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Dustin vel Iz'Raphel

Driven by duty, beleaguered by responsibility, a young man searches for a way to put meaning into this cruel existence.

0 · 1,278 views · located in The Snapa-verse

a character in “Nomad Clan”, as played by Jaek

Description

"Heavy is the weight of my world. I pray, friend, that you never have to carry such a thing."

ImageName: Dustin vel Iz'Raphel
Sex: Male
Age: 25

Physical Description: Tall, lean, and weathered by the unforgiving sun and an apathetic landscape of craggy rocks, deep canyons, and looming mountains, Dustin is your typical citizen of the Ariket region. Dustin sports coffee brown skin with a decent muscular build, a product of both his environment and his people's culture. Though his eyes are a stunning bright blue amongst a people and landscape colored monotonous shades of brown, they a hold a near-perpetual look of sternness or hardness often misinterpreted as coldness or apathy. Sky blue markings in the form of tattoos typical of his people dot his skin as swirling shapes, symbols, and patterns.
Clothing: Dustin wears the usual garb of Kassellanders, complete with their sweeping scarves and flowing robes or capes meant to help wrap up for both the heat of the desert and the cold of mountain ranges of Ariket near the borders of the Dead Forest. Pieces of armor forged from the metalworkers of his people provide protection to his legs, shoulders, forearms, and chest.
Height: 6'3"
Weight: 180 lbs.
Skin Colour: Coffee brown
Hair Colour: Sandy brown
Eye Colour: Bright blue

Occupation: Warrior/Adventurer/Bounty hunter
History/Bio: Born to a family long belonging to the council and christened at birth, Dustin knew only the life of an aristocrat in Atzerii civilization. Living in the tough Kassen Mountain Range, and living under an even tougher father, young Dustin learned how to hunt, fight, and lead at an early age. Dustin would become heralded by the other youth as their leader in a sense, whether they were play fighting, hunting, helping the men in their duties, or simple mischief. He was a man of action. He liked to get his hands dirty, he liked to work alongside those he might lead. The politics of the aristocracy never interested Dustin, to his parents' dismay. Though intelligent as he was, mincing words and doing favors were not his forte.

Despite this, Dustin would later be thrust into a position of political power and tribal burden, one he never asked for. Three young men of his generation were christened at birth, chosen by the religious leader of their settlement. These boys, when men, would face a set of trials ranging from tests of survival, feats of strength or wisdom, and stretches of combat to determine who would hold the prestigious and burdensome title of First Sword. During his trial, a large raiding party from the Midwest Sea of Sands attacked his home town of Kasselland near the border of the Dead Forest. Apparently the raider band had made their way through several north eastern tribes and villages and had grown cocky at their mounting victories, hence the move to attack such a larger settlement within the mountains. Almost immediately after the completion of their trials, won by another man, news of the current First Sword's death and the attack on Kasselland brought him, his fellow trialgoer, and the now-current First Sword down to the settlement to help rally and fend off the raiders.

After beating back the raiders, the council made the decision to send a small party to the source to either scout out or eliminate any remaining threat so that the Atzerii Clan may never fear such an invasion from the western dunes. The subsequent trip had been extremely long and dangerous. The sands are ever moving and the sun forever thrusts its unrelenting heat upon the cursed ground of earth. The desert easily swallows up those not prepared to handle its harshness. Conflict, wildlife, and the sands themselves claimed life after life of the party Dustin was on until he alone remained with nothing to show for his clan if he were to return. Finding himself in a foreign place called Dol-Duna and a title he didn't ask for, Dustin decided to put his skills as a warrior and hunter to use as a sellsword. If The Change were to be real, that mysterious thing spoken of from the lips of prophets at home and the nomads here, then perhaps it will make the world a more livable, civilized place. With hope, The Change can change this cruel existence as its name so suggests.
Home Town: Kasselland
Native Clan: Atzerii Clan
Population: 2,000
Settlements: Kasselland, Zer Shurai, Sol-Thune, various other smaller settlements.
Location: Ariket, Qafar Desert
Description: The Atzerii clan is a decently sized clan population-wise with the territory to accommodate for it. Spread out along the Kassen Mountains stretching from northern Ariket to southeastern edge, the Atzerii make up the last stretch of eastern civilization before the White Ruin begins on the other side of the mountain range. With a population estimated to be around 2,000 the biggest population centers of the Atzerii contain at most several hundreds of men, women, and children. Zer Shurai, the capital of Atzerii civilization, lies within the center of their territory and is the most populated. Kasselland, the second most populated prefecture, is the northernmost outpost of Atzerii territory nearing the edge where Ariket meets the Dead Forest, the lingual influence of the tribes up north evident in the name of the settlement. Sol-Thune is the southernmost and third most populated with the Toxic Sea region just south of it. The remaining population take up in small villages and hamlets scattered about between the three aforementioned locations.

