the final command, firing the Crucible.

In the vastness of space outside, men shielded their eyes as a massive pulse of white light emerged from the Citadel, engulfing everything in sight. When it faded, the Reapers lay drifting, dead in space, fires crackling across their massive hulls. On the ground, Reaper troops collapsed before the pulse, toppling over and burning as their circuitry fried. Across the rubble-strewn battlefields of Earth, soldier and civilian alike raised their voices in triumph. As the pulse spread through the relay network, sending Reapers toppling and burning from the skies, so did the cry.

Over the next few weeks, as the signal made its way through the Galaxy, reports began to return. The Reapers had fallen. The Galaxy was saved. They'd won.

But it was a bittersweet victory. The Council fleets had been gutted, the Galaxy ravaged, and trillions killed. And, as was soon discovered, the Relay Network had not escaped unscathed. Overloaded and shorted out by the enormous power of the Crucible Pulse, the Relays had become unstable, unable to safely transmit anything bigger than a large Frigate. Those warships which had not been destroyed in the battle found themselves trapped in the vicinity of the Sol Relay, unable to leave for fear of being torn apart upon entering a Relay. The sapient races of the Milky Way had defeated their greatest enemy, only to find themselves teetering on the brink. A leader was needed, to reassure people, and to co-ordinate the recovery process. But despite a thorough search of the Citadel, Shepard was nowhere to be found. When even the most exhaustive searches failed to recover a body, it was assumed that the Hero of the Citadel had been vaporized in one of the conduit overloads which had ravaged the station when the Crucible fired.

Human and Turian, Geth and Quarian, Krogan and Salarian, the Galaxy united in mourning. But this unison would not last long. In the new cycle, there was no place for trust and unity.

After the Reaper War: a Century of Darkness



Over the hundred years following the Reaper War, the Galaxy struggled. With the Relays damaged, it would seem, beyond repair, the mighty military and civilian transport ships that would have been invaluable in rebuilding found themselves rusting away in drydock, while pirates, mercenaries and other criminals were free to roam the Galaxy, their smaller ships being more than capable of navigating the Relay Network. With the militaries of the Species Governments crippled, gangs, pirates and crime syndicates poured out of the Terminus, conquering wide swathes of the Galaxy with almost no resistance. Only the Homeworlds, and their inner colonies, remained relatively unscathed, shielded by their defense fleets.

As the inner worlds slowly recovered, the Species Governments began to build up their fleets, as a defense against pirates, while the Council tightened its grip, claiming more and more power. After 50 years, it had quickly become apparent that they had no plans to help the Outer Colonies, and were content to cut their former citizens adrift in a sea of crime and poverty. Promises made during the war were ignored, and the alliances Shepard had worked so hard to build fell apart like a house of cards. The Krogan, freed from the Genophage, were treated like second-class citizens now that their help was no longer needed. Confined to the Aralakh system, and treated with hostility and callousness by the Council, it was all Urdnot Wrex and Bakara could do to prevent them from descending into chaos again. Geth and other Synthetics were barred from Council Space, and Quarians continued to be treated with disdain and contempt.

Ironically, the Quarians and Geth were one of the few groups who did not fall apart after Shepard's death. Indeed, they became stronger than ever, solidifying their power in the Rannoch system, and keeping the pirates and criminals at bay with a newly-constructed defense fleet. But the Galaxy-wide depression, combined with resentment and fear from the other races, did not leave them in a very favorable position, and even they found themselves stagnated, along with the rest of the Milky Way.

A Light in the Distance: the Shrine Expedition



After over a hundred years of this, a glimpse of light finally emerged. There had always been rumors of The Shrine, a Prothean data haven which contained records of all their most advanced science. Prospectors, scavengers, pirates and merchantmen had spoken of it since even before the Reaper War. But when an Asari scientific expedition uncovered a memory shard listing its coordinates during an archaeological dig on an ice planet, The Shrine suddenly leaped from the depths of obscure myth into reality, as the Galaxy's only hope of recovery.

A hope which appear dashed when, mere days after the discovery, the expedition was attacked. Asari commandos sent to investigate the site's radio silence found a gruesome scene: the entire expedition staff had been slaughtered, their equipment wiped and smashed, and the shard dashed into a million pieces by a lone scientist who had put a bullet through it rather than allow it to fall into the hands of her attackers. Commandos who had been unable to keep their oath of silence spoke in hushed tones of the incident, describing a contorted body, shattered shard gripped tightly in one hand, a pistol in the other, with eyes of solid black. The whole incident was hushed up, and it seemed the matter would be forgotten.

But it was not to be, as a few months later a ship named Iwo Jima departed from Ilium, carrying a crew hired by Aria T'loak to recover the Shrine. And supposedly, one of their number knew the coordinates. Fighting across the Galaxy, dodging mercenaries, pirates, and a rival crew led by an enigmatic Ardat Yakshi known as the Demon Captain, the Iwo Jima arrived at last on the world which held the Shrine. Following an intense battle in orbit which left their foe in smoldering ruins on the planet's surface, the surviving members of the expedition finally achieved that which many had sought for centuries. But as they set course for Omega with the Shrine data in hand, to give Aria her prize, one man began to have second thoughts. He was the expedition's chief of security, a mercenary, and by all accounts, a scumbag to the core. His name was Xander O'Tarin.

A New Dawn: Rise of Black Star Trans-Galactic



Xander O'Tarin found himself in a unique position. With the ship's captain dead, he was effectively in control of the Iwo Jima, and her invaluable cargo. He had a choice. The Shrine data held immense power. With it, one could rule the Galaxy. And he had to decide whether turn it over to Aria, as agreed, or keep it for himself. In the end, he chose a third option. Betraying his mistress, he took his ship to the Citadel, where he negotiated a deal with the Council: he would restore the Mass Relays for them, and allow them to return to their former place as the leading government in the Milky Way, in exchange for the rights to any data discovered, and an exclusive contract for Relay repair to be handed to his new corporation: Black Star Trans-Galactic.

Before he could begin to rebuild the Galaxy, O'Tarin needed ships. Fortunately, that was one item which was in ready supply. Securing loans from the Council and other sources on the strength of his data, he bought up the Galaxy's large transports at rock bottom prices. Freighters, liners and even warships, anything too big to be flown through a Mass Relay and too old to be of proper military use today was his for the taking. With his fleet assembled, he set his plan in motion, repairing relays throughout the Galaxy, and allowing his ships to travel freely, taking on cargo bound for the Outer Colonies. In a matter of years, the entire relay network had been repaired, trade had resumed, Black Star Trans-Galactic was the most powerful shipping magnate in the Galaxy, and Xander O'Tarin was the richest man in Human history.

With the Relays now open, Citadel Fleet and Black Star Security forces descended on the Pirates with a vengeance. Named after prominent members of Shepard’s squad, BSTG’s naval Taskforce Zorah and infantry Taskforce Vakarian were ruthlessly efficient in eradicating the criminal menace. Made up primarily of volunteers from Outer Colonies, they pursued the pirates with a fanatical dedication born from years of suffering under them. Taskforce Zorah alone shot down more pirate ships than the entire Turian Navy, while Taskforce Vakarian took back worlds from the crime syndicates at a rate of roughly a planet per month. While Council Forces focused primarily on the inner colonies belonging to their respective specieses, BSTG made no such distinction, taking the fight directly to the Traverse and the Outer Rim.

Black Star quickly came under massive criticism for its vigilantism and brutal tactics during the crackdown, even to the point of an official Council inquiry to determine the legality of their actions. But the inquiry quickly floundered and died, for reasons that remain unclear (but most likely involved BSTG threatening to cancel vital contracts with the Turian and Asari governments). Although they remained mistrusted and disliked in the inner colonies, in the outer colonies they were heroes, and the jobs that Black Star created pumped new life into their economies, bringing hope and and a chance for prosperity that many had never dreamed of. In the span of nearly thirty years, BSTG had built an economic empire which spanned the entire Galaxy, with factories and distribution hubs from Council Space to the Perseus Veil, where the famous Rannoch Orbital Shipyards churned out hundreds of new starships every year.

A Galaxy in Turmoil: Recovery, the Council, and Unionism



But Black Star, for all its power and influence, was fighting a battle that could not be won. Despite their efforts and successes, most of the outer colonies still languished in extreme poverty, with hunger, disease and crime running rampant across the Skyllian Verge, the Attican Traverse and the Outer Rim. And the Council, fearful of Black Star’s power and corrupted by the wealthy elite of the member species, was striking back, instituting a tax on the outer colonies which came down hardest on the poor and disadvantaged species.

Furious at this new wave of oppression and discrimination, and seeing their tax credits flowing back into the inner colonies to fund Council military buildup and inner colony corporations aimed at challenging Black Star, civilians in the outer colonies began to protest against the Council, demanding change. These sparks quickly grew into bonfires with the publishing of The Unionist Manifesto, an anonymous document which urged the overthrow of the Council and the creation of a Union of Sapient Peoples, which would establish a Galactic Federal Republic, giving all races the right to vote for elected officials, a stark contrast to the Council’s highly exclusive, racially-based and self-chosen membership.

