Name: Dora'Kham, better known as just Kham.
Physical description: The mighty Kham is truly a massive monster. Standing at nearly thirty feet tall, his stature is one that no mere Minotaur could ever aspire to be close to. Large, powerful muscles ripple under the scarred black fur that cover every inch of his body, four massive horns erupt proudly from his forehead over his blood red eyes. Kham is covered in black platemail from head to hooves making him a massive behemoth of muscle, metal and rage.
Age: 158 (As an Exalted, he does not 'age')
Gender: Male
Personality: Kham has two sides to him, the most common is that of the dutiful Kham. Kham is loyal to a fault, obeying the Mother's will without question or complaint which is why his duty is to guard the gate of the Obsidian Palace as Kham will stand still for years, without complaint or issue, because it is as the Mother commands. It helps that, just like all Minotaur, he is rather dim-witted. It is often remarked that Kham is akin to a three year old inside the body of the giant. He tends to only speak few words at a time and longer, more complex, words can confuse Kham. That said, confusing Kham is not a smart thing to do as a confused Kham is a violent Kham.
The other side of Kham is the Blood Frenzy. When in battle, Kham is overtaken by bloodlust turning into a rampant killing machine that can no longer tell ally from foe. He will tear into his own allies just as eagerly as he will the enemy making Khan a powerful, but dangerous ally. The only being he will never assault, no matter how lost into the Blood Frenzy, is the Mother. Not that he hasn't tried, he has once, but after she... defeated him, he understands that she is his Alpha and will no longer challenge her. The blood lust expands beyond such petty things as the love for violence, it is a primal need for blood. Like most minotaurs, they will devour the flesh and blood of their enemy, even in the middle of combat, tearing flesh with their teeth even as they rend flesh from bone with their blades.
Alignment: Lawful Evil
Skills: Kham only has one skill. Combat. Kham is a whirlwind of destruction. Not only is he large and immensely powerful, he is also incredibly fast for his size along with his instinctual mastery of close combat makes Kham a nightmare to have to face and a terror upon the battlefield.
Powers:
Strength - Being a Minotaur of incredible size, he is immensely powerful further strengthened by the Mother's blessing. Kham can easily tear trees from the ground, roots and all, and use it as clubs, tear horses in half with his bare hands and wipe out entire ranks of soldiers with single swings.
Durability - Despite being covered in platemail, his flesh is iron, able to deflect normal weapons off as if they were striking at a stone wall. Even if he is to be wounded, he can ignore even grievous and mortal wounds letting him fight on even after his body has been hacked nearly apart.
Regeneration - Yet another blessing from the mother, Kham was gifted with an amazing regenerative ability able to regrow his limbs, given time, and minor wounds close before the attackers very eyes further increasing his durability.
Weapons: Dra'Ka and Drogon, the twin axes of Kham. The axes are enchanted by the Mother, herself, to be supernaturally durable and sharp able to, when backed by the massive muscles of Kham, sheer clean through steel. Each axe is so immense that a human would struggle to lift just one, but Kham wields them as deftly as rapiers.
Notable feats:
- Unification of the Forbin Forest Beastmen Tribes.
- Sacking of Troman.
- Slaying of the Spawn of Mother, Kragontis.
- Slaying of Duke Valtis and his entire family line.
- The Doom of Kotin, personally shattering the fortresses gates and leading his forces to its fall.
- Tearing the spine out of a fellow deities Hero in a duel.
- Personally slaying 14 Ogres, one after another, in the legendary Beastman Arena of Tog'o'Kai.
- Snapping the back of an Elven Prince... and his steed.
Strengths: Immense strength, incredibly skilled, regeneration, durability, utterly fearless and loyal.
Weaknesses: Dim-Witted, Immense Blood Lust (willing to kill allies and will stop in the middle of a battle to feast on his kills), and orders (will not leave the Mother unless commanded, and he can't leave her realm until she bids it.)
Goals: To serve the Mother and follow her to greater paths of blood and glory.
Name: Vassa'Rem, known as Vas to the Mother and select few, and the Mother's Shadow/Silence by everyone else.