The Atzerii Clan is ruled by a council made up of elected council members who congregate to speak on matters within Zer Shurai, their capital. Each "city" has its own local government made up of a smaller council containing an elected head and body of tribunals. It wasn't long until families began to have monopolies on council positions, thus leading to the development of an extensive aristocracy within major Atzerii population centers. Each city has a patron god of the Atzerii pantheon to which they pray. Known colloquially by their titles, their names are hardly spoken aloud, an exception given only to religious leaders within the deep inner sanctums of temple throne rooms. Kasselland's patron is The Shorn King, Zer Shurai's known as The Omniarch, and Sol-Thune's patron god being The Highblood.

Each major settlement also has a warlord position who acts as a chief of combat forces dealing in hunting, defense, and warring in general. This title is called First Sword and only one individual in each city holds this title. This title holds political responsibility as well and military authority, acting as a general rank and honorary council position at once. Though there are three at one time, none are called Second or Third Swords. All three are referred to in plural as the Swords of At'iiz, or more simply as the Swords.

Personality: At one time Dustin was charismatic, jovial, and full of life. As of recently, the desert has sucked the joy out of him. Strangers might describe the young First Sword as broody, quiet, and withdrawn.
Fears and Desires: Dustin fears that he will fail his people, most importantly his family, if he were to return as the sole survivor of the party with nothing but a stolen title and empty hands. He desires to find a purpose, to put his efforts towards something bigger than killing people in foreign settlements for a small sum of coin, a meal, or small shards of the Taqa crystal.

Equipment and Weapons: Dustin carries a curved sword, two daggers with one made of obsidian from a long dead volcano and the other of energized Taqa, and a porcelain-like mask worn by the warriors of his culture providing both relief from the elements and intimidation to his enemies.
Styles and Abilities: Having been trained in the art of several types of combat, Dustin finds himself comfortable when wielding nearly every sort of weapon. Swords, daggers, pole arms and bows are of no consequence to him. He fights with the ferocity of the big mountain cats of the Kassens and the deadly gracefulness of the Rocs that fly above. Firearms, however, those he cannot shoot for the life of him. He couldn't hit the broad side of a basilisk even if he wanted to, and those things are huge.

So begins...

Dustin vel Iz'Raphel's Story

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#, as written by Jaek
A lone figure stood amongst several prostate bodies lying in several distorted forms, many of them not in any sort of natural pose. Arms were bent at odd angles, faces contorted into frozen screams of pain, even a leg lie several feet away from the body it once belonged to. The desert had already swallowed whatever fluids had been spilt during the confrontation almost as if it were alive. It was alive. Surely. Demand safe passage and it will demand payment in return. Not even the Agents of Change could reverse this ugly trade. It simply just was.

A gasp. A groan. The sound of shifting sand. One of the prostate figures rolled over.