Unionists and Preservationists, the pro-Council reactionary movement that rose to oppose them, clashed regularly at rallies, protests, and occasionally street fights between Unionist and Preservationist paramilitaries. As the divide between Unionist and Preservationist increased, so did their antagonism, with protests regularly turning into riots and even all-out gang wars between groups. By 2335, just one year short of the 150th anniversary of the Reaper War, matters had reached a head, and one flash was all it would take to plunge the Galaxy into civil war.

The Boiling Point: the Black Tuesday Massacre, riots, and rebellion



That flash would come on Tuesday, April 23rd, 2335. Swarming the barricades and checkpoints, Unionist protesters stormed the Presidium, carrying handmade signs and banners. Gathering in any open space, and refusing to move, they began the largest mass protest in history. Chanting, singing and waving their banners, the Unionists shouted their demands at the Council Tower. As protesters began to swarm the tower square, C-Sec finally arrived on the scene. Lines of Turians in full combat armor stood in formation, forming a line of riot shields and rifles between the mob and the Tower. Nobody exactly knows what happened next. It was all too quick. Prehaps a nervous officer tightened his trigger finger a micron too far. Perhaps a protester threw a brick. But regardless, the result was the same: the C-Sec troops opened fire on the crowd.

Once the first rounds were fired, it was chaos. Protesters charged the police, hurling themselves down the barrels of waiting assault rifles in a desperate attempt to overwhelm their attackers. But as more and more died before even reaching the line, their momentum collapsed, and they began to flee. But even as the charge broke and scattered, C-Sec continued to fire, marching forward and emptying magazine after magazine into the panicked crowd as they tried desperately to escape. Of the 216 people who died on the Presidium that day, 182 were shot in the back.

This atrocity was all the excuse the Council needed. Fearing reprisal, they claimed the Unionists were terrorists who had attacked them, and sent the Turian Military into the wards to restore order. The Turian hierarchy, hardly Unionism's biggest fan, decided to take a rather... liberal interpretation of their orders. Marching into the slums of the Wards, they began detaining anyone suspected of Unionist affiliation, and shooting people wearing Unionist colors or badges on sight. The people fought back, and for weeks, a bloody battle raged across the Citadel, leaving thousands of innocents dead, while the Turians suffered almost no casualties. By the time the smoke cleared, the damage had been done. Enraged at their treatment, Unionists across the Galaxy rose up in revolt, attacking the facilities of Species Governments on their worlds, hurling Molotov cocktails at Council Embassies, and dragging Preservationist government officials, especially the dreaded Council tax collectors, into the streets to be savaged by angry mobs.

War is unavoidable now. All that remains is for the Unionists to rally under a common banner. A banner which Black Star has been working for 30 years to provide. This is the stage which has been set. What happens next is up to you.

On the workings of the Union


Black Star Trans-Galactic and the Union



Originally created for the purpose of restoring transportation and trade to the Galaxy, when it became clear that the Council had no plans to help the outer worlds Black Star Trans-Galactic became the primary front organization for the leaders of the Unionist movement. The largest shipping and travel corporation in the Galaxy, BSTG was in a unique position to further the Union's goal. Black Star's network was used for transporting war materials manufactured by themselves and other Union-affiliated companies, hosting meetings in space, far from prying eyes, and structuring what would become the backbone of the Union's army and navy through Black Star Security and their formidable fleet. Not all Black Star personnel are aware of their role in the conspiracy, but those with key positions in Black Star leadership or security forces usually hold equivalent positions in the Union government and military.

The sheer size of Black Star's operations, both those directly under the company itself, or through subsidies and shell corporations, are a major advantage, allowing the Union to effectively hide behind the massive bulk of Black Star. The majority of BSTG military equipment production facilities are located within what will become Union Space, and almost all of Black Star Security's recruitment is done on Union-friendly worlds. Black Star's position as a shipping company also provides a handy excuse for the large fleet of starships being assembled over Rannoch and other Union worlds. After Independance Day, most of Black Star's assets will be folded into the Union, with armories becoming State arsenals, Black Star Security becoming the Union Spaceborne Infantry, and the vast majority of the Black Star Fleet forming the Union Navy.

The Special Operations Directorate



Created as an answer and counter to the Council's Spectre initiative and the Salarian STGs, the Special Operations Directorate, or S.O.D., is the Union's frontline special forces, black ops and intelligence agency. Unlike the Spectres, the S.O.D.'s Operators are bound by law, and operate under far more constraints than their Council counterparts. While they are still given considerable latitude, as is necessary to do their job, Operators and the S.O.D. as a whole accept and understand their restrictions: most Union Loyalists despise the Spectres for their ability to act without oversight, and their Council-endorsed freedom to kill, torture or disappear people on a whim. While the S.O.D.'s limitations do put them at a disadvantage sometimes, the necessity of preventing Operators from becoming like Spectres is seen as more than sufficient justification. And what they lack in flexibility, they make up in numbers.

S.O.D. Operators are the best of the best, hand picked by the agency's Directors for their skills in a wide variety of areas, from electronic surveillance to assassination and demolitions. You don't choose to join the S.O.D., you are chosen. Inductees are notified of their selection, and given 24 hours to either refuse or accept the offer. They come from every world of the Milky Way, from every branch of service and walk of life. Depending on how and from where they were recruited, inductees may undergo a period of intense training, or commissioned and sent directly into the field. The Special Operations Directorate is not quite as exclusive as the Spectres, but the wider range and greater numbers of specialized personnel available to them generally serves to compensate for this. S.O.D. Operators have no formal rank. They are all registered at the same Union Armed Forces pay grade, and may be given badges of rank at will, as needed for undercover operations within the Union’s regular military structure.

In addition to black ops and intelligence gathering, the S.O.D. is also responsible for command of the Union’s Shadow Fleet, the fleet of Blade-class stealth-reconnaissance frigates which provide both the insertion method for their troops behind enemy lines, and a formidable weapon in naval battles. Shadow Division, the section of the Directorate responsible for the Shadow Fleet, is an elite corps of sailors, entrusted with one of the most dangerous jobs in the Union Navy.

Union Military Structure



[Under Construction]

Tactics and Warfare



[Under Construction]

Technology and Science



Union Weapons and Armor

Black Star researchers, in the push to develop new weapons, discovered that a detachable box magazine containing preformed projectiles was actually just as fast to reload as the until-then-standard thermal clips. And with new superconducting materials developed by Black Star, the overheating problem inherent in railguns could be drastically mitigated, to the point where it was barely more noticeable than in the chemical propulsion firearms of Humanity's 20th and 21st centuries. These developments allowed the production of weapons which fired large-caliber projectiles from a detachable magazine, without worrying about overheating. In addition, this eliminated the need for an element zero core, as the hyper-sonic speeds necessary to cause tissue damage with microcaliber pellets where no longer required. By eliminating the shaver block mechanism, the thermal clip mechanism, and the eezo core, Black Star was able to produce firearms which were drastically simpler, cheaper, more reliable and quicker to produce with limited resources. Other, unintended side-benefits included:

  • A more powerful weapon, as the larger-caliber, lower-velocity munitions, rather than icepicking through flesh without causing much damage, careened through tissue, producing gaping wounds which even Krogan were hard-pressed to heal. They also retained and transferred energy better due to their larger mass, rather than reflecting off shields, armor and raindrops*.
  • A larger number of shots-per-reload, as this was dependent on magazine size rather than heat production
  • Cheaper, easier to produce ammunition, as bullets required far less delicate machining than thermal clips.

These improvements have become essential, as advances in armor and shield technology have effectively rendered the old generation of weapons useless.

Your starter weapons, as in the games, are as follows. You are welcome to deviate, if you have an idea, but I do request that you clear it with me first. Since I imagine most people are not quite my level of pathetic gun geek, and are more interested in the other parts of their character, I've provided this list, and will be updating it as new weapons are found over the course of the RP.

Assault Rifle:

L95 "Liberator"

Image
an L95 Liberator, pictured with three spare 100 round magazines and a standard issue omni-bayonet


A sturdy, reliable and lightweight assault rifle, the 7x40mm L95 is the weapon of choice for both Union forces, and others across the Milky Way, including the human Systems Alliance's military. Developed by Black Star to provide a flexible, reliable and easily mass-produced weapon for the Union's military forces, what the Liberator lacks in power and accuracy, it makes up for in dependability, magazine capacity, and sheer numbers.

