Announcements: Universe of the Month! » Finding Universes to Join (and making yours more visible!) » Guide To Universes On RPG » Starter Locations & Prompts for Newbies » RPG Chat — the official app » USERNAME CHANGES » Suggestions & Requests: THE MASTER THREAD »

Latest Discussions: Impending Pursuit Q&A » Eudaimonia » Loot! » Natural Kinds » I have a funny idea » Life in the 21st century. » Song of the Runes » Plato’s Beard » Clues » Nihilism » Strange Tales From Hadean » Art Gulag [ Come get this Commish! ] » Visibility of Private Universes & Profile Customisation » Presuppositionalism » Aphantasia » Skill Trees - Good, Bad & Ugly » In-Game Gods & Gameplay Impact » Cunningham's Law » The Tribalism of Religion » Lost Library »

Players Wanted: Looking For A New Partner » Hellboy characters » 18+ Writing Partner [Fantasy, Romance, Etc.] » 18+, Multi-Para to Novella Writers please! » Looking for roleplayers » Fun tale full of angels, demons, and humans » Looking for roleplayers » A Fairytale World in Need of Heroes & Villains! » Are You a Crime Addict? » Wuxia RP » Looking for roleplayers » New Realistic Roleplay - Small World Life Ù©( ´・ш・)و » Mentors Wanted » MV Recruiting Drive: sci-fi players wanted! » Veilbrand: The Revolution » Gonna do this anyway. » Looking for Kamen Rider Players » Elysium » Looking for roleplayers for a dystopian past! » Revamping Fantasy Adventure RPG, need new players »

0
followers
follow

Arthur "Odd Ball" Hadly

You like the arm huh.. well don't get too interested. It cost me more then you could ever know.

0 · 184 views · located in Warhammer 40k

a character in “Only War: 501st Hendrisi Deadland Regiment”, as played by Oborosen

Description

Name: Arthur Vivaldo Hadly

Code Name: Odd Ball

Age: 49yrs

Sex: Male

Height/Weight: 6"ft 3"in / 198"lbs

Distinguishing Marks: Cranial plating, Heavily scarred upper right torso, Burns on right side of neck, imperial issue modified cybernetic right arm. (Bolter Grey) Faded Penal code on the back of neck.

Origin/Homeworld: Krandor III,

Soldier Class: Operator




Kit:
- One Spare Uniform
- One set of Poor Weather Gear
- One Survival Suit
- One Lascarbine and Four Charge Packs
- One Knife
- One Suit Imperial Guard Flak Armour
- One Respirator
- Chameleoline Armor Coating
- One Grav-Chute
- One Clip/Drop Harness
- Two Frag Grenades
- Two Smoke Grenades
- One Rucksack or Sling Bag
- One set of Basic tools
- One Lascutter
- One mess kit and One water canteen
- One blanket and One sleep bag
- One rechargeable lamp pack
- One Chrono
- One grooming kit
- One set of Cognomen tags or equivalent identification
- One copy of the Imperial Guardsman's Uplifting Primer, or instructional handbook
- Combat sustenance rations (4 Weeks Supply)

Specialized:
- Auspex/Scanner
- Mind Impulse Unit (For linking with certain vehicles)
- Combi-tool
- Data-slate
- Lascutter

Personal:
-to be added




History: The planet of Krandor III served Hadly well as he grew up, he learned well of the strength of the imperium and learned much of its enemies. Though his true experience was of machinery and the ways to utilize its possibilities. His parents were both staunch imperial supporters and both held well regarded positions of authority within the manufactorum that they both belonged too. However when he was ten, the plant came under attack by heretics looking to weaken the imperial armies strength. They managed to detonate hidden explosives that nearly evaporated half of the manufactorum in the ensuing blast. Taking Hadly's parents with them and leaving him with his younger brother, just a child of seven. It wasn't until four years later that his home was visited by inquisitors, scouring the city for heretics and the like. They however found out instead that Hadly's brother Vilecto, was a psyker and a rather potent one as well. He watched as the inquisitors took him away on that day and when questioned about what he should do, the Inquisitor simply told him.

"Join the Guard and someday, you may just serve together."


It was a short process for Hadly to join the imperial guard, having always heard of their stories and triumphs in the past as a child. Being the last of his family, he sold everything he could and gave his life to the guard on the very next day. A choice that some days he can feel he regrets. because as a young man the veil was pulled aside and he realized just how horrible and damning the life of an imperial guardsman can be. This translated into a adverse respect to the authority he was meant to follow and while he followed the orders well, the respect for his peers was almost never there. He did enjoy the chance to see new worlds and new technology though. As well as the actual moments of brotherhood he could have with the men of his unit.