Dustin was at the man's side in an instant. He got down on both knees stretched an arm down below his companion's back to help prop him up some. An already sharp, intense pain spiked as it shot through his body, causing him to lurch and cough up more of his life's liquid. Dustin easily recognized the features of Kasselland's First Sword, his prior competition. His fellow Atzerii could only look up at the emotionless and unforgiving features of the white mask Dustin wore and slowly let out the air from his suffering lungs until they no longer suffered.



--


There had been no point in burying them. The desert had already claimed lives, with no rocks in sight it would soon claim their bodies as well. Bandit and Atzerii alike, the Sea of Sand didn't care. It did as it pleased.

The howling wind and subsequent sandstream had yet to cease since Dustin had taken off from the location of the fight. From one trial to the next, it seemed as if the landscape never rested in its attempt to kill now. The howling wind gave cause for him to suspect a sandstorm was approaching from the west. The young Atzerii warrior steeled himself and wrapped his brown scarf further around his neck and where the mouth would be on his mask. The elements would try and they would fail. He was too determined, too stubborn. Besides, one didn't just find that many bandits out in the middle of the desert where anywhere you looked was a horizon. Surely there had to be a settlement...


--


It had been some time since Dustin had seen the light of civilization in the darkness of the wilderness. Perhaps a week at best. He'd already become familiar with a few regulars of the tavern and inn he had been staying at since his arrival. The young man was thankful he had arrived when he did not only for the sake of his own survival but because the Summer Bazaar, an annual occurrence and tradition here in central Qafar, was coming up that weekend and every inn would be full, every street corner occupied, and even every alley would hold its fair share of bodies.

Dustin had no tent. He had carried with him what he had brought with the added weight of the few extra rations he liberated from the bodies of the bandits and his deceased companions. He had spent his first night in the outpost of Dol-Duna as a vagabond, one who's bed was the streets tread upon by hundreds of others. The next day he began searching out bars and taverns, inns and markets in search of a place to lay his weary head. Upon happening into the inn he now was staying at, a few "unruly" customers were trying to relieve the owner of more than a few Taqa crystals and items of food. Though their daggers were sizable, his sword was bigger.

In return for the help and an offer of providing security to the premises, wares, and patrons Dustin was offered a place to sleep and rations to eat. He gladly accepted. Though today he'd been given the day off to wander and explore the Bazaar. The owner had relatives visiting for the Summer Bazaar and decided to employ twin nephews for the duration of the Bazaar and allowed Dustin the chance to experience such an exquisite and wondrous cultural phenomenon.

Well... Exquisite until those obnoxious little red things began tearing up the place, crashing carts, throwing fruit, and drooling everywhere they went. Several screams and loud crashes made their way up the alleys of the marketplace until they reached Dustin. Both curious and aggravated, the Kassellander decided to investigate and put a stop to the commotion.

Setting

Characters Present

Character Portrait: Uluru Character Portrait: Bohdana Yātrī Character Portrait: Ka'Wa Jekund Character Portrait: Musa Grazing Bull Character Portrait: Dustin vel Iz'Raphel Character Portrait: Whisper
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#, as written by Jaek
Dustin had spotted one of those red little buggers and decided to chase it. The damned thing was running around causing a mess everywhere he went. The thing jumped from cart to cart, grabbing fruit to take massive bites out of only to through the remnant back at the Atzerii who was chasing him. How humiliating, he thought. First Sword of Kasselland and you're looking like a fool chasing this stupid thing.

He hadn't been aware of the small assortment of individuals ahead of him nor of the speed at which he was running. The thing was headed straight for that group of people. "Oh no you don't!" he shouted and lunged for critter, catching it in midair but took out the knees of some hooded individual amongst the them. Dustin wrestled the Salamand down until he had it in a hold where only its arms and legs could kick and claw around helplessly until he noticed where he was and who was around him, his eyes wide like a cave bat caught in torchlight.

Setting

Characters Present

Character Portrait: Uluru Character Portrait: Bohdana Yātrī Character Portrait: Ka'Wa Jekund Character Portrait: Xaverius Rusten Character Portrait: Dustin vel Iz'Raphel Character Portrait: Whisper
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#, as written by Nulix
Uncle Andle finished his mug of beer as Uluru was suddenly downed violently - a targeted hit.

