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Dustin vel Iz'Raphel

Driven by duty, beleaguered by responsibility, a young man searches for a way to put meaning into this cruel existence.

0 · 1,500 views · located in The Snapa-verse

a character in “Nomad Clan”, as played by Jaek

Description

"Heavy is the weight of my world. I pray, friend, that you never have to carry such a thing."

ImageName: Dustin vel Iz'Raphel
Sex: Male
Age: 25

Physical Description: Tall, lean, and weathered by the unforgiving sun and an apathetic landscape of craggy rocks, deep canyons, and looming mountains, Dustin is your typical citizen of the Ariket region. Dustin sports coffee brown skin with a decent muscular build, a product of both his environment and his people's culture. Though his eyes are a stunning bright blue amongst a people and landscape colored monotonous shades of brown, they a hold a near-perpetual look of sternness or hardness often misinterpreted as coldness or apathy. Sky blue markings in the form of tattoos typical of his people dot his skin as swirling shapes, symbols, and patterns.
Clothing: Dustin wears the usual garb of Kassellanders, complete with their sweeping scarves and flowing robes or capes meant to help wrap up for both the heat of the desert and the cold of mountain ranges of Ariket near the borders of the Dead Forest. Pieces of armor forged from the metalworkers of his people provide protection to his legs, shoulders, forearms, and chest.
Height: 6'3"
Weight: 180 lbs.
Skin Colour: Coffee brown
Hair Colour: Sandy brown
Eye Colour: Bright blue

Occupation: Warrior/Adventurer/Bounty hunter
History/Bio: Born to a family long belonging to the council and christened at birth, Dustin knew only the life of an aristocrat in Atzerii civilization. Living in the tough Kassen Mountain Range, and living under an even tougher father, young Dustin learned how to hunt, fight, and lead at an early age. Dustin would become heralded by the other youth as their leader in a sense, whether they were play fighting, hunting, helping the men in their duties, or simple mischief. He was a man of action. He liked to get his hands dirty, he liked to work alongside those he might lead. The politics of the aristocracy never interested Dustin, to his parents' dismay. Though intelligent as he was, mincing words and doing favors were not his forte.

Despite this, Dustin would later be thrust into a position of political power and tribal burden, one he never asked for. Three young men of his generation were christened at birth, chosen by the religious leader of their settlement. These boys, when men, would face a set of trials ranging from tests of survival, feats of strength or wisdom, and stretches of combat to determine who would hold the prestigious and burdensome title of First Sword. During his trial, a large raiding party from the Midwest Sea of Sands attacked his home town of Kasselland near the border of the Dead Forest. Apparently the raider band had made their way through several north eastern tribes and villages and had grown cocky at their mounting victories, hence the move to attack such a larger settlement within the mountains. Almost immediately after the completion of their trials, won by another man, news of the current First Sword's death and the attack on Kasselland brought him, his fellow trialgoer, and the now-current First Sword down to the settlement to help rally and fend off the raiders.

After beating back the raiders, the council made the decision to send a small party to the source to either scout out or eliminate any remaining threat so that the Atzerii Clan may never fear such an invasion from the western dunes. The subsequent trip had been extremely long and dangerous. The sands are ever moving and the sun forever thrusts its unrelenting heat upon the cursed ground of earth. The desert easily swallows up those not prepared to handle its harshness. Conflict, wildlife, and the sands themselves claimed life after life of the party Dustin was on until he alone remained with nothing to show for his clan if he were to return. Finding himself in a foreign place called Dol-Duna and a title he didn't ask for, Dustin decided to put his skills as a warrior and hunter to use as a sellsword. If The Change were to be real, that mysterious thing spoken of from the lips of prophets at home and the nomads here, then perhaps it will make the world a more livable, civilized place. With hope, The Change can change this cruel existence as its name so suggests.
Home Town: Kasselland
Native Clan: Atzerii Clan
Population: 2,000
Settlements: Kasselland, Zer Shurai, Sol-Thune, various other smaller settlements.
Location: Ariket, Qafar Desert
Description: The Atzerii clan is a decently sized clan population-wise with the territory to accommodate for it. Spread out along the Kassen Mountains stretching from northern Ariket to southeastern edge, the Atzerii make up the last stretch of eastern civilization before the White Ruin begins on the other side of the mountain range. With a population estimated to be around 2,000 the biggest population centers of the Atzerii contain at most several hundreds of men, women, and children. Zer Shurai, the capital of Atzerii civilization, lies within the center of their territory and is the most populated. Kasselland, the second most populated prefecture, is the northernmost outpost of Atzerii territory nearing the edge where Ariket meets the Dead Forest, the lingual influence of the tribes up north evident in the name of the settlement. Sol-Thune is the southernmost and third most populated with the Toxic Sea region just south of it. The remaining population take up in small villages and hamlets scattered about between the three aforementioned locations.

