Introduction
(40 hours prior to starting point.)
"Good morning, team," a warped voice, unnaturally low, rings through the laptop speakers. "Your target is the Leland Mansion, a state home for international ambassadors, turned museum in downtown Sacramento."
"A museum?" Whiskey asks.
"Yes. Our client either has a penchant for valuable Victorian era antiquities, or he's interested in the special collections. I'm sending you a list of the wanted items."
"What's the pay?"
The voice on speaker clears his throat before speaking.
"Fifty grand per item, plus the standard 'five hundred k' for your time. All the items are located in a vault under the building itself. The reports I've heard back suggest the security office is down there too, so make sure to avoid any cameras where possible. I've also managed to get you the blueprints too - I'm sending them now - it should make planning a little easier. 'Chase' will be on standby for exfil - just let him know a time and place." The voice pauses to let this information sink in. "The client has given a 72 hour deadline on his offer. I want those items ready to transport in 48, so you'd best get moving. Best of luck. Murphy out."
"Bloody hell... let's get to it then."
---
(5 minutes prior to starting point)
The cutter whirs away quietly, as it scrapes its way through the glass window. Its job done, Whiskey carefully plucks it from the glass, revealing a hole just large enough for a person to fit through without touching the sides. The window itself is located on the South side of the building, but approaching from the front, it would appear to be on the left. He leans out from the bushes, and gestures to the rest of the team, who are hiding in the dark, to meet up on him. "Syncronise your watches. 7.03pm, on my mark.... mark." On the word mark, everyone sets their watches to 7.03pm exactly. "The lights are off in here, so no cameras should see us. Avoid guards where possible, and if you can't... well, try to keep it quiet, eh?"
Pulling a black mask over his face, with a grey spike of paint running down through the left eye, he climbs through the window, and pulls out a silenced M9 pistol. Carefully crossing the floor to the only door he sees, he crouches down, and waits for his team to recon inside. He notices a small red light flashing in the corner directly right of the window - a camera, pointed at the door he is crouched by. Hoping that he hasn't been spotted, he moves quickly towards it, climbs up underneath it, using a chair, and tapes the lens...
---
==About (contains spoilers)==
This RP centres around a group of professional thieves for hire, as they attempt to retrieve a number of valuable items from a special collections vault in Sacramento, California. During the robbery, they obtain an artifact known only as the 'timekeeper'. It is only upon further examination at the hideout, that they realise that it is not something made by man. Although it appears as a large, silver fogwatch, adorned with engravings of symbols and illegible text, it contains a button capable of switching between time, and phase. Using this item, the team of robbers plan to target a string of banks throughout Sacramento, using phase to enter unnoticed and empty the banks. However, it comes as a surprise when they find out they aren't the only ones in the phase dimension.
==What is Phase?==
You're probably reading this thinking, "What the heck is 'phase', anyway?", and you'd be right to do so. In layman's terms, it is a 5th dimension, running perpendicular to time (the 4th dimension). As we progress through time, phase does not change at all, and so it technically would not seem to exist, but if we switch to phase, our progress through time stops, hence we can still move through space, but not in real'time'.
The 'phaseworld' is almost identical to the 'real world', aside from its lack of humans, and overgrown appearance - with no-one taking care of things, everything looks ruined and abandoned.
==Rules of Phaseshifting==
To begin a phaseshift, all members of the party must be in the direct vicinity of the 'timekeeper' which has a range of about 5 metres. All beings, possessions in physical contact with them, will be transported to the phase dimension.
Returning to the real world works in the same way. If you are outwith the range of the timekeeper when the phaseshift is initiated, you will be left in the phaseworld.
The timekeeper has a short cooldown delay between returning to the real world, and being usable again to phaseshift.
Time only progresses in the dimension where the timekeeper is located.
-----
==Characters==
Murphy - He is the intelligence provider and business handler. New objectives and targets are given by him from an undisclosed location. Played by affliction
Whiskey - Team Leader. Electronics/hacking expert. Played by affliction
Forge - Demolitions Expert - adept at preparing/arming explosives, and improvising to get out of tight spots, literally. Played by Talisman
Sabre - Infiltrator. Sneaks around with ease, often able to get into restricted areas through quick thinking and quiet movements. Played by Solo Wing Pixy
Locust - Marksman. No matter what he/she is doing for the team, you can rest safe with them at your side - a deadshot with their chosen weapons, when they put their mind to it. Played by SylentStand
Bullseye - Played by dig17
OPEN
=NPCs==
Chase - the getaway driver.
Jules - chopper pilot.
==Skeleton==
[Character Image]
Name:
Nickname: (a simple one-word name used on jobs)
Age:
Appearance:
Personality:
Skills:
Background:
Weapon(s):
Mask appearance/pic:
**Characters are modern day professional thieves who are citizens of California state. They are not trained samurais, nor are they druid spellcasters - just average human beings with a love for action, stealth and getting paid their dues. Please try to reflect this in your character's appearance, skills, weapons, etc.
**You may have a sidearm and a 'primary' weapon. You won't necessarily carry both weapons at the same time, or even use them both, but let's face it - sometimes a pistol just won't cut it.
((That's it for now, really. Will post my characters once complete, and hopefully this will pick up some interest.
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
View All » Create New » Quests
There are no quests in this roleplay.
Add Group » View All » 0 Factions to align with
Here's the current leaderboard.
There are no groups in this roleplay!
Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
Add Group » 0 Factions to align with
There are no groups in this roleplay!
Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
Orphanage
By marking a character as abandoned, you can offer them to your players as pre-made character sheets.
The Forge
Use your INK to craft new artifacts in Phase - Volume 1. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
No items have been created yet!
The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
Fullscreen Chat » Create Topic » Phase - Volume 1: Out of Character
Discussions
-
- Topics
- Replies
- Views
- Last post
-
-
Phase - Volume 1
by affliction on Mon Nov 21, 2011 8:18 am
- 10 Replies
- 1261 Views
- Last post by Something?
on Sun Dec 04, 2011 11:16 am
-
Phase - Volume 1
Most recent OOC posts in Phase - Volume 1
Re: [OOC] Phase - Volume 1
But yeah, A Latin woman demolition expert. Throwing two X chromosomes in this junk.
Re: [OOC] Phase - Volume 1
Our Infiltrator is reserved by Solo Wing Pixy, and our Demolitions Expert is reserved by Talisman.
We've also got another character played by dig17 - he intended to make his character the marksman, but he submitted it well after Sylent reserved it.
As such, Sylent has the marksman slot and skills. dig - it's up to you - you can edit your character a bit to adjust his role, or not.
Re: [OOC] Phase - Volume 1
I was about to make an infil character called Umbra. Stupid me forgot to call it. though.
Demo then. I'll do a demo character. I totally call dibs on demo.
Or else.
Re: [OOC] Phase - Volume 1
Re: [OOC] Phase - Volume 1
Even the want of making a Marksman character. I was going to call him Overwatch. But alas, I am not a character stealing dick so I'll find something else to do.
Re: [OOC] Phase - Volume 1
[OOC] Phase - Volume 1
You may edit this first post as you see fit.