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Pokémon Fallout » Places

Places in Pokémon Fallout

This is a list of locations that can be found in Pokémon Fallout.


All Places

Ancient Heroes House

Once the home of an ancient hero, this house seems to have been forgotten through time. Without its history, there is nothing to distinguish it from a normal house.

Pokémon

This location represents the planet as a whole.

Resort Area Pokemon Center

The only functional pokemon center on Sinnoh, though it's purpose is long lost to time.

Ribbon Syndicate Building

A building so lavish it is incomprehensible to most of this era, the Ribbon Syndicate remains the most esteemed Pokemon Coordinator Club even in it's vacancy.

Abyssal Zone Gaol

Far below the depth where sunlight can reach, this haunted ship graveyard holds several secrets. Some are riches, some are far darker. The Gaol is a hotbed of spiritual activity.

Resort Area Villa

This large, luxurious villa is fit to house a celebrity. One gets the sense that they are unwelcome, however...

S.S. Sinnoh

Beached in the canal bisecting the city, the S.S. Sinnoh sits as a sorry reminder of what humanity used to be capable of.

Floaroma Meadows

This quiet little meadow hidden behind Floaroma Town is one of the most peaceful places in the region. One could almost forget their troubles here amongst nature's beauty.

Wayward Cave

This lonesome, mazelike cave south of Eterna City and north of Oreburgh City is rather difficult to navigate, mostly because of the extreme darkness and the natural obstacles all throughout it.

Stark Cavern

This natural cavern is filled to the brim with both red hot and jet black volcanic rock, as well as Ash. Careful with your breathing.

Solaceon Ruins

These holy cave ruins are rumored to contain messages from creator themselves. However, nobody has been able to navigate them to confirm this.

Seabreak Path

A mythical stretch of land that has not been seen in ages. Few believe it still exists, as all attempts to find it have proven futile.

Iron Island

This barren island is home to an ancient submarine mine. Most of its ores have long since been mined, leaving a stripped and maze-like mine in their wake.

Flower Paradise

A mythical island covered in flowers that are rumored to be in eternal full-bloom in spite of the chilly temperature. Attempts to confirm it's existence have proved futile.

The Great Marsh

This large swamp serves as a home for some of the most hostile and volatile citizens of Pastoria City.

The Juice Hall

Children's City's very own 'restaurant', this repurposed Super Contest Hall serves a variety of entertainment, socialization and sustenance purposes.

Snowpoint Temple

With temperatures regularly dropping as low as -58ºF (-50ºC), very few could call this place hospitable.

Spear Pillar

At it's peak of Mount Coronet is the origin of all pokespirits, an enormous spire jutting out of the ground atop which millions of pokespirits reside. Their tiny glowing bodies gives the appearance of many leaves upon an ethereal tree.

Amity Square

This outdoors fight club is where you wind up if you need to pick a fight with someone without destroying the city.

Snowpoint Tunnel System

Uninhabitable by most, these frigid tunnels extend up into Snowpoint Territory. A few cold-inclined spirit wielders make their home here.

Magma Catacombs

This area of the underground has been partially flooded with magma. It once served as an underground burial chamber. Now it serves as a disposal area.

The Blake Estate

An elaborate mountain retreat carved out of stone. Guards refer to this place as an exclusive club, which you conveniently do not meet the standards of.

Sunnyshore Tailor

If looking good ranks high on your list of priorities, the Sunnyshore Tailor is the place to be.

Sandgem Lab

An abandoned pokemon lab from ages long past. There are a bunch of dusty books in the back and a separate room that appears to have been a living area.

Acuity Lakefront

The area immediately surrounding Lake Acuity is hard to tell from the area around it, hilly and perpetually coated in several feet of snow.

Sentinel Dojo

The sentinel dojo specializes in training people without pokespirits to fight, utilizing the surrounding terrain and martial arts, to defend their homes.

The Smuggler's Den

Isn't part of being a good smuggler not telling people you're a smuggler? The fine folks at this nightclub don't seem to think so.

Eterna Herb Shop

This local shop in Eterna City sells natural medicines. They're difficult to stomach, but they're the most effective thing Sinnoh has to offer.

Veilstone Department Store

The main staying place of most of the Veilstone Citizens, this commune is actually a relatively pleasant place to be... if you're an insider.

Church of Arceus

Formerly known as the "Foreign Building", this building now serves as a labour of love devoted to Lord Arceus Almighty.

Veilstone Meal House

Formerly the Game Corner, this building now serves as a meal house for some of the least picky eaters in the region.

Team Galactic HQ

Once a center for Team Galactic's shenanigans, this relatively intact building is now vacant.

Team Galactic Eterna Building

Once a center for Team Galactic's shenanigans, this mostly intact building is now vacant.

Eterna Historical Museum

This museum stays true to its roots, standing as a preservation of history and mythology.

Newmoon Island

This partially forested island is without any signs of sentient life. One cannot help feeling the sensation that they are being watched by a malevolent force.

Fuego Ironworks

This ancient smelting factory is in a state of great disrepair, having partially collapsed and many of it's forges rendered unusable.

Valley Windworks

A testament to humanity's struggle against their own demise, these magnificent windmills still stand to this day. Unfortunately, few know how to use them.