Easily modified, the Liberator is composed of an upper and lower receiver assembly, which can be swapped out at will to adapt the weapon to any given mission. Common modifications include replacing the upper receiver with particle beam emitter and swapping the standard 100 round magazine for a particle cartridge/expanded battery pack for space combat, applying a shorter upper assembly to create a compact Personal Defense Weapon for pilots and vehicle crews, swapping magazine and barrel to allow for the firing of 18.5mm (12g) disintegrating shot-cups to create an automatic shotgun, and switching the lower receiver for one with an integrated 25mm semi-automatic smart grenade launcher.

Submachinegun

L494 "Shrike"

Developed to provide a compact weapon for shipboard security officers, vehicle crews, and other personnel who do not require the additional power and range of an assault rifle, the Shrike is a slim, lightweight submachinegun firing the same 7x40mm ferrous projectiles as the L95 Liberator. In order to maintain it's smaller profile, the Shrike uses a 50rnds double-stack simplex magazine, rather than the Liberator's quad-stack duplex. The Shrike boasts a higher rate of fire than the Liberator, but at the cost of power and accuracy.

Like it's larger cousin, the Shrike is also capable of significant modification, the most common mod being the replacement of the barrel group and magazine with particle beam emitter and battery for zero-gravity combat, where its lack of recoil is a significant advantage. The Shrike is less flexible than the Liberator, but it's compact size and low recoil make it a favorite both for rear-echelon troops, close-quarters combatants, and troops who do not rely on a firearm as their primary weapon, such as biotics and tech specialists.

Pistol

L2311 "Stalwart"

A tough, powerful and reliable sidearm, the Stalwart pistol is the weapon of choice for Union Officers, machine-gunners, biotics and snipers who need a dependable backup weapon. Firing 10x35mm ferrous slugs from a 18-round magazine, the Stalwart may not have the most powerful shots, or the largest magazine, but it strikes a compromise between the extremes which has made it extremely popular. With an enlarged, single-finger trigger guard and its magazine stored in the grip, the Stalwart, while by no means a small pistol, is far more compact than the previous generation of weapons, while still maintaining the edge in both power and magazine capacity.

A modified version with fully-automatic capability and expanded magazines is also available to members of the Special Operations Directorate on request.

Shotgun

L803 "Boltru"

Favorite of civilians, police and combat engineers across the frontier, the Boltru shotgun is a rugged and powerful pump-action shotgun firing 18.5x40mm disintegrating shot-cups from an internal 12-round tube magazine. Like all shotguns, the Boltru's true advantages lie in its close-quarters performance and the flexibility as regards ammunition. Capable of firing anything from plain-jane buckshot to exotic rounds like warp slugs, smart grenades or plasma toroids, the Bultru is a favorite among engineers, who have come up with any number of wacky loads for it.

A specialist weapon, the Boltru is rarely seen in the hands of Union front-line troops, as it lacks the range to keep up with combat where the typical engagement distance is in excess of 300 meters, but the squat, blocky-looking shotgun with it's over-folding stock and distinctive pump-grip remains both iconic and beloved by those troops who do make use of it. And woe betide he who finds himself on the wrong end of it.

Sniper Rifle

L338 "Lance"

Intended for relatively close (by sniper standards) engagements, the L338 Lance marksman's rifle is a semi-automatic precision rifle firing 8.53x62mm precision-tooled projectiles from a 10-round detachable magazine. A favorite of special forces and infantry marksmen alike, the Lance's large projectiles exhibit excellent subsonic performance as well as supersonic, allowing the velocity of the weapon to be adjusted in the field to permit silent shooting. While it is not as powerful or as accurate at long range as other, larger sniper's weapons, its light weight and handy size when fitted with a folding stock, combined with silent shooting capability make it exceptionally popular in situations where extreme range and tack-driving accuracy are less of a concern.

Finally, we have a class of weapons unique to Independence:

Support Machine Gun

L76 "Ripsaw"

A lightweight, easy to handle general purpose machinegun designed during the Terminus War, the L76 is a venerable weapon that, alongside the L95 Liberator, has served Black Star forces for nearly 30 years. Feeding from a disintegrating-link polymer belt, the L76 fires the same 7x40mm rounds as the L95, but with belts of up to 500 rounds in various sizes of belt box. With it's top cover-actuated feeding mechanism and quick-change barrel and rail assembly, when operated by a crew of two (gunner and loader), the L76 can maintain a prodigious rate of fire which has proved baffling to anyone trying to assault a position where troops are armed with Ripsaws.

The Ripsaw has attained an almost legendary status among those who faced it in the Terminus War. Dubbed "O'Tarin's Ripsaw", "The Ilium Streetsweeper" and "The Reaper's Scythe", the L76 has proven incredibly effective against armor and shields alike, ripping foes apart through sheer rate of fire. However, it does have certain disadvantages: it may be light by machinegun standards, but it is still a heavy weapon, and simply not practical for biotics or other power focused troops, or physically weaker species. It also chews through ammo at a ridiculous rate, both a blessing and a curse when one considers that a L76 team has to hump all that ammo with them.

Union Warships

Union Ground Vehicles and Support

*That isn't a joke, by the way. US Army tests of microcaliber flechettes in the '50s under the SPIW program, and later in the '80s under the ACR program showed that such projectiles had a tendency to ricochet off leaves, raindrops and branches, due to their extremely high velocity and low mass. Needless to say, this was a significant factor in the abandonment of said programs.

Toggle Rules

General Rules:

  1. I reserve the right to approve or deny character applications as I see fit
  2. Your characters may NOT be related to Shepard, or any member of the Normandy Crew. No Exceptions.
  3. Your characters may NOT be hybrids, or "original" races. You pick a canon race, and you stick to it.
  4. All applications must use the character template below
  5. Standard good manners apply: no godmodding, no taking control of someone's character without permission, no Sues
  6. This RP is to be clean, understand? No explicit sex, and don't go overboard on the gore either.

Character Template:

If you're stuck on names for your non-human characters, this tool is quite useful. As of yet it doesn't cover Hanar, Volus, Batarian or Elcor, but it's highly doubtful those will be needed anyway.

  • The "Character Name" field should contain your character's full name, and Union rank, if applicable.
  • The "Synopsis" field should contain your character's unique class name (akin to the passive class abilities of Shepard's squadmates, eg. "Quarian Machinist", "Cerberus Officer", "Pure Biotic", etc.)

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[center][size=175][b]Special Operations Directorate Official Profile[/b][/size][/center]

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Browse All » 27 Settings to roleplay in

USV Skyllian Queen

USV Skyllian Queen by Screwface Romeo

Built and billed as the largest, most luxurious Starliner ever constructed, Black Star's mighty Skyllian Queen is in fact a new class of Super-Dreadnought. Powerful enough to crack a planet with her main gun, the Queen is both symbol and warship.

Skyllian Queen Bay Deck 1

Skyllian Queen Bay Deck 1 by Screwface Romeo

One of the massive bay decks where fighters, dropships, shuttles and frigates are housed onboard the Skyllian Queen.

Skyllian Queen Docking Slip 1/13

Skyllian Queen Docking Slip 1/13 by Screwface Romeo

Slip 1/13: The docking port assigned to the USV Freedom's Blade aboard the USV Skyllian Queen.

New Hope

New Hope by Screwface Romeo

Black Star Trans-Galactic's homeworld, and Capital of the Union

USV Freedom's Blade

USV Freedom's Blade by Screwface Romeo

Welcome aboard the Union Stellar Vehicle Freedom's Blade!

Freedom's Blade CIC

Freedom's Blade CIC by Screwface Romeo

Ship's command center and galaxy map interface location

Freedom's Blade Flight Deck

Freedom's Blade Flight Deck by Screwface Romeo

Cockpit and control center

Freedom's Blade Conference Room

Freedom's Blade Conference Room by Screwface Romeo

Briefing room and Quantum Entanglement Communicator suite

Freedom's Blade Captain's Quarters

Freedom's Blade Captain's Quarters by Screwface Romeo

Cmndr. John Marshall's personal quarters.

Freedom's Blade Command Deck

Freedom's Blade Command Deck by Screwface Romeo

Uppermost deck of the Blade, home to the Flight Deck, CIC, Conference Room and Captain's Quarters

Freedom's Blade Operations Deck

Freedom's Blade Operations Deck by Screwface Romeo

Central Deck of the Blade, home to Gunnery Control, Main Engineering, the Aft Shuttle Bay, the Medical Bay, the Tech Lab, the Main Gun shaft, and Casaba Torpedo launch bays.

Freedom's Blade Crew Deck

Freedom's Blade Crew Deck by Screwface Romeo

The ship's lower deck, home to the Geth Core, port crew quarters, starboard crew quarters, crew mess, armory, brig, officers' quarters, and officers' mess.

Freedom's Blade Well Deck and Cargo Hold

Freedom's Blade Well Deck and Cargo Hold by Screwface Romeo

The ship's bottom deck, home to the well deck, cargo hold and drop pod ready room.

Freedom's Blade Main Gun Shaft

Freedom's Blade Main Gun Shaft by Screwface Romeo

Maintenance corridor for the Blade's two 250mm main guns.

Freedom's Blade Port Casaba Torpedo Bay

Freedom's Blade Port Casaba Torpedo Bay by Screwface Romeo

Portside launch bay for the ship's Casaba Torpedos

Freedom's Blade Starboard Casaba Torpedo Bay

Freedom's Blade Starboard Casaba Torpedo Bay by Screwface Romeo

Starboardside launch bay for the ship's Casaba Torpedos

Freedom's Blade Medical Bay

Freedom's Blade Medical Bay by Screwface Romeo

The ship's sickbay, where wounded and sick crewmembers are treated.

Freedom's Blade Tech Lab

Freedom's Blade Tech Lab by Screwface Romeo

The ship's technology and research laboratory.

Freedom's Blade Gunnery Control

Freedom's Blade Gunnery Control by Screwface Romeo

The ship's weapons control room, where her main guns are loaded, and all of her weapons are co-ordinated and fed targeting data.

Freedom's Blade Main Engineering

Freedom's Blade Main Engineering by Screwface Romeo

Home to the ship's mass effect core and engineering systems

Freedom's Blade Aft Shuttle Bay

Freedom's Blade Aft Shuttle Bay by Screwface Romeo

Aft well deck and launch bay for the Blade's shuttles

Freedom's Blade Geth Core

Freedom's Blade Geth Core by Screwface Romeo

Home to the data storage core which houses the Blade's branch of the Geth consensus.

Freedom's Blade Port Crew Quarters

Freedom's Blade Port Crew Quarters by Screwface Romeo

Portside sleeping quarters for enlisted crewmembers

Freedom's Blade Starboard Crew Quarters

Freedom's Blade Starboard Crew Quarters by Screwface Romeo

Starboardside sleeping quarters for enlisted crew members.

Freedom's Blade Crew Mess

Freedom's Blade Crew Mess by Screwface Romeo

Mess hall and recreation area for enlisted crew members.

Freedom's Blade Armory

Freedom's Blade Armory by Screwface Romeo

The ship's armory, where weapons and armor are stored, modified and maintained.

The Story So Far... Write a Post » as written by 14 authors

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Zaan shuffled along with the rest of the crew into the ship. He quirked his head side to side, taking it all in. The Quarian part of him couldn't help but admire the architecture of the ship. Sleek and in many ways efficient, Zaan was momentarily lost in his own memories and thoughts as they made their way to the armory. Every time he got into a vessel bigger then a shuttle, pleasant memories of his early childhood caressed his thoughts. Looking down the hallways, he could almost see the young him running all around, back and forth from front to back, up and down, every crevasse of any ship was his to explore and map out. In his head, he was already laying out a blueprint of what the layout of the ship might be, at least, what it might be if it was a Quarian vessel. No doubt this new breed of ship did things differently, and again, the Quarian part of him was somewhat eager to plunge its depths. It was strange that after spending most of his life with Hawthorne he still regressed into the Quarian man he really way.

Suddenly, Zaan remembered what he was doing. He had been standing looking around at all the doors leading to different sections of the ship, with the elevator in front of him. Shaking his head, he quickly stepped in and punched the dial for the armory. A quick and silent ride later, the doors swished open and Zaan stepped out, his feet light on the armory floor. He caught the backs of a few of his comrades as they left towards the crew quarters. Zaan increased his pace as he made his way to the end of the row for the locker allocated to him. He pressed the code in quickly and the locker clicked open. Zaan dropped the duffelbag he had in his hand and bent down, unzipping it.

Inside was his sniper rifle, a few light containers filled with different ammo types. A few armor-piercing, a few incendiary, and few others with different colored tips. Zaan methodically pulled the rifle out and plugged it into the locker. It was nothing special, It was just a standard L338 "Lance" sniper he had been sent for this mission. Under that, was a L2311 "Stalwart" Pistol and a bundle of black. Placing the pistol next to the sniper, Zaan then placed all the ammo containers gently along the locker door in the various pockets. The last item, the black bundle, was carefully lifted and placed on the floor of the locker. It was his Quarian Special Ops suit, a skin tight black suit with matching helmet, meant to conceal the sniper from every range. It seemed nowadays, Zaan was recruited more for covert assassinations of profile targets then helping in any real scale battle. The suit was like his second skin at this point, and he always felt a little safer when wearing it.

Locking up, he made his way to his alotted room. A nice little name plate next to the door reading Zaan'Shiro nar Mareh indicated he was in the right place. Another code later, and Zaan stepped into his new home for however long this new mission would take. Quaint was a good word for it. A small bed nestled in the left corner, and a few spans across was a work desk, with a attached shelving for clothes. Zaan swung the second duffelbag off his back onto his bed, and quickly unzipped it. Two spare environment suits that matched his current one, which he stowed away. Next was one of the few framed photos he had of him and sister. Both were outside their suits, their bright purple eyes seemed to glow still even in the faded picture. It was a strange technology that humans had preserved, it had a way of making things seems older and more important then they were, but Zaan liked it. he placed the photo on the desk, then went to retrieve his last items.

He only ever brought two of them with him per mission. His bobble-head collection was extensive and among collectors was worth a small fortune. This time, he brought his limited edition Battle Shepard one. It had the hero in his full N7 battle attire, a old avenger model in his arms. The second he brought was one of his older ones. It was a unnamed Quarian male in full environment suit. They were very common, but this was one of his first bobble-heads and the scuffs in the paint proved that. He placed them next to the photo, and quickly tapped both of them. Their heads bobbed up and down, rattling and echoing in the mostly empty room. For some reason, that sound make him relax slightly, and take his mind off whatever was bothering him.

He exited his room and padded his way to the conference room. When the door swung open, he was embarrassed to find he was the last to arrive. He scanned the room and, of course, the only seat left was to the left of the commander, with one of the Asari to his right. He quickly shuffled his way along and took a seat, feeling a flush under his mask for holding up the meeting.

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Commander Marshal waited until all of the crew had assembled. When the last man, the Quarian sniper, finally filtered in, he stood up.

"Ladies and gentlemen. Welcome to the USV Freedom's Blade. I hope you've found the ship's provisions satisfying. Normally, we would spend the next days on a shakedown cruise, with exercises and drills. However, a situation has come up which requires our immediate attention, and against my own recommendation, High Command has ordered us to deploy early. It's not ideal, but orders are orders, and neither our commanders nor myself will accept room for error. Major Tarchus will fill us in on the details. Major" Marshall stepped back.

Tarchus stood up, activating her Omni-tool and diming the room's lights as she activated the holoprojector concealed in the table.

"As many of you may already know, Union munitions, armor and equipment are produced by Black Star Trans-Galactic through a skunkworks program. War materials are manufactured under the cover of commercial goods being sold to security forces and governments. The surplus is hidden from the books, and transported to our strongholds and garrisons by various means. This"

she tapped her Omni-tool, bringing up an image of a small planet on the holoprojector

"is the Turian colony of Achatus. It's a small colony on the edge of Turian space, and was the site of several major battles during the Unification Wars. It is also a signatory to the Union Constitution. After Independence Day, we expect it to be one of the first worlds invaded by Hierarchy forces. That is why this facility"

the image zoomed rapidly inward, highlighting a small valley encircled on two sides by mountains, with three buildings nestled inside it

"is of absolute strategic value. Acquired from Armax Arsenal through a hostile takeover five years ago, this manufacturing facility is currently under the control of Black Star. Since the Hierarchy does not allow Black Star to produce war materials within their space, as far as the public is concerned, this factory produces civilian exoskeletons and hardsuits for construction workers, EVA, firefighters and other emergency services. In actual fact, the facility possesses a sub-basement level in the main factory complex, here, where we have a munitions plant producing 7x40mm and 10x32mm slugs for the Liberator, Shrike, Stalwart, and other standard issue weapons. When the planet is occupied, we will no longer be able to get supplies to our troops and partisans there. Particularly ammunition. Thus, it is absolutely imperative that this facility is not compromised, and remains operational"

Marshall spoke up.

"Four hours ago, the facility missed its regular check in time. Further attempts to contact them have proven fruitless. Our orders are to proceed immediately to the planet, and attempt to contact them by short-range radio. If that fails, we are to land with a small force and investigate the facility on the ground. In all likelihood, we are merely dealing with a communications malfunction, but in case we are not, and our worst fears are confirmed, High Command wants enough firepower to deal with the situation without attracting undue attention from the Turians by dispatching a normal troop ship. So it's up to us to look into it"

Tarchus continued.