The Atzerii Clan is ruled by a council made up of elected council members who congregate to speak on matters within Zer Shurai, their capital. Each "city" has its own local government made up of a smaller council containing an elected head and body of tribunals. It wasn't long until families began to have monopolies on council positions, thus leading to the development of an extensive aristocracy within major Atzerii population centers. Each city has a patron god of the Atzerii pantheon to which they pray. Known colloquially by their titles, their names are hardly spoken aloud, an exception given only to religious leaders within the deep inner sanctums of temple throne rooms. Kasselland's patron is The Shorn King, Zer Shurai's known as The Omniarch, and Sol-Thune's patron god being The Highblood.

Each major settlement also has a warlord position who acts as a chief of combat forces dealing in hunting, defense, and warring in general. This title is called First Sword and only one individual in each city holds this title. This title holds political responsibility as well and military authority, acting as a general rank and honorary council position at once. Though there are three at one time, none are called Second or Third Swords. All three are referred to in plural as the Swords of At'iiz, or more simply as the Swords.

Personality: At one time Dustin was charismatic, jovial, and full of life. As of recently, the desert has sucked the joy out of him. Strangers might describe the young First Sword as broody, quiet, and withdrawn.
Fears and Desires: Dustin fears that he will fail his people, most importantly his family, if he were to return as the sole survivor of the party with nothing but a stolen title and empty hands. He desires to find a purpose, to put his efforts towards something bigger than killing people in foreign settlements for a small sum of coin, a meal, or small shards of the Taqa crystal.

Equipment and Weapons: Dustin carries a curved sword, two daggers with one made of obsidian from a long dead volcano and the other of energized Taqa, and a porcelain-like mask worn by the warriors of his culture providing both relief from the elements and intimidation to his enemies.
Styles and Abilities: Having been trained in the art of several types of combat, Dustin finds himself comfortable when wielding nearly every sort of weapon. Swords, daggers, pole arms and bows are of no consequence to him. He fights with the ferocity of the big mountain cats of the Kassens and the deadly gracefulness of the Rocs that fly above. Firearms, however, those he cannot shoot for the life of him. He couldn't hit the broad side of a basilisk even if he wanted to, and those things are huge.

So begins...

Dustin vel Iz'Raphel's Story

Setting

Characters Present

Character Portrait: Skullivan Character Portrait: Bohdana Yātrī Character Portrait: Mirova Character Portrait: Elise Seaver Character Portrait: Aisha 'Ai' Abdul'la Character Portrait: Xaverius Rusten
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#, as written by Nulix
The three woman landed into the tent only to find themselves in front of a flickering lantern, holes in brass letting light escape - a burning crystal visible beneath it. It glimmered off the thin red-tent walls gently, in the light revealing a golden glint woven into the fabrics. Incense burned around them, artifacts placed in bowls at the edges - some strange machines of gears and wires, completely alien in nature - some complex mechanism of civilizations long passed, elegant clockwork devices... and artifacts that looked mystical. Uneasy stone faces from adventures passed. Look around the tent it was clear this wasn't just another stand - this was a museum of adventure, with more hidden in each shadow.

There was something in the air, something in the incense, something sweet as sugar and strawberry in the scents. Something delicious. Something magical. Where were they?