Physical description: Vas is a small beastwoman, specifically, of the feline variant. Her body is covered in soft, pale fur with long, luscious black hair flowing down to the small of her back. She is a very dainty woman with small hips, long legs and arms, and a slender neck. Among beastmen, and even some more.. odd members of the 'civilized' race, Vas is a beauty, if not an undesirable beauty since her body is not suited for childbirth. The most striking feature is her sharp blue eyes that seem to catch even the tiniest details and always have a spark of humor lit inside them.
Age: 319
Gender: Female
Personality: Vas is incredibly intelligent for her race to the point it becomes hard to believe she is a beastwoman. Quippy, sardonic, and snide, Vas has a very sharp, and biting, tongue that she will use as if there is one thing she loves to do, it is let her opinions be known. Stubborn, she will not back down if she feels she is in the right which has led her into arguments with the mother, although, she will bow her head and do as obeyed if the Mother is serious, which is rare. Out of all the Exalted, she is the one who gets along best with the 'civilized' races and even finds them amusing and interesting.. which leads to one of her more 'undesirable' traits, her enjoyment of 'pleasant' conversations.
But, Vas is a professional. When it is time to do her job, she does her job. Yet again, unlike most of her kind, Vas doesn't take any enjoyment in killing. She feels nothing but a cold detachment from the act, nothing more than bathing or cleaning her gear. Vas has absolute faith in her abilities that borders on arrogance. She will often take risk that are unnecessary because she believes, without consideration, can do it.
Alignment: Chaotic Neutral
Skills:
- Archery, Vas is an amazing archer able to hit a coin at four hundred paces..... after it was slung from a ballista.
- Stealth, as is her job of assassin, Vas is a master of the stealth arts able to enter highly guarded fortresses without making a sound or alerting a mouse.
- Knife fighting, Vas is extraordinarily skilled with daggers and knifes able to outfight others with larger weaponry thanks to her skill and dexterity and, just like with archery, she is an amazing knife thrower.
- Apothecary, incredibly knowledge in planets, Vas can make numerous tonics from simple cures and antidotes to some of the most toxic and poisonous substances on the planet which she coats her weaponry and bolts with.
Powers:
Speed/Dexterity - Vas is supernaturally fast and dexterous able to dodge arrows at pointblank, easily flip from walls to walls to scale immense buildings, fall from extraordinary heights without harm and fit through tight locations (thanks to being a feline).
Intangibility - For brief moments, Vas can turn intangible. She cannot be 'hit' when she is like this, but she also cannot strike others. While she can go intangible her weaponry and armor cannot making it a skill she uses in desperation as it tends to leave her weaponless, and without clothes, when she does so. She tends to go intangible and run through nearby walls to escape from people.
Shadowmeld - She can 'become one' with the Shadows. This lets her, functionally, turn invisible so long as she is within a shadow. She uses this to aid in her infilitration of buildings.
Weapons: A small repeating crossbow that is kept in a holster on her right hip. She can quickly draw it an put a bolt in a man's eye before he can open his mouth to ask a question. On her left thigh is a small quiver of bolts tipped with the venom of the T'sukan spider, a poison that will put a horse down in seconds.
Inside her sleeves, and along her back, are numerous small throwing daggers tipped with the venom of the orcta flower, a powerful neural-toxin.
Her 'primary' weapon is a long dagger forged from the fang of a Garchont King Spider, the fang is magically enchanted to never lose its venom still bearing the deadly toxin from the lord of all spiders, and the fang of a Garchont King Spider is nigh-unbreakable.
Notable feats:
- Murder of the entire Long Horn Tribe.
- Assassination of High Lord Arakin and his family.
- Assassination of High Priestess Katherine.
- Assassination of dozens of other nobles, mercenary warlords, and other powerful beings.
- Murder of her father, Carne Saberfang.
- Slaying of her Sister, Raa'tha, in a ritual dual of honor.
- Single handed slaying of a Garchont King Spider.
Strengths: Intelligent, highly skilled, master infiltrator and poison expert.
Weaknesses: Stubborn, curious, obstinate and arrogant.
Goals: Vas... doesn't know what her goals are... she just... lives. She doesn't let herself think about it.
Name: Selena
Physical description: Selena is an.. odd woman to look at. The large white beast skull perched on her head as status symbol among the beastmen kind, although, 'civilized' races would never understand its meaning. Long, dark auburn hair flows out from under the skull with an, odd, white strip of hair cradling her face. She has plump, ruby lips, shockingly bright green eyes that seem to pierce through the soul of whomever she looks at and soft tan skin. On her back is a massive, intricate tattoo of wings that cover her shoulders.