"Well, damage done at least those responsible are put away," Andle sighed, watching with a smile as Boh helped a traveller out. "Regardless welcome to Dol-Duna," He said, turning to the rest of the group present as the crowds of bazaar began to pass by again, the scene with the salamands finished and done. "I don't know if you've ever been but... there's a lot to do. If you need any crystals I'm your man, Iconic Andle... just don't buy into any new gimmicks," Andle paused, as though remember a dark part of his past. "...And don't go to any Nomad tents, from what I heard the Naima clan is in town... they can be... dangerous."

Setting

Characters Present

Character Portrait: Uluru Character Portrait: Bohdana Yātrī Character Portrait: Ka'Wa Jekund Character Portrait: Musa Grazing Bull Character Portrait: Xaverius Rusten Character Portrait: Dustin vel Iz'Raphel
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Uluru brushed himself off, glancing over at Dustin. "Thanks for that," he noted wryly. "Might not want to hold onto that for too long...they tend to heat up," he pointed out as the salamand began to shake intensely.

He then turned to Andle, scratching the back of his head. "Dangerous? Why's that. Was hoping to visit some of the Nomad huts myself..."

Setting

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Character Portrait: Uluru Character Portrait: Bohdana Yātrī Character Portrait: Ka'Wa Jekund Character Portrait: Xaverius Rusten Character Portrait: Dustin vel Iz'Raphel Character Portrait: Whisper
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#, as written by Nulix
Andle stared at Uluru, a glint in his eyes. "You have anything sacred? Any... beliefs?"

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Character Portrait: Uluru Character Portrait: Bohdana Yātrī Character Portrait: Ka'Wa Jekund Character Portrait: Xaverius Rusten Character Portrait: Dustin vel Iz'Raphel Character Portrait: Whisper
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"Some, yes," Uluru responded vaguely. "What does that matter?"

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Character Portrait: Uluru Character Portrait: Bohdana Yātrī Character Portrait: Ka'Wa Jekund Character Portrait: Xaverius Rusten Character Portrait: Dustin vel Iz'Raphel Character Portrait: Whisper
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#, as written by Nulix
Andle nodded and smiled. "The Nomads will change them." There was something sinister in his words.

He glanced over the group and nodded. "Well, glad to be of help," He gave a slight wave before stepping over to his niece.

"Uncle Andle himself," Uncle Andle introduced to the man. "Boh, who's your friend?"

Setting

Characters Present

Character Portrait: Uluru Character Portrait: Bohdana Yātrī Character Portrait: Ka'Wa Jekund Character Portrait: Aisha 'Ai' Abdul'la Character Portrait: Xaverius Rusten Character Portrait: Dustin vel Iz'Raphel
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#, as written by Zalgo
Thessir could hear the man talking to him. He could also hear the sounds of general commotion outside. His mind was not with those events at that time. He was enthralled with his work, examining the crystal for flaws. He was also looking at the shape, determining just how exactly the gem should be cut and fit. While useless now the gem held great potential. This was no mere taqa crystal.

Alas it seemed the general chaos outside was not going to let up. Sidling a strap of his bag off one of his shoulders he swung it over and set his tools along with the gem inside. With those packed away he downed what water was left and rose from his seat. He ventured over to the doorway, close enough to see but not close enough to be too exposed to the light.


From what he could see what commotion there had been was resolved. There were many eccentric figured talking including the one he had sort of spoken with at the bar. He listened in on what was being said, following the talking at he stood safely tucked away in the tolerable shade of the indoors. He gave a sigh, annoyed with the sun's habit of taking it's time going down.

"I shouldn't be awake." He spoke mostly to himself in a low mumble. His dark, tired eyes peered into the scene ahead. At this point he was just killing time until the sun left. The night was the real time for him. A time to search for some leads towards the ancient cities he's heard about in his time among the outlanders.

