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Areesia Segawa

"Nothing is going to stand in my way."

0 · 510 views · located in The Elemental Nations

a character in “Naruto: Rengogun”, as played by AvengerSpirit

Description

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"Your memory is just another reason I keep pushing to prove to everyone I was meant to be here."


"I was worth it."






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Surname: Segawa
Forename: Areesia
Nickname: Aree
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Age: 13
Gender: Female
Village: Konohagakure
Rank: Genin
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Height: 5'3"
Weight: 100 lbs
Hair color: Black
Eye color: Green
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Blood type: O neg
Clan (if any): Segawa
Kekkei Genkai: Kokoro no kakusareta dƍkutsu (Hidden Caverns of the Mind)
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Chakra Type: Primary is water. Secondary is wind.
Team number: 17
Team members: Sensei Meinko Eiji. Genins are Satow Neo and Yasui Shiko.
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Childhood history: Areesia grew up an only child to a single mother. Segawa Kyoko arrived at the village with only memories of her name. She tried to remember, but even years later nothing ever returned to her. A few weeks after arriving, she learned that she was pregnant and she was graciously allowed to stay because of the child. The two of them were just considered another by-product of war. The small child was always a quiet child and never gave her mother grief almost as if she understood things beyond her means. But from a young age all she wanted to do was give back to the village who gave her a life.

She wanted to be a shinobi. Her mother wasn’t completely against it, but the fear for her baby girl was high after everything that had been going on. Her toddler was highly determined and started training whenever she could. Her training grounds were close to another shinobi’s and she started watching and attempting what he was doing even though it was much too advanced for her. For the next three years, she watched him and secretly trained off the things she saw until she was about six years old. Asai Satoru was his name. He finally grew tired of watching her and stepped into the light. She was trained by him without the knowledge of anyone else for the next few years.

Because she wasn’t really a member of the village, she wasn’t completely accepted during her school years. She did her best to fit in, but with higher skills than many of her peers she was cast to the side. She never let it stop her. She had her mother’s support, who only wanted the child to be happy, and Satoru she ran to whenever he wasn’t on missions to show him how much she had improved. The other shinobi was the one who helped her develop the “secret” she kept from everyone else. He told her to keep it that way until she felt it was time to reveal it, which she still has yet to do.

The training paid off. Only not in the ways the young Areesia liked. Satoru simply vanished without a trace. She still holds onto the hope that somewhere he’s out there, alive. Despite losing the upper hand training from the other shinobi, she was still able to graduate early from the Academy. Every little thing was helping her get closer to her goal of paying the village back for taking her mother in when they didn’t have to and allowing the two of them to continue to stay. All the while, Aree continues to search for any sign of her old friend and training partner knowing he wouldn’t have just left the village he loved even more than she did.

Operational history: Having graduated a year earlier than the majority of the classmates she began with, she’s gotten to go on a few more missions than the others. Though most of them were still low level D-rank missions, she’s seen at least a few higher levels even if she wasn’t in direct conflicts. She still used the experiences in hopes that she could either get more or use them to help progress her own career.

Family: Mother is Segawa Kyoko who raised the girl by herself. They have a very strong bond, but even then there are secrets between them and sometimes Areesia isn’t sure if it’s just on her side or not. But she loves her mother and would do anything for the woman, no matter the costs to herself.




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General Description: Areesia is a head strong teenager. She often thinks she knows more than others, at least when it comes to her mother. She would never dream of smarting off to another shinobi unless they were the same rank as her and even then depending on their age. She has always been determined to get what she wants and doesn’t ever let anything stop her. Sometimes she can be too focused on the tasks at hand especially when it comes to missions. There’s a time and place for play. She knows the difference and hates people who don’t take their jobs seriously. Outside of training and missions, she loves just having free time where another side of her is seen. She’s much more laid back, stare at the clouds and daydream kind of kid. Those are the times when she de- stresses and is able to put herself back into the full swing again and uses it after particularly stressful events.

Motive: All Areesia ever wanted was to prove to the village that she was worth keeping around. She wants to make them proud of her. After Satoru disappeared she started keeping notes and clues trying to find her old friend. She won’t stop until she finds a trace of him and gets her closure. A secondary idea that she hasn’t fully thought out is finding who her father was if he is where she got her Kekai Genkai.

