
Character Name: Souzen Senju
Player: Nathree
Class and Level: Samurai 16; Iajutsu Master 9; Jutsu Tactician 15; Medical Shinobi 5
Race: Human (Senju)
Date of Birth:
Father: Butama Senju
Mother: Haori Senju
Siblings: Couzen, Zouzen
Children:
Alignment: LE
Size: Medium
Deity: None
Age: 28
Gender: Male
Height: 6'1â
Weight: 200 lbs
Eyes: Black
Hair: Black
Skin: Pale
Languages:
Speed: 200 ft per round
((A character's base stats are determined by rolling 4d6 (six sided dice) and then dropping the lowest rolled number. Therefore, the highest a stat could be is 18. For the stats you must also calculate the modifier. In order to do this, you take your stat - 10 and then divide that number by 2. Most things are based off modifiers))
Strength (STR+ 4 + 7 + 12 item): 35
-----Ability Modifier: 12
Dexterity (DEX + 7 + 12 item): 35
-----Ability Modifier: 12
Constitution (CON + 6 + 7 + 12 item): 40
-----Ability Modifier: 15
Intelligence (INT+ 2 + 7 + 11 levels +12 Item): 47
----Ability Modifier: 18
Wisdom (WIS + 2 + 7 + 12 item): 33
-----Ability Modifier: 11
Charisma (CHR + 7 + 12 item): 30
-----Ability Modifier: 11
Armor Class (AC): 80 (108) = 10 + 15 (armor) + 7 natural + 7 deflection + 12 (dex) + 18 (int) + 11 (wis) + 1 (dodge against target) + 10 (lightning armor) + 18 (Steel Release)
Hit Points: 16d10 + 15d4 + 9d10 + 5d6 = 845
Grapple: 50 (42 + 8 huge) ((to figure your grapple you add your base attack bonus, STR Modifier, Size Modifier (if any), and any bonuses that increase your grapple. Example: a base attack bonus of 15/10/5, a STR Modifier of 5, with no other modifier would be a grapple modifier of +20))
Attack Roll + 13 epic: ((to calculate this you add your STR modifier, your Base attack bonus, your Weapon Enhancement Rating (if any), and any other abilities, feat, and modifier (if any) together then roll 1D20 (one 20 side dice) and add it to that for each attack))
Base Attack Bonus: 30 25 20 15
+9 vorpal katana of speed 59/59/54/49/45 (Damage 1d10 + 35 (40 pts) 18-20/x2 vorpal 19-20)
Unarmed 60/55/50/46 (Damage 1d4 + 22 (24 pts) )
((For the saves, you tally up the base saves from all your classes, then add in any bonuses from spells and items, lastly add the ability modifier. For Fortitude this is Constitution, for Reflex it is Dexterity, and Will uses Wisdom))
Fortitude 38 = 10 + 1 + 12 + 15
Reflex 38 = 10 + 4 + 12 + 12
Will 34 = 10 + 1 + 12 + 11
((With Abilites, Jutsu & Weapons we need names of them not your hit points or damage for the abilities. This is the section for everything like taijutsu, ninjutsu, racial abilities, or any other powers. To calculate the DC (difficulty check) of a spell or ability you use 10 + your character's level/5 (rounded down) + level of the ability + whatever stat is used for it. For a tactician this stat is intelligence, for a brawler's jutsu this is wisdom, etc.))
Equipment
Headband of Mental Titans (+12 Int, 147 extra chakra points); Bracers of Relentless Might (+12 Str, Con 2 Size categories larger for combat), Sandals of Grand Swiftness (Dex +12, Double Speed, Evasion); Ring of Wis +12; Ring of Cha +12; Cloak of Armor + 15, Tome of Supreme Skill (+7 inherent to all stats), Epic Monk's Belt, Ring of Protection +7, Ring of Natural Armor +7
Other Possessions
Money
Feats
1 Weapon Finesse
1 Improved Unarmed Strike
3 Combat Expertise
6 Quicken Jutsu
6 Maximize Jutsu
9 Heighten Jutsu
12 Improved Counter Jutsu
12 Improved Initiative
15 Reactive Counter Jutsu
18 Combat Reflexes
18 Improved Disarm
21 Dodge
24 Widen Jutsu
24 Enlarge Jutsu
27 Wind Style
30 Combat Casting
30 Kinjutsu Casting
33 Twin Jutsu
36 Multijutsu
36 Particle Style (Earth Release)
39 Improved Jutsu Capacity
42 Improved Jutsu Capacity
42 Epic Counter Jutsu
45 Perfect Single Weapon Fighting
Special traits
Chimera Jutsu: Rinegan, Ranmaru's Kekkei Genkai, Steel Release, Rinha Clan's Kekkei Genkai, Magnet Release
Special abilities
Exotic Weapon Proficiency (Katana)
Favored Enemy (Kaguya, Uchiha, Aburame, Uzumaki, Hyuuga)
Quick Draw
Combat Style (Single Weapon fighting)
Weapon Finesse (katana)
Kenjutsu
Armored Agility (medium)
Weapon Focus (katana)
Improved Combat Style (Improved Single Weapon Fighting)
Greater Weapon Focus (katana)
Combat Style Mastery (Greater Single Weapon Fighting)
Weapon Specialization (Katana)
AC Bonus
Medical Oath
4th Clause
S-Rank Medical jutsu
Elemental Affinity (Earth, Fire)
Canny Defense
Lightning Blade
Speed Bonus (70 ft)
Bonus Feat (Mobility, Spring Attack)
Bonus Feat(Jutsu Focus(Lightning), Jutsu Focus (Dust Release), Greater Jutsu Focus (Dust Release)
Improved Weapon Finesse
Strike From the Void
Finger Strike
One Strike, Two Cuts
Jutsu (DC 37 + jutsu level, Earth Release DC 40, Dust Release DC 39. Kenjutsu DC 28 664 Chakra points) Max Jutsu level 18
S-Rank
Dust Release: Detachment of the Primitive World
Chibaku Tensei
Steel Release: Impervious Armor
Flying Thunder God
Chimera Jutsu
Strength of a Hundred Seal
Yin Seal: Release
Creation of All Things
A-Rank
Hiding in Surface
Iron Sand: Gathering Assault
Mystical Palm Technique
Multiple Shadow Clone
Flying Thunder God: Revolving Technique
Iron Sand World Method
Magnet Release: Lightning God Self
Iron Layered Imperial Funeral Seal
Concealed Iron Sand Picture Cat
B-Rank
Iron Sand Shield
Iron Sand Wall
Earth Release: Light Weight Rock Technique
Earth Release: Added Weight Rock Technique
Earth Release: Sandwich Technique
Lightning Release Chakra Mode
Magnet Release: Conserving Bee Twin Blades
Iron Sand: Black Iron Wings
Delicate Illness Extraction Technique
Hell Stab
C-Rank
Earth Release: Rock Shelter
Earth Release: Moving Earth Core
Chakra Scalpel
Fire Release: Great Fireball Technique
Fire Release: Phoenix Sage Fire Technique
Wind Release: Vacuum Blade
Summoning Technique
Manipulating Attack Blades
D-Rank
Earth Release: Practice Brick Technique
Earth Release: Double Suicide Decapitation Technique
Earth Release: Rock Gun
Body Flicker
Iron Sand Drizzle
Black Iron Fist
Iron Sand Wave
Temporary Paralysis Technique
E-Rank
Substitution Jutsu
Rope Escape
Transformation Jutsu
Enclosing/Unsealing Technique
Personality
Likes
Dislikes
Background
Preliminary