Age: 426
Gender: Female
Personality: Selena is a proud and aloof figure within the Exalted, the first of their number, and many say, the greatest. She doesn't tend to.. mingle with the other Exalted and tends to stick by herself or by the Mother. She does not take slights well, having killed for far less, and her vengeance is nearly as brutal as the Mothers, and just like the Mother, Selena will wait for the opportune moment to strike down her foe, bidding her time and strength for the killing blow. This patience serves her well in diplomacy and her position as Herald letting her engage in long, often annoying, discussions with the mortal races.
Despite her.. cold and aloof nature, at her core, Selena loves war. Lives for it. The carnage, the bloodshed, the feeling as thousands of beings bow before her, kill for her, bleed for her... It is rare to see her argue for 'peace' and will only do so when ordered which, luckily, has only happened twice in her nearly half-century of service.
Alignment: Lawful Evil
Skills:
- Master spear wielder.
- Master sorcerer
- Skilled Orator
- Master Rider
- Great Military Commander
Powers:
Gift of Tongues - Selena can speak and understand any language, even ones that normally could not be spoken by human kind.
Mistress of Sorcery - A master of sorcery and the magical arts, Selena rates as one of the greatest sorcerers to have ever graced the human race. Centuries of experience and learning tricks from a goddess tends to help with that.
Tame the Beast - Selena can tame, and control, any non-sentient creature with her will alone.
Weapons: None, when she needs to use a weapon, she summons the 'Mother's Sting.' The weapon of Karvana as only Selena is entrusted with carrying it.
Notable feats:
- First, and only, Human to ever become Chieftain of a Beastman Tribe.
- Unified 47 Beastmen Tribes into histories largest Beastmen Horde.
- Conquered 2 Nations, burning them to the ground and enslaving or slaughtering their people.
- Was reported 'slain' three separate times only to 'rise' again elsewhere giving birth to the rumor that she was immortal.
- Slayed Torgtha, the mighty Ogre Lord and crushed his army on the field of battle.
- Mastered shaman and druid magic of the Beastman. Would later master the arcane, blood and dark magic.
- Managed to escape the slaughter of her horde at the hands of an alliance of 'civilized' races and their god's champions.
- Nearly murdered by her own love, but was granted ascension by the Mother.
- Returned to the world to slay the betrayer, but instead of slaying him, she asked the Mother to Curse him. Which she did turning him into a Spawn.
- Various other acts of Heraldry over her service.
Strengths: Magic, Intelligence, Combat Skill, Patience and Beast Mastery.
Weaknesses: Proud, Aloof, Vengeful and a warmonger.
Goals: Unknown
Name: Skarruk (Scar-Rook) and Shebaba (She-Ba-Ba)
Physical Description: Skarruk is fairly average for a goblin with a long hooked noses, large black 'bug' eyes, small pointed ears and green flesh. Standing at a mighty height of 4'3, Skarruk is just as scrawny as any other member of his race, his patchy, scratchy black robes hanging freely off his body. His body is covered in small scars and bits of missing flesh having been attacked by various beast that live under the mountain, and the worst foe of all, other goblins. Just like most of his race, Skarruk doesn't understand the other races obsession with personal hygiene as bathing just makes ones scent more noticeable to the other monsters in the tunnels, his skin is grimy, his gums receding even as his teeth are yellowing in their wake, the only thing that is 'nice' about it is at least his hair isn't revolting... because just like most of his race, he doesn't have any hair! But, as Skarruk would say, Nothing wrong with a good ol' stench about someone.... As a tunnel goblin, Skarruk hates bright lights, sunlight being one of them, so when he is ever cursed enough to have to venture to the outside world, he pulls a large dark hood over his head to protect his sensitive eyes.
Shebaba is a large female T'sukan spider, a large black spider that lives in the dark tunnels of the various mountains of the world. They stand nearly 4' high and are monstrous beast created by the Mother 'eons' ago. The front two legs of the Shebaba spider are incredibly sharp as the chitinous plate comes together to make natural blades that it will use to lash out at people often baiting those unfamiliar with them by raising them into the air making the foe think they intend to bit when, instead, they intend to bring those bladed legs down upon the foe crushing or tearing them apart. Two large eight inch fangs chitter in her 'mouth' beneath her eight 'soulless' black eyes as she rubs them together.
