Pokemon Lineup:
Shellos, Level 25. Water-type.
East Sea Form. Has the ability
Sticky Hold.
Female, with a Modest nature. She has a Damp Rock equipped. She knows the following moves:
Rain Dance (5/5 PP) - Changes the Weather to Rain.
8 turns.
Mud Sport (15/15 PP) - Reduces the effectiveness of Electric moves by 50%. Lasts until Shellos switches out.
Water Pulse (20/20 PP) - Deals damage and has a chance of Confusing the foe.
Mud Bomb (10/10 PP) - Deals damage and has a chance of lowering the foe's accuracy.
Seel, Level 27. Water-type. Has the ability
Hydration.
Female, with a Bashful nature. She has a Nevermeltice equipped. She knows the following moves:
Encore (5/5 PP) - Forces the target to repeat the last move used over and over.
Aurora Beam (20/20 PP) - Deals damage and has a chance of lowering the foe's Attack.
Aqua Ring (20/20 PP) - Heals Seel over time.
Rest (10/10 PP) - Causes Seel to fall asleep, restoring its HP to its maximum amount. Seel will then be asleep for two turns, and wake up on the third turn.
Starmie, Level 25. Water-type and Psychic-type. Has the ability
Natural Cure.
Genderless, with a Serious nature. It has a Light Clay equipped. It knows the following moves:
Thunder Wave (20/20 PP) - Paralyses the target. TM move.
Recover (10/10 PP) - Regains the user's HP.
Light Screen (30/30 PP) - Halves the damage of Special attacks.
8 turns. TM move.
Grass Knot (20/20 PP) - Deals damage based on the weight of the foe. TM move.
Shedinja, Level 26. Bug-type and Ghost-type.
Wonder Guard.
Genderless, with a Docile nature. It has nothing equipped. It knows the following moves:
Bug Bite (20/20 PP) - Deals damage that is doubled if the target is holding a berry. Also, if the target is holding a Berry, the user will then eat the target's Berry and gain its effect.
Toxic (10/10 PP) - Badly poisons the target, causing increasing damage over time. TM move.
Dig (10/10 PP) - Burrows under the earth for one turn, becoming immune to most moves, then unearths under the foe, dealing damage and losing its conferred immunity. TM move.
Protect (10/10 PP) - Protects Shedinja from all damaging effects except for ailments and weather conditions for the turn that it is used.
In the public eye (i.e. when fighting opponents for her badge) Madonne may come off as mercurial and even lazy, with little thought to her actions. She's passionate and reflective in turns, and moods may strike her as their will. And really, this idea captures what she's like some of the time. But only sometimes.
Truth be told, Madonne is quite ordinary and mundane. About as normal as a teenager given the role of leading her late father's gym since his death can be expected to be.
Madonne inherited the role of Fourth Gym Leader on her father's death last year. She's a native of Haven City, most notable for its newly constructed hotel and its status as the place where the Fourth Gym for those wishing to take on the Pokemon Trainer Challenge is located.