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Nightmare

Nightmare

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The Whiteravens and Blackwoods have been at war fro centuries, will the current peace treaty keep thier wars at bay?

742 readers have visited Nightmare since RedWren223 created it.

Introduction

Plot:

The Whiteravens and Blackwoods had been at war for centuries, a mindless fued fueled by hatred of each others "kind." For years and years they feuded, bringing destruction and chaos to Nightland, finnaly when the last town was entagled in thier web of chaos, they made a deal.

The Whiteravens would send six of thier children to live with the Blackwoods, at the end of the year a marriage would be held between the six children of Whiteraven and six of the Blackwood children, an arranged marriage used as a peace treaty.

Only, the Whiteravens had other plans, two of the children would be sent to kill the head of the Blackwood family to end the fued without having to complete the arranged marriage.

With this said, the Blackwoods arn't idiots, they know the trickery of Whiteraven and must arm themselves with guards.

Enter the world of the Whiteravens and Blackwoods and seek your doom.

World:

Nightmare is not just in your dreams, it is infact a world, one that exists only in a seperate reality, an alternate universe if you will. In this land you will find ghouls and ghosts, were-creatures of all kind. In this world you will find death worshipped above all else.

Nightmare consists of eight main regions, to the north two regions of black, called Nightland and Midnighter, both consisting of Vampires and Werewolfs, most famously the Blackwoods and Whiteravens.

To the south two regions of White, Graveyard and Owlstone, where the ghosts and psychics live, most famously the Nightengales, a group of psychics and ghost who work together.

To the West, two regions of red, Scarlet Quarry and Runedale, where the covenant of witches and wizards call home, Most famously the Dread witches and Nightlock wizards.

Finnaly to the East two regions of Blue, Diamond ridge and Saphaia (Translates to sapphire) city, where they all come together in one.

Creatures:
Vampires: A race of beings who feed off of peoples energy source. Most people think it is blood they drink, but that is a silly myth conjured up by the human mind, what they really feed off is your chi-or life force- draining you of all energy and life. This causes them to have a set of abbilities, from psychokenisis, to future sight, depending on thier chi stealing habits, they can have two powers at a time, though one would be less powerful.

Werewolves: Werewolves are by myth men who turn into hairy beasts, another conjuration of the human mind. In truth werewolves turn into what they are exactly, wolves, though slightly larger and marked by the symbol of werekin-a white star on the forehead or chest. They can sustain themselves on human food but naturally must eat meat-raw meat- in order to survive.

Werecats: The more unknown version of Werewolves, they are the exact same, only they do not turn into wolves, rather a large cat of choice, much like skinwalkers (shape shifters) they get a choice of the type of cat they turn into, and are also marked by the werekin symbol-a star on the chest or forehead- and must like werewolves eat meat to survive.

Werekin: The werekin are creatures that are marked by a star on the chest or forehead, such as werewolves or werecats, the only differance is there are many variations of werekin, making it difficult to tell them apart, some other werekin can be called Werebirds, Werelizards, and Weredogs (a lesser form of werewolves)

Ghouls: Ghouls are the ghosts of dead vampires, they are more dangerous and wild, still feeding off of Life force to stay on earth. Most ghouls are violent and often prey on the weak minded and inocent, thier favorite pass time is harming others, and are naturally sadistic creatures.

Ghosts: The souls of dead mortal trapped in Limbo. They often can pass between the mortal world, and this world, they keep to themselves, though if a psychic is around they will talk to them. They dont eat, sleep, or drink anything, and can only feel the most basic of emotions, making them drab and boring creatures.

Poultergeist: The sould sof dead mortal trapped in Limbo. They are the more enthusiastic forms of ghosts, being able to move things and interact makes it all the better, they dont eat sleep, or drink, but they do feel emotions. Most pultergeist can be violent when botheres, but most are really nice cratures and willing to help.

Mortal Psychics: Human psychics brought to Nightmare by Flits, they are used for thier powers, and are vampires favorite snack. They tend to keep to themselves, and interact mostly with ghosts, poultergeist, and vampiric psychics. They are great weapons to use, but are pysichally weak.

Vampiric Psychics: As mentioned earlier, these are the more powerful vampires, that have feasted on so much chi that they no longer need to feed. They have three powers in all, and are both physically and mentally strong, though they will mostly lack in the friendly department, they are the greatest bodyguards known to Nightmare.

Witches: White witches and Black witches are the two forms of witches, white witches concentrate souly on the increasing of life and things like love spells, they focus on good things rather than the bad, and thier spells are mostly defensive. Black witches focus on the dark arts, using black magic as a offense, knock back spells, fireballs, and other such things.

Crones: Both Witch and Sorcerer, Crones are the elderly that run the witches, they are the ones with true, raw power, and have a hold over the covenant. When they die they are drained of blood, and cooked, a form of cannibilism that is said to make the younger generation of sorcerers and witches stronger.

Sorcerer: Sorcerers are the relatives of witches, they are an all male race that study runes, and magic. They speak only in lating to cast spells and use special weaponry that responds to ruins. They are strong, smart, and more willing to help then witches, and are the guards of the coven.

Fairies: Fairies are light folk, who seem to be the purest, though they do have spells and such, thier magic focuses directly on the good being of nightmare. They are disliked by many,t herefore there are very few of them left. Fairies have many abbilites, some can fly using theier wings, and some can cast light in darkness.

Nixies: Nixies are light folk who seem to be fairy like in strucutre, but once you get past thier good side, the bad side comes out. Two rows of razor sharp teeth, glowing red eyes, and hawk like wings make them the ultimate predator, they eat meat, any type as long as they can eat it. They are ruthless creatures, and tend to be great secret keepers.