Setting

Characters Present

Character Portrait: Skullivan Character Portrait: Uluru Character Portrait: Bohdana Yātrī Character Portrait: Ka'Wa Jekund Character Portrait: Jake "Honō no ko" Character Portrait: Xaverius Rusten
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"Eh, feed them regularly enough and they can be handy for menial tasks," Uluru shrugged as yet another commotion began to unfold in the bazaar, the continued increasing frequency of which made Uluru start to think that this sort of thing was commonplace within Dol-Duna.

"A wetlander, huh?" Uluru muttered. "Not quite what I expected from what I'd heard..." he noted as the crowd began to gather and throw produce at the foreigner. Uluru shook his head. Not the most rational reaction, considering what little people knew of the Wetlands or this Wetlander in particular. Though from his words, he seemed to know a bit about Dol-Duna...and the Naima Nomad Clan in particular.

"Strange turn of events," Uluru spoke aloud to the others gathered nearby. "You never hear much tale of Wetlanders screaming their bloody lungs out in the Sea of Sand."

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Characters Present

Character Portrait: Skullivan Character Portrait: Uluru Character Portrait: Bohdana Yātrī Character Portrait: Ka'Wa Jekund Character Portrait: Jake "Honō no ko" Character Portrait: Xaverius Rusten
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Tetra laughed lightly as Trynn once again let out a smug bleat. "Yeah... They probably remember the last group of Salamands we ran across. Nasty things," She scowled before calling the rest of the herd towards her. Luckily, they weren't injured too bad, just some superficial scratches that wouldn't cause any problems. Except for their looks, but Tetra wasn't about to get huffy about having goats without blemish. As long as they were healthy and happy, they were good enough for her.

She smiled in greeting as a man who introduced himself as Uncle Andle approached. At the suggestion of compensation, however, Tetra quickly shook her head. "Oh no, it's fine. None of them were hurt too badly. They should be fine in a week or two."

Since most of the Salamands seemed to have either run off or been subdued, Tetra relaxed significantly and continued to calm the goats. They were still a little riled up after fighting, but nothing that a little hugging wouldn't solve. That is, whenever Tetra actually had enough time to hug and comfort all of them. People began to slowly converge where they were standing, so she managed to push all her goats behind her except Trynn, who insisted on standing directly next to her. He stomped his hooves at anyone who came to close, but made no move to attack. Yet. Tetra realized that a small group had amassed and decided an introduction was in order.

"I'm Tetra, by the way. Tetra Malgore. I've come to the bazaar for ten years now, selling my extra goats. But some of them," here she glared mockingly at Trynn, "refuse to leave. So then I'm stuck with them for the rest of my days."

She was distracted when the Wetlander came crashing in and began screaming about the Naima clan. But before anything else could happen, the guards had already "handled" the problem by attacking the man. Tetra winced as people began to jeer and throw rotten fruit. That seemed a little harsh.

"I don't think most Wetlanders would ever lower themselves to leave their city, let alone come all the way out here," Tetra murmured in answer to another man's statement.

Setting

Characters Present

Character Portrait: Skullivan Character Portrait: Uluru Character Portrait: Bohdana Yātrī Character Portrait: Elise Seaver Character Portrait: Ka'Wa Jekund Character Portrait: Jake "Honō no ko"
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Ka'Wa looked over in terror at the group of assembled characters with a loud gulp.

"I don't know them," she said softly and looked somewhat embarrassed. "But if it'll help..."

A look of determination came over her face and she balled her hands up into fists. Striding over awkwardly to the group, she gave herself a small pep talk in the course of walking to them. I can do this, I can do this. Just tell them you need help. They're good people surely, they won't deny.

"Um, excuse me!" Ka'Wa said loudly, trying to attract the attention of the various people in front of her. "I need some help freeing the prisoner. Yes, he is a Wetlander, but there is no real crime he has committed! And not only that, but he says a threat is coming that he will tell more about if we free him!"