"Something to trade...?" A whisp-like, eloquent voice spoke - it was breathy - low, but had a charm hidden away beneath it. The three young women turned as from the shadow's before them a figure seemed to emerge, as if from nothing. She had rich, grey hairs - woven back elaborately into a golden head-dress. A rich red-robe hung off her shoulders and bosom, her skin white as the sun with soft redness spread across it. And up from her eyes, they glinted a golden red - a sort of ethereal stare coming out from them as she looked over the three intruders. "If you want to the Nomad's word..." She raised a long finger to a donation bowl in front of the lantern, her nail's the colour of stars. The bowl was filled with valuables - gold, jewels. "...You must make a donation." The woman finished.

***

Outside the north-wall a man crawled into the sand, tattered black robes hanging off his body. "Oh god," Skullivan breathed, glancing back at the Leviathan airship that hung over the Dol-Duna. "They're all dead." Skullivan swallowed, before turning back and beginning to crawl up the dune...

***

Back in the Iron Bar the Wetlander officer looked at Whisper and sighed. "Fine... but we'll have to bring you to the ship."

The soldiers moved behind the foursome, magnetic handcuffs ready to go onto their wrists. "You tell us what you know, in honesty, and we'll leave you be."

Setting

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Character Portrait: Xaverius Rusten Character Portrait: Dustin vel Iz'Raphel Character Portrait: Sören Ahlgren Character Portrait: Whisper
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"Now fellas..." Xaverius picked up a mug, walking over to a nearby large keg of ale. "How 'bout we just settle this over a pint? ....No? Alright, drinks on me!" He then slammed the mug into the built in tap on the ale barrel, breaking open a hole and spraying the main Wetland Solider in ale, slipping him up and knocking him to the floor, he then picks up a table and throws it at another solider, knocking them to the ground just as they draw their gun, finally he takes his weapon and throws it as hard as he can in the direction of the final solider, burying it into his chest. After the dust cleared he walked over to one of the guards, picking up their electro gun. "Huh... this could be useful..." He said to himself, looking the weapon over and testing the sights. The solider he hit with the chair then recovered and fired at Xaverius, singing his leg. "Gah! I was just healin' that!" He fired back at the solider, putting him down. He then walked over to the solider he hit with his bar and pulled the saw end out his chest, checking him down for any other valuables. "Ah... that's gonna sting for some time..." He patted the burn on his leg and sat down on a chair.

Setting

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Character Portrait: Xaverius Rusten Character Portrait: Dustin vel Iz'Raphel Character Portrait: Sören Ahlgren Character Portrait: Whisper
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#, as written by Jaek
Dustin kind of just watched as the wanderer Xaverius took out two of the Wetlanders for good single handed and sat down like the wound on his leg was next to nothing. He was beginning to be thankful he had accepted the hug rather than start something.

A small groan broke the silence of the short scuffle followed by scraping and movement as the one soldier covered in ale began to go for his weapon on the floor. vel Iz'Raphel quickly strode over to the man and kicked the gun away and out of his hands. A gloved hand grabbed the Wetlander by his black collar and yanked him up to his feet. The man was about average height, meaning both Dustin and Soren easily had several inches on the guy.

"You come into our lands and simply demand whatever you please at gunpoint? I don't think so," he sneered.

With a few quick movements the Kassellander slammed the man's face down onto the bar, delivered a few punches to the jaw, and lashed out a swift kick to the chest to cement the KO. "The Atzerii send their regards." He spat on the body and looked to the company he had found in the bar. "We should probably leave and find the one they're looking for. It seems that I'm going to have to eat my words."

Setting

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Character Portrait: Xaverius Rusten Character Portrait: Dustin vel Iz'Raphel Character Portrait: Sören Ahlgren Character Portrait: Whisper
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"Give me a bit an I'll join you, getting zapped in a leg you were previously bitten on isn't the most pleasant thing to experience." He gave his leg a rub and got up, walking over to Dustin. "I'll go with you I guess, not like I have anythin' better to do. By the way, is it okay if we stop of somewhere to eat? That fightin' worked up my appetite and I've got all this tech I can use to get food." Whilst Dustin had been dealing with the last Wetlander, Xaverius had taken one of their guns for himself and dismantled the other two, stuffing the components into his bag.

Setting

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Character Portrait: Xaverius Rusten Character Portrait: Dustin vel Iz'Raphel Character Portrait: Sören Ahlgren Character Portrait: Whisper
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#, as written by WilPen
Honestly, Whisper never expected to see the drunk giant move so quickly. Though she was thoroughly shocked to see the violence he was capable of, she was still impressed. Dustin's behavior was more on par with what she expected of him.

"We could have escaped en route you know? Or at least I could have." Picking up what seemed to be the last remaining mug of ale in the tavern, she chugged it. It was warm and half empty. With a sigh, she wiped her mouth and returned her hood over her head. "Now we are going to be hunted for murder. Lovely." Her salty attitude leaked into her voice, but one could hardly blame her.

After picking up one of the soldier's arms and dropping it back to the floor, she turned to Sören and pulled a fire starter from her pack. With a wicked grin, she warned, "I'm going to burn down the tavern. There will be less chance of them tracking us. It should buy us a short time to escape." This would be fun.

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Character Portrait: Xaverius Rusten Character Portrait: Dustin vel Iz'Raphel Character Portrait: Sören Ahlgren Character Portrait: Whisper
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"Oh boy, time to see if my old legs still work." Xaverius grinned, getting ready to move as soon as he needed to.

Setting

Characters Present

Character Portrait: Xaverius Rusten Character Portrait: Dustin vel Iz'Raphel Character Portrait: Sören Ahlgren Character Portrait: Whisper
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Moment's after Duneyrr had entered the tavern and made his way over to where Sören and his new companions were seated at the bar, three men in odd looking uniforms busted down the door as they stormed into the room. Each man was armed with a firearm of some sort. Sören had seen just enough of them to understand what the odd looking things where. Most of the ones he had seen made a loud noise and then something ended up dead. These, however, smelled of ozone, which made the northman curious.

Duneyrr, perhaps wisely after what came next, decided to move off to the side, scaring off some of the patrons who had decided to stick around and watch. Soon there was just the eight of them in the bar, and the cowering bartender hiding behind the counter. It looked as if fighting could be avoided, until the bartender ousted the lot of them, at which point the Wetlander soldiers, guards, whatever they were, turned hostile once more. It wasn't until they drew their weapons on the group that Sören made to stand, but at the same time the one called Xaverius stood as well, and offered the men a drink. For a moment Sören thought he was using the same tactics that the northman himself had used on Dustin moments earlier, but in what seemed like the blink of an eye, two men lay dead on the floor. Another blink and Dustin had knocked the final man unconscious. He wasn't dead, Sören thought, but he wouldn't be getting up any time soon.

"That is one way to deal with things, I suppose." Sören says to the men as he stands and dawns his cloak and helm once more. He turns to Whisper as she speaks to him and nods, a grim expression on his face. All the patrons had fled, and after giving him a death glare, the owner decided it was best to do the same. "Give me just a moment."

Stepping behind the now empty counter, Sören first finds the crystals he had spent earlier in the night and pockets them. He also takes the odd bits of metal Xaverius had used for bartering and hands them back to the man. There, what he was looking for, the dusty old glass bottles of spirits. One was half empty, another full. Taking the full one for himself, he pours the contents of the other along the bar as he moves back around to where the other stand. Duneyrr comes to him and he straps the bottle to the stag before pulling free his spear.

"That should aid your efforts." The northman says as he walks over to the Wetlander, who may or may not still be alive. "No need to let him suffer for the arrogance of his leader." With that, Sören drives the point of his spear through the man's heart, just to make sure. Looking back to the others he nods as he wipes away the gore from his weapon, signally he is ready to go.

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Character Portrait: Xaverius Rusten Character Portrait: Dustin vel Iz'Raphel Character Portrait: Sören Ahlgren Character Portrait: Whisper
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"Eh, oh! Thanks lad!" He was still somewhat tipsy, so he gave Soren a friendly hug as a means of saying thanks. "Now let's move, we're only cooking the tavern, not ourselves!" He lifted up his gut and held in his breath, trying to puff his chest out and make himself look somewhat heroic, though as soon as he let go his gut fell back down, jiggling slightly. "Heh... still need to work on my posin'." He chuckled, ready for when the time came to book it.