"Provided we do fail to contact the facility from orbit, or detect anything unusual on our scanners, we will deploy to the surface by shuttle, in two teams. The second team, Team Bravo, will secure the landing site here in the courtyard, and will act as sentries, keeping watch on the complex, and standing by to assist Team Alpha if hostiles are encountered. Team Alpha will scout the facility, entering the Administrative complex here, and proceeding to the security room in the basement. Provided contact has still not been made, they will attempt to gain access to the complex's security cameras and other systems, and failing that, move through each floor of the admin building, then the factory, and finally the warehouse/shipping hub" She pointed to each building as she mentioned it "Our first priority is to secure the munitions plant, and ensure that is it not discovered by Council forces"

"Team Alpha will be composed of Akaya Sheol, Char'Galeko vas Grimoire, Seleria Rula, Dr. Heuran, the Geth prototype unit, and myself. Team Bravo will comprise Corporal Nor'amon, Hatjan'Reegar, Caibus Ursilius, Zaan'Shiro and Whitcomb, with Major Tarchus in command. Everyone else will remain on the ship. We will be arriving in under three hours. Any questions?" Marshall finished.

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-VOID-

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Slowly, gradually, the rest of the crew trickled in. Akaya watched them filter one-by-one through the door, inwardly grateful for this latest chance to subtly appraise the crew. The interesting quarian had come first. Still as twitchy as ever, and in the relative silence of the conference room his hushed humming was just barely audible, a tic that made her head cant just a bit to the right in bemusement. There wasn’t much time to dwell on it, though; next came the batarian, looking distinctly uncomfortable, and in his wake, the geth. Akaya raked her dark gaze across its form, momentarily studying it as it stood idle just inside the room. There hadn’t been many — any, actually — geth on Omega, but she’d heard enough about them, seen so many pictures and vids, that she understood, in a rudimentary sense, what they were; and that at the end of the day, that it was ultimately a machine bereft of motivation and personality. A tool. And probably nothing to be concerned about.

Quarian, human, turian, asari — in the span of a few moments, the room became a lot fuller. Akaya scooted her chair further away from the table, extricating herself slightly from the press of unfamiliar bodies on either side. It was a subconscious gesture, one she barely realized that she was doing until she’d already done it. The slight radiations of body heat, the closeness — paranoia briefly sparking in the deep reaches of her subconscious, compelling her to edge backward, before being smothered again as Marshall stood, his voice seizing the attention of those present.

The formalities were mercifully brief. What came after them made Akaya’s posture shift in an instant — legs uncrossing, leaning forward, her body language in vivid affirmation of the first thought that sprang unbidden into her head: Finally. She’d assumed, as Marshall had just confirmed, that the first few days of residency aboard the ship would have been occupied by training and other mundanities. This was entirely unexpected… and more than welcome. This was what she’d been waiting for.

Tarchus stood now, taking over the exposition as her omnitool’s holoprojector flashed the accompanying visualizations for all to see. Then back to Marshall. Radio silence from an important manufacturing plant, so someone needed to go and check it out. A simple scouting mission, or so it sounded, but Akaya knew all too well that these kinds of situations so very often ended up in the worst possible outcomes — Occam’s Razor be damned. The universe, she’d learned, thrived on conflict. Akaya clasped her hands together, intrigued now, as Tarchus extrapolated on the mission procedures if worst did come to worst.

Two teams. One to scout; one to hold the line and warn the others if shit hit the fan. Akaya was familiar with the strategy, albeit on a smaller scale. Some of her work had necessitated temporary partnerships, brief stints of teamwork. In the mercenary world, of course, appointing someone to cover you was an extremely risky move; some ‘comrades’ were more apt to stab your back than to watch it, which was why she’d developed a distinct preference for going it solo — but she knew the approach. Nothing groundbreaking there.

Marshall, again, picking up where Tarchus had left off, and Akaya was pleased to hear her name called first. Alpha team, then, the scouts — the infiltrators. She cast a glance around the table as the other names were called in succession: a quarian male, one of the two asari, a human… the geth... and Marshall himself. Akaya lifted a brow at that, but didn’t question it. She was mostly relieved that she’d be under the command of the comparatively inoffensive human, instead of his dextro-amino right hand.

Arrival in under three hours. Akaya exhaled, a whooshing sigh of breath as she inwardly steeled herself. The communications malfunction might very well be a fluke, true, a simple malfunction of systems. Privately, the drell hoped that it wasn’t. She’d gone, in her opinion, too long without the thrill of deadly combat, the surge of blessed adrenaline that propagated from the savage dance of life and death. And an opportunity to exact the vengeance she’d suspired for all this time wasn’t one she’d ever pass up.

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Hatjan cracked a feral, if not absolutely predatory grin at what Marshall had stated. That all-too-familiar stir of echoes boiling away at the back of his consciousness bellowed "THE MOST GLORIOUS OF RED HARVESTS IS NIGH!" loud enough for an extremely short, almost electrical-shock-like pain to tear it's way through his head, with his vision blurring in tandem. Still grinning through the agony, he chuckled under a harshly halted intake a of breath.

Two or thee of the individuals in the briefing room, mostly the Batarian and one of the Asari (BLUEHIDED WHORES!) cast a glare, glance or flicker of attention (Most-likely expressing something along the lines of 'The fuck is wrong him?') to what was rather blatantly an extension of Hatjan's neurological 'affliction' crackling through what little was left of the Reegar dynasty's famous discipline & self-control that remained in Hatjan's tainted Hide.

In what could be described as what were most certainly levels of manic joy, Hatjan's rhythmic tapping of the axe tucked to his hip seemed to gain a seemingly tribal drumbeat, echoing that of a warband making rites and offerings unto ancient, forgotten and bloodthirsty gods in preparation for a mighty raid or even greater amounts of conquest.

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Character Portrait: Corporal Kosak Nor'amon
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Kosak kept his facial expression stoic, ensuring every twitch and reaction was minute. There were no other batarians here, he reminded himself, so there was no need to maintain such careful body language--the subtlest reaction could speak volumes in batarian culture-- but even so, he always got some small degree of satisfaction from it. There was power in being able toany rhetorical opponent with simple nonverbal communication. His head was, almost instinctively, cocked ever so slightly to the left, a sign of nominal respect.

Marshall’s briefing was intriguing, to be certain. Skipping basic exercises made Kosak uneasy—it was best to be prepared for any contingency, he’d found, dull as preparing could be--but any chance to have his feet back on solid ground, out of the enclosed tightness of ship, was promising.

He heard the turian executive officer call his name out, feeling flutters quivering in his stomach. Assigned as a member of the reinforcing team, evidently. Certainly not the most prestigious of jobs, but, he would need to begin building his quid somewhere. There was a part of him that almost hoped something would be amiss at the facility, but the instinct was quickly reared in by the older, more cynical functions of his mind. Being caught in a firefight, surrounded by people he didn't know and couldn't trust, couldn't be good for anybody.

The quarian he’d spoken to (Dara’shal, he recalled) wasn’t accompanying the field team, Kosak noted absently. It was likely because of his physical impairments, though he suspected the old alien could hold his own in a fight. He felt a slight disappointment; the quarian had been one of the few levelheaded crewmembers he’d been able to interact with. Stealing a glance at the drell and the other, Paladin-suited quarian, Kosak had the sinking suspicion that level-headed allies would be hard to come by.

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Character Portrait: Trooper G-UT-IP-73
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G-UT-IP-73 watched as the commander informed the crew present in the briefing room that they would shortly be on an active mission. The Geth of the platform agreed quickly with the assessment of the commander that it was quite unorthodox and ill-advised for the newly formed crew be mission active so early. However, they also knew that situations like this often arose in wartime and that this was a good opportunity to prove the usefulness of the platform. The majority of the platform’s focus was on Major Tarchus and Commander Marshall as they explained the details of the operation.

After going over the information presented in the short briefing, the G-UT-IP-73 began to understand the decision for quick deployment better. With the coms blackout from the facility it was a good idea to send in a reconnaissance team. Though this had close to no experience or training with each other, there was likely few in the Union who did. With the possibility of a non-combat situation causing the blackout, it was a fair decision to send in the new SOD team rather than a more experienced one with less of a specialized focus. Especially since the facility was not on a planet in direct control of the union.

After the commander denoted the two teams for the potential operation, the Geth platform considered its role. Part of the Alpha team, G-UT-IP-73 would be a member of the scouting party that would be investigating the interior's of the facility buildings and gathering information as to why the facility would have been unable to respond to the Freedom’s Blade’s short range coms.

Examining the members of Alpha team, G-UT-IP-73 made the decision request to be placed at point from the commander. In comparison to the other members of the team, the danger and psychological effects of the position were much applicable to the Geth platform. Considering that damage or destruction of the platform was preferable to injury or death of one of the organic members of the team. G-UT-IP-73 resolved to make the request shortly after the conclusion of the meeting, along with presenting the other information it wanted to communicate with the commander about.

As the trooper platform waited silently for the briefing to end, it pinged the ship's geth core to see if it had cursory information on the facility that might be the location of G-UT-IP-73’s first operation. Specifically, relevant floor layouts and bluprint data of the buildings Alpha team could potentially be clearing.

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Char had been among the last of those that filed into the room. He had looked around the room for a seat to take, unfortunately the last seat not to be taken was right beside the savage looking quarian he had seen aboard the ship earlier. He calmly took his seat, trying his best not to make eye contact with him.