Setting

Characters Present

Character Portrait: Skullivan Character Portrait: Ka'Wa Jekund Character Portrait: Aisha 'Ai' Abdul'la Character Portrait: Dustin vel Iz'Raphel Character Portrait: Sören Ahlgren Character Portrait:
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#, as written by Jaek
Dustin had already released the remaining Salamand with haste. The sun scorched enough already, he didn't need burns from the writhing bastard. With that handled, he was about to get acquainted with the rather odd assortment of characters in this particular spot of the Bazaar, however another commotion occurred just several strides away.

The Atzerii stared in confused and curious silence along with the others as the scene unfolded and they found out the man was a Wetlander. A Wetlander? This far east? What could that waterdog possibly want? Though a bit extreme, the crowd began to throw items at the stranger as if on cue until he was dragged away.

Figuring the situation has resolved itself, once again he was about to get acquainted until a girl whom he saw go over to the cage called over to them and said something about his innocence and releasing him. Dustin frowned.

"I'm not quite certain that's wise," he commented, folding his arms. The Atzerii easily stood just above six feet, providing him with a slight vantage point over the shambling crowds. Though it wasn't even close to that one fellow with... horns it looked like, he had seen other speaking to some overly dressed woman. "A man acts mad in the streets, resists getting locked up, then claims he's innocent? Nothing about that spells common sense."

Setting

Characters Present

Character Portrait: Uluru Character Portrait: Bohdana Yātrī Character Portrait: Elise Seaver Character Portrait: Ka'Wa Jekund Character Portrait: Jake "Honō no ko" Character Portrait: Aisha 'Ai' Abdul'la
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Aisha turned her attention to the guard, who had seemingly called out to them. "I need some help freeing the prisoner. Yes, he is a Wetlander, but there is no real crime he has committed! And not only that, but he says a threat is coming that he will tell more about if we free him!" Aisha wasn't entirely sure if she wanted to get involved or not, but, her attention was drawn to one of the taller men, who voiced his opinion. "I'm not quite certain that's wise," he said, "A man acts mad in the streets, resists getting locked up, then claims he's innocent? Nothing about that spells common sense."

Aisha couldn't resist speaking up. "I... I differ!" What Aisha lacked in height, she made up for in her tone. She raised a hand in front of her, giving her the appearance as if she had some sort of divine authority. She explained, "Regardless of his origins or actions, all men deserve mercy. Without given a chance, no one will ever be able to rectify their ways. Those who are mad are merely lost souls in need of attention. If a man pleads himself innocent, then surely, he believes goodness is right and he is good. Please, give him a chance!"

Even if she wasn't sure how she felt about Wetlanders, Aisha was still firm in her belief that all could be converted to righteousness.

Setting

Characters Present

Character Portrait: Uluru Character Portrait: Bohdana Yātrī Character Portrait: Elise Seaver Character Portrait: Ka'Wa Jekund Character Portrait: Jake "Honō no ko" Character Portrait: Aisha 'Ai' Abdul'la
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Bohdana jumped in surprise overhearing the conversation that was happening close by. She forgetfully dropped the golden idol in her pocket, thinking more about not getting into the trouble that she sensed was brewing if she stayed about this group of Wetlander sympathizers. It was clear to her now that she'd overstayed her curiosity. This situation was bordering into possible conflict and she wanted nothing to do with it.

The crowd consumed her. Boh's form drifted unnoticed through the rest of the bazaar as she went about the last of her errands....

Setting

Characters Present

Character Portrait: Uluru Character Portrait: Elise Seaver Character Portrait: Ka'Wa Jekund Character Portrait: Jake "Honō no ko" Character Portrait: Aisha 'Ai' Abdul'la Character Portrait: Musa Grazing Bull
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"All I need to know is what kind of threat was he alluding to? Did he give any details at all?" Uluru asked curtly, glancing over at the Wetlander hanging in the wooden cage and mentally noting that he didn't exactly exude trustworthiness. "I don't particularly care whether he's guilty or not, I'm not particularly looking to break any laws in this town," he shook his head before stating jokingly, "Not before I visit the Nomads' tents anyway."