Setting

Characters Present

Character Portrait: Xaverius Rusten Character Portrait: Dustin vel Iz'Raphel Character Portrait: Sören Ahlgren Character Portrait: Whisper
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#, as written by Jaek
Dustin frowned to himself at Soren's action. It was unnecessary to kill the man. They could have simply dragged him outside of the bar before it went up in flames, but Whisper did have a point. Less material to track them by. Though the Atzerii would have gladly left the barkeep here with this flames for having given them up and so he couldn't provide their descriptions, at this point it didn't matter.

The alcohol would cause the bar to go up faster than normal. It was time to leave.

"Come, my friends. Let the Hellseherin do her thing and let's leave." He pulled the plain white porcelain mask from his pack and fastened it onto his face. It'd at least help somewhat in disguising him in case the patrons hadn't already ratted them out.

Setting

Characters Present

Character Portrait: Xaverius Rusten Character Portrait: Dustin vel Iz'Raphel Character Portrait: Sören Ahlgren Character Portrait: Whisper
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#, as written by WilPen
After the group of men [and horse] filtered out one at a time, Whisper set to work.

The owner of the establishment still cowered behind the bar. When Whisper set the first fire in the far corner, he jumped up and shouted angrily, "WHAT DO YOU THINK YOU'RE DOING?" He was caught between trying to save his bar and eyeing the daggers on the woman's belt.

"I'm only doing what needs to be done," she stated as if she was putting down an injured animal rather than committing arson. She moved on to the next corner, and the man was pacing the length of the bar. Honestly, Whisper was a little surprised he was just letting her set fire to his property.

Finally, Whisper stood in front of the bar. At this point, the wood had begun to crackle and the temperature had raised a good amount. The Bartender finally found his backbone and stood his ground in front of her, blocking the way. "I CAN'T LET YOU RUIN MY LIFE LIKE THIS."

Whisper shoved past him and set fire to the bar. The alcohol had absorbed into the wood and it nearly exploded into flames, spreading to the ceiling and walls. "Don't worry," she called over the sound of wood breaking, "I'll pay you for the damage." The man seemed shocked. But didn't say anything else.

Once the tavern had a nice burn going, Whisper poured alcohol in front of the door. The owner made to exit, but she drew her dual daggers and blocked his path. "What are you doing?" He asked, fear shaking his voice.

"I'm only doing what needs to be done," she repeated as she slit his throat, paralytic poison working through his blood quickly. With a nod of her head, she exited the bar, dropping the final match as she went. A grim look on her face, she looked at the others, "Let's get out of here."

Setting

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Character Portrait: Xaverius Rusten Character Portrait: Dustin vel Iz'Raphel Character Portrait: Sören Ahlgren Character Portrait: Whisper
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"'Aight. Where to?" Xaverius looked around for where they could go.

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Character Portrait: Xaverius Rusten Character Portrait: Dustin vel Iz'Raphel Character Portrait: Sören Ahlgren Character Portrait: Whisper
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The look on Dustin's face told Sören that his actions with the last man were not appreciated. Even so, in the eyes of the northman he'd shown the man, and enemy, mercy. In his own land, had he survived such an event while failing his task, he'd have been punished severely. And if these Wetlanders were willing to send such a force out for a single man, he had little doubt they would be as harsh as his father.

Looking away from the Atzerii clan member as he smells smoke, Sören turns his attention back to the tavern, which is already filling with smoke. When the bartender made to block her way, Sören takes a step forward, intending on lending Whisper aid, but she dispatches the man quickly enough on his own, and the northman relaxes a bit and reaches out a hand to pat the head of his stag.

"As the pink one said, we will be wanted for murder now, and the burning down of this building most likely. I would suggest that we either look for the traitor leave this place." Sören says, looking one way then another down the main street. "I should gather up my things. Perhaps on the way we will find some answers?"

In truth Sören had no idea what came next. He was certain there would be more of those soldiers about, and once they learned that their men hadn't returned, found their bodies in the ruins of the tavern, the hunt would be on in full for himself and the people around him now. He was no coward, but he was no fool either. Leaving Dol-Duna seemed like the best plan, but the words of the wise woman echoed in his head again. He could never go home now, so where would he go? And what about the others? Even if he did have some place to go, he could not just abandon them. On his honor they were bound together now, and he would have to see that through.