"Last thing I'd want is to get decapitated by this guy for moving my arm the wrong way or something. He already took off some guy's hand earlier. Seems like the slightest gesture would piss this madman off." He thought.

Char couldnt help but scoot his chair slightly to the right after seeing the sickening grin on his face.

As Marshall spoke, Char began to type out his words on an omni tool. Char prefered to keep track of debriefs by making notes on his omni-tool, that way he would always remember what his mission was if by chance he needed to remind himself or his team. He smiled to himself as he typed out the plan for this mission. His mind began to wonder again. "A scouting team and a team watching the scouts' back. A tried and true strategy indeed."

He listened closely for the names of his squadmates. "A good selection for a scouting team. Our powers will synergise well hopefully, especially my powers with the geth unit. Tech bursts galore!" He chuckled quietly to himself. He flicked his finger over the omni tool's screen to open a new note file. This time its an equipment and modules list for the misson. It was mostly his standard equipement, with a single addition made to his list.

He typed into the screen "Omni-tool flare launcher application"

"Having this will make dark areas much easier to deal with if we get caught in a firefight in pitch black darkness."

The debriefing end as quickky as it began. Char got up from his chair and headed straight for the armory to get ready for the the mission

Char says out loud, "Time to get to work." He says calmly

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No shakedowns implied urgency. A lack of communications was never a malfunction. They were headed to the fire and Dr Heuran knew it.

As Marshall spoke the doctor looked at the faces of his crew mates each was attentively listening - some even betrayed a smirk suggesting they were keen to return to fighting.

Heuran's thoughts drifted back to a similar mission he'd been on in the past, while working on a Black Star freighter the colony of Ferris Fields dropped out of communications in a similar matter to that. The injuries and destruction he'd seen and treated that day had left a scar on Heuran's psyche that had never fully healed. Heuran was drifting back into the screams of those he couldn't help when Marshall said his name.

Shit.

He was going to face his demons head on - as part of the infiltration team no less. He couldn't show weakness in front of the crew, but the thought of putting himself in another similar situation filled him with dread. Heuran started running through the likely injuries he'd see: gunshot, blast, concussive waves, shock, collapsed lungs, burns. As he did this he built and equipment list on his omni-tool, he could see the Quarian Galeko doing the same. Heuran paused to smile - it was good to see another person who prepared in advance. With his inventory of drugs, medi-gel, bandages and other equipment was complete Heuran paused for a second.

He could do this, he had to look through the fear and focus on the mission at hand. The crew depended on him, and so did the victims of this attack. The Council had played their hand, and now it was time for Dr Heuran to play his.

Characters Present

Character Portrait: Arintha Artese Character Portrait: Akaya Sheol Character Portrait: Flight Lieutenant Kai'Saaya nar Fairstarr Character Portrait: Commander John Marshall Character Portrait: Major Kyrinne Tarchus Character Portrait: Dara'Shal nar Kaddi Character Portrait: Corporal Kosak Nor'amon Character Portrait: Seleria Rula Character Portrait: Alex T. Whitcomb Character Portrait: Char Galeko vas Grimoire Character Portrait: Zaan'Shiro nar Mareh Character Portrait: Lieutenant Samuel Heuran Character Portrait: Hatjan'Reegar vas Gerrel Character Portrait: Cormack Uhlan Character Portrait: Gy. Sgt. Rakanor "Gunny"  Karack Character Portrait: Caibus Ursilius Character Portrait: Trooper G-UT-IP-73
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'Achatus... It had to be Achatus' Caibus thought. Thinking back on why caused him to shudder slightly.

It had been during one of his training missions that had occurred in his time in the Turian military, part of the mission involved being left alone for 24 hours and subsisting purely on what could be scrounged up, of course provided with a pistol, a few magazines in the event that some form of defence is necessary, and a half dozen dextro ration packs. What no-one had known was that the location that Caibus would be left in was right in the path of a once a century migration route of an indigenous species, the Branuk. Averaging ten feet tall, nocturnal, and built like a bipedal Elcor, the last thing one would want to do is be caught off guard by one of these extremely territorial herd creatures, let alone an entire migration of them, and yet much to Caibus' disdain, and to the horror of his superiors when he reported his experience, this is exactly what happened.

The first few hours were fairly standard, he gathered materials to build a crude shelter, and started a fire to keep warm through the night and repel most things that may be curious of the lone Turian.
However, after the sun had set and Caibus had managed to get a few hours of very light sleep, a crashing through the nearby brush woke him, immediately he had his pistol drawn and trained on the direction the sound had come from, and could only look on in horror as not one but three large Branuk crashed through the edge of the trees and started sniffing around.

Fortunately for Caibus, he was downwind of the group, meaning that for the time being, they did not know he was there. As he slowly backed away, the three Branuk approached the area he had gathered the wood for the now extinguished fire from, and obviously finding his scent,let out a bellowing roar. It was all Caibus could do to not break his discipline and run off right then, instead continuing to back away slowly and hopefully without alerting the group of his present location.

Although his hopes were dashed when, much to his chagrin, he stepped on and snapped a small branch that had fallen from one of the trees in the canopy above him, “Oh come on” he thought “I thought that only happened in the vids” as he saw the Branuk all turn towards where the sound had come from, before letting out another roar and charging. Caibus immediately started firing at the three, dropping one with a well placed head shot before he had to turn and run, fleeing as fast as he could before the Branuk had a chance to catch him.

Luckily for him he was able to create a large enough gap between him and the raging beasts that he was able to climb up a particularly large tree, beyond the reach of even the largest Branuk. Since they are not the best climbers, instead preferring to use their immense strength, the larger of the two remaining Branuk started to charge and slam into the tree, trying to dislodge Caibus from his perch.

While this was happening Caibus had tried taking more shots at the two ravenous beasts below but with the shaking of the tree, he couldn't line up a shot and was just wasting ammunition, so the only thing that he could do was wait and hope that the two hulking behemoths either got bored or distracted by an easier target.

Much to Caibus' relief he heard another roar off in the distance and, evidently, the the Branuk did too, so they both roared at him before storming off into the brush. Waiting half and hour to be sure they weren't coming back before climbing down from his perch. He returned to his camp-site and set up for the rest of his field op, which was much less intense and stressful.

Snapping out of the flashback with a shake of his head, Caibus could only wait to see what this mission would hold, hopefully it would not be as bad as that training mission long ago.

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The Union of Sapient Peoples

Established by a congress of 45 star systems, the USP, commonly referred to simply as "The Union" is an interstellar democratic federal republic dedicated to personal freedom and equality in the Galaxy.


Marshall's Crew

Commander Marshall's comrades in arms aboard the USV Freedom's Blade


USP Special Operations Directorate

The Union's Elite Special Ops command, the S.O.D. is responsible for coordinating Union intelligence and black ops, effectively serving as a counter to the Council's SpecTRe Office


Taskforce Vakarian Veterans

Former members of Black Star Trans-Galactic's Terminus War-era Taskforce Vakarian


Taskforce Zorah Veterans

Former members of Black Star Trans-Galactic's Terminus War-era Taskforce Zorah


Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 27 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

USV Skyllian Queen

USV Skyllian Queen by Screwface Romeo

Built and billed as the largest, most luxurious Starliner ever constructed, Black Star's mighty Skyllian Queen is in fact a new class of Super-Dreadnought. Powerful enough to crack a planet with her main gun, the Queen is both symbol and warship.

Skyllian Queen Bay Deck 1

Skyllian Queen Bay Deck 1 by Screwface Romeo

One of the massive bay decks where fighters, dropships, shuttles and frigates are housed onboard the Skyllian Queen.

Skyllian Queen Docking Slip 1/13

Skyllian Queen Docking Slip 1/13 by Screwface Romeo

Slip 1/13: The docking port assigned to the USV Freedom's Blade aboard the USV Skyllian Queen.

New Hope

New Hope by Screwface Romeo

Black Star Trans-Galactic's homeworld, and Capital of the Union

USV Freedom's Blade

USV Freedom's Blade by Screwface Romeo

Welcome aboard the Union Stellar Vehicle Freedom's Blade!

Freedom's Blade CIC

Freedom's Blade CIC by Screwface Romeo

Ship's command center and galaxy map interface location

Freedom's Blade Flight Deck

Freedom's Blade Flight Deck by Screwface Romeo

Cockpit and control center

Freedom's Blade Conference Room

Freedom's Blade Conference Room by Screwface Romeo

Briefing room and Quantum Entanglement Communicator suite

Freedom's Blade Captain's Quarters

Freedom's Blade Captain's Quarters by Screwface Romeo

Cmndr. John Marshall's personal quarters.