Hadly's life took turns for the worse and best at times.
In transite to an outlying system, his jumpship suffer in an event known as the Stormsurge knocking the ship off course. Not only did they appear several hundred light years off course, the appeared to have been shunted several decades ahead. While many of the other ships affected do not materialize ever again. A unfortunate obsession takes place within Hadly, he finds himself becoming infatuated with bizarre alien technology at some times. Leading to instances when he is almost caught with the material in hand. Unfortunately one knight in a bunker on Kelthorn, days before a massive siege is planned to take place. Hadly acquires a smuggled plasma grenade, he had purchased from some more the anxious Ratling soldiers. The grenade detonates in the palm of his hand, with only enough time to hold it out of a nearby gun hatch. The ensuing blast nearly kills him and burns away any inclination that he had an arm. Aside from the small stub of bone, there was nothing for the medic to patch up.

The Ratlings who acquired the grenade are soon caught and his own involvement is brought to light, had it not been for a plea on his part the firing line would have been his end. The current Commissar Rodrick allowed him a standard "if not simple" cybernetic replacement and then he was sentenced to life in a penal world, awaiting the time when he could redeem himself. Hadly did what he could to get his new arm to a more ready working condition and did not falter on his orders. He would fight and win or die in the service of the emperor and then be judged once more.

It took six long years and a wild chance for him to earn redemption, though with the barcode still branded on the back of his neck. There is a strange astigmatism that follows him, other soldiers would avoid him altogether, or some would even great him more openly then the rest. This has followed him ever since and though he still falls into his habits of handling technology from both the xeno and heretical armies. He has shown great pride in maintaining a units honer. Going out of his way to retrieve items lost in the field by fallen commanders and soldiers alike.

So begins...

Arthur "Odd Ball" Hadly's Story

Setting

Characters Present

Character Portrait: Icarus "Pilgrim" Toroun Character Portrait: 501st Hendrisi Deadland Regiment Character Portrait: Grim Character Portrait: Caccia Scinia Character Portrait: Bottles Character Portrait: Father Yates Character Portrait: Belva Clarette Character Portrait: Commissar Rascal Character Portrait: Endric Phoorstein Character Portrait: Arthur "Odd Ball" Hadly Character Portrait: Arin Sanders Character Portrait: Uriah Volc Character Portrait: Deacis Thorn Character Portrait: Elbel Fischermann
Tag Characters » Add to Arc »

0.00 INK

2nd Company LZ & Surrounding Area

Despite the volume of fire leveled on the Orks, they continued charging. The creeping Artillery barrage had crept into their lower ranks; helpful, but not capable of turning the tide away. In moments they were in melee.

The front lines of the Guardsmen began to shatter almost immediately; with so few melee specialists, the Orks plowed through the forward fortifications, such as they were, and began to work their way through. The 501st was not suited for this; but they would have to try to weather it.

Somewhere in the melee, Sergeant Solar was trying to hold another group of Guardsmen together; the squads had been badly split apart, and so anyone of rank was expected to start pulling the company together.


It was around the Priest that resistance would be strongest; armed with a Chainsword, he would be able to keep the Guardsmen closest relatively safe. Inspired to keep fighting, the few Guardsmen around Father Yates toggled their armaments to rapid-fire, overheating their weapons to pour as much damage onto the approaching Orks as possible; before the inevitable melee. A volley of grenades would assist in this, but the green tide was not to be dissuaded.


Caccia's position would soon come under scrutiny. A pack of Boyz, led by a Nob, begin charging the building. A few scattered shots find their way towards him and the Guardsmen, who return fire- but as the rest of the Orks, the goal was to get into melee.


Sergeant Icarus' position would be lost, but this is a fact the man already came to accept; the Guardsmen followed his orders to the best of their ability, but the Orks were too many, even with the narrow lane of approach. Once the drop-line was set for Icarus, the rest of the makeshift squad was quick to descend via their Grav-chutes.

The flame troopers were not able to escape the Orks; even as they charged after the retreating Guardsmen, the Orks charged faster, cutting them down, and howling impotently at the Guardsmen who had just escaped their wrath.

But the battlefield around them was not to be considered a pleasant atmosphere; Orks continued to come from seemingly all sides, pressing the squad closer to the main lines, and Caccia's position.


Belva's position in the North-East put her in a surprisingly docile location; she would be closest to the Sergeant, though whether or not she could pick him out in the ensuing melee was another matter. With the small group of troops entrenched in a building nearby, her and her handler would be contributing to the mass of fire against the Orks.

Her decision to fire on the Orks chasing down another group of Guardsmen would bring their attention to her, however. With a great shout, a pack of them makes way for her position, perhaps sensing her latent power as a deadly foe.


Things could scarcely get worse for the Guardsmen, and yet, there it was; several hundred meters behind the front, at the rear guard, several Ork vehicles had come from behind. Word of this had been relayed by a well positioned Guardsman, but there was still a lacking availability of heavy weapons to deal with it.


The one good thing to occur was a sudden influx of allied dropships. Descending through the skies, these larger landing craft were heading to ground with breakneck speeds. At first the Orks had not noticed them, with the Anti-Air emplacements largely engaging other forces. But they were soon noticed, and the skies were once again filled with a huge quantity of fire.

Several of the ships did not make it, and came crashing down both on Ork positions and those of the 2nd Company. One fortuitously placed crash site was on the front lines, helping to funnel the Orks into several lanes instead of a massive tide, but by this point the melee was already upon them.

If anyone survived the crash, the Orks were quick to break their way in and make that less likely.

Three intact dropships managed to land in the 2nd Company LZ. A wide-band Vox-communication would be sent out.
"This is Commander Odessa of the 32nd Hiigaran Hunter-Killers. We are here to assist."

While still behind friendly lines, for the most part, the three surviving dropships would begin to disgorge the troops of the 32nd; mostly infantry, but several Sentinel walkers, Hellhound support tanks, and a few Chimera transports, came out with them.


Secondary Designated LZ, AKA Artillery Strike Zone

The Commissar's attempts to keep order among the Guardsmen was likely appreciated, but ultimately obsolete; they were terrified, and the structure they were taking shelter in was crumbling around them. They could barely hear the Commissar anymore- deafened by the number of nearby blasts, all they could do is watch her attempt to build some kind of flimsy bridge.

That said, they did not even need to hear her to know that this was their only way out. Of the Guardsmen that had found the position, only five would make it out before the building's upper floors began to collapse entirely; those five using their Grav-chutes to propel themselves across the gap and into the other building, in various states of disarray.

Of course, said other structure was scarcely in better condition, but it hadn't taken a direct hit yet.


On the ground, the Stormtrooper squad would find it difficult to traverse the landscape around them; assuming they could even divine North at this point, the entire area around them had been shelled into oblivion. While the barrage had begun to creep Eastwards, the roads and buildings in the area had made the terrain incredibly hostile.

The small upside was the sudden lack of living Orks. Aside from the few that were in sufficient cover when the barrage began, the streets had been cleared of Orks quite effectively.

The unceasing sounds of the artillery barrages and the immense battle to the North would intermingle, giving them perhaps a rough idea of which ways not to go, and which ways might be friendly.

The skies above were soon filled once again with anti-air fire, and the targets of said fire, a series of landing ships carrying allied reinforcements. Many of them were brought down- why they were dropping before the anti-air was taken out at all was a mystery- but several could be seen making it down successfully beyond the structures to the north, and south-east.

One of the landing craft spiraled into a crashing descent somewhere West of the Stormtroopers, but the chances of survivors was unlikely.

The setting changes from Planet Arawath to Warhammer 40k

Setting

Characters Present

Character Portrait: 501st Hendrisi Deadland Regiment Character Portrait: Arthur "Odd Ball" Hadly Character Portrait: Partheo Karas Character Portrait: Uriah Volc Character Portrait: Deacis Thorn
Tag Characters » Add to Arc »

0.00 INK

The world is dark and silent for what seemed like an eternity, until the feeling of consciousness could be felt in the back of Arthur's mind. His hands searched around his body and face for pain and damage, even before his eyes cracked open to see the world around him. "Sargent Berkley..?" He said as he opened his eyes and found that his perception of the inside of the transport was distorted.

As he looked around, he found that his launch chair was somehow lodged into the ceiling of the lander. Looking below, he could see a multitude of bodies strewn across the hold. Some far past the point of help and others starting to rouse like himself. "Odd, is that you?" He looks ahead to see the copilot Higgins emerge from what remained of the crushed cockpit. He had bandaged himself well enough, but in the end he still seemed worse for ware.

A few moments of fidgeting with the buckle and then resorting to using his knife, Arthur climbed down the edge of his seat to Higgins side. "Squad, report.." He shouts out over the deck and keeps an eye out for his Sargent. Not seeing any sign of Berkley as he scanned the hold, only to see heads pop up from behind the mass of stored ammo crates. Several seconds of shouting and groaning later, less then half of the squad is accounted for. Either those that died, did so in the crash, or they perished in the moments that followed. To Arthur's surprise however Berkley did not survive either, having been thrown from his harness and being thrashed against the interior of the transport.

Arthur and Higgins managed to climb into the embarked chimera in order to get any message out using the vox array.

"Damn greenskins, always shooting the hell out of everything in sight.. why can't they just keep doing that to each other and save us the trouble." The light on the vox chirps on as its speaker starts blaring out what is going on in the world outside the crashed ship. Arthur motions for Higgins to help secure the site "Take a rifle team out and see if you can secure our position.. I need to get this chimera running again and then find away to get it out of the ship." Arthur doesn't need to point out the fact there is a log piece of metal piercing the left side. With the distinct smell of oil and fuel flooding the transports interior.

Higgin nods with some restraint to what he must do, knowing that they would be no match for a fully committed attack by the Ork's.

Arthur pulls up the receiver and begins to speak.
"This is Corporal Hadly of Hounders squad, my transport wings down, my squad is over half KIA along with my sergeant. We have a partially operational transport in cargo, but we are in need of support to get it in field." A feeling of warmth starts to creep across his forehead and a cursory wipe from his hand reveals that his head was wounded in the crash, with a slight stream of blood coming from the crown of his forehead. He holds the wound closed with his hand as he continues "Any forces pulling back should seek our crash site, we can offer the chance to rearm and go to ground."

He pulls a strip of gauze from his first aid pouch and applies it to his head, taking his cutter and proceeding to fix the chimeras current problems.