Major interest: Proving that she was worth the life she was given, more to herself than anyone else.

Worst skill: Never quite got the social interactions down. She either never says the right thing or doesn’t know what to say which also added to why she never really had friends during school.

Hobbies: Likes learning how to make things. Whether it be with wire, wood, metal, anything. Keeps many scrap items lying around to put something together. She draws the plans out and then records everything in a journal log.

Talents: Areesia is actually quiet good at patching people up and healing them. Deep down she knows there’s probably a reason for it, but has never really figured it out.

Shortcomings: Doesn’t like asking for anyone’s help. She thinks it will cause people to look down on her, so no matter how bad something is she refuses to ask for assistance. She also doesn’t know when to back down even if for her own good – one way her stubborn, hard headed self can be taken to the extreme.

Likes: Swimming, tree climbing, crafts, stars(night sky),good cooked food especially desserts.

Dislikes: Not doing well at something, being ridiculed, slackers, insects, freezing cold.




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Main weapon: Tanto

Second weapon(s): Kunais

Character unique items: Basic medical kit and a few pieces of wire in varying thickness and length

Other: n/a at the moment




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D - Rank jutsu:
Ninjutsu: Shunshin no Jutsu (Body Flicker) - Allows to move forward at a faster pace that appears almost as teleporting.

Genjutsu: Kanashibari no Justu (Paralysis Technique) – Tricks the enemy into believing they are actually paralyzed. Cannot do anything else while using this and has to be within a close range while in front of the opponent.

Genjutsu: Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Techinque) – Reveals the enemy’s worst fear. Imaginary circle of leaves surround person and then shortly after the illusion begins.

Ninjutsu: Suiton: Sansokyou (Oxygen Supply) – Alters the mouth to process water into oxygen while underwater.

Ninjutsu: Futon: Buki Tsubasa (Weapon Wings) – Transfers chakra into a weapon to increase the speed when thrown at an enemy.

C - Rank jutsu:
Genjutsu: Kagai Bunshin no Jutsu (Mirror Clone Techinque) – Appears to have a bushin of the target that can actually fight, but is actually fighting nothing except in their mind. Copy won’t go away until they figure out how to destroy the copy or dispel the genjutsu.

Genjutsu: Hinote Engan no Jutsu (Hell’s Fire Technique) – Creates intense flames the surround enemy. They can feel the heat and pain, but no real harm comes to them.

Ninjutsu: Suirou no Jutsu (Water Prison Technique) – Traps enemy within an orb of water. Difficult to break out of, but the user must stay in contact with the orb otherwise it breaks apart.

B - Rank jutsu:
Genjutsu: Higai Mƍsƍ no Jutsu (Paranoia Techinque) – Illusion to make enemies skeptical of their own teammates, that they are going to betray them thus causing fights among themselves. Up to four people at once.


Kekkei Genkai: Kokoro no kakusareta dƍkutsu (Hidden Caverns of the Mind) – Level One – Opens up chakra to see the thoughts of the person targeted almost as if literally reading a book except it’s the person’s thoughts. More chaotic battlefields makes it very hard to do or focus on a given person including that people’s minds rarely sit on a single thought for too long. Best for strategy or when lying in wait. Can be used in short or mid range only.




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Favorite Sin: Pride

Favorite Virtue: Fortitude

Favorite season: Summer

Lucky number: 3

Favorite color: Teal

Favorite drink: Ryokucha

Favorite fruit: Kyoho

Favorite food: Kakuto jelly

Time of day: When the stars finally come out.

Favorite animal: Cat


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So begins...

Areesia Segawa's Story

Characters Present

Character Portrait: Hayato Nishimura Character Portrait: Areesia Segawa Character Portrait: Yoshiro Hagoromo Character Portrait: Ionella Mao
Tag Characters » Add to Arc »

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The sun-rays of dawn flickered across the waters of the Great Western Ocean, as if they were glimmers of light on a ballroom floor. Here; thousands of miles away the main continent of the Elemental Nations the world was left unaltered in its pristine beauty. Distant specks of green representing largely unexplored jungles broke the dominant blue of the sea. These were the uncharted islands; nominally territories of the Land of Water though few were ever visited by that great power's representatives or any human being at all for that matter. Beyond these islands lay a seemingly infinite expanse of water, and stories of other continents beyond.

Only the somewhat sentient dolphins could appreciate the puzzling sightings of almost a hundred small fishing boats, all in the vicinity of one of the larger islands in the territory. Most of these ships held no conscious operators and appeared to be drifting but a mysterious force none the less held the ships in the region and seemed to prevent individual ships from encountering any of their counterparts.

Onboard one of this ships, four unconscious youths lay on the deck. Each seemed to be in a deep sleep, undisturbed by their damp clothing, seemingly collected over several hours of their unaware state. The various symbols on their forehead protectors declared both their Shinobi training and their allegiance to their respective villages. An astute observer may have guessed the nature of their congregation in this specific place at this timeframe, but no one was to be had. Only seagulls maneuvered the air currents above the boat and they didn't care much for the hairless monkeys, they were not the sweet juicy fish they were looking for.
The youngest of their number stirred, battling the induced substance that had placed him in the clutches of the unnaturally still sleep. After several minutes of a dazed half awareness, the boy rushed to the starboard beam of the ship and vomited; whether from a side effect of the sleeping substance or just sea sickness was anyone's guess.

Yoshiro Hagoromo was one step away from an enraged fury; when he agreed to partake in these exams he was never told he would be drugged and tossed onboard a drifting ship. Sand ninja were not naturally born sailors; sea sickness was even rumored to be the primary reason why Land of Water and the Land of Wind had never fought a war against the other. Several moments past before the faded green headed lad felt steady enough to immerse himself in his surroundings.

The ship was around 40 feet long and about half a dozen feet wide, primarily constructed out of wood and industrial fibers. Yoshiro had only seen the sea once before in his life so he could not ascertain the ships type but guessed it was involved in fishing, judging by the various rolls of nets onboard. A small cabin at the rear end of the ship appeared to serve as the control room and a small door built into the ship's interior suggested there were more rooms inside. A folded sail held by a large wooden poll suggested the vessel could function on wind power, though a quick inspection of the ship's rear revealed that it was primarily powered by a motor engine.

The most interesting aspect of the ship was its cargo; 3 other shinobi from various villages none of whom his own and four bags packed with equipment, one of which he recognized as the property of Suna from its style, design and emblem.
Yoshiro examined but otherwise didn't disturb the foreign ninja; he would let them wake up in their own time. Two were girls; the black haired one was from Konoha, stereotyped in Suna as naĂŻve tree hugging mama's boys. The taller white haired girl hailed from Iwagakure, mocked in Suna for being humorless, unimaginative and losing several wars (while conveniently ignoring Suna's similar history).

Yoshiro was a snob and didn't deny it, but he was also a professional ninja so he was well above these preconceptions. None the less, he judged that the blond Kiri ninja was probably insane since no civilized people could possibly live in an environment which required its people to travel by sea. Maybe that was the reason The Hidden Mist was the most infamous among the five powerful ninja villages; for killing more of its own people in less than a decade then all of its slain enemies combined.
A note nailed to his bag made clear what had occurred and why four different Shinboi had been spilt away from their original teams and put together:

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Greetings and good tidings,

The village Hidden in the Mist welcomes you; participants of the present Chunin exams, both fellow comrades in arms of our home village and members/affiliates of our illustrious Shinobi Alliance.

All of you have been judged worthy candidates for promotion, based on the recommendations of your Jonin-instructors and Kage. The following package contains your sealed orders for both the first and second tests of these exams. Be advised that you may only consult the orders for the second test once you complete the first. Ignore this warning at your own peril.

This test begins the moment all applicants onboard this boat regain consciousness.

Good Luck

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Sure enough, two small packages had been placed in the bag, along with equipment; such as clothing, bedding and various utensils. The Hagaromo carefully unraveled the first of these packages.

Sealed Orders – Test 01B


1. All prior team formations are henceforth annulled until the conclusion of these exams.
2. All occupants of this vessel are hereby registered as a temporary squad for the duration of these exams.
3. Mission goals: Reach the specified Island, location is provided in this ship's navigation charts.
4. Duration: 96 hours
5. Disqualifiers: Squad numbers less than three members, failure to comply with time limit and crippling of vessel.
6. Squad may revoke a member's candidacy from the Chunin exams by majority vote.
7. Each participant in the exams has the right to withdraw his candidacy.