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#29413 - Zippy

0 · 259 views · located in Paragon Inc Facility

a character in “Morningside Research Facility”, as played by hipster-hobo

Description

Image
ID Number: 29413
Informal Name/s: Zippy
Age: 25
Gender: Male
Floor: Upper Floor

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Physical

Hair Colour: Bright red.
Eye Colour: Blue when docile. Green when enraged.

Body Type: Rather small. Zippy has a strange eating pattern, he may go months without eating and not lose any weight at all, or he may eat an excessive amount and never seem to gain any weight. His height is average but he slouches most of the time so he appears shorter than he actually is.
Physical Mutations Evident: Zippy looks just like a normal person who dresses up like a clown when calm, but his white skin is an effect of the experiments. When he is angered, Zippy's arms grow two sizes in length, so they drag on the floor when he walks, his teeth change into fangs, and a portion of his chest begins to glow.

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Abilities and Mutations

Type/s:

Acid generation: Zippy can generate a substance much like stomach acid, but much more acidic. Zippy can spit this up to six feet. This acid does not affect Zippy himself, so no matter how much he gets on himself, he will not be harmed.

Manipulation: Can manipulate others to an extent. Zippy can only make somebody do something that wouldn't go against their morals and wouldn't be very out of character for said person to do. So he may be able to manipulate a guard to go get him food, or some other luxury, but he wouldn't be able to get them to let him free or get them to kill another person.

Wall-crawling: Zippy has the ability to adhere to the ceilings or walls, but only when he is angered and his arms have increased in length. For unknown reasons, whenever Zippy's arm length increases, an adhesive substance covers his hands which allows him to wall-crawl

Potential Utilizations for Mutation:
-Combat

Flaws or Defects Evident in Subject:
-Will laugh hysterically at random moments, which can lead to unintentional acid spitting. Also, when Zippy is sick and throws up, he throws up acid rather than normal bile.
-If Zippy manipulates a single person for too long, he may start to think he is that person, even after he has stopped manipulating them.
- If left in an angered state for too long, he can become drained. Causing him to be immensely tired after he reverts back to calm state. If left angered over a long period of time, he can die of exhaustion

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Psychological Profile

Personality Traits:
For the most part, Zippy is a rather nice individual, who loves to laugh and make others laugh. That's really only touching the surface of Zippy though. He is considered psychotic, for a number of reasons, the first being the fact the he dresses up like a clown every day, his skin is white, but he puts the face-paint on himself and chooses to wear the oversized shoes, baggy polka dotted pants, huge bow-tie. If you looked in a notebook that Zippy wrote, you would find many crude pictures of other people in the facility dead, by his hand. Sometimes, while chatting with others, he'll tell detailed stories of how he'd kill them, but sugar coat it with jokes, which cause nobody to ever take what he says seriously.

His psychotic side, stays hidden most of the time though. Zippy usually stays his happy-go-lucky self and ultimately helps lighten the mood of any situation.

Psychological Irregularities:
Again, there is always the chance of his psychotic side coming out for sure, sending him into an indefinite angered state. Zippy doesn't get angered easily unless you know how to really push his buttons

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Aptitude

Notable Skills: I'm not really sure if you would consider his comedic nature a skill, but if you do then he's probably the most skilful there is.

Notable Disadvantages: Zippy, while incredibly sociable, doesn't understand other peoples feeling or opinions, so he tends to offend people.
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Record

Background:
The project for Zippy didn't even really have a purpose. They just wanted to see what attributes they could add onto a normal human, without killing them. There were many test subject originally, but Zippy is the only one that survived. Zippy had lost all his memories of before the tests though. They continued testing on Zippy even after he had proved he had all the attributes they put onto him, they forced him to get angry just to see what would happen. All the excessive testing caused Zippy to be fully psychotic for a long time. Of course now he has calmed down, only showing his psychotic side once in a blue moon. After his psychosis was diminished, Zippy began dressing up like a clown, and became very happy all the time.

Actions of note within facility:
Zippy can be interacted with as much as possible. He will remain on the upper level unless his anger rampages become more frequent. He has been recommended to see a psychologist once a week but whether he will or not is unknown.

So begins...

#29413 - Zippy's Story