"Trigger"
Job: Quartermaster
PHYSICAL
Gender: Female
Age: 23
Height: 6' 2"
Weight: 145 lbs
Strengths:
-Excellent eyesight
-Quick reaction time
-Can operate almost any vehicle
-Impeccable memory
Weaknesses:
-Cynical
-Unsympathetic
-Judgmental
-Very suspicious of strangers and new group members
Alterations(Cyborg bits):
Prosthetic Legs
-From the knee down both of her legs are metal giving her two almost literal "lead feet". They allow for quicker reactions when driving and if necessary she can use her leg to stop a vehicle instead of the brake. She has heightened running speed, jumping ability, and kicking power when swimming due to the fact that the legs are waterproof.
MENTAL
Personality:She sees the entire world as one big, cruel joke at her expense. Everything is a challenge and she refuses to lose at anything. She refuses to take orders from anyone but the Captain and she has never once questioned his decisions. She is loyal to him to a fault and he is one of the only people she would lay her life down for. She sees the group as part of life's challenge to her and she is determined not only to survive, but to make sure they all survive as well. When someone dies she has been known to spend days sulking, angry with herself and seeing it as her own personal failure. She is naturally distrustful of strangers and new additions to the group and although she's never questioned the Captain about them she watches them closely until they have proven themselves trustworthy.
Sexuality: Sanya has never had romantic feelings for anyone so it is difficult to tell which team she plays for or if she even plays at all. Everyone she meets is just another part of her challenge and she hardly ever sees them as any more than that. She has convinced herself that any feelings she has for other members of the group are simply a by-product of being around them for too long and she pushes these feelings deep inside so that they don't affect her work.
Neurological tendancies: Because she sees the world as one big game to be won she sometimes refers to the others as players or to the whole group as the team. She doesn't realize that she does it and she will even sometimes call herself Player 1.
History: Sanya has little to no memory of her childhood. She has vague flashbacks to a time when she was all alone, in a building filled with old toys, bits of broken weapons, and vehicles. Every day a masked figure would bring her food and then leave as mysteriously as it came. She spent her days tinkering with the various weapons and vehicles, ignoring the toys and she eventually became very adept at taking them apart and putting them back together. As she grew older the masked figure brought her more and more food but because she had a high metabolism and she spent her days moving around heavy parts she stayed fit. One day the figure came without food but it also came with many other masked figures. They tried to restrain her but she was able to break free and she used one of the vehicles she had been tinkering with to escape the building. One her way out she broke though to what seemed like a prison cell full of children around her age but they were all much fatter. When she escaped she began scavenging for food and parts, basically living in her vehicle and when one area became to dangerous she simply drove to another.
Her wandering eventually brought her to New Paris and although she didn't know it she had arrived right before the attack. She drove to the outskirts of the city and set up there but before she could even start looking for usable parts in the area the sounds of shooting and people dying reached her ears. When she looked back to the seemingly abandoned city she saw hundreds of people fleeing for their lives as drones shot them down. One group managed to escape detection and ended up near where she was. Against her better judgement she got their attention and offered to help them escape. Once they were far enough away from the city the captain offered her a position as part of the group and she accepted. She's been traveling with them ever since.
WEAPONS & GEAR
Weapons: 2 dual plasma pistols
Gear:
-Knee high combat boots
-Ankle length army green skinny jeans
-Pistol holsters
-Burgundy leather navel breaker
-Silver necklace
-black fingerless gloves
Vehicle
Type: