Introduction
Saren and Sovereign have been stopped. The Collectors have been decimated. The Galaxy is safe once more and peace and prosperity can prevail... or so we thought. We should have listened to Commander Shepard; however, we were blind, we were foolish, and we were naive. Shepard warned us the Reapers would come. Now, Shepard is our only hope. The Reapers are here and Shepard must unite the forces of the Galaxy to make a stand against the seemingly unstoppable military might that threatens our very existence.
Will you join the resistance and stand for galactic life... or join the Illusive Man's quest to establish human dominance over all other alien life?
Or perhaps become a Reaper and cleanse the galaxy of organic life and restore the balance.
Any and all characters are welcomed!
Create New » Browse All » 0 Characters with stories to follow
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View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
View All » Create New » Quests
There are no quests in this roleplay.
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Here's the current leaderboard.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Mass Effect: The Reaper War. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
No items have been created yet!
The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
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Fullscreen Chat » Create Topic » Mass Effect: The Reaper War: Out of Character
Discussions
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Mass Effect: The Reaper War
by Metal4Life on Wed Mar 21, 2012 11:17 am
- 3 Replies
- 563 Views
- Last post by Exilewing
on Thu Mar 22, 2012 3:27 pm
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Mass Effect: The Reaper War
Most recent OOC posts in Mass Effect: The Reaper War
Re: [OOC] Mass Effect: The Reaper War
Weapons: Are we allowed a full layout if we want? Of course if we do that we play accordingly.
Ex. note: The weapons were allowed to use (at first any ways) should be determined by race and job. Example: Salarian STG could have the Scorpion pistol or a Turian soldier would most likely use a Phaeston Rifle.
Abilities: Are we allowed the full set or are we limited to like 4 slots we fill with whats in the class from the game. Is there a possibility of of a special your character gets later.
For the big one, were are we starting?
[OOC] Mass Effect: The Reaper War
You may edit this first post as you see fit.