God of Chance (Lady Luck)
Domains: Romance, War, Death, Knowledge, Trickery
Chatoic Neutral
Preferred Gender: Female
Physical description of preferred forms: Klethi fashions herself most often after an attractive (if androgynous) elf, using her physical form to attract men and women to her games of chance. Eclectic and inconsiderate, she most often dresses herself in culturally appropriate garb, but occasionally chooses to take a form showing more or less skin with enhanced or deflated features.
Means of godhood: When a terrible game of chance and the lives of many were decided by a single coin toss, Klethi was born.
Personality: Whimsical, flighty, sarcastic, non-serious. Kelthi is a kind, welcoming, warm entity who always knows the culturally appropriate equivalent to a smile and a hug of any of her worshipers.
Worshiped by: Young elves, primarily, although any lover of debauchery, taker of risks, gambler, or performer will find their prayers answered, for better or worse.
Symbols: A card with a coin with a 20-sided dice for the heads. As this is very difficult to draw, any of those individual pieces can be meted out and used independently.
Divine weapon: A dagger
Preferred blessing: Favorable odds
Preferred curse: Unfavorable odds
Holy City State: Azal
Most notable creation: Klethi is credited (whether accurately or not) with the creation of many games of chance.
Preferred form of worship: A tarot card reading, die roll, or coin toss.
Klethi entered the world as the result of a near-tragedy. In the days of old a dastardly trickster sought to submit a god to his will through a rigged game that rested on a coin with a head on both sides. When it was flicked, a right angry force of fairness willed itself into existence and at the apex of the coin's arc, it exploded in a glorious shower of light. That game threatened the lives of many, but primarily elves, who have not forgotten how she often bends the odds in their favor.
Klethi hates tricksters. She believes in a fair game and a fair fight, and while she feels she rightfully has the power to guarantee the outcome of an event, she reserves that ability. She does, however, move outcomes closer to what she would like to see happen in times of crisis. Of course, times of crisis are defined differently across the world, and quite strangely by Klethi, who has shown threats of genocide as much interest as whether a falling leaf will land on one spot of dirt or another. Her ability to shift outcomes has made her a thanked and cursed entity on battlefields, in romance, and gambling halls. When a ne'erdowell says "May Luck be a Lady tonight," it's because they don't want Klethi to be a bitch.
Klethi's followers believe that life is the Grand Display. Whether that display is a divine comedy or tragedy changes. Sometimes between chapters, sometimes twice in the same sentence. Literacy is very important among her advocates, who are voracious readers and writers.
Klethi's Champion:
Fenris the elf, Playwright.
Fenris has forgone his family name in favor of, simply, "Fenris." He is well known to the denizens of Azal as Lucky, both adjectivally and as a title. He has little interest in gambling, and prefers to be alone rather than meddle in the fates of other mortals as his patron, Klethi, loves to do. Despite a distaste for her predilections, however, he knows her benevolence and often calls on it to relieve suffering and misfortune in the good. Many regard him as being able to invoke good luck (they aren't aware of the intense debate he often undergoes to convince Klethi to show some compassion for mortals), thus his nickname, and his title as Playwright is honorary from the holy order of cutthroat gamblers that comprises Kleth's church.
Fenris is one of the few residents of Azal who is welcome both among the common folk and the Transrationalist Statistician's Party. The conventional citizens ask him for favors while the TSP sees him as literal proof of their insane, atheist theories.