Setting

Characters Present

Character Portrait: Skullivan Character Portrait: Uluru Character Portrait: Mirova Character Portrait: Elise Seaver Character Portrait: Ka'Wa Jekund Character Portrait: Jake "Honō no ko"
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"My apologies miss, Duneyrr is tired and I believe he mistook your hair for a kind of flower that grows in our homeland in the spring." Sören says, tugging on one of the stags antlers to pull him away once he has released the woman's hair. "And he is not a horse, but a stag. I take it they are not a common sight here in Dol-Duna..."

He sounds a bit tired when he says this, which he is. People have been mistaking Duneyrr for something other than what he is all day now. Patting the stag on the neck he walks back to the wagon, rummages around in the back for a moment, then pulls out an apple and holds it out for Duneyrr, who takes a large bite and nuzzles Sören's hand. "Go on ahead Duneyrr, you know where we usually stay. I'll be there in a bit."

After taking another bite of the apple, leaving little more than the core in Sören's hand, Duneyrr eyes the woman's pink hair once more before lowering his head a little and trudging onward. The northman watches as the crowd parts for the stag and the wagon. For being an animal, Duneyrr was very intelligent, and Sören often saw him as a brother over anything else. Soon the wagon is lost around a corner and Sören turns his attention back to the crowd around him as another woman shouts at them, saying something about the wetlander and how he has important information he needs to share. If what she said was true, then someone should at least hear the fellow out. With a sigh he reaches up to rub the back of his head, causing his helm to shift and his antlers to sort of dance about on his head for a moment before he straightens his helm again and turns towards the direction of the commotion.

"Let's see what he has to say then." Sören says, cracking his neck as he looks down at the pink haired woman. "Excuse me, please. And again, I apologize about your hair."

The northman makes his way to the crowd and past the woman who had been yelling a moment ago. The day had been a long and tiring one, and he just wanted things to be simple for a time. No stopping to talk or correct people about what Duneyrr was. Sören made his way directly to the cage where the wetlander was being held and walked straight up to the man.

"You are the one they call the wetlander, yes?" Sören asks, eyes glowing a bit in the shadow of his cloak as he looks the man over. "You do not seem to pose a threat, so I do not see why these bars are needed. In any case, I have heard that you know of some danger coming to this land, is that true? If so I would hear those words from your lips." When Sören reaches out with his left hand there is a layer of frost over his flesh like a lattice work of lace, and when he touches the wood around the lock it spreads, causing the wood to freeze suddenly, weakening it after being exposed to so much heat for such a long time. "It is against the law to let you free, but that does not mean you could not find a way to escape."

When he pulls his hand away, the wood around the lock begins to dry and crack in the heat.

"It seems there are some who might help you in this village. I would suggest you wait until nightfall to try and leave your cage, but that is up to you. Until then, please, tell me of this threat."

Setting

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Character Portrait: Skullivan Character Portrait: Uluru Character Portrait: Mirova Character Portrait: Elise Seaver Character Portrait: Ka'Wa Jekund Character Portrait: Jake "Honō no ko"
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#, as written by WilPen
"My mistake," Whisper spoke as she attempted to smooth down her horse-licked hair. She nearly felt bad watching the animal leave. Perhaps she could do with less hair if the poor animal really wanted it. She looked over the man in front of her, mildly surprised to see she didn't recognize him. Not that she knew many people, but she at least knew of them.

Curiosity got the better of her and she followed the antlered man, wondering if they were actually growing from his head. Sure, that would be unusual, but not unheard of in her travels. Rather than asking, she decided to observe the interaction to figure out what she could. From his words, the horse man seemed to know what this prisoner had done; something Whisper still wasn't sure about.

Content to watch, she leaned against a corner in a lazy manner.

Setting

Characters Present

Character Portrait: Skullivan Character Portrait: Uluru Character Portrait: Bohdana Yātrī Character Portrait: Elise Seaver Character Portrait: Ka'Wa Jekund Character Portrait: Jake "Honō no ko"
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#, as written by Zalgo
"Sir, please! Wait a second! When can I expect the work will be finished? Where can I retrieve my necklace when finish? Also, um, how can I be sure that you, um... Even if you are kind, I would like some assurance that the work will be finished skillfully."

Thessir looked up at her, listening as she went on about the necklace. Plenty of questions, some of them odd.

"I spoke of the time, of few greater marks. Equal to or less than approximately three marks estimated. You receive repaired necklace at my location." He answered her first two questions as though he expected her to already of known such matters. Before he could answer her third question she broke away from the conversation as a woman spoke of freeing the wetlander.


While he was most interested in who he is and why he's come so far out the issue seemed to grow muddy with voices as various folks responded in a variety of ways. He wanted to help if only to sate his desire to know more but simply trying to talk over everyone seemed to be a fruitless expenditure of his effort. Instead he figured he'd tackle the other end of the issue, the people the man referred to as the Nomad Clan.

"Do you know of where the Nomad clan the man in the cage spoke of is? Their interest might be in this." He spoke to the woman who had approached them asking for help. It only seemed appropriate to Thessir to involve those the stranger had spoken of since he seemed so adamant on speaking with them. After all, what harm could that do?

Setting

Characters Present

Character Portrait: Uluru Character Portrait: Elise Seaver Character Portrait: Ka'Wa Jekund Character Portrait: Jake "Honō no ko" Character Portrait: Aisha 'Ai' Abdul'la Character Portrait: Musa Grazing Bull
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"Enjoy. Thank you for your trade." Musa said absently, one ear on her customer and the other listening to the voices rising above the hum of the crowd. The first thing she heard was a woman announcing that she wanted to free the Wetlander turned prisoner. While a kind, yet illegal endeavor, it was foolish of her to yell out her intent in the middle of a large crowd. She could hear the sharp whispers among the other merchants and their buyers. Grabbing and donning her staff, she begins moving away from a blank space where a vase just was while leaving her tent to be handled by the rest of her party. She placed herself near a man with a curved sword. She was close enough to him to be labeled as a listener but far enough to not be associated with him.

Then, after listening to the last of the comments on the amored female's plans, she spoke up herself in a clear voice. "Even if anyone were to assist you, it would be foolish to. I'm sure that guard over there heard your plan when you shouted it for the whole Bizarre to hear. In fact, he's watching you with narrowed eyes. He's watching all of us." She waves her hand in the direction of said guard, of which her eyes were trained upon ever since mentioning him. After a bit, her gaze slid over those assembled before she would look to the girl in the center again, switching her weight onto one leg.

Setting

Characters Present

Character Portrait: Skullivan Character Portrait: Uluru Character Portrait: Elise Seaver Character Portrait: Ka'Wa Jekund Character Portrait: Jake "Honō no ko" Character Portrait: Aisha 'Ai' Abdul'la
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Tetra grimaced as another woman asked for help in freeing the Wetlander. She wasn't going to touch this with a ten foot pole. Especially now that it had been announced to the entire surrounding area that someone was planning a breakout. But before Tetra could point that out, someone else came along and said the exact same thing she had been thinking. Tetra immediately nodded and gestured towards the newcomer.

"She's right. And if he somehow manages to escape, even without your help, the guards will immediately suspect you and take you in for questioning," Tetra shuddered slightly. "And it wouldn't be a pretty interrogation, either." She didn't know what "airship" this Wetlander had supposedly told the woman about, but Tetra had a feeling it would be a good idea to get out of town relatively quickly. "I guess the Summer Bizarre will be ending a little early for me," she sighed wistfully before brushing her hair out of her face. "It probably isn't very safe here anymore for any of us."

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