Race: Tunnel Goblin and T'sukan Spider.
Age: 8 (Skarruk) and 3 (Shebaba) (Goblins age rather quickly, 15 being an old goblin).
Gender: Male (Skarruk) and Female (Shebaba)
Personality:
Skarruk - Skarruk is, like most goblins, a coward. He doesn't like to fight, but he certainly does like to win and take their belongings. He will often only stay and fight if he has no other choice or if his.. 'companions' are more dangerous to his life then his foes. His cowardice is usually only overpowered by his greed as Skarruk loves things. Just... things. From shiny gibbins to odds and ends people cast off, Shebaba is saddled with numerous packs and knapsacks filled with this 'junk' that he will often dig through from time to time to ensure all is still there. People that try to take his things are met with force, but he will often try to steal the belongings of others from their valuables to the junk they forgot they had at the bottom of their pack, and he is certainly not above stealing from the dead.
Shebaba - Shebaba is not sentient, but she will enter 'moods' at times becoming more agitated or aggressive on some days.
Skills:
Skarruk -
So-So spear wielder: Skarruk, being a goblin, doesn't enjoy fighting one on one... or even six on one, they prefer thirty to one and that other goblins be in front of them, as such, personal martial prowess isn't something that is studied preferring cunning to strength, but Skarruk is 'decent' with his spear and shield... decent enough to putting off getting eaten for awhile.
Spider Rider - Mastered not only how to ride but control and tame, a T'sukan spider. Which is a feat since spiders don't take kindly to being ridden, their odd running grate makes it difficult for most beings to stay in control, and the spider's ability to walk of sheer surfaces without issue (such as cliffs or walls) make it a true challenge to master the art. Skarruk can also fight and fire his bow from the back of Shebaba without issue.
Cunningly Sneaky - True to his nature, Skarruk is incredibly sneaky able to hide himself quickly and creep along without making sound. He is also gifted with locks and taking things from people's pockets without their notice.
Scavenging - Skarruk can find a use for almost any scrap or 'trash' that other people would toss out. This does tend to make him a bit of a hoarder (as his numerous bags and satchels can attest to).
Shebaba -
Silent and Deadly - While Shebaba often 'chitters' with her teeth, she will instinctively quite down when near prey or at the urging of Skarruk. Shebaba will not make a sound as it creeps along the ground, ready to hunt its prey. Shebaba is also incredibly fast, able to do burst of sprints that will outpace most other animals, however, it can only do these fast burst every now and then before becoming tired.
Wall Climber - As a spider, Shebaba can climb up cliffs and walls with no difficulty, able to traverse terrain normal steeds, like pathetic horses, could never hope to do.
Jumper - Shebaba can fling her body great distances letting her jump over obstacles she doesn't want to climb, just between platforms, or trees, and can jump upon prey which she will often do from the shadows, jumping in and injecting her venom before they know what is happening.
Silk - Also known as 'webs', Shebaba can create large amounts of silk that she will use to make large traps which comes from her abdomen. She can also contort her body, lift her abdomen and eject large strands of webbing at foes to pin them down and then go in for the kill. This web is extremely strong and is quite valuable as a crafting material.
Powers:
Goblin Shamanism - Skarruk is a fairly accomplished goblin shaman.
T'sukan Poison - Shebaba's venom can bring down an adult horse in seconds, if Skarruk knows he is in for a fight, and can't run away from it, he will coat his spear and dagger in her venom as well.
Weapons:
Skarruk - Goblin T'sukan Spear (shabby wood spear with a T'sukan blade leg lash to the tip instead of metal), wooden shield, goblin dagger, spider carapace armor (breastplate, arm/leg guards held together by spider silk) made from the shells of male T'sukan spiders, and a small shortbow with a quiver of sixteen arrows.
Shebaba - Poisoned fangs, blade like front legs.
Strengths:
- Spider Rider
- Strong Companion
- Goblin Shaman Magic
- Stealthy
- Creative
Weaknesses:
- Cowardly
- 'Average' fighter
- Goblin (thus not well liked by other races and rather small)
- Kleptomaniac
Goals: To become warchief of the Tuskor Goblin Tribe.