Introduction
*You enter Ventura Bay by airplane after leaving -where ever your character's from- and you have a choice of cars.
FIRST CARS:
1996 Nissan 180SX, $16500
2012 Subaru BRZ, $29600
2005 Lexus IS300, $11500
2005 Chevrolet Cobalt SS, $16200
1974 Volksawgen Golf GTI, $9800
2009 Honda S2000 (AP2), $18350
1987 Buick GNX, $12000
2008 Nissan 350Z, $13500
But while cruising, watch out for Sergeant Nathan Cross. He drives a black and white Corvette ZR1 (C6 Gen.) and will try to bust you in any way possible. He's been tracking you for years, and he's back for revenge after you escaped him in 2006. His Corvette isn't just any Corvette though. He's got a monstrous, supercharged, 505-horsepower V8 under the hood, so the chance of escaping in an underpowered car are very slim, unless you've got god-like driving skills to outwit him. The Ventura Bay PD are no slouches, either. They'll most commonly be cruising around in Crown Victorias or Dodge Charger Pursuit models, but when the heat comes down, be prepared for a fleet of Chevrolet Corvette Grand Sports (C7 Gen.) ready to bring you down with force. And spike strips, and 2012 Ford Explorers to block your route, which, unless you're in an old muscle car or a Ford Raptor, you're likely not getting around.
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View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Need For Speed. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
No items have been created yet!
The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
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Fullscreen Chat » Create Topic » Need For Speed: Out of Character
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Need For Speed
by TheTheoMorgan on Tue Jan 23, 2018 9:50 am
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Need For Speed
Most recent OOC posts in Need For Speed
Need For Speed
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