Lux: Lux, or more comonly known as the Luxiatus, are creatures that focus on the elements, they make the wind, water, air and earth all happen. Some are even greater than that, making Life, Energy, Electricity, Ice, and poisons. They are simply called elementals by humans, and are virtually ageless.

Scruffs: The result of Nightmare creatures sent to the human world by Flits, if they had ever crossed a Flit they were sent to the human world, most likely expiramented on, and turned into horrid creatures, hunched over with fur growing everywhere, thier eyes are like pools of black hatred, and are not the prettiest creatures to look at.

Flits: Flits are the most powerful being in Nightmare, not many have been able to see more than a flicker of them, that is the first reason they are called Flits. The other reason is because they can travel the deminsions, making them all powerful. Flits are normally associated with ghosts, you can see a flicker of them one moment, and the next they are gone, also making them great assasins.

Powers:

Psychic powers: (For Mortal psychics, Vampires, and Vampiric psychics)
Psychokenesis (PK): Is a form of moving things with your mind, or doind things with your mind.
Future sight: Being able to predict the future, the main types of this are by drawing, sleeping, or being blind.
Nature Talking: The abbility to speak with forms of nature, animals, plants, and light folk.
Healing: the abbility to channel chi-or life force- into one being to heal them.
Stealing: The abbility to steal chi-or life force- from one being to kill them.
Necromancy: The abbility to speak with the dead.

Light folk magic:
Illusion: Overlapping reality with illusions, normally to trick or hurt people.
Drawing: The abbility to draw a being near-a nixie power- used to kill people.
Light: The abbility to create orbs of light in darkness, the most popular light forms are Green, gold, and whtie light.

Flits power:
Dimension walking: They can appear in any dimension they want.
Mind sight: They can invision things asplit second before they happen.
Ivisibility: They can use this to appear and dissapear as they please.

Elemental powers list: (for ELEMNTALS such as LUX and SCRUFFS only)
Wind, water, air, earth, electricity, nature, earth, poison, energy, light, dark, life, death.

Sorcerer Runes and Magic types:
Light rune: A rune made out of light, burned onto a weapon or skin, used for healing purposes.
Dark rune: A rune made out of dark, burned onto a weapon or skin, used for killing purposes.
Magic: A sorcerers magic is both offensive and defensive, incantations are used to highten the spell, but can only be said in latin or greek.

(Witch magic was alreayd explained)

Werewolf abbilities list:
Hightened strenght, smelling, hearing, and smarts.


Roles:
Whiteraven children:
oldest daughter (Vampire): Redwren223
oldest son (Vampire):
Cousin (creature of choosing):
Cousin two (Creature of choosing):
Middle child (Vampire Gender of choosing)): Horseygirl
Youngest child (Vampire gender of choosing):

Blackwood children:
Oldest daughter (werewolf):
Oldest son (werewolf):
Cousin (Creature of choosing):
Cousin two 9creature of choosing):
Middle child (Werewolf Gender of choosing):
Youngest female Werewolf: Redwren223

Blackwood Heads:
Sir Blackwood (Werewolf):
Madame Blackwood (Werewolf):

Whiteraven heads:
Sir Whiteraven:
Madame Whiteraven:

Blackwoods guards:
Guard one (Creature of choosing):
Guard two (Creature of choosing):


Pairings:
Oldest Whiteraven female X Oldest Blackwood Male
Oldest Whiteraven Male X Oldest Blackwood Female
Whiteraven cousin X Blackwood Cousin
White raven Cousin two X Blackwood cousin two
Whiteraven middle child X Blackwood middle child
Youngest Whiteraven Female X Youngest Blackwood Male

Character skeletons:
[realistic/sketch/description here] (Please refrain from using Anime unless you absolutly must)
Name: (All will have the last name Whiteraven or Blackwood unless you are a guard)
Nickname:
Age:
Gender:
Race: (vampire, werewolf, witch ect ect ect.)
Role:
Likes:
Dislikes:
Quirks:
Personality:
History:
Weapons:
Magic: (If you are a vampire you can have atleast one psychic power to start)
Additional info:

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

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Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Nightmare. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

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View All » Add Character » 3 Characters to follow in this universe

Character Portrait: Thais Whiteraven
Character Portrait: Elizabeth Sage Whiteraven
Character Portrait: Janelly-Mara De'Rose Blackwood

Newest

Character Portrait: Janelly-Mara De'Rose Blackwood
Janelly-Mara De'Rose Blackwood

I pity the fool who dare mess with me!

Character Portrait: Elizabeth Sage Whiteraven
Elizabeth Sage Whiteraven

Do you.....Fear me?

Character Portrait: Thais Whiteraven
Thais Whiteraven

I smile, even though i'm close to tears

Trending

Character Portrait: Janelly-Mara De'Rose Blackwood
Janelly-Mara De'Rose Blackwood

I pity the fool who dare mess with me!

Character Portrait: Elizabeth Sage Whiteraven
Elizabeth Sage Whiteraven

Do you.....Fear me?

Character Portrait: Thais Whiteraven
Thais Whiteraven

I smile, even though i'm close to tears

Most Followed

Character Portrait: Elizabeth Sage Whiteraven
Elizabeth Sage Whiteraven

Do you.....Fear me?

Character Portrait: Janelly-Mara De'Rose Blackwood
Janelly-Mara De'Rose Blackwood

I pity the fool who dare mess with me!

Character Portrait: Thais Whiteraven
Thais Whiteraven

I smile, even though i'm close to tears


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[OOC] Nightmare

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