Old Chateau

A mansion constantly on the verge of collapsing, it's unknown how exactly Old Chateau has survived as long as it has. It now serves as a hotel and crossroads for travelers.

Eterna Forest

This ever-lively, mazelike forest sports a chilly air. While uncommon, occasionally a wanderer will wind up hopelessly lost here and starve.

Turnback Cave

This eerie cave deep in the sinnoh wilderness is quote difficult to navigate, reality shifting and contorting within it unpredictably; some never return.

Distortion World

Everything about this negative world defies the normal rules of reality. It is a place of madness and absurdity, where the impossible becomes possible and then eviscerates you from within.

Sinnoh Victory Road

Uncomfortably quiet, this once incredibly difficult stretch of cave is now hauntingly hollow.

Sinnoh League

This decrepit palace is perhaps the most tragic reminder of a better age long past. One can still feel the weight of the emotions that once fueled battles here upon their shoulders.

Snowpoint Territory

In the far north most pokespirit wielders may begin to find the sheer cold uninhabitable. A few brave individuals choose to live here for this very reason. Burried under a thick layer of snow, almost nothing of the original Snowpoint City remains intact.

Sinnoh Routes

Even after 200 years, the routes of Sinnoh remain usable. They are a bit harder to follow however, as nature has long since started reclaiming the earth. Covers every route in Sinnoh except route 216, 217, 223, 230 and Seabreak Path

Eterna City

Eterna City, the more moderate adult-populated city, is a place where pokespirit wielders and adults live side-be-side... so long as the pokespirit wielders do not cause trouble.

Jubilife City

A shadow of itself, Jubilife City is one of the most highly populated cities in Sinnoh. Pokespirit wielders are strictly banished from the city if they do not submit to the whims of the adults living here.

Sinnoh

The region of Sinnoh is where Pokemon Fallout begins!

Children's City

Previously called Hearthome City, this city is now the base of operations for a crusade to bring down society and establish a new era in the name of Arceus.

The Underground

A maze of slowly collapsing tunnels, the underground of Sinnoh is a hive of scum and villainy. People of all ages come here to hide or acquire the services of those whom don't want to be found.

Mount Coronet

Atop this mountain lies Spear Pillar, the place to which all children are eventually drawn by the call of Arceus to receive their first pokespirit.

Mt. Coronet

Deprecated location. Please post in Mount Coronet instead.

Twinleaf Town

Standing in ruins and littered with trash and forgotten valuables, a very small group of humans has chosen to call this place home. They carve out a lonely existence here, shunning the larger communities.

Canalave City

Trash litters the city and it's waterways, seemingly coating every corner. Bandits once ransacked this portside city, but now something else preys upon the few who still live here.

Fight Area

This oddly named port town was once established to accommodate a battling circus meant to test the metal of trainers against unfair odds. Now it stands only to accommodate the undead.

Battle Zone

This large island once served as a trainer's metropolis. Now it stands mostly forgotten. Rumor has it that a great evil killed or drove off the inhabitants.

Sunyshore City

This port city is one of the few sources of pokespirit-free electricity still standing since the vanishing. The solar panels that line the bridges are in bad shape but have been lovingly refurbished to the best of the locals' abilities.

Battle Frontier

Once home to five battle facilities with unique gimmicks to capture the imaginations of competitive trainers worldwide, this circus of fun is now home to five rival gangs of empowered undead.

Survival Area

This small town is where reality travels to die. Vivid, eldritch horrors savage the mind, these attacks growing stronger the closer one gets to this place and the longer they stay.

Stark Mountain

The entrance to a massive maze-like cavern awaits at the top of this steep, volcanic climb.

Resort Area

This tiny, well decorated town has seemingly survived the apocolypse intact. More than that, it's well-maintained! In spite of this fact, no sentient life is to be found here.

Veilstone City

This mountainside city survived was populated until very recently. It is said that a large number of feral pokespirit wielders destroyed it, the madness associated with cannibalism having taken their minds and turned them upon the city.

Pastoria City

This marshside city was once the site of a massive battle. It's swampy terrain provided the locals with a large strategic advantage in battle, allowing them to survive the wars following the vanishing.

Floaroma Town

One of the less unpleasant places to stop on your travels, the buildings crumble and the flora grows uncontrolled--but at least it's quiet!

Sandgem Town

This town has been mostly reduced to ruins, once the site of a massive conflict some time after the vanishing.

Oreburgh City

Ravaged by a past battle, this city is but a shadow of it's former self. In spite of this fact, Oreburgh City has become a sort of crossroads for travelers and traders.

Sea of Sinnoh

These chilly waterways are few and fare between if you stick to the main routes. In spite of the cold, the beaches are a nice place to go to try and forget the troubles of the rest of the world.

Solaceon Town

A quiet little town that was nearly wiped out by a gruesome battle. Scarcely populated, it is home to a few niche services and a set of intriguing ruins.

Celestic Town

Ruined but not abandoned, this small town has been home to a tiny family of scholars that honor the memory of their ancestors and the past they lived by carefully preserving and studying it.

FullMoon Island

This heavily forested island is without any signs of sentient life. One cannot help feeling the sensation that they are being watched by a benevolent force.