Introduction
No one ever returned from the Omega 4 Relay. No one even is certain what happened on the other side of the relay, except one man. The only thing that the various politicians and species agree on is that whatever threat was on the other side of the relay was pacified, but cost Shepard and his crew the ultimate price. The Council saw this as a perfect situation, declaring the Reaper and Collector threat defeated and, while they elevated the now dead Shepard to a heroic status and fondly missed soldier, they rapidly suppressed all the dust and theories he stirred up between his return and his departure through the Omega 4 Relay. The Alliance kept its council seat and say, with the old guard being replaced by generations of new humans selected to represent Humanities interests in the Council. No living, or synthetic, beings ever detected the Reapers or any signs of their harbingers, so they rapidly fell into the forgotten history texts that few cared about, and fewer bothered themselves to study.
Terminus space wasn't left unfazed by the actions of Shepard and his crew. The Illusive Man, the one man who knew what happened on the other end of the relay, had gained very little from reviving Shepard. Shepard's dying action was to destroy the Collector base, thus destroying whatever secrets and technology were aboard the vessel. Cerberus resumed its pro human activities, forgetting anything they had learned from Shepard's dealings with various non human crew members, and generally diplomatic means of handling situations. Omega was left reeling from the slaughter of the three major mercenary forces, and the death of the Blue Suns leader at the hands of Zaeed Massani, with aid from Shepard, spelled the end for the Blue Suns mercenary band. This left the Blood Pack and Eclipse, and while the Blood Pack spiked their recruitment up, the Eclipse absorbed the majority of surviving Blue Suns, leaving a few scattered bands that, while they still call themselves Blue Suns, are merely a shell of what they used to be before the events surrounding the Omega 4 Relay ended.
Fast forward 400 years. Council space is thriving, as is the Terminus system and its various and illicit activities. While no new races have gained official say on the council, the sway that the non council races have is slowly building as they begin working together to pool their resources and promote each other whenever possible. This politically upset the balance that the Citadel relied on politically, and is leaving a sour taste in everyone's mouth. To make matters worse, disturbing reports are beginning to appear on the desks of the Council. Machines, more advanced than the Geth, were appearing and wiping out whole colonies. While they did seem to take some prisoners, the majority of the colonists were cut down where they stood. The one Spectre, a Turian, who got caught in one of the raids while investigating the causes, was cut down where he stood. He did, however, accomplish two key things. First, his report showed that the machines had a goal and could be destroyed like anything else. Second, that they were taking a specific sort of colonist from each colony, and did not discriminate between the races. In a rare show of action, the Council issues an order to one of their Spectres. A crew would be formed, and the Spectre would pick up where the Turian had left off. The objective? To figure out what the machines wanted, and to stop them at all costs.
The premise is that, well after the days of Shepard and his fights against the Reapers and Collectors, a new threat is arising to consume civilized space for its own goals. The various individuals contacted to go through with this mission vary, all depending on their skills. From Engineers and Navigators, to Soldiers and Vanguards, if it could play a useful role in the missions success, they were contacted. The plan is to investigate the machines and their goals, and put a stop to them (With substorys along the way, of course!).
The Character Sheet
Name:
Race: (Most races are accepted, but if your unsure, feel free to ask)
Age: (Each race has its own average range of ages, the Mass Effect wiki is useful for checking this)
Gender:
Appearance: (What do they look like, images are welcome, just keep them fitting to the setting (Anime is fine, as long as it fits))
Class: (One of the six classes in Mass Effect (Adept, Soldier, Engineer, Vanguard, Sentinel, Infiltrator))
Powers: (If biotic (Adept, Vanguard, Sentinel))
Skills: (Beyond their class and powers, what is the person good at? Are they number savvy, good with electronics, lots of thing can go here)
Equipment: What do they carry with them to do their job?
Personality: (A paragraph or two just giving an idea of how they act and who they are)
Biography: (Two or more paragraphs, it doesn't have to be well known or uber in depth, but having an idea will help)
Other/Miscellaneous: (Anything that was missed above that is still applicable can be put under here)
I will be taking care of the Spectre Captain (Because I won't be vanishing/having to bow out of my own RP) and can keep things moving if they bog down. Otherwise, if you can think of a role you want to reserve, whether it be a Head Engineer or a Navigation Expert, feel free to ask to have it held, and I'll hold it for a couple days so you can get the character you want to fill the role solidified.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
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Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
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Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
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By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
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Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
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Use your INK to craft new artifacts in Mass Effect: Rise of the Machine Gods. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
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Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
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View All » Add Character » 12 Characters to follow in this universe
Newest
Solo McBride
"I just want this whole thing to be over! I wanna go home!"
Alexi Isaac
"A thousand lives lost, a million lives saved? A fair trade."
Shiana
"Have you ever faced an Asari commando before?"
Lucas Leingod
"Hey, What's that over there, don't look; no really it will hurt worse if you look"
Trending
Solo McBride
"I just want this whole thing to be over! I wanna go home!"
Alexi Isaac
"A thousand lives lost, a million lives saved? A fair trade."
Shiana
"Have you ever faced an Asari commando before?"
Lucas Leingod
"Hey, What's that over there, don't look; no really it will hurt worse if you look"
Most Followed
Alexi Isaac
"A thousand lives lost, a million lives saved? A fair trade."
Shiana
"Have you ever faced an Asari commando before?"
Solo McBride
"I just want this whole thing to be over! I wanna go home!"
Lucas Leingod
"Hey, What's that over there, don't look; no really it will hurt worse if you look"
Fullscreen Chat » Create Topic » Mass Effect: Rise of the Machine Gods: Out of Character
Discussions
Most recent OOC posts in Mass Effect: Rise of the Machine Gods
Re: [OOC] Mass Effect: Rise of the Machine Gods
Re: [OOC] Mass Effect: Rise of the Machine Gods
Re: [OOC] Mass Effect: Rise of the Machine Gods
Re: [OOC] Mass Effect: Rise of the Machine Gods
Re: [OOC] Mass Effect: Rise of the Machine Gods
Re: [OOC] Mass Effect: Rise of the Machine Gods
Re: [OOC] Mass Effect: Rise of the Machine Gods
Re: [OOC] Mass Effect: Rise of the Machine Gods
Re: [OOC] Mass Effect: Rise of the Machine Gods
We had a recycling bin sitting outside that was overflowing with water to show you how much rain we got in the past week! Stupid monsoon season!
Re: [OOC] Mass Effect: Rise of the Machine Gods
Re: [OOC] Mass Effect: Rise of the Machine Gods
Re: [OOC] Mass Effect: Rise of the Machine Gods
Re: [OOC] Mass Effect: Rise of the Machine Gods
So yeah.
Re: [OOC] Mass Effect: Rise of the Machine Gods
:D
Re: [OOC] Mass Effect: Rise of the Machine Gods
Re: [OOC] Mass Effect: Rise of the Machine Gods
Re: [OOC] Mass Effect: Rise of the Machine Gods
I have three chars. The two that were duking it out were both humans so it is the human, Stevie, that was knocked out. :) Sorry if that was unclear. I'll try to reread it later today after work and see what I can fix.
=D
Asari/Niala- Standing near Isaac
Human/Gabi- Standing near Isaac now
Human/Stevie- Knocked out on floor