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Character Portrait: Xaverius Rusten Character Portrait: Dustin vel Iz'Raphel Character Portrait: Sören Ahlgren Character Portrait: Whisper
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"Sounds like a plan, I've got all my things so I'm ready to leave when you all are." Xaverius responded, giving his burnt leg a rub with his good one.

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Character Portrait: Xaverius Rusten Character Portrait: Dustin vel Iz'Raphel Character Portrait: Sören Ahlgren Character Portrait: Whisper
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#, as written by WilPen
Whisper felt an unfortunate stirring in her stomach, but she just held her breath until it passed. She blinked quickly a few times and asked in a low voice, "Xav, do you need help? I could try to carry you." It was a hopeless venture, but she didn't want him to fall behind or be in too much pain. Who knew how far they'd have to run.

"Sören, didn't you have a cart? Maybe we could pull Xav along in it if necessary." She was staring off into space at this point. Though this wasn't the first time Whisper has had to kill someone, it was never easy. She chose anonymity and poisons designed to let her get away, but the men had seen her face. The bartender knew her moniker. Killing him was the best chance she...any of them... had.

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Character Portrait: Xaverius Rusten Character Portrait: Dustin vel Iz'Raphel Character Portrait: Sören Ahlgren Character Portrait: Whisper
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"I'll be fine, Miss. I don't think you could carry my girth, no offence." Xaverius chuckled.

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Character Portrait: Xaverius Rusten Character Portrait: Dustin vel Iz'Raphel Character Portrait: Sören Ahlgren Character Portrait: Whisper
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#, as written by Jaek
"If you think we have the time, then let's go get your stuff. The Wetlanders came up from the southern gate, so it might behoove us to leave through the northern one. Hopefully the man they're looking for had the sense to escape and leave Dol-Duna as soon as possible." Dustin looked from Xaverius to Soren to Whisper, studying them silently and unknowingly to them. It was one of the perks of the mask. No emotion or facial expression.

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Character Portrait: Xaverius Rusten Character Portrait: Dustin vel Iz'Raphel Character Portrait: Sören Ahlgren Character Portrait: Whisper
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Sören looks at each of his companions in turn, then nods before turning his back to the now blazing tavern. He begins to walk, Duneyrr at his side. In the distance he can hear the sound of people shouting and hurrying about. Already the news of the incident inside the tavern has spread, and no doubt word of what happened after the arrival of the soldiers will come to light soon enough. The northman picks up his speed a bit.

Soon his wagon come into view, parked just where Duneyrr had left it. Approaching it carefully Sören takes a look around it and then inside, frowning when he sees the spilled apple barrel. He shoots Duneyrr an annoyed look but says nothing. "There should be room for the lot of you in the wagon. Duneyrr is stronger than he looks. I'll walk beside him until we get out of this accursed village. As you said, we'll head through the northern gate, after that, I'll leave the directions up to the rest of you."

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Character Portrait: Xaverius Rusten Character Portrait: Dustin vel Iz'Raphel Character Portrait: Sören Ahlgren Character Portrait: Whisper
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"Sounds good! Hey, can we make a stop off at somewhere to eat? All this actions really made me hungry." Xaverius hauled himself into the wagon and sat down.

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Character Portrait: Xaverius Rusten Character Portrait: Dustin vel Iz'Raphel Character Portrait: Sören Ahlgren Character Portrait: Whisper
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#, as written by WilPen
Whisper gave Duneyrr a gentle pat in thanks before she hopped into the wagon and settled near Xaverius. She looked up at him, practically staring straight up, "Do you want me to look at your leg?" Pulling the backpack off her back, she fished out a small first aid kit. It was the best she could do with her medical ability, she tended to just try and avoid wounds over all.

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Character Portrait: Xaverius Rusten Character Portrait: Dustin vel Iz'Raphel Character Portrait: Sören Ahlgren Character Portrait: Whisper
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"Eh, I'm sure I'll be fine, lil' electricity won't kill me." He chuckled, his leg was slightly singed, in fact the bandage that had been put on had taken some of the hit. "Guess I better thank that Bohdana lady I met for the bandage. Either way, I'm fine." He sat back, yawning.