Freedom's Blade Command Deck

Freedom's Blade Command Deck by Screwface Romeo

Uppermost deck of the Blade, home to the Flight Deck, CIC, Conference Room and Captain's Quarters

Freedom's Blade Operations Deck

Freedom's Blade Operations Deck by Screwface Romeo

Central Deck of the Blade, home to Gunnery Control, Main Engineering, the Aft Shuttle Bay, the Medical Bay, the Tech Lab, the Main Gun shaft, and Casaba Torpedo launch bays.

Freedom's Blade Crew Deck

Freedom's Blade Crew Deck by Screwface Romeo

The ship's lower deck, home to the Geth Core, port crew quarters, starboard crew quarters, crew mess, armory, brig, officers' quarters, and officers' mess.

Freedom's Blade Well Deck and Cargo Hold

Freedom's Blade Well Deck and Cargo Hold by Screwface Romeo

The ship's bottom deck, home to the well deck, cargo hold and drop pod ready room.

Freedom's Blade Main Gun Shaft

Freedom's Blade Main Gun Shaft by Screwface Romeo

Maintenance corridor for the Blade's two 250mm main guns.

Freedom's Blade Port Casaba Torpedo Bay

Freedom's Blade Port Casaba Torpedo Bay by Screwface Romeo

Portside launch bay for the ship's Casaba Torpedos

Freedom's Blade Starboard Casaba Torpedo Bay

Freedom's Blade Starboard Casaba Torpedo Bay by Screwface Romeo

Starboardside launch bay for the ship's Casaba Torpedos

Freedom's Blade Medical Bay

Freedom's Blade Medical Bay by Screwface Romeo

The ship's sickbay, where wounded and sick crewmembers are treated.

Freedom's Blade Tech Lab

Freedom's Blade Tech Lab by Screwface Romeo

The ship's technology and research laboratory.

Freedom's Blade Gunnery Control

Freedom's Blade Gunnery Control by Screwface Romeo

The ship's weapons control room, where her main guns are loaded, and all of her weapons are co-ordinated and fed targeting data.

Freedom's Blade Main Engineering

Freedom's Blade Main Engineering by Screwface Romeo

Home to the ship's mass effect core and engineering systems

Freedom's Blade Aft Shuttle Bay

Freedom's Blade Aft Shuttle Bay by Screwface Romeo

Aft well deck and launch bay for the Blade's shuttles

Freedom's Blade Geth Core

Freedom's Blade Geth Core by Screwface Romeo

Home to the data storage core which houses the Blade's branch of the Geth consensus.

Freedom's Blade Port Crew Quarters

Freedom's Blade Port Crew Quarters by Screwface Romeo

Portside sleeping quarters for enlisted crewmembers

Freedom's Blade Starboard Crew Quarters

Freedom's Blade Starboard Crew Quarters by Screwface Romeo

Starboardside sleeping quarters for enlisted crew members.

Freedom's Blade Crew Mess

Freedom's Blade Crew Mess by Screwface Romeo

Mess hall and recreation area for enlisted crew members.

Freedom's Blade Armory

Freedom's Blade Armory by Screwface Romeo

The ship's armory, where weapons and armor are stored, modified and maintained.

Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Mass Effect: Independence. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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Buy, sell, and even craft your own items in this universe.

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View All » Add Character » 29 Characters to follow in this universe

Character Portrait: Major Kyrinne Tarchus
Character Portrait: Lieutenant Samuel Heuran
Character Portrait: Alex T. Whitcomb
Character Portrait: Caibus Ursilius
Character Portrait: Seleria Rula
Character Portrait: Char Galeko vas Grimoire
Character Portrait: Commander John Marshall
Character Portrait: Zaan'Shiro nar Mareh
Character Portrait: Arintha Artese
Character Portrait: Corporal Kosak Nor'amon
Character Portrait: Flight Lieutenant Kai'Saaya nar Fairstarr
Character Portrait: Cormack Uhlan
Character Portrait: Hatjan'Reegar vas Gerrel
Character Portrait: Dara'Shal nar Kaddi
Character Portrait: Akaya Sheol
Character Portrait: Gy. Sgt. Rakanor "Gunny"  Karack

Newest

Character Portrait: Gy. Sgt. Rakanor "Gunny"  Karack
Gy. Sgt. Rakanor "Gunny" Karack

A Krogan Heavy Support Gunner

Character Portrait: Akaya Sheol
Akaya Sheol

Sneaky Stealthy Drell Infiltrator

Character Portrait: Dara'Shal nar Kaddi
Dara'Shal nar Kaddi

Quarian Enforcer -- Ship's tactical handler and close-combat instructor

Character Portrait: Hatjan'Reegar vas Gerrel
Hatjan'Reegar vas Gerrel

A Quarian Berzerkerganger

Character Portrait: Cormack Uhlan
Cormack Uhlan

Ship's Engineer

Character Portrait: Corporal Kosak Nor'amon
Corporal Kosak Nor'amon

Batarian Agent

Character Portrait: Arintha Artese
Arintha Artese

Asari Pilot

Character Portrait: Zaan'Shiro nar Mareh
Zaan'Shiro nar Mareh

Quarian Sniper, Belongs to no Ship. Frail.

Character Portrait: Commander John Marshall
Commander John Marshall

Reluctant Hero

Trending

Character Portrait: Gy. Sgt. Rakanor "Gunny"  Karack
Gy. Sgt. Rakanor "Gunny" Karack

A Krogan Heavy Support Gunner

Character Portrait: Hatjan'Reegar vas Gerrel
Hatjan'Reegar vas Gerrel

A Quarian Berzerkerganger

Character Portrait: Seleria Rula
Seleria Rula

Asari Adept

Character Portrait: Corporal Kosak Nor'amon
Corporal Kosak Nor'amon

Batarian Agent

Character Portrait: Arintha Artese
Arintha Artese

Asari Pilot

Character Portrait: Zaan'Shiro nar Mareh
Zaan'Shiro nar Mareh

Quarian Sniper, Belongs to no Ship. Frail.

Character Portrait: Alex T. Whitcomb
Alex T. Whitcomb

Human Soldier

Character Portrait: Char Galeko vas Grimoire
Char Galeko vas Grimoire

S.O.D Combat Technician

Character Portrait: Commander John Marshall
Commander John Marshall

Reluctant Hero

Most Followed

Character Portrait: Arintha Artese
Arintha Artese

Asari Pilot

Character Portrait: Hatjan'Reegar vas Gerrel
Hatjan'Reegar vas Gerrel

A Quarian Berzerkerganger

Character Portrait: Gy. Sgt. Rakanor "Gunny"  Karack
Gy. Sgt. Rakanor "Gunny" Karack

A Krogan Heavy Support Gunner

Character Portrait: Akaya Sheol
Akaya Sheol

Sneaky Stealthy Drell Infiltrator

Character Portrait: Corporal Kosak Nor'amon
Corporal Kosak Nor'amon

Batarian Agent

Character Portrait: Dara'Shal nar Kaddi
Dara'Shal nar Kaddi

Quarian Enforcer -- Ship's tactical handler and close-combat instructor

Character Portrait: Alex T. Whitcomb
Alex T. Whitcomb

Human Soldier

Character Portrait: Lieutenant Samuel Heuran
Lieutenant Samuel Heuran

Medical Officer

Character Portrait: Cormack Uhlan
Cormack Uhlan

Ship's Engineer


View All » Places

USV Skyllian Queen

USV Skyllian Queen by Screwface Romeo

Built and billed as the largest, most luxurious Starliner ever constructed, Black Star's mighty Skyllian Queen is in fact a new class of Super-Dreadnought. Powerful enough to crack a planet with her main gun, the Queen is both symbol and warship.

Skyllian Queen Bay Deck 1

Skyllian Queen Bay Deck 1 by Screwface Romeo

One of the massive bay decks where fighters, dropships, shuttles and frigates are housed onboard the Skyllian Queen.

Skyllian Queen Docking Slip 1/13

Skyllian Queen Docking Slip 1/13 by Screwface Romeo

Slip 1/13: The docking port assigned to the USV Freedom's Blade aboard the USV Skyllian Queen.

New Hope

New Hope by Screwface Romeo

Black Star Trans-Galactic's homeworld, and Capital of the Union

USV Freedom's Blade

USV Freedom's Blade by Screwface Romeo

Welcome aboard the Union Stellar Vehicle Freedom's Blade!

Freedom's Blade CIC

Freedom's Blade CIC by Screwface Romeo

Ship's command center and galaxy map interface location

Freedom's Blade Flight Deck

Freedom's Blade Flight Deck by Screwface Romeo

Cockpit and control center

Freedom's Blade Conference Room

Freedom's Blade Conference Room by Screwface Romeo

Briefing room and Quantum Entanglement Communicator suite

Freedom's Blade Captain's Quarters

Freedom's Blade Captain's Quarters by Screwface Romeo

Cmndr. John Marshall's personal quarters.

Freedom's Blade Command Deck

Freedom's Blade Command Deck by Screwface Romeo

Uppermost deck of the Blade, home to the Flight Deck, CIC, Conference Room and Captain's Quarters

Freedom's Blade Operations Deck

Freedom's Blade Operations Deck by Screwface Romeo

Central Deck of the Blade, home to Gunnery Control, Main Engineering, the Aft Shuttle Bay, the Medical Bay, the Tech Lab, the Main Gun shaft, and Casaba Torpedo launch bays.

Freedom's Blade Crew Deck

Freedom's Blade Crew Deck by Screwface Romeo

The ship's lower deck, home to the Geth Core, port crew quarters, starboard crew quarters, crew mess, armory, brig, officers' quarters, and officers' mess.

Freedom's Blade Well Deck and Cargo Hold

Freedom's Blade Well Deck and Cargo Hold by Screwface Romeo

The ship's bottom deck, home to the well deck, cargo hold and drop pod ready room.

Freedom's Blade Main Gun Shaft

Freedom's Blade Main Gun Shaft by Screwface Romeo

Maintenance corridor for the Blade's two 250mm main guns.

Freedom's Blade Port Casaba Torpedo Bay

Freedom's Blade Port Casaba Torpedo Bay by Screwface Romeo

Portside launch bay for the ship's Casaba Torpedos

Freedom's Blade Starboard Casaba Torpedo Bay

Freedom's Blade Starboard Casaba Torpedo Bay by Screwface Romeo

Starboardside launch bay for the ship's Casaba Torpedos

Freedom's Blade Medical Bay

Freedom's Blade Medical Bay by Screwface Romeo

The ship's sickbay, where wounded and sick crewmembers are treated.

Freedom's Blade Tech Lab

Freedom's Blade Tech Lab by Screwface Romeo

The ship's technology and research laboratory.

Freedom's Blade Gunnery Control

Freedom's Blade Gunnery Control by Screwface Romeo

The ship's weapons control room, where her main guns are loaded, and all of her weapons are co-ordinated and fed targeting data.

Freedom's Blade Main Engineering

Freedom's Blade Main Engineering by Screwface Romeo

Home to the ship's mass effect core and engineering systems

Freedom's Blade Aft Shuttle Bay

Freedom's Blade Aft Shuttle Bay by Screwface Romeo

Aft well deck and launch bay for the Blade's shuttles

Freedom's Blade Geth Core

Freedom's Blade Geth Core by Screwface Romeo

Home to the data storage core which houses the Blade's branch of the Geth consensus.

Freedom's Blade Port Crew Quarters

Freedom's Blade Port Crew Quarters by Screwface Romeo

Portside sleeping quarters for enlisted crewmembers

Freedom's Blade Starboard Crew Quarters

Freedom's Blade Starboard Crew Quarters by Screwface Romeo

Starboardside sleeping quarters for enlisted crew members.

Freedom's Blade Crew Mess

Freedom's Blade Crew Mess by Screwface Romeo

Mess hall and recreation area for enlisted crew members.

Freedom's Blade Armory

Freedom's Blade Armory by Screwface Romeo

The ship's armory, where weapons and armor are stored, modified and maintained.

Freedom's Blade Well Deck and Cargo Hold

The ship's bottom deck, home to the well deck, cargo hold and drop pod ready room.

Freedom's Blade Command Deck

Uppermost deck of the Blade, home to the Flight Deck, CIC, Conference Room and Captain's Quarters

Freedom's Blade Operations Deck

Central Deck of the Blade, home to Gunnery Control, Main Engineering, the Aft Shuttle Bay, the Medical Bay, the Tech Lab, the Main Gun shaft, and Casaba Torpedo launch bays.

Freedom's Blade Crew Deck

The ship's lower deck, home to the Geth Core, port crew quarters, starboard crew quarters, crew mess, armory, brig, officers' quarters, and officers' mess.

Skyllian Queen Docking Slip 1/13

Slip 1/13: The docking port assigned to the USV Freedom's Blade aboard the USV Skyllian Queen.

Freedom's Blade Armory

The ship's armory, where weapons and armor are stored, modified and maintained.

Freedom's Blade Geth Core

Home to the data storage core which houses the Blade's branch of the Geth consensus.

USV Skyllian Queen

Built and billed as the largest, most luxurious Starliner ever constructed, Black Star's mighty Skyllian Queen is in fact a new class of Super-Dreadnought. Powerful enough to crack a planet with her main gun, the Queen is both symbol and warship.

New Hope

Black Star Trans-Galactic's homeworld, and Capital of the Union

Skyllian Queen Bay Deck 1

One of the massive bay decks where fighters, dropships, shuttles and frigates are housed onboard the Skyllian Queen.

Freedom's Blade Medical Bay

The ship's sickbay, where wounded and sick crewmembers are treated.

Freedom's Blade CIC

Ship's command center and galaxy map interface location

USV Freedom's Blade

Welcome aboard the Union Stellar Vehicle Freedom's Blade!

Freedom's Blade Gunnery Control

The ship's weapons control room, where her main guns are loaded, and all of her weapons are co-ordinated and fed targeting data.

Fullscreen Chat » Create Topic » Mass Effect: Independence: Out of Character

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Most recent OOC posts in Mass Effect: Independence

Re: Mass Effect: Independence

https://www.iwakuroleplay.com/threads/m ... nce.81584/

Signup thread on the new website. I will require your character profiles to conform to the new standard (BBCode on Iwaku is slightly different), but that's a pretty simple copy-paste job. All bets are off, first come/first served, and we're rebooting from the beginning.

Re: Mass Effect: Independence

My account on the new website has been made. Does this mean that I need to make my character sheet again?

Re: Mass Effect: Independence

FYI, another good website for PbP is Pen and Paper Games. Never had a hiccup with it.

Re: Mass Effect: Independence

Yeah let us know when its up Romeo, then we can begin the migration!

Re: Mass Effect: Independence

Will you pop a link here when it's all set up Screw?

Re: Mass Effect: Independence

Arakune1 wrote:Is everthing functional again?


Sorta. But at this point, I no longer have any faith in this site, or its staff. So, we're moving to this one:

https://www.iwakuroleplay.com/

And starting from scratch. It may take me a bit to get everything up, so if folks still want in, just make an account and stay on the lookout.

Re: Mass Effect: Independence

Is everthing functional again?

Re: Mass Effect: Independence

Gazelem wrote:Two things:

Is Firefly up next? Also I've had a really difficult time accessing this site for about a week now. Has anyone else had problems?


It's not just you

The entire website is fucking FUBAR. We're officially on hold until they can get their shit together.

Re: Mass Effect: Independence

Two things:

Is Firefly up next? Also I've had a really difficult time accessing this site for about a week now. Has anyone else had problems?

Re: Mass Effect: Independence

Post is up, sorry I was late, between writers block and work, took ages to get what's there written up.

Re: Mass Effect: Independence

FUCKIN' POST ALREADY!

Re: Mass Effect: Independence

excalibur738 wrote:Oh shit, sorry guys, been busy with work these last few day and been unable to check the site, I should have something ready within the next 24 hours or so, but if firefly is ready to post now, he can go ahead of me.


Shit's been whack recently, I'm going to be lenient until we can get everybody back on track. Go ahead and post as soon as you can.

Re: Mass Effect: Independence

Oh shit, sorry guys, been busy with work these last few day and been unable to check the site, I should have something ready within the next 24 hours or so, but if firefly is ready to post now, he can go ahead of me.

Re: Mass Effect: Independence

So whose turn is it right now? Is Excalibur still up? This whole round of posting has been a bit confusing to me :p

Re: Mass Effect: Independence

Arakune1 wrote:What will happen to the chaeacters of the eliminated? Will they just be wrtten out of the story like they were never there?


That's the idea. They'll be replaced with similar ones though, recruiting forum will specify race and role.

Re: Mass Effect: Independence

What will happen to the chaeacters of the eliminated? Will they just be wrtten out of the story like they were never there?

Re: Mass Effect: Independence

Okay the names have been stricken. Excalibur, you're up. I'm going to put together the recruitment thread, and will have the new characters join us after this Mission

Re: Mass Effect: Independence

Wow, thanks for doing that. And yes, going by the rules, those three will be eliminated.

I'm going to strike them from the hierarchy, and throw up a roleplayers wanted thread to fill the vacant slots.

Re: Mass Effect: Independence

Screwface Romeo
DocWigwam
firefly_frenZy
Gazelem
excaliber738
TheAmiableMedic
Aracrexus
MaxStokes
Ulfrsson
ChumSmash
Arakune1
Twitch10

Those are the ones that responded to your call of activity. Leaving,

Sterling Archer
Santa_Stark
xXRubyDarkWolfXx

Never having responded. Currently is xXRubyDarkWolfXx's turn. Should we assume these three are lost to the nothingness?

Re: Mass Effect: Independence

Screwface Romeo wrote:Santa_Stark wouldn't happen to still be alive by any chance?


Okay, I'm going to take that as a no. Whoever's next